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Exarion

"Skill Kaizo" brainstorming (FireRed)

Oct 19th, 2023 (edited)
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  1. The rules below are designed to preserve the excitement Kaizo IronMON, but with a greater emphasis on skill and less emphasis on luck. These rules are for FireRed, but they could be modified for other games.
  2.  
  3. 1. Add a move tutor to the lab and Viridian Forest who can teach any move, but you can only use this feature once
  4. 2. Add a salesman to the lab who sells all items for $600 each (or just good items, if the game has an inventory cap), but can't buy your items
  5. 3. You can choose any starter ball
  6. 4. All TMs are allowed to be taught
  7. 5. 100% TM and move tutor compatibility
  8. 6. 100% success rate for all balls
  9. 7. Everything is a dungeon (Viridian Forest, each route, each city, each building -- including centers and the lab)
  10. 8. You can re-enter up to 2 areas in order to reach Saffron City (typically done after Blaine/Route 21 by flying to Celadon --> Route 7)
  11. 9. Lavender Rival must be done later
  12. 10. You are allowed to cancel evolutions
  13.  
  14. Rule 2 is primarily designed to make up for lost experience in Viridian Forest and early Viridian Rival (since that fight is banned as a result of every route being a dungeon). You can just buy 5 candies to reach a reasonable level for Brock, or perhaps 4 candies and a PP Max.
  15.  
  16. Rules 1-3 make Rival 1 much easier, so the main luck-based reset point is neutralized.
  17.  
  18. Rules 1, 4 and 5 improve the odds of getting a winnable moveset, so runs are almost never lost to bad moves.
  19.  
  20. Rule 6 adds tons of difficulty. Not only are you forced to clear routes in one go, but you can't enter some areas at all, and you can only use each Pokemon Center once. This means most Pokemon will make it to the Elite Four at a much lower level, so they will struggle despite having amazing movesets. However, more seeds should be winnable with proper decision making, since you have so much control over your Pokemon's moves.
  21.  
  22. Rule 6 also reduces the amount of time spent backtracking for items, centering after every fight, etc. It should eliminate the boring parts of the run entirely. Of course, the run overall will require much more planning, so viewers who only want to watch gameplay and not strategy discussion will be bored.
  23.  
  24. -----
  25.  
  26. "Skill Kaizo" routing
  27.  
  28. - Get a good lab mon or Route 1/2/forest pivot mon (YOLO ball only)
  29. - Buy candies and/or PP Maxes, generally use right away
  30. - Clear as much of Viridian Forest as possible
  31. - Center before Brock (after if you somehow have high HP and PP)
  32. - Fight Brock
  33. - Clear as much of Route 3 as possible (can center midway through or before Moon)
  34. - Full clear Mt. Moon + take Cerulean Center OR min clear + do Nugget Bridge and Route 25 before centering
  35. - Fight Misty + Route 6 trainers (Misty before Route 6 is required because of rule #6)
  36. - Take Vermilion Center
  37. - Clear as much of S.S. Anne as possible while leaving HP/PP for Surge's gym and 2-4 trainers on Route 9
  38. - Fight Surge
  39. - Take Rock Tunnel Center
  40. - Fight Route 10 girl
  41. - Clear as much of Rock Tunnel and the 4 trainers on Route 10 as possible
  42. - Take Lavender Center
  43. - Clear as much of Route 8 + Rocket Hideout as possible; fight Erika if you can
  44. - Take Celadon Center
  45. - Get Fly (this is required)
  46. - Clear as much of Lavender Tower + Routes 12-15 as possible
  47. - Take Fuchsia Center
  48. - Fight Koga
  49. - Get all Safari items (pre-Koga Safari misses 2)
  50. - Fly back to Fuchsia to get Strength
  51. - Clear as many Route 19-20 trainers as you can (get Seafoam items on the way)
  52. - Take Cinnabar Center
  53. - Complete mansion
  54. - Fight Blaine
  55. - Clear as many Route 21 trainers as you can
  56. - Fly to Celadon (can do Vermilion/Lavender instead to clear some Route 6/8 trainers if you did Erika earlier)
  57. - Fight Erika if you didn't earlier
  58. - Bike to Saffron
  59. - Clear Dojo
  60. - Take Saffron Center
  61. - Clear as much of Silph Co. as you can while leaving PP for Sabrina
  62. - Fight Sabrina
  63. - Fly to Viridian
  64. - Take Viridian Center
  65. - Fight Giovanni
  66. - Fight Viridian Rival
  67. - Skip Victory Road trainers unless somehow high on HP + PP
  68. - Take Elite Four Center
  69. - Beat Elite Four
  70.  
  71. ILLEGAL AREAS:
  72. - Mom's house for healing
  73. - Route 22 for early catches and early Viridian Rival
  74. - Cerulean hidden item yard (requires entering a building twice)
  75. - Route 11 (unless you do it after Surge while having Teleport on your main Pokemon and skipping Vermilion Center)
  76. - Route 2 for items below Diglett's Cave
  77. - Route 23 for early items
  78. - Routes 16-18/Cycling Road (entering these forces you to Fly somewhere you've already been)
  79. - Fuchsia hidden item yard (requires entering a building twice)
  80. - Warden's house item (unless Erika is done early)
  81. - Power Plant + Pokemaniac trainer outside
  82. - Route 4 for Lass trainer
  83.  
  84. AREAS THAT CAN BE REVISITED FOR PROGRESSION REASONS:
  85. - Pallet Town (once, to deliver Oak's Parcel)
  86. - The lab (once, to deliver Oak's Parcel)
  87. - Route 1 (twice, to deliver Oak's Parcel and to reach Viridian Forest)
  88. - Viridian City (twice, to reach Viridian Forest and to reach the 8th gym)
  89. - Cerulean City (twice, to reach Vermilion after Bill and to reach Route 9 after Surge)
  90. - Route 5 (once, to reach Route 9 after Surge)
  91. - Route 6 (once, to reach Route 9 after Surge)
  92. - Route 10 (once, to reach the separate area south of Rock Tunnel on the way to Lavender)
  93. - Lavender Town (once, to reach Pokemon Tower with the Silph Scope)
  94. - Fuchsia City (once, to deliver the warden's Gold Teeth)
  95. - Celadon/Cerulean/Lavender/Vermilion City + the route connecting to Saffron (once, to reach Saffron before flying to Fuchsia/Viridian)
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