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- options:
- P: <cyan>[<gray>UHC<cyan>]
- command /selectfire <text>:
- permission: skript.op
- aliases: /sf, /sfire
- trigger:
- if arg-1 is "on":
- set {SelectFire} to true
- broadcast "{@P} <light red>Select Fire Enabled"
- if arg-1 is "off":
- delete {SelectFire}
- broadcast "{@P} <light red>Select Fire Disabled"
- on left click with bow:
- {SelectFire} is true
- add 1 to {bowmode.%player%}
- if {bowmode.%player%} is 1:
- message "{@P} <gold>FLAME MODE" to the player
- if {bowmode.%player%} is 2:
- message "{@P} <gold>TNT MODE" to the player
- if {bowmode.%player%} is 3:
- message "{@P} <gold>CREEPER MODE" to the player
- if {bowmode.%player%} is 4:
- message "{@P} <gold>FIREBALL MODE" to the player
- if {bowmode.%player%} is larger than 4:
- set {bowmode.%player%} to 1
- message "{@P} <gold>FLAME MODE" to the player
- on shoot:
- {SelectFire} is true
- shooter is a player
- projectile is an arrow
- if {bowmode.%shooter%} is 1:
- ignite the projectile
- if {bowmode.%shooter%} is 2:
- cancel the event
- make the shooter shoot a primed TNT with speed 3
- if {bowmode.%shooter%} is 3:
- cancel the event
- make the shooter shoot a creeper with speed 3
- if {bowmode.%shooter%} is 4:
- cancel the event
- make the shooter shoot a fireball with speed 1.5
- on death of a chicken:
- {SelectFire} is true
- remove all feathers from drops
- on mine:
- {SelectFire} is true
- block is coal ore
- chance of 10%
- drop 1 arrow at location of the block
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