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- Race: Bat Pony
- Class: Spellwright
- Gender:
- Name:
- Racial skills:
- Leathery Wings: Batponies posses leathery wings that allow them to fly silently through the air. This is about as taxing as running at full speed.
- Magic Leech: instant; Drain a portion of residual magic when an ally receives a beneficial spell. If successful, you copy the spell for yourself, giving you the minimal effect for yourself automatically
- Class skills:
- Mechanical Minion
- Passive
- You begin the game with a homemade companion. It knows the same skills you do (save for Mechanical Minion), plus up to 3 points of additional skills taken from any class or even a mix of different classes, has 5 hits and 5 wounds, and cannot be healed except by the owner spending a turn to repair it. If it breaks down in combat, it can be rebuilt later with a successful repair roll. Unaffected by Pet Mastery.
- Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
- Protective Bubble: recharge 4 since effect ends, spell; magic shield absorbs up to two failures or one critical failure
- Talent:
- "I gave him life. Now, he changes mine."
- Mechanical minion can target willing allies with Shapeshift. "Recharge 3(instead of the usual 4) after becoming helpless" applies to each target separately. In case of shapeshifting new targets, a general recharge 3 applies.
- Minion' s skills:
- Leathery Wings: Batponies posses leathery wings that allow them to fly silently through the air. This is about as taxing as running at full speed.
- Magic Leech: instant; Drain a portion of residual magic when an ally receives a beneficial spell. If successful, you copy the spell for yourself, giving you the minimal effect for yourself automatically
- Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
- Protective Bubble: recharge 4 since effect ends, spell; magic shield absorbs up to two failures or one critical failure
- Shapeshift: spell, recharge 4 after effect ends; alters your body to gain another racial until you go helpless.
- Inure: spell, ranged; target is immune to a specific damage type (fire, ice, poison, possessed etc) for a short time
- Empower Weapon: automatic instant, recharge 4 after effect ends, spell; caster or single ally gains +3 bonus to normal attacks. Each successful hit reduces the bonus by 1 until it reaches 0, ending the effect.
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