Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <!-- 12/26/2016 7:46:14 PM - SC Joystick Mapping - layout_my_joystick -->
- <ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="my_joystick"
- js1="T.16000M" js1G="1c5b8cb0-cafc-11e6-8001-444553540000"
- js2="TWCS Throttle" js2G="20521b40-cafc-11e6-8002-444553540000"
- >
- <CustomisationUIHeader label="my_joystick" description="@ui_JoystickDefaultDesc" image="JoystickDefault">
- <devices>
- <keyboard instance="1"/>
- <mouse instance="1"/>
- <joystick instance="1"/>
- <joystick instance="2"/>
- </devices>
- <categories>
- <category label="@ui_CCSpaceFlight"/>
- </categories>
- </CustomisationUIHeader>
- <actionmap name="spaceship_general">
- <action name="v_eject">
- <rebind input="js2_button1" />
- </action>
- <action name="v_eject">
- <rebind input="kb1_ralt+l" />
- </action>
- <action name="v_eject">
- <rebind input="xi1_shoulderl+shoulderr+y" />
- </action>
- <action name="v_exit">
- <rebind input="kb1_f" />
- </action>
- <action name="v_exit">
- <rebind input="xi1_y" />
- </action>
- <action name="v_exit">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_self_destruct">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_self_destruct">
- <rebind input="kb1_ralt+backspace" />
- </action>
- <action name="v_self_destruct">
- <rebind input="xi1_shoulderl+shoulderr+x" />
- </action>
- <action name="v_toggle_cabin_lights">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_toggle_cabin_lights">
- <rebind input="kb1_lalt+t" />
- </action>
- <action name="v_toggle_cabin_lights">
- <rebind input="xi1_shoulderl+dpad_left" />
- </action>
- <action name="v_toggle_running_lights">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_toggle_running_lights">
- <rebind input="kb1_lalt+t" />
- </action>
- <action name="v_starmap">
- <rebind input="kb1_home" />
- </action>
- <action name="v_cooler_throttle_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_cooler_throttle_up">
- <rebind input="kb1_lalt+np_8" />
- </action>
- <action name="v_cooler_throttle_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_cooler_throttle_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_cooler_throttle_down">
- <rebind input="kb1_lalt+np_7" />
- </action>
- <action name="v_cooler_throttle_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="spectate_enterpuremode">
- <rebind input="kb1_rctrl+insert" />
- </action>
- </actionmap>
- <actionmap name="spaceship_view">
- <action name="v_view_yaw_left">
- <rebind input="js1_hat2_left" />
- </action>
- <action name="v_view_yaw_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_yaw_right">
- <rebind input="js1_hat2_right" />
- </action>
- <action name="v_view_yaw_right">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_yaw">
- <rebind input="js1_x" />
- </action>
- <action name="v_view_yaw">
- <rebind input="xi1_thumbrx" />
- </action>
- <action name="v_view_yaw_mouse">
- <rebind input="mo1_maxis_x" />
- </action>
- <action name="v_view_yaw_absolute">
- <rebind input="kb1_HMD_Yaw" />
- </action>
- <action name="v_view_pitch_up">
- <rebind input="js1_hat2_down" />
- </action>
- <action name="v_view_pitch_up">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_pitch_down">
- <rebind input="js1_hat2_up" />
- </action>
- <action name="v_view_pitch_down">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_pitch">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_pitch">
- <rebind input="xi1_thumbry" />
- </action>
- <action name="v_view_pitch_mouse">
- <rebind input="mo1_maxis_y" />
- </action>
- <action name="v_view_pitch_absolute">
- <rebind input="kb1_HMD_Pitch" />
- </action>
- <action name="v_view_roll_absolute">
- <rebind input="kb1_HMD_Roll" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="kb1_f4" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="xi1_shoulderl+dpad_up" />
- </action>
- <action name="v_view_cycle_internal_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_cycle_internal_fwd">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_cycle_internal_fwd">
- <rebind input="xi1_shoulderl+back" />
- </action>
- <action name="v_view_option">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_option">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_option">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_mode">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_mode">
- <rebind input="kb1_lalt+z" />
- </action>
- <action name="v_view_mode">
- <rebind input="xi1_shoulderl+dpad_down" />
- </action>
- <action name="v_view_zoom_in">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_zoom_in">
- <rebind input="mo1_mwheel_up" />
- </action>
- <action name="v_view_zoom_in">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_zoom_out">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_zoom_out">
- <rebind input="mo1_mwheel_down" />
- </action>
- <action name="v_view_zoom_out">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_interact">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_interact">
- <rebind input="kb1_f" />
- </action>
- <action name="v_view_interact">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="v_view_freelook_mode">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_freelook_mode">
- <rebind input="kb1_z" />
- </action>
- <action name="v_view_freelook_mode">
- <rebind input="xi1_thumbr" />
- </action>
- <action name="v_view_dynamic_focus">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus">
- <rebind input="kb1_maxis_z" />
- </action>
- <action name="v_view_dynamic_focus">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus_in">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus_in">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus_in">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus_out">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus_out">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_view_dynamic_focus_out">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_look_behind">
- <rebind input="js2_hat1_left" />
- </action>
- <action name="v_view_look_behind">
- <rebind input="kb1_lalt+z" />
- </action>
- <action name="v_view_look_behind">
- <rebind input="xi1_shoulderl+dpad_down" />
- </action>
- <action name="v_view_screen_focus_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_screen_focus_left">
- <rebind input="kb1_z+a" />
- </action>
- <action name="v_view_screen_focus_left">
- <rebind input="xi1_thumbr+dpad_left" />
- </action>
- <action name="v_view_screen_focus_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_screen_focus_right">
- <rebind input="kb1_z+d" />
- </action>
- <action name="v_view_screen_focus_right">
- <rebind input="xi1_thumbr+dpad_right" />
- </action>
- <action name="v_view_screen_focus_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_screen_focus_up">
- <rebind input="kb1_z+w" />
- </action>
- <action name="v_view_screen_focus_up">
- <rebind input="xi1_thumbr+dpad_up" />
- </action>
- <action name="v_view_screen_focus_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_screen_focus_down">
- <rebind input="kb1_z+s" />
- </action>
- <action name="v_view_screen_focus_down">
- <rebind input="xi1_thumbr+dpad_down" />
- </action>
- </actionmap>
- <actionmap name="spaceship_movement">
