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  1. {$Cleo}
  2. // LoadMod by RenanMSV 5
  3.  
  4. const
  5. carro = 1@
  6. variavel = 0@
  7. variavel2 = 2@
  8. variavel3 = 3@
  9. ator = 4@
  10. carro2 = 7@
  11. end
  12.  
  13. var
  14. variavel : int = random(1,9)
  15. end
  16.  
  17. if $intro_mission_passed == 0
  18. then
  19. 0A93: end_custom_thread
  20. end
  21.  
  22. while not player.Defined($Player_Char)
  23. wait 0
  24. end
  25. wait 1000
  26. fade 0 500
  27. select_interior 0
  28. 0860: link_actor $Player_Actor to_interior 0
  29. actor.PutAt($Player_Actor ,0.0, 0.0, 1.0)
  30. if variavel == 1
  31. then
  32. variavel = random (1,4)
  33. if variavel == 1
  34. then
  35. #ADMIRAL.Load()
  36. while not #ADMIRAL.Available()
  37. wait 0
  38. variavel2 = 445
  39. end
  40. end
  41. if variavel == 2
  42. then
  43. #INFERNUS.Load()
  44. while not #INFERNUS.Available()
  45. wait 0
  46. variavel2 = 411
  47. end
  48. end
  49. if variavel == 3
  50. then
  51. #ZR350.Load()
  52. while not #ZR350.Available()
  53. wait 0
  54. variavel2 = 477
  55. end
  56. end
  57. car.Create(carro,variavel2,1804.8455, 1563.4705, 6.742)
  58. model.Destroy(variavel2)
  59. 072A: put_actor $Player_Actor into_car carro driverseat
  60. variavel = random (1,4)
  61. if variavel == 2
  62. then
  63. car.Health(carro) = 350
  64. 081D: set_car carro engine_broken 1
  65. end
  66. car.SetSpeedInstantly(carro,40.0)
  67. car.RemoveReferences(carro)
  68. 0581: enable_radar 0
  69. 0826: enable_hud 0
  70. camera.SetPosition(1760.4023, 1685.8041, 21.6859,0.0,0.0,0.0)
  71. camera.PointAt(1806.5425, 1604.8749, 6.7411,2)
  72. wait 1200
  73. fade 1 1000
  74. wait 2800
  75. 0581: enable_radar 1
  76. 0826: enable_hud 1
  77. camera.Restore_WithJumpCut()
  78. wait 200
  79. 0A93: end_custom_thread
  80. end
  81. if variavel == 2
  82. then
  83. actor.PutAt($Player_Actor,2478.6113, -1687.7021, 13.5078)
  84. 04ED: load_animation "SMOKING"
  85. while 84EE: not animation "SMOKING" loaded
  86. wait 0
  87. end
  88. 0581: enable_radar 0
  89. 0826: enable_hud 0
  90. 0812: AS_actor $Player_Actor perform_animation "M_smklean_loop" IFP "SMOKING" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 6700 // versionB
  91. 04EF: release_animation "SMOKING"
  92. camera.SetPosition(2481.7603, -1670.8783, 13.3401,0.0,0.0,0.0)
  93. camera.PointAt(2478.6113, -1687.7021, 13.5078,2)
  94. fade 1 1000
  95. wait 6700
  96. variavel = random(1,5)
  97. if variavel == 2
  98. then
  99. #COPCARLA.Load()
  100. while not #COPCARLA.Available()
  101. wait 0
  102. end
  103. #LAPD1.Load()
  104. while not #LAPD1.Available()
  105. wait 0
  106. end
  107. #DESERT_EAGLE.Load()
  108. while not #DESERT_EAGLE.Available()
  109. wait 0
  110. end
  111. car.Create(carro,#COPCARLA,2468.7327, -1661.965, 13.3247)
  112. actor.CreateAsDriver(ator,6,#LAPD1,carro)
  113. car.Angle(carro) = 180.0
  114. actor.GiveWeaponAndAmmo(ator,24,100)
  115. car.DriveTo(carro,2480.2305, -1679.4049, 13.3392)
  116. 0397: enable_car carro siren 1
  117. while 80EE: not actor ator sphere 0 near_point 2480.2305 -1679.4049 radius 1.0 1.0 in_car
  118. wait 0
  119. end
  120. 01F0: set_max_wanted_level_to 6
  121. player.WantedLevel($Player_Char) = 2
  122. 0633: AS_actor ator exit_car
  123. 07A5: AS_actor ator attack_actor $Player_Actor time -1
  124. actor.RemoveReferences(ator)
  125. 0581: enable_radar 1
  126. 0826: enable_hud 1
  127. camera.Restore_WithJumpCut()
  128. 0A93: end_custom_thread
  129. end
  130. 0581: enable_radar 1
  131. 0826: enable_hud 1
  132. camera.Restore_WithJumpCut()
  133. 0A93: end_custom_thread
  134. end
  135. if variavel == 3
  136. then
  137. 087B: set_player $PLAYER_CHAR clothes_texture "player_torso" model "torso" body_part 0
  138. 087B: set_player $PLAYER_CHAR clothes_texture "player_legs" model "legs" body_part 2
  139. player.Build($Player_Char)
  140. 04ED: load_animation "CRACK"
  141. while 84EE: not animation "CRACK" loaded
  142. wait 0
  143. end
  144. 0581: enable_radar 0
  145. 0826: enable_hud 0
  146. actor.PutAt($Player_Actor,-127.9633, 2255.189, 27.9602)
  147. actor.Angle($Player_Actor) = 221.0
  148. 0812: AS_actor $Player_Actor perform_animation "crckidle4" IFP "CRACK" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time 5700 // versionB
  149. 04EF: release_animation "CRACK"
  150. camera.SetPosition(-127.9633, 2255.189, 35.9602,0.0,0.0,0.0)
  151. camera.PointAt(-127.9633, 2255.189, 27.9602,2)
  152. fade 1 1000
  153. wait 5700
  154. 0812: AS_actor $Player_Actor perform_animation "getup" IFP "ped" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
  155. wait 1370
  156. 0581: enable_radar 1
  157. 0826: enable_hud 1
  158. camera.Restore_WithJumpCut()
  159. 0A93: end_custom_thread
  160. end
  161. if variavel == 4
  162. then
  163. select_interior 2
  164. 0860: link_actor $PLAYER_ACTOR to_interior 2
  165. actor.PutAt($Player_Actor,1202.1926, -1.753, 1000.9219)
  166. actor.Angle($Player_Actor) = 270.0
  167. 0581: enable_radar 0
  168. 0826: enable_hud 0
  169. 04ED: load_animation "DANCING"
  170. while 84EE: not animation "DANCING" loaded
  171. wait 0
  172. end
  173. #VHFYST3.Load()
  174. while not #VHFYST3.Available()
  175. wait 0
  176. end
  177. actor.Create(ator,22,#VHFYST3,1202.9109, -0.4245, 1000.9219)
  178. 0860: link_actor ator to_interior 2
  179. actor.Angle(ator) = 234.0
  180. 0812: AS_actor $Player_Actor perform_animation "seat_idle" IFP "ped" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 4300 // versionB
  181. 0812: AS_actor ator perform_animation "dnce_M_b" IFP "dancing" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 4300 // versionB
  182. camera.SetPosition(1206.4126, -3.2234, 1000.9219,0.0,0.0,0.0)
  183. camera.PointAt(1202.1926, -1.753, 1000.9219,2)
  184. fade 1 1000
  185. wait 4300
  186. 0812: AS_actor $Player_Actor perform_animation "seat_up" IFP "ped" framedelta 4.0 loopA 0 lockX 0 lockY 0 lockF 0 time -1 // versionB
  187. wait 1100
  188. 0581: enable_radar 1
  189. 0826: enable_hud 1
  190. camera.Restore_WithJumpCut()
  191. 04EF: release_animation "DANCING"
  192. #VHFYST3.Destroy()
  193. actor.RemoveReferences(ator)
  194. 0A93: end_custom_thread
  195. end
  196. if variavel == 5
  197. then
  198. 01F0: set_max_wanted_level_to 6
  199. player.WantedLevel($Player_Char) = 4
  200. #INFERNUS.Load()
  201. while not #INFERNUS.Available()
  202. wait 0
