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Kingsley's Adventure: Dungeon 4 notes/routing (incomplete)

Aug 4th, 2014
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  1. Kingsley's Adventure: Dungeon 4 notes:
  2. - Hold forward at enterance; spike walls have no hitbox while retracting
  3. - When running past mice soliders, do R2 > L2 to strafe around them. You should dodge their sword swings every time
  4. - Drop down from the staircase at the green colored pillar. You will take minimum damage without dying
  5. - In the room with the rats shooting arrows at you, line yourself up with the leftmost squares of the center wooden grate and run to the edge of the ground. This should keep you out of harms way while also allowing you to shoot all the targets.
  6. - In the next room with the three targets and two pendulums, follow this pattern:
  7. - Left Most Target: Wait until front pendulum is fully to the left
  8. - Middle Targert: Wait until both pendulums are away (duh)
  9. - Right Most Target: Wait until back pendulum is fully to the right
  10. Once the grate opens, you can just run off the side and land on the switch easily. You can do this without having to kill either scorpions n this room so just ignore them.
  11. - After jumping through all the platforms, you can still hit all the swinging targets from the other end of the room. It might be faster than jumping past them and turning around to shoot them.
  12. - Jump over the rats barriar and kill them with your sword.
  13. - Hit the leftmost switch. It won't look like it activated, but it opened the gate at the start of the room. You can probably ignore the rats and do this. I haven't tried it yet.
  14. - Enter the room and go right, hit the switch on the wall and turn around. Go to the end of the room and turn left. After you activate the next lever, you have a timed jumping "puzzle" to complete.
  15. - Pull the next switch after and enter the next room. Shoot down the bat that is flying around the room and grab the green key.
  16. - Hit the switch on the wall that's to the right of the Green Key Door, then open the Green Key door and shoot the target by moving to either side of the coridor and shooting.
  17. - There will be a large enemy waiting for you but you can pull both switches and run down the hallway without him hitting you. Then shoot the newly reveailed target. You can get the pinapple key and open the pinapple door now.
  18. - Jump down and ignore the enemy while making your way to the switch. The enemy will kill itself and you'll be able to grab the key and run back to the keyhole.
  19. - Run to the end of the hallway and pull the switch. Turn around and shoot the target through the three pendulums (it should be obvious when to shoot). Don't get too close because one pendulum overlaps on the land. Kill the enemy if you need too.
  20. - Shooting the target opens up a door that you passed when entering. That hallway has fans behind each grate that will try to blow you off. Use L2/R2 to stay running straight. Hit the switch at the end to move the statue to the final spot. This will also spawn another rat soldier in front of the banana door.
  21. - Go to where the statue was originally and grab the banana key. You should be able to run past the statue but you can kill him for saftey. Activate the door for the next room.
  22. - You have to shoot the bat carrying the arrow while he's above the center of the room. Yeah. It's stupid. However if you're quick you can get him right away making this room stupidly easy.
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