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- Appearance: Squirrel with a mechanical tail. Carries a large acorn cap on his back. Attacks by swinging his tail at enemies.
- Lore: Like many other squirrels, Skiurus treasures the sanctity of the forest, and feels a duty to protect it. Only once has Skiurus ever failed in that regard: A machine, fueled by vengeance, tearing down every last bit of the forest, and slicing off the young squirrel's dignity. When Skiurus awoke, he found keenfolk biologists, surveying the wreakage and attaching a replacement mechanical tail to where Skiurus' once proudly stood. Once they were finished, they were shocked to find each keen being slaughtered by the squirrel. In a blind rage, Skiurus had killed the very people who were attempting to help him. He then fled in the direction of the machine's noise, desperate for a rematch with his newly found power.
- Overview: Skiurus, the Treehopper is a melee agility hero who utilizes the trees around him to set up kills and escape to safety. In order to initiate fights effectively, positioning and planning is a large priority, or you may find your skills doing absolutely nothing. Despite being a fragile hero, Treehopper is equipped with many skills which, if put to proper use, can aid in escaping ganks. His presence will force both teams into considering where they want teamfights to take place.
- Role - Nuker, Initiator, Escape, Lane Support
- STR - 21 + 1.5
- (AGI) - 23 + 2.3
- INT - 23 + 2.0
- HP - 549
- Mana - 299
- Armor - 1.00
- Damage - 52-58
- Sight Range - 1800/800
- Movement Speed - 295
- Turn Rate - 0.5
- Attack Range - Melee
- Missile Speed - Instant
- Base Attack Time - 1.7
- Q: Forest Leap
- Ability: Target Tree/Target Point
- Affects: Enemy Heroes
- Damage: Physical
- Pierces Spell Immunity: No
- Skiurus jumps into the nearest tree, hiding inside of it. While inside a tree, Skiurus can move to other trees by casting the ability on them. Mana is consumed for every subsequent jump. When the tree Skiurus is hiding in is destroyed, he will be revealed and can be attacked. While hiding in trees, enemies cannot see you through sight or true sight, but you can still take damage. While in a tree, you cannot gain experience. If you land on an enemy hero upon exiting a tree, that hero will take damage relative to how many trees you've jumped through, with a max of 5 jumps. The leap has a maximum range of 700. The ability goes on
- cooldown once you've exited a tree. Mana is not consumed upon exiting a tree. Items cannot be used while in trees.
- Manacost: 30
- Cooldown: 16/14/12/10
- Damage: 25/40/55/70
- Max Range: 700
- W: Acorn Charge
- Ability: Target Point
- Affects: Enemy Heroes
- Damage: Magical
- Pierces Spell Immunity: No
- Skiurus fastens an acorn cap onto his head and charges forward. When coming in contact with an enemy hero, the hero takes damage, is knocked up into the air and is stunned after he lands. The enemy hero can still be attacked while in midair. Destroys trees if any are hit. Cannot charge onto cliffs.
- Manacost: 100
- Cooldown: 12/11/10/10
- Damage: 100/175/225/300
- Range: 550/700/850/1000
- Air Duration: 1
- Stun Duration: 0/0.33/0.66/1
- E: Tail Whip
- Ability: No Target
- Affects: Enemies
- Pierces Spell Immunity: No
- Skiurus swings his tail around him with heavy force, causing all enemy units around him to be knocked back and silenced. Can be cast while moving.
- Manacost: 60
- Cooldown: 20
- Silence Duration: 1/2/3/4
- Knockback Duration: 0.4/0.6/0.8/1
- Range: 300
- R: Uproot
- Ability: No Target
- Affects: Enemies
- Damage: Magical
- Pierces Spell Immunity: Yes (Slow only)
- Skiurus uses the strength of his tail to smack the ground, causing all trees around him in an 600 AOE to lift up their roots and lash out at enemies. All enemies in a 400 AOE of affected trees will be hit a certain number of times, with the first hit applying a slow. If there are no trees in the area when this ability is used, it will have no effect.
- Manacost: 150/175/200
- Cooldown: 100/90/80
- Number of Hits: 3/4/5
- Damage per Hit: 130
- Slow Duration: 3
- Slow: 30%
- Possible Recommended Items:
- Arcane Boots - Self-explanatory. Provides him with enough mana to cast all of his spells.
- Rod of Atos - Provides Skiurus with much needed mana and hp. The slow is also nice for chasing
- and setting up Charges.
- Blink Dagger - Situational, for if you need an extra escape or better positioning. Can also be used in conjuction with Tail Whip as an alternate initiation method.
- Solar Crest - Provides survivability and mana regen, as well as reducing armor to increase
- Forest Leap's damage.
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