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plaguewolf

rw cli launch

Dec 16th, 2015
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  1. [plague@ookami RisingWorld]$ java -jar risingworld.jar
  2. LOADING CLASSPATH FROM: /home/plague/Games/Steam/steamapps/common/RisingWorld/data/classpath.xml
  3. EXISTS = true
  4. SIZE = 2267
  5. [plague@ookami RisingWorld]$ java -jar risingworld.jar --help
  6. LOADING CLASSPATH FROM: /home/plague/Games/Steam/steamapps/common/RisingWorld/data/classpath.xml
  7. EXISTS = true
  8. SIZE = 2267
  9. Game started!
  10. Language set to: English
  11. Rising World - 0.6.3.1
  12. 12/16/2015 10:11 PM
  13.  
  14.  
  15. Dec 16, 2015 10:11:48 PM content.Launcher <init>
  16. INFO: OS: Linux 4.1.14-1-lts Java: 1.8.0_66 amd64 (Steam)
  17.  
  18. Initialize HIVE...
  19. HIVE is initialized
  20. GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true
  21. Initialize Static Classes...
  22. Collision Shapes initialized!
  23. Constructions initialized!
  24. Items initialized!
  25. Objects initialized!
  26. Plants initialized!
  27. Picking initialized!
  28. Food-Definitions initialized!
  29. NPCs initialized!
  30. Crafting-Definitions initialized!
  31. Initialize Default Options...
  32. 1280 X 720
  33. SSL SOCKET
  34. HIVE OnConnect - STEAM VERSION
  35. Initialize Materials...
  36. Initialize RenderingSettings...
  37. Initialize SerializerRegistrations...
  38. Initialize FMod for Linux64 ...
  39. load libfmod.so resource: /fmodjava-natives/native/linux/lowlevel/x86_64/libfmod.so
  40. (1537640 Bytes)...Java HotSpot(TM) 64-Bit Server VM warning: You have loaded library /home/plague/Games/Steam/steamapps/common/RisingWorld/libfmod.so which might have disabled stack guard. The VM will try to fix the stack guard now.
  41. It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'.
  42. successful
  43. load libfmodL.so resource: /fmodjava-natives/native/linux/lowlevel/x86_64/libfmodL.so
  44. (1677960 Bytes)...Initialize InputMappings...
  45. successful
  46. load libfmodstudio.so resource: /fmodjava-natives/native/linux/studio/x86_64/libfmodstudio.so
  47. (2116544 Bytes)...Initialize Bulletphysics...
  48. successful
  49. load libfmodstudioL.so resource: /fmodjava-natives/native/linux/studio/x86_64/libfmodstudioL.so
  50. (2735080 Bytes)... successful
  51. load JavaFMod64.so resource: /fmodjava-natives/jni/linux/JavaFMod64.so
  52. (733485 Bytes)... successful
  53. ... finished
  54. 0
  55. (0) Built-in Audio Analog Surround 5.1, 5POINT1, 6, 44100
  56. (1) Cape Verde/Pitcairn HDMI Audio [Radeon HD 7700/7..., STEREO, 2, 44100
  57. -----------------------------------------------------------------------------------------------------
  58.  
  59. Initialize IngameContext...
  60. Initialize LocalPlayer...
  61. Initialize AppStates...
  62. Dec 16, 2015 10:11:54 PM com.jme3.animation.SkeletonControl controlRender
  63. INFO: Hardware skinning engaged for LocalPlayer_Chest (Node)
  64. warning CollisionDispatcher.needsCollision: static-static collision!
  65. Initialize Music...
  66. Initialize Sounds...
  67. Dec 16, 2015 10:11:55 PM content.Game initSounds
  68. INFO: FMOD Driver: Built-in Audio Analog Surround 5.1 ID: 0
  69. Dec 16, 2015 10:11:55 PM content.Game initSounds
  70. INFO: FMOD Mode: 5POINT1 Channels: 6 Systemrate: 44,100
  71. 90336352 bytes loaded
  72. HIVE OnDisconnect
  73. Hive disconnect:
  74. SHUTOWN DONE
  75. [plague@ookami RisingWorld]$
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