  203. end
  204. #COPCARSF.Load()
  205. while not #COPCARSF.Available()
  206. wait 0
  207. end
  208. #SFPD1.Load()
  209. while not #SFPD1.Available()
  210. wait 0
  211. end
  212. camera.SetPosition(-1518.8641, 862.905, 22.901,0.0,0.0,0.0)
  213. camera.PointAt(-1559.0472, 786.3181, 6.5321,2)
  214. car.Create(carro,#INFERNUS,-1560.8864, 889.5909, 6.5302)
  215. car.Angle(carro) = 180.0
  216. 072A: put_actor $Player_Actor into_car carro driverseat
  217. car.Create(carro2,#COPCARSF,-1560.8864, 910.153, 6.5307)
  218. car.Angle(carro2) = 180.0
  219. actor.CreateAsDriver(ator,6,#SFPD1,carro2)
  220. 0397: enable_car carro2 siren 1
  221. actor.RemoveReferences(ator)
  222. car.RemoveReferences(carro2)
  223. 32@ = 0
  224. while 32@ < 1500
  225. wait 0
  226. end
  227. fade 1 1000
  228. #INFERNUS.Destroy()
  229. #COPCARSF.Destroy()
  230. #SFPD1.Destroy()
  231. 32@ = 0
  232. while 32@ < 4000
  233. wait 0
  234. car.SetSpeedInstantly(carro,40.0)
  235. car.SetSpeedInstantly(carro2,40.0)
  236. end
  237. car.RemoveReferences(carro)
  238. camera.Restore_WithJumpCut()
  239. 0A93: end_custom_thread
  240. end
  241. if variavel == 6
  242. then
  243. #MAVERICK.Load()
  244. while not #MAVERICK.available()
  245. wait 0
  246. end
  247. car.Create(carro,#MAVERICK,-2264.7124, -257.3289, 128.7511)
  248. #MAVERICK.Destroy()
  249. car.Angle(carro) = 200.0
  250. car.SetSpeedInstantly(carro,70.0)
  251. 036A: $Player_Actor carro
  252. car.RemoveReferences(carro)
  253. fade 1 1000
  254. 0A93: end_custom_thread
  255. end
  256. if variavel == 7
  257. then
  258. #DODO.Load()
  259. while not #DODO.available()
  260. wait 0
  261. end
  262. car.Create(carro,#DODO,966.2891, -1575.5026, 106.6453)
  263. #DODO.Destroy()
  264. car.Angle(carro) = 286.0
  265. car.SetSpeedInstantly(carro,70.0)
  266. 036A: $Player_Actor carro
  267. car.RemoveReferences(carro)
  268. fade 1 1000
  269. 0A93: end_custom_thread
  270. end
  271. if variavel == 8
  272. then
  273. select_interior 17
  274. 0860: link_actor $Player_Actor to_interior 17
  275. actor.PutAt($Player_Actor,488.7235, -13.1248, 1000.6797)
  276. #OFYST.Load()
  277. while not #OFYST.Available()
  278. wait 0
  279. end
  280. actor.Create(ator,5,#OFYST,485.9657, -10.9595, 1000.6797)
  281. 0860: link_actor ator to_interior 17
  282. actor.Angle(ator) = 226.0
  283. 04ED: load_animation "DANCING"
  284. while 84EE: not animation "DANCING" loaded
  285. wait 0
  286. end
  287. 0581: enable_radar 0
  288. 0826: enable_hud 0
  289. 0812: AS_actor $Player_Actor perform_animation "dnce_M_e" IFP "dancing" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 6700 // versionB
  290. 0812: AS_actor ator perform_animation "dnce_M_e" IFP "dancing" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 0 time 6700 // versionB
  291. 04EF: release_animation "DANCING"
  292. camera.SetPosition(484.1937, -4.6025, 1002.0781,0.0,0.0,0.0)
  293. camera.PointAt(490.9389, -16.0337, 1000.6797,2)
  294. fade 1 1000
  295. wait 6700
  296. 0581: enable_radar 1
  297. 0826: enable_hud 1
  298. actor.RemoveReferences(ator)
  299. camera.Restore_WithJumpCut()
  300. 0A93: end_custom_thread
  301. end
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