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- Meterless:
- cl.C, df.C xx qcb A (243 dmg)
- cr.B, cl.A, df. C xx qcb A (218 dmg)
- cl.C (1), df.C xx hcb B~qcb A (221 dmg, corner carry)
- Corner Only:
- CD > df.C xx qcb C (231 dmg)
- CD > df.C xx dp D (263 dmg)
- j.CD (Counter Hit) df.C xx dp D (323 dmg)
- 1 bar:
- cl.C, df.C xx qcb A xx qcf~qcf A/C (403 dmg)
- cr.B, cl.A, df. C xx qcb A xx qcf~qcf A/C (378 dmg)
- CD > qcf~qcf B/D (222 dmg)
- qcb P (Counter Hit) xx qcf~qcf K (304 dmg)
- 1 bar (Max Mode):
- cl.C (1), df.C xx MAX > cl.C (1), df.C xx qcb AC > dp BD (379 dmg midscreen, 401 corner)
- **Note: You can do 2 hits of cl.C to start with for more damage, but it's more difficult to link after the Max Mode Activation because of how far you are
- cl.C (1), df.C xx MAX > cl.C (1), df.C xx qcb AC > hcb BD~qcb A (396 dmg, corner carry)
- Corner Only:
- CD > df.C xx qcb C xx qcf~qcf B/D (358 dmg - timing of super will affect damage/number of hits)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > df. C xx dp BD (419 dmg, corner/close to corner only)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > df. C > hcb BD~qcb A (434 dmg, corner/close to corner only, delay df.C and Maxima Press to connect)
- 2 bar:
- cl.C, df.C xx qcb A xx qcf~qcf AC (493 dmg)
- cr.B, cl.A, df.C xx qcb A xx qcf~qcf AC (468 dmg)
- CD > qcf~qcf BD (348 dmg)
- qcb P (Counter Hit) xx qcf~qcf BD (448 dmg)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > qcb A xx qcf~qcf AC (528 dmg, midscreen only)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx hcb B xx qcf~qcf AC (455 dmg, corner carry)
- 2 bar (Corner Only):
- CD > df. C xx qcb C xx qcf~qcf AC (463 dmg) **Note - delay cancel into qcb C or Super to connect
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > df. C xx qcf~qcf BD (527 dmg, corner/close to corner only)
- 3 bar:
- cl.C, df.C xx qcb A xx qcf~qcf A xx qcf~qcf BD (617 dmg)
- cr.B, cl.A, df.C xx qcf~qcf A xx qcf~qcf BD (592 dmg)
- cl.C(1), df.C xx hcb B xx qcf~qcf A xx qcf~qcf BD (580 dmg, corner carry)
- CD > hcb~hcb AC (472 dmg)
- Corner Only:
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > df. C > qcb A xx hcb~hcb AC (642 dmg, corner/close to corner only, delay last Vapor Cannon to connect)
- CD > df.C xx qcb C xx qcf~qcf B/D xx qcf~qcf AC (529 dmg - timing of super will affect damage/number of hits)
- 4 bar:
- cl.C, df.C xx qcb A xx qcf~qcf A xx hcb~hcb AC (726 dmg)
- cr.B, cl.A, df.C xx qcf~qcf A xx hcb~hcb AC (701 dmg)
- cl.C(1), df.C xx hcb B xx qcf~qcf A xx qcf~qcf BD (697 dmg, corner carry)
- Corner Only:
- CD > df.C xx qcb C xx qcf~qcf B/D xx hcb~hcb AC (607 dmg - timing of supers will affect damage/number of hits)
- 5 bar:
- cl.C, df.C xx qcb A xx qcf~qcf AC xx hcb~hcb AC (792 dmg)
- cr.B, cl.A, df.C xx qcb A xx qcf~qcf AC (767 dmg)
- cl.C(1), df.C xx hcb B xx qcf~qcf AC xx hcb~hcb AC (769 dmg, corner carry)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > qcb A xx qcf~qcf AC xx hcb~hcb AC (773 dmg, midscreen only)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx hcb B xx qcf~qcf AC xx hcb~hcb AC (700 dmg, corner carry)
- Corner Only:
- CD > df. C xx qcb C xx qcf~qcf AC xx hcb~hcb AC (731 dmg) **Note - delay cancel into qcb C or Super to connect
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > df. C xx qcf~qcf BD xx hcb~hcb AC (742 dmg, corner/close to corner only)
- cl.C(1), df.C xx MAX > cl.C(1), df.C xx qcb AC > df. C > qcb A xