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Bat Spellwright raw

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Mar 22nd, 2015
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  1. Race: Bat Pony
  2. Class: Spellwright
  3. Gender:
  4. Name:
  5. Racial skills:
  6. Leathery Wings: Batponies posses leathery wings that allow them to fly silently through the air. This is about as taxing as running at full speed.
  7. Magic Leech: instant; Drain a portion of residual magic when an ally receives a beneficial spell. If successful, you copy the spell for yourself, giving you the minimal effect for yourself automatically
  8. Class skills:
  9. Mechanical Minion
  10. Passive
  11. You begin the game with a homemade companion. It knows the same skills you do (save for Mechanical Minion), plus up to 3 points of additional skills taken from any class or even a mix of different classes, has 5 hits and 5 wounds, and cannot be healed except by the owner spending a turn to repair it. If it breaks down in combat, it can be rebuilt later with a successful repair roll. Unaffected by Pet Mastery.
  12.  
  13. Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  14. Protective Bubble: recharge 4 since effect ends, spell; magic shield absorbs up to two failures or one critical failure
  15.  
  16. Talent:
  17. "I gave him life. Now, he changes mine."
  18. Mechanical minion can target willing allies with Shapeshift. "Recharge 3(instead of the usual 4) after becoming helpless" applies to each target separately. In case of shapeshifting new targets, a general recharge 3 applies.
  19. Minion' s skills:
  20. Leathery Wings: Batponies posses leathery wings that allow them to fly silently through the air. This is about as taxing as running at full speed.
  21. Magic Leech: instant; Drain a portion of residual magic when an ally receives a beneficial spell. If successful, you copy the spell for yourself, giving you the minimal effect for yourself automatically
  22. Spell Emulator: passive. The smith gains access to 2 points worth of Spells, taken from any class or mix of classes. These spells can be used normally, but obey all their usual restrictions.
  23. Protective Bubble: recharge 4 since effect ends, spell; magic shield absorbs up to two failures or one critical failure
  24.  
  25. Shapeshift: spell, recharge 4 after effect ends; alters your body to gain another racial until you go helpless.
  26. Inure: spell, ranged; target is immune to a specific damage type (fire, ice, poison, possessed etc) for a short time
  27. Empower Weapon: automatic instant, recharge 4 after effect ends, spell; caster or single ally gains +3 bonus to normal attacks. Each successful hit reduces the bonus by 1 until it reaches 0, ending the effect.
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