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- #include "ofApp.h"
- //--------------------------------------------------------------
- void ofApp::setup(){
- shader.load("inkspread");
- //image.load("paintedsky_large.bmp");
- image.load("paintedsky.jpg");
- }
- //--------------------------------------------------------------
- void ofApp::update(){
- }
- //--------------------------------------------------------------
- void ofApp::draw(){
- //shader.setUniform1f("T", ofGetElapsedTimef()/100.0);
- //std::cout << ofGetElapsedTimef() << endl;
- ofSetColor(255);
- shader.begin();
- image.draw(0,0);
- shader.end();
- }
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