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- bool C_BaseEntity::Interpolate( float currentTime )
- {
- VPROF( "C_BaseEntity::Interpolate" );
- Vector oldOrigin;
- QAngle oldAngles;
- int bNoMoreChanges;
- int retVal = BaseInterpolatePart1( currentTime, oldOrigin, oldAngles, bNoMoreChanges );
- // If all the Interpolate() calls returned that their values aren't going to
- // change anymore, then get us out of the interpolation list.
- if ( bNoMoreChanges )
- RemoveFromInterpolationList();
- if ( retVal == INTERPOLATE_STOP )
- return true;
- int nChangeFlags = 0;
- BaseInterpolatePart2( oldOrigin, oldAngles, nChangeFlags );
- return true;
- }
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