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- Name: Rune
- Character Skill: Luna
- Class: Performer Trainee --> Trickster --> Illusionist
- Special: Bolster, Hindrance (-5 hit/crit to enemies within 3)
- Affinity: Earth
- Personal Fault: No tricks to hide behind: If Rune hasn't attacked in the last turn, -2 def/res
- Personal Skill: Masquerade: +15 evd when above 50% HP
- Personal Skill: Paper Faces on Display: 5% Luna chance if currently in support range
- /Personal Skill: Deceiving Eyes: When a summon is targeted, Rune gains +10 crit against that enemy
- Preferred Stats: LUK, MAG
- Weapon Proficiencies: Perform (D), Anima (D)
- Level: 14
- Total Level: 19
- Base Stats:
- HP 22 (60%)
- STR 2 (00%)
- MAG 2 (55%)
- SKL 2 (60%) +2
- CON 3
- AID 2
- LUK 5 (45%)
- DEF 1 (25%) +2
- RES 3 (20%)
- SPD 5 (55%)
- MOV 4
- Levels Gained:
- Trainee Level 2: +1HP, +1SKL, +1SPD
- Trainee Level 3: +1HP, +1SKL, +1SPD
- Trainee Level 4: +1HP, +1SKL, +1SPD
- Trainee Level 5: +1HP, +1MAG, +1SPD
- Promotion to Trickster: +1HP, +2MAG, +1SKL, +1CON, +1AID, +1LUK, +1DEF, +1RES, +2SPD, MOV 5
- First Class Level 2: +1MAG, +1LUK, +1SPD
- First Class Level 3: +1MAG, +1SKL
- First Class Level 4: +1MAG, +1SKL, +1SPD
- First Class Level 5: +1HP, +1SKL, +1LUK, +1DEF, +1RES, +1SPD
- First Class Level 6: +1HP, +1SKL, +1RES
- First Class Level 7: +1HP, +1MAG, +1SKL, +1LUK, +1SPD
- First Class Level 8: +1HP, +1MAG, +1SKL, +1RES
- First Class Level 9: +1SKL, +1LUK
- First Class Level 10: +1MAG, +1LUK, +1SPD
- First Class Level 11: +1HP, +1LUK
- First Class Level 12: +1HP, +1LUK
- First Class Level 13: +1HP, +1MAG, +1SKL
- First Class Level 14: +1MAG, +1LUK, +1SPD
- Current Stats
- HP 34 (60%)
- STR 2 (00%)
- MAG 13 (55%)
- SKL 16 (60%)
- CON 4
- AID 3
- LUK 14 (45%)
- DEF 5 (25%)
- RES 7 (20%)
- SPD 17 (55%)
- MOV 5
- Supports:
- Theodore (C): +10 Eva, +10 Ddg
- Inventory:
- Name | Type ( ) | RNG | WT | MT | Hit | Cr | QL
- Fire | Fire (E) | 1-2 | 7 | 4 | 85 | 0 | 37/40
- Cold Front | Wind (D) | 1-2 | 6 | 4 | 100 | 5 | 25/30
- Charming Flute | Inst (E) | -- | 3 | -- | -- | -- | 20/20
- Elysian Whip (1/1)
- Dragon's Fang | Pole (-) | 1 | 12 | 10 | 70 | 20 | 39/40
- Battle Stats:
- Fire:
- Rng: 1-2
- AT: 17
- Hit: 123
- Crit: 8
- AS: 15
- Eva: 44
- DG: 14
- Cold Front:
- Rng: 1-2
- AT: 17
- Hit: 138
- Crit: 12
- AS: 16
- Eva: 46
- DG: 14
- Bio:
- Born in Govitz, Rune was the child of a performer and a government agent. Learning about the tricks of the trade from their mother, they quickly blossomed as a beginner performer, with hopes of becoming a master illusionist one day. They could even do basic disguises with light magic, making their face appear as something completely different. And this talent is what attracted the attention of their father.
- The skill to disguise and move about as another person was ideal for a young spy being sent into Ersht as tensions between the two were rising. The fact that he was sending his own child into danger wasn't even a consideration to the loyal government agent, and he quickly put Rune into the training program when they were 16. A year later, they were considered trained enough to be sent into the field and so they went.
- Establishing themselves as a traveling performer, Rune went around to different parts of Ersht, performing for the land owners and powerful political figures of the land, while sneaking away afterwards in disguise to try and find information. Unfortunately, one day they slipped up and were caught.
- After a few week in prison, they were eventually hauled out and offered a deal. They could continue being loyal to Govitz and be executed, or they could turn on them and start sending reports that would be written by their handler. Rune agreed because they had little care for a country that would send a teenager in to do the work the adults didn't want to risk. When Jack Smith's mission was set, Rune was offered as an option for his group as they had information on Govitz and their military, plus they could send messages that would misdirect Govitz to the real plans.
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