- <action name="v_pitch_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_pitch_up">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_pitch_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_pitch_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_pitch_down">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_pitch_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_pitch">
- <rebind input="js1_y" />
- </action>
- <action name="v_pitch">
- <rebind input="xi1_thumbry" />
- </action>
- <action name="v_pitch_mouse">
- <rebind input="mo1_maxis_y" />
- </action>
- <action name="v_yaw_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_yaw_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_yaw_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_yaw_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_yaw_right">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_yaw_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_yaw">
- <rebind input="js1_x" />
- </action>
- <action name="v_yaw">
- <rebind input="xi1_thumbrx" />
- </action>
- <action name="v_yaw_mouse">
- <rebind input="mo1_maxis_x" />
- </action>
- <action name="v_toggle_relative_mouse_mode">
- <rebind input="kb1_ralt+comma" />
- </action>
- <action name="v_roll_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_roll_left">
- <rebind input="kb1_q" />
- </action>
- <action name="v_roll_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_roll_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_roll_right">
- <rebind input="kb1_e" />
- </action>
- <action name="v_roll_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_roll">
- <rebind input="js1_rotz" />
- </action>
- <action name="v_roll">
- <rebind input="xi1_thumblx" />
- </action>
- <action name="v_roll_mouse">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_toggle_yaw_roll_swap">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_toggle_yaw_roll_swap">
- <rebind input="kb1_ralt+period" />
- </action>
- <action name="v_toggle_yaw_roll_swap">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_throttle_toggle_minmax">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_throttle_toggle_minmax">
- <rebind input="kb1_backspace" />
- </action>
- <action name="v_throttle_toggle_minmax">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_throttle_zero">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_throttle_zero">
- <rebind input="xi1_thumbl_down" />
- </action>
- <action name="v_throttle_zero">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_throttle_100">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_throttle_100">
- <rebind input="xi1_thumbl_up" />
- </action>
- <action name="v_throttle_100">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_throttle_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_throttle_up">
- <rebind input="kb1_w" />
- </action>
- <action name="v_throttle_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_throttle_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_throttle_down">
- <rebind input="kb1_s" />
- </action>
- <action name="v_throttle_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_throttle_abs">
- <rebind input="js2_z" />
- </action>
- <action name="v_throttle_rel">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_throttle_rel">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_throttle_rel">
- <rebind input="xi1_thumbly" />
- </action>
- <action name="v_brake">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_brake">
- <rebind input="kb1_lalt+x" />
- </action>
- <action name="v_brake">
- <rebind input="xi1_shoulderl+thumbl" />
- </action>
- <action name="v_target_match_vel">
- <rebind input="js1_button9" />
- </action>
- <action name="v_target_match_vel">
- <rebind input="kb1_m" />
- </action>
- <action name="v_target_match_vel">
- <rebind input="xi1_shoulderl+shoulderr+b" />
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind input="js2_button4" />
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind input="kb1_c" />
- </action>
- <action name="v_ifcs_toggle_vector_decoupling">
- <rebind input="xi1_shoulderl+thumbr" />
- </action>
- <action name="v_strafe_up">
- <rebind input="js1_rctrl+hat1_up" />
- </action>
- <action name="v_strafe_up">
- <rebind input="kb1_space" />
- </action>
- <action name="v_strafe_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_strafe_down">
- <rebind input="js1_rctrl+hat1_down" />
- </action>
- <action name="v_strafe_down">
- <rebind input="kb1_lctrl" />
- </action>
- <action name="v_strafe_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_strafe_vertical">
- <rebind input="js2_rotz" />
- </action>
- <action name="v_strafe_vertical">
- <rebind input="xi1_shoulderl+thumbry" />
- </action>
- <action name="v_strafe_left">
- <rebind input="js1_rctrl+hat1_left" />
- </action>
- <action name="v_strafe_left">
- <rebind input="kb1_a" />
- </action>
- <action name="v_strafe_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_strafe_right">
- <rebind input="js1_rctrl+hat1_right" />
- </action>
- <action name="v_strafe_right">
- <rebind input="kb1_d" />
- </action>
- <action name="v_strafe_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_strafe_lateral">
- <rebind input="js2_x" />
- </action>
- <action name="v_strafe_lateral">
- <rebind input="xi1_shoulderl+thumblx" />
- </action>
- <action name="v_strafe_forward">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_strafe_forward">
- <rebind input="kb1_lalt+w" />
- </action>
- <action name="v_strafe_forward">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_strafe_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_strafe_back">
- <rebind input="kb1_lalt+s" />
- </action>
- <action name="v_strafe_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_strafe_longitudinal">
- <rebind input="js2_y" />
- </action>
- <action name="v_strafe_longitudinal">
- <rebind input="xi1_shoulderl+thumbly" />
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind input="kb1_v" />
- </action>
- <action name="v_ifcs_toggle_safeties">
- <rebind input="xi1_shoulderl+shoulderr+a" />
- </action>
- <action name="v_ifcs_toggle_gforce_safety">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_gforce_safety">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_gforce_safety">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_comstab">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_comstab">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_comstab">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_esp">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_ifcs_toggle_esp">
- <rebind input="kb1_ralt+o" />
- </action>
- <action name="v_ifcs_toggle_esp">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_brake">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_brake">
- <rebind input="kb1_lalt+x" />
- </action>
- <action name="v_decoupled_brake">
- <rebind input="xi1_shoulderl+thumbl" />
- </action>
- <action name="v_decoupled_strafe_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_up">
- <rebind input="kb1_space" />
- </action>
- <action name="v_decoupled_strafe_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_down">
- <rebind input="kb1_lctrl" />
- </action>
- <action name="v_decoupled_strafe_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_vertical">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_vertical">
- <rebind input="xi1_shoulderl+thumbry" />
- </action>
- <action name="v_decoupled_strafe_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_left">
- <rebind input="kb1_a" />
- </action>
- <action name="v_decoupled_strafe_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_right">
- <rebind input="kb1_d" />
- </action>
- <action name="v_decoupled_strafe_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_lateral">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_lateral">
- <rebind input="xi1_shoulderl+thumblx" />
- </action>
- <action name="v_decoupled_strafe_forward">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_forward">
- <rebind input="kb1_w" />
- </action>
- <action name="v_decoupled_strafe_forward">
- <rebind input="xi1_thumbl_up" />
- </action>
- <action name="v_decoupled_strafe_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_back">
- <rebind input="kb1_s" />
- </action>
- <action name="v_decoupled_strafe_back">
- <rebind input="xi1_thumbl_down" />
- </action>
- <action name="v_decoupled_strafe_longitudinal">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_strafe_longitudinal">
- <rebind input="xi1_thumbly" />
- </action>
- <action name="v_decoupled_yaw">
- <rebind input="js1_x" />
- </action>
- <action name="v_decoupled_yaw">
- <rebind input="xi1_thumbrx" />
- </action>
- <action name="v_decoupled_yaw_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_yaw_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_yaw_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_yaw_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_yaw_right">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_yaw_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_pitch">
- <rebind input="js1_y" />
- </action>
- <action name="v_decoupled_pitch">
- <rebind input="xi1_thumbry" />
- </action>
- <action name="v_decoupled_pitch_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_pitch_up">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_pitch_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_pitch_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_pitch_down">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_pitch_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_roll_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_roll_left">
- <rebind input="kb1_q" />
- </action>
- <action name="v_decoupled_roll_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_roll_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_roll_right">
- <rebind input="kb1_e" />
- </action>
- <action name="v_decoupled_roll_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_decoupled_roll">
- <rebind input="js1_rotz" />
- </action>
- <action name="v_decoupled_roll">
- <rebind input="xi1_thumblx" />
- </action>
- <action name="v_afterburner">
- <rebind input="js2_button5" />
- </action>
- <action name="v_afterburner">
- <rebind input="kb1_lshift" />
- </action>
- <action name="v_afterburner">
- <rebind input="xi1_b" />
- </action>
- <action name="v_boost">
- <rebind input="js1_button6" />
- </action>
- <action name="v_boost">
- <rebind input="kb1_x" />
- </action>
- <action name="v_boost">
- <rebind input="xi1_thumbl" />
- </action>
- <action name="v_cycle_landing_mode">
- <rebind input="js1_hat1_right" />
- </action>
- <action name="v_cycle_landing_mode">
- <rebind input="kb1_ralt+n" />
- </action>
- <action name="v_cycle_landing_mode">
- <rebind input="xi1_shoulderl+dpad_right" />
- </action>
- <action name="v_landing_target_lock">
- <rebind input="js1_button4" />
- </action>
- <action name="v_landing_target_lock">
- <rebind input="mo1_f" />
- </action>
- <action name="v_landing_target_lock">
- <rebind input="xi1_y" />
- </action>
- <action name="v_toggle_landing_system">
- <rebind input="js2_button2" />
- </action>
- <action name="v_toggle_landing_system">
- <rebind input="kb1_n" />
- </action>
- <action name="v_toggle_landing_system">
- <rebind input="xi1_shoulderl+b" />
- </action>
- <action name="v_autoland">
- <rebind input="js1_button10" />
- </action>
- <action name="v_autoland">
- <rebind input="kb1_n" />
- </action>
- <action name="v_autoland">
- <rebind input="xi1_shoulderl+b" />
- </action>
- <action name="v_toggle_qdrive_system">
- <rebind input="js2_button3" />
- </action>
- <action name="v_toggle_qdrive_system">
- <rebind input="kb1_b" />
- </action>
- <action name="v_toggle_qdrive_system">
- <rebind input="xi1_a" />
- </action>
- <action name="v_toggle_qdrive_engagement">
- <rebind input="js1_button4" />
- </action>
- <action name="v_toggle_qdrive_engagement">
- <rebind input="kb1_f" />
- </action>
- <action name="v_toggle_qdrive_engagement">
- <rebind input="xi1_y" />
- </action>
- </actionmap>
- <actionmap name="spaceship_targeting">
- <action name="v_aim_yaw">
- <rebind input="js1_rctrl+x" />
- </action>
- <action name="v_aim_yaw">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="js1_hat2_left" />
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="js1_hat2_right" />
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch">
- <rebind input="js1_rctrl+y" />
- </action>
- <action name="v_aim_pitch">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="js1_hat2_down" />
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="js1_hat2_up" />
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_mouse">
- <rebind input="mo1_maxis_x" />
- </action>
- <action name="v_aim_pitch_mouse">
- <rebind input="mo1_maxis_y" />
- </action>
- <action name="v_aim_snap">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_aim_snap">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_couple_aim_to_move">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_couple_aim_to_move">
- <rebind input="kb1_ralt+m" />
- </action>
- <action name="v_couple_aim_to_move">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_toggle_mouse_aim_only">
- <rebind input="kb1_rshift" />
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="kb1_ralt+j" />
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_computer_onoff">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_computer_onoff">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_computer_onoff">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="js1_hat1_up" />
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="xi1_dpad_up" />
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="kb1_r" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_hat1_down" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="kb1_i" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind input="kb1_k" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="kb1_u" />
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="xi1_dpad_right" />
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="kb1_j" />
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="kb1_p" />
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_pinned_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_pinned_fwd">
- <rebind input="kb1_o" />
- </action>
- <action name="v_target_cycle_pinned_fwd">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_pinned_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_pinned_back">
- <rebind input="kb1_l" />
- </action>
- <action name="v_target_cycle_pinned_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="js1_button4" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="mo1_mouse3" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="xi1_x" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="js1_hat1_right" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="kb1_y" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="xi1_dpad_left" />
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="kb1_h" />
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js1_hat1_left" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="kb1_t" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="xi1_dpad_up" />
- </action>
- <action name="v_target_cycle_subsystem_fwd">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_subsystem_back">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_reticle_mode">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_reticle_mode">
- <rebind input="kb1_ralt+k" />
- </action>
- <action name="v_target_cycle_reticle_mode">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_head_tracking">
- <rebind input="js1_button11" />
- </action>
- <action name="v_target_head_tracking">
- <rebind input="kb1_lalt+r" />
- </action>
- <action name="v_target_head_tracking">
- <rebind input="xi1_shoulderl+shoulderr+thumbr" />
- </action>
- <action name="v_target_trigger_scan">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_component_fwd">
- <rebind input="kb1_rbracket" />
- </action>
- <action name="v_target_cycle_component_back">
- <rebind input="kb1_lbracket" />
- </action>
- <action name="v_target_cycle_component_group_fwd">
- <rebind input="kb1_rbracket" />
- </action>
- <action name="v_target_cycle_component_group_back">
- <rebind input="kb1_lbracket" />
- </action>
- <action name="v_target_deselect_component">
- <rebind input="kb1_rbracket" />
- </action>
- <action name="scan_toggle_mode">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="scan_toggle_mode">
- <rebind input="kb1_tab" />
- </action>
- <action name="scan_toggle_mode">
- <rebind input="xi1_shoulderl+a" />
- </action>
- <action name="scan_active_ping">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="scan_active_ping">
- <rebind input="kb1_tab" />
- </action>
- <action name="scan_active_ping">
- <rebind input="xi1_shoulderl+a" />
- </action>
- <action name="scan_focus_scan">
- <rebind input="mo1_mouse1" />
- </action>
- <action name="scan_focus_scan">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="scan_tag_object">
- <rebind input="mo1_mouse3" />
- </action>
- <action name="scan_tag_object">
- <rebind input="xi1_x" />
- </action>
- </actionmap>
- <actionmap name="spaceship_turret">
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="kb1_ralt+j" />
- </action>
- <action name="v_toggle_weapon_gimbal_lock">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw">
- <rebind input="js1_x" />
- </action>
- <action name="v_aim_yaw">
- <rebind input="xi1_thumbrx" />
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="js1_hat2_left" />
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="js1_hat2_right" />
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch">
- <rebind input="js1_y" />
- </action>
- <action name="v_aim_pitch">
- <rebind input="xi1_thumbry" />
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="js1_hat2_down" />
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="js1_hat2_up" />
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_aim_pitch_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_aim_yaw_mouse">
- <rebind input="mo1_maxis_x" />
- </action>
- <action name="v_aim_pitch_mouse">
- <rebind input="mo1_maxis_y" />
- </action>
- <action name="v_aim_snap">
- <rebind input="xi1_thumbr" />
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="js1_hat1_up" />
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="xi1_dpad_up" />
- </action>
- <action name="v_target_reticle_focus">
- <rebind input="kb1_r" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_hat1_down" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="kb1_i" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind input="kb1_k" />
- </action>
- <action name="v_target_cycle_all_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="kb1_u" />
- </action>
- <action name="v_target_cycle_friendly_fwd">
- <rebind input="xi1_dpad_right" />
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="kb1_j" />
- </action>
- <action name="v_target_cycle_friendly_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="kb1_p" />
- </action>
- <action name="v_target_toggle_pinned_focused">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="js1_button4" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="mo1_mouse3" />
- </action>
- <action name="v_target_missile_lock_focused">
- <rebind input="xi1_x" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="js1_hat1_right" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="kb1_y" />
- </action>
- <action name="v_target_cycle_hostile_fwd">
- <rebind input="xi1_dpad_left" />
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="kb1_h" />
- </action>
- <action name="v_target_cycle_hostile_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="js1_hat1_left" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="kb1_r" />
- </action>
- <action name="v_target_nearest_hostile">
- <rebind input="xi1_dpad_up" />
- </action>
- <action name="v_target_cycle_subsystem_fwd">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_subsystem_back">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="scan_toggle_mode">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="scan_toggle_mode">
- <rebind input="kb1_tab" />
- </action>
- <action name="scan_toggle_mode">
- <rebind input="xi1_shoulderl+a" />
- </action>
- <action name="scan_active_ping">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="scan_active_ping">
- <rebind input="kb1_tab" />
- </action>
- <action name="scan_active_ping">
- <rebind input="xi1_shoulderl+a" />
- </action>
- <action name="scan_focus_scan">
- <rebind input="mo1_mouse1" />
- </action>
- <action name="scan_focus_scan">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="scan_tag_object">
- <rebind input="mo1_mouse3" />
- </action>
- <action name="scan_tag_object">
- <rebind input="xi1_x" />
- </action>
- </actionmap>
- <actionmap name="spaceship_weapons">
- <action name="v_attack1_group1">
- <rebind input="js1_button1" />
- </action>
- <action name="v_attack1_group1">
- <rebind input="mo1_mouse1" />
- </action>
- <action name="v_attack1_group1">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="v_attack1_group2">
- <rebind input="js1_button2" />
- </action>
- <action name="v_attack1_group2">
- <rebind input="mo1_mouse2" />
- </action>
- <action name="v_attack1_group2">
- <rebind input="xi1_triggerl_btn" />
- </action>
- <action name="v_attack1_group3">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_attack1_group3">
- <rebind input="mo1_mouse5" />
- </action>
- <action name="v_attack1_group3">
- <rebind input="xi1_shoulderl+shoulderr+triggerr_btn" />
- </action>
- <action name="v_attack1_group4">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_attack1_group4">
- <rebind input="mo1_ " multiTap="1" />
- </action>
- <action name="v_attack1_group4">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_weapon_cycle_ammo_fwd">
- <rebind input="kb1_mwheel_up" />
- </action>
- <action name="v_weapon_cycle_ammo_back">
- <rebind input="kb1_mwheel_down" />
- </action>
- </actionmap>
- <actionmap name="spaceship_missiles">
- <action name="v_weapon_launch_missile">
- <rebind input="js1_button4" />
- </action>
- <action name="v_weapon_launch_missile">
- <rebind input="mo1_mouse3" />
- </action>
- <action name="v_weapon_launch_missile">
- <rebind input="xi1_x" />
- </action>
- </actionmap>
- <actionmap name="spaceship_defensive">
- <action name="v_weapon_launch_countermeasure">
- <rebind input="js1_button3" />
- </action>
- <action name="v_weapon_launch_countermeasure">
- <rebind input="xi1_shoulderr" />
- </action>
- <action name="v_weapon_launch_countermeasure">
- <rebind input="kb1_g" />
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind input="js1_button8" />
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind input="kb1_g" />
- </action>
- <action name="v_weapon_cycle_countermeasure_fwd">
- <rebind input="xi1_dpad_down" />
- </action>
- <action name="v_weapon_cycle_countermeasure_back">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_weapon_cycle_countermeasure_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_forward">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_forward">
- <rebind input="kb1_np_8" />
- </action>
- <action name="v_shield_raise_level_forward">
- <rebind input="xi1_shoulderl+shoulderr+dpad_up" />
- </action>
- <action name="v_shield_raise_level_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_back">
- <rebind input="kb1_np_2" />
- </action>
- <action name="v_shield_raise_level_back">
- <rebind input="xi1_shoulderl+shoulderr+dpad_down" />
- </action>
- <action name="v_shield_raise_level_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_left">
- <rebind input="kb1_np_4" />
- </action>
- <action name="v_shield_raise_level_left">
- <rebind input="xi1_shoulderl+shoulderr+dpad_left" />
- </action>
- <action name="v_shield_raise_level_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_right">
- <rebind input="kb1_np_6" />
- </action>
- <action name="v_shield_raise_level_right">
- <rebind input="xi1_shoulderl+shoulderr+dpad_right" />
- </action>
- <action name="v_shield_raise_level_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_up">
- <rebind input="kb1_np_9" />
- </action>
- <action name="v_shield_raise_level_up">
- <rebind input="xi1_shoulderl+shoulderr+dpad_up" />
- </action>
- <action name="v_shield_raise_level_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_raise_level_down">
- <rebind input="kb1_np_7" />
- </action>
- <action name="v_shield_raise_level_down">
- <rebind input="xi1_shoulderl+shoulderr+dpad_down" />
- </action>
- <action name="v_shield_reset_level">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_shield_reset_level">
- <rebind input="kb1_np_5" />
- </action>
- <action name="v_shield_reset_level">
- <rebind input="xi1_shoulderl+shoulderr+dpad_left" />
- </action>
- </actionmap>
- <actionmap name="spaceship_auto_weapons">
- <action name="v_weapon_toggle_ai">
- <rebind input="kb1_slash" />
- </action>
- </actionmap>
- <actionmap name="spaceship_power">
- <action name="v_power_focus_group_1">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_focus_group_1">
- <rebind input="kb1_1" />
- </action>
- <action name="v_power_focus_group_1">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_focus_group_2">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_focus_group_2">
- <rebind input="kb1_2" />
- </action>
- <action name="v_power_focus_group_2">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_focus_group_3">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_focus_group_3">
- <rebind input="kb1_3" />
- </action>
- <action name="v_power_focus_group_3">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_reset_focus">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_reset_focus">
- <rebind input="kb1_0" />
- </action>
- <action name="v_power_reset_focus">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_up">
- <rebind input="kb1_lalt+np_5" />
- </action>
- <action name="v_power_throttle_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_down">
- <rebind input="kb1_lalt+np_4" />
- </action>
- <action name="v_power_throttle_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_max">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_max">
- <rebind input="kb1_lalt+np_5" />
- </action>
- <action name="v_power_throttle_max">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_min">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_throttle_min">
- <rebind input="kb1_lalt+np_4" />
- </action>
- <action name="v_power_throttle_min">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_toggle_group_1">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_toggle_group_1">
- <rebind input="kb1_4" />
- </action>
- <action name="v_power_toggle_group_1">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_toggle_group_2">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_toggle_group_2">
- <rebind input="kb1_5" />
- </action>
- <action name="v_power_toggle_group_2">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_power_toggle_group_3">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_power_toggle_group_3">
- <rebind input="kb1_6" />
- </action>
- <action name="v_power_toggle_group_3">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- </actionmap>
- <actionmap name="spaceship_radar">
- <action name="v_radar_toggle_active_or_passive">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_radar_toggle_active_or_passive">
- <rebind input="kb1_period" />
- </action>
- <action name="v_radar_toggle_active_or_passive">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_radar_cycle_zoom_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_radar_cycle_zoom_fwd">
- <rebind input="kb1_comma" />
- </action>
- <action name="v_radar_cycle_zoom_fwd">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- </actionmap>
- <actionmap name="spaceship_hud">
- <action name="v_hud_open_tab1">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab1">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab1">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab2">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab2">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab2">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab3">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab3">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab3">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab4">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab4">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_tab4">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="mobiglas">
- <rebind input="kb1_f1" />
- </action>
- <action name="mobiglas">
- <rebind input="xi1_back" />
- </action>
- <action name="toggle_ar_mode">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="toggle_ar_mode">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_scoreboard">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_open_scoreboard">
- <rebind input="kb1_f1" />
- </action>
- <action name="v_hud_open_scoreboard">
- <rebind input="xi1_back" />
- </action>
- <action name="v_hud_interact_toggle">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_interact_toggle">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_interact_toggle">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_focused_cycle_mode_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_focused_cycle_mode_fwd">
- <rebind input="kb1_e" />
- </action>
- <action name="v_hud_focused_cycle_mode_fwd">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="v_hud_focused_cycle_mode_back">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_focused_cycle_mode_back">
- <rebind input="kb1_q" />
- </action>
- <action name="v_hud_focused_cycle_mode_back">
- <rebind input="xi1_triggerl_btn" />
- </action>
- <action name="v_hud_left_panel_up">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_up">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_down">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_down">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_left_panel_right">
- <rebind input="kb1_d" />
- </action>
- <action name="v_hud_left_panel_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_confirm">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_confirm">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_confirm">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_cancel">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_hud_cancel">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="v_hud_cancel">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_stick_x">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_hud_stick_y">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- </actionmap>
- <actionmap name="IFCS_controls">
- <action name="v_IFCS_A">
- <rebind input="kb1_rctrl+a" />
- </action>
- <action name="v_IFCS_A">
- <rebind input="xi1_a" />
- </action>
- <action name="v_IFCS_B">
- <rebind input="kb1_rctrl+b" />
- </action>
- <action name="v_IFCS_B">
- <rebind input="xi1_b" />
- </action>
- <action name="v_IFCS_X">
- <rebind input="kb1_rctrl+x" />
- </action>
- <action name="v_IFCS_X">
- <rebind input="xi1_x" />
- </action>
- <action name="v_IFCS_Y">
- <rebind input="kb1_rctrl+y" />
- </action>
- <action name="v_IFCS_Y">
- <rebind input="xi1_y" />
- </action>
- </actionmap>
- <actionmap name="debug">
- <action name="flymode">
- <rebind input="kb1_f3" />
- </action>
- <action name="flymode_strafe_up">
- <rebind input="kb1_space" />
- </action>
- <action name="flymode_strafe_down">
- <rebind input="kb1_lctrl" />
- </action>
- <action name="godmode">
- <rebind input="kb1_f9" />
- </action>
- <action name="toggleaidebugdraw">
- <rebind input="kb1_f11" />
- </action>
- <action name="ai_DebugCenterViewAgent">
- <rebind input="kb1_np_divide" />
- </action>
- <action name="togglepdrawhelpers">
- <rebind input="kb1_f10" />
- </action>
- <action name="mannequin_debugai">
- <rebind input="kb1_np_multiply" />
- </action>
- </actionmap>
- <actionmap name="invite">
- <action name="menu_friends_accept_invite">
- <rebind input="kb1_lbracket" />
- </action>
- <action name="menu_friends_refuse_invite">
- <rebind input="kb1_rbracket" />
- </action>
- </actionmap>
- <actionmap name="player_emotes">
- <action name="emote_cs_forward">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cs_forward">
- <rebind input="kb1_np_5" />
- </action>
- <action name="emote_cs_forward">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cs_left">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cs_left">
- <rebind input="kb1_np_1" />
- </action>
- <action name="emote_cs_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cs_right">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cs_right">
- <rebind input="kb1_np_3" />
- </action>
- <action name="emote_cs_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cs_stop">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cs_stop">
- <rebind input="kb1_np_2" />
- </action>
- <action name="emote_cs_stop">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cs_yes">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cs_yes">
- <rebind input="kb1_np_4" />
- </action>
- <action name="emote_cs_yes">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cs_no">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cs_no">
- <rebind input="kb1_np_6" />
- </action>
- <action name="emote_cs_no">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_agree">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_agree">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_agree">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_angry">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_angry">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_angry">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_atease">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_atease">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_atease">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_attention">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_attention">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_attention">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_blah">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_blah">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_blah">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_bored">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_bored">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_bored">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_bow">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_bow">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_bow">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_burp">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_burp">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_burp">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cheer">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cheer">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_cheer">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_chicken">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_chicken">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_chicken">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_clap">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_clap">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_clap">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_come">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_come">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_come">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_cry">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_cry">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_cry">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_dance">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_dance">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_dance">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_disagree">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_disagree">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_disagree">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_failure">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_failure">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_failure">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_flex">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_flex">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_flex">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_flirt">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_flirt">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_flirt">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_gasp">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_gasp">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_gasp">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_gloat">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_gloat">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_gloat">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_greet">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_greet">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_greet">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_laugh">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_laugh">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_laugh">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_point">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_point">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_point">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_rude">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_rude">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_rude">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_salute">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_salute">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_salute">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_sit">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_sit">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_sit">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_sleep">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_sleep">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_sleep">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_smell">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_smell">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_smell">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_taunt">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_taunt">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_taunt">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_threaten">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_threaten">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_threaten">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_wait">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_wait">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_wait">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_wave">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_wave">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_wave">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="emote_whistle">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="emote_whistle">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="emote_whistle">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- </actionmap>
- <actionmap name="player_choice">
- <action name="pc_primary_interaction">
- <rebind input="kb1_f" />
- </action>
- <action name="pc_primary_interaction">
- <rebind input="xi1_y" />
- </action>
- <action name="pc_secondary_interactions">
- <rebind input="kb1_f" />
- </action>
- <action name="pc_secondary_interactions">
- <rebind input="xi1_y" />
- </action>
- <action name="pc_radial_xaxis">
- <rebind input="xi1_thumblx" />
- </action>
- <action name="pc_radial_yaxis">
- <rebind input="xi1_thumbly" />
- </action>
- <action name="pc_index_up">
- <rebind input="mo1_mwheel_up" />
- </action>
- <action name="pc_index_up">
- <rebind input="xi1_dpad_up" />
- </action>
- <action name="pc_index_down">
- <rebind input="mo1_mwheel_down" />
- </action>
- <action name="pc_index_down">
- <rebind input="xi1_dpad_down" />
- </action>
- </actionmap>
- <actionmap name="prone">
- <action name="prone_rollleft">
- <rebind input="kb1_a" />
- </action>
- <action name="prone_rollleft">
- <rebind input="xi1_thumbl_left" />
- </action>
- <action name="prone_rollright">
- <rebind input="kb1_d" />
- </action>
- <action name="prone_rollright">
- <rebind input="xi1_thumbl_right" />
- </action>
- </actionmap>
- <actionmap name="zero_gravity_general">
- <action name="z_brake">
- <rebind input="kb1_x" />
- </action>
- <action name="z_brake">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="z_override_joystick">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="z_strafe_up">
- <rebind input="kb1_space" />
- </action>
- <action name="z_strafe_up">
- <rebind input="xi1_a" />
- </action>
- <action name="z_strafe_down">
- <rebind input="kb1_lctrl" />
- </action>
- <action name="z_strafe_down">
- <rebind input="xi1_b" />
- </action>
- <action name="z_roll">
- <rebind input="xi1_shoulderl+thumblx" />
- </action>
- <action name="z_rollLeft">
- <rebind input="kb1_q" />
- </action>
- <action name="z_rollRight">
- <rebind input="kb1_e" />
- </action>
- </actionmap>
- <actionmap name="zero_gravity_eva">
- <action name="eva_view_yaw_left">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="eva_view_yaw_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_view_yaw_right">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="eva_view_yaw_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_view_yaw">
- <rebind input="xi1_thumbrx" />
- </action>
- <action name="eva_view_yaw_mouse">
- <rebind input="mo1_maxis_x" />
- </action>
- <action name="eva_view_pitch_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_view_pitch_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_view_pitch">
- <rebind input="xi1_thumbry" />
- </action>
- <action name="eva_view_pitch_mouse">
- <rebind input="mo1_maxis_y" />
- </action>
- <action name="eva_pitch_up">
- <rebind input="kb1_lalt+w" />
- </action>
- <action name="eva_pitch_up">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_pitch_down">
- <rebind input="kb1_lalt+s" />
- </action>
- <action name="eva_pitch_down">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_pitch">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_yaw_left">
- <rebind input="kb1_lalt+a" />
- </action>
- <action name="eva_yaw_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_yaw_right">
- <rebind input="kb1_lalt+d" />
- </action>
- <action name="eva_yaw_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_yaw">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_roll_left">
- <rebind input="kb1_q" />
- </action>
- <action name="eva_roll_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_roll_right">
- <rebind input="kb1_e" />
- </action>
- <action name="eva_roll_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_roll">
- <rebind input="xi1_shoulderl+thumblx" />
- </action>
- <action name="eva_strafe_up">
- <rebind input="kb1_space" />
- </action>
- <action name="eva_strafe_up">
- <rebind input="xi1_a" />
- </action>
- <action name="eva_strafe_down">
- <rebind input="kb1_lctrl" />
- </action>
- <action name="eva_strafe_down">
- <rebind input="xi1_b" />
- </action>
- <action name="eva_strafe_vertical">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_vertical">
- <rebind input="xi1_shoulderl+thumbry" />
- </action>
- <action name="eva_strafe_left">
- <rebind input="kb1_a" />
- </action>
- <action name="eva_strafe_left">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_right">
- <rebind input="kb1_d" />
- </action>
- <action name="eva_strafe_right">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_lateral">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_lateral">
- <rebind input="xi1_thumblx" />
- </action>
- <action name="eva_strafe_forward">
- <rebind input="kb1_w" />
- </action>
- <action name="eva_strafe_forward">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_back">
- <rebind input="kb1_s" />
- </action>
- <action name="eva_strafe_back">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_longitudinal">
- <rebind input="kb1_ " multiTap="1" />
- </action>
- <action name="eva_strafe_longitudinal">
- <rebind input="xi1_thumbly" />
- </action>
- <action name="eva_brake">
- <rebind input="kb1_x" />
- </action>
- <action name="eva_brake">
- <rebind input="xi1_shoulderl+b" />
- </action>
- <action name="eva_boost">
- <rebind input="kb1_lshift" />
- </action>
- <action name="eva_boost">
- <rebind input="xi1_thumbl" />
- </action>
- <action name="eva_toggle_headlook_mode">
- <rebind input="kb1_z" />
- </action>
- <action name="eva_toggle_headlook_mode">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- </actionmap>
- <actionmap name="vehicle_general">
- <action name="v_exit">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_exit">
- <rebind input="kb1_f" />
- </action>
- <action name="v_exit">
- <rebind input="xi1_y" />
- </action>
- <action name="v_horn">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_horn">
- <rebind input="kb1_space" />
- </action>
- <action name="v_horn">
- <rebind input="xi1_a" />
- </action>
- <action name="v_lights">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_lights">
- <rebind input="kb1_t" />
- </action>
- <action name="v_lights">
- <rebind input="xi1_shoulderl+dpad_left" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="kb1_f4" />
- </action>
- <action name="v_view_cycle_fwd">
- <rebind input="xi1_shoulderl+dpad_up" />
- </action>
- <action name="v_view_zoom_in">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_zoom_in">
- <rebind input="mo1_mwheel_up" />
- </action>
- <action name="v_view_zoom_in">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_zoom_out">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_zoom_out">
- <rebind input="mo1_mwheel_down" />
- </action>
- <action name="v_view_zoom_out">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_view_yaw_mouse">
- <rebind input="mo1_maxis_x" />
- </action>
- <action name="v_view_pitch_mouse">
- <rebind input="mo1_maxis_y" />
- </action>
- <action name="v_view_yaw">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_yaw">
- <rebind input="xi1_thumbrx" />
- </action>
- <action name="v_view_pitch">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_pitch">
- <rebind input="xi1_thumbry" />
- </action>
- <action name="v_view_look_behind">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_view_look_behind">
- <rebind input="kb1_lalt+z" />
- </action>
- <action name="v_view_look_behind">
- <rebind input="xi1_shoulderl+dpad_down" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="kb1_i" />
- </action>
- <action name="v_target_cycle_all_fwd">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="v_attack1_group1">
- <rebind input="js1_button1" />
- </action>
- <action name="v_attack1_group1">
- <rebind input="mo1_mouse1" />
- </action>
- <action name="v_attack1_group1">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="v_view_yaw_absolute">
- <rebind input="kb1_HMD_Yaw" />
- </action>
- <action name="v_view_pitch_absolute">
- <rebind input="kb1_HMD_Pitch" />
- </action>
- <action name="v_view_roll_absolute">
- <rebind input="kb1_HMD_Roll" />
- </action>
- </actionmap>
- <actionmap name="vehicle_gunner">
- <action name="v_attack1">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_attack1">
- <rebind input="mo1_mouse1" />
- </action>
- <action name="v_attack1">
- <rebind input="xi1_triggerr_btn" />
- </action>
- <action name="v_attack2">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="v_attack2">
- <rebind input="mo1_mouse2" />
- </action>
- <action name="v_attack2">
- <rebind input="xi1_triggerl_btn" />
- </action>
- </actionmap>
- <actionmap name="view_director_mode">
- <action name="view_enable_camview_mode">
- <rebind input="kb1_f4" />
- </action>
- <action name="view_save_view_1">
- <rebind input="kb1_np_1" />
- </action>
- <action name="view_save_view_2">
- <rebind input="kb1_np_2" />
- </action>
- <action name="view_save_view_3">
- <rebind input="kb1_np_3" />
- </action>
- <action name="view_save_view_4">
- <rebind input="kb1_np_4" />
- </action>
- <action name="view_save_view_5">
- <rebind input="kb1_np_5" />
- </action>
- <action name="view_save_view_6">
- <rebind input="kb1_np_6" />
- </action>
- <action name="view_save_view_7">
- <rebind input="kb1_np_7" />
- </action>
- <action name="view_save_view_8">
- <rebind input="kb1_np_8" />
- </action>
- <action name="view_save_view_9">
- <rebind input="kb1_np_9" />
- </action>
- <action name="view_load_view_1">
- <rebind input="kb1_np_1" />
- </action>
- <action name="view_load_view_2">
- <rebind input="kb1_np_2" />
- </action>
- <action name="view_load_view_3">
- <rebind input="kb1_np_3" />
- </action>
- <action name="view_load_view_4">
- <rebind input="kb1_np_4" />
- </action>
- <action name="view_load_view_5">
- <rebind input="kb1_np_5" />
- </action>
- <action name="view_load_view_6">
- <rebind input="kb1_np_6" />
- </action>
- <action name="view_load_view_7">
- <rebind input="kb1_np_7" />
- </action>
- <action name="view_load_view_8">
- <rebind input="kb1_np_8" />
- </action>
- <action name="view_load_view_9">
- <rebind input="kb1_np_9" />
- </action>
- <action name="view_reset_saved">
- <rebind input="kb1_np_0" />
- </action>
- <action name="view_move_target_X_pos">
- <rebind input="kb1_right" />
- </action>
- <action name="view_move_target_X_neg">
- <rebind input="kb1_left" />
- </action>
- <action name="view_move_target_Y_pos">
- <rebind input="kb1_up" />
- </action>
- <action name="view_move_target_Y_neg">
- <rebind input="kb1_down" />
- </action>
- <action name="view_move_target_Z_pos">
- <rebind input="kb1_pgup" />
- </action>
- <action name="view_move_target_Z_neg">
- <rebind input="kb1_pgdn" />
- </action>
- <action name="view_fov_in">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="view_fov_in">
- <rebind input="kb1_np_add" />
- </action>
- <action name="view_fov_in">
- <rebind input="mo1_ " multiTap="1" />
- </action>
- <action name="view_fov_in">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="view_fov_out">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="view_fov_out">
- <rebind input="kb1_np_subtract" />
- </action>
- <action name="view_fov_out">
- <rebind input="mo1_ " multiTap="1" />
- </action>
- <action name="view_fov_out">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="view_fstop_in">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="view_fstop_in">
- <rebind input="kb1_home" />
- </action>
- <action name="view_fstop_in">
- <rebind input="mo1_ " multiTap="1" />
- </action>
- <action name="view_fstop_in">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="view_fstop_out">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="view_fstop_out">
- <rebind input="kb1_end" />
- </action>
- <action name="view_fstop_out">
- <rebind input="mo1_ " multiTap="1" />
- </action>
- <action name="view_fstop_out">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- <action name="view_restore_defaults">
- <rebind input="js1_ " multiTap="1" />
- </action>
- <action name="view_restore_defaults">
- <rebind input="kb1_np_multiply" />
- </action>
- <action name="view_restore_defaults">
- <rebind input="mo1_ " multiTap="1" />
- </action>
- <action name="view_restore_defaults">
- <rebind input="xi1_ " multiTap="1" />
- </action>
- </actionmap>
- </ActionMaps>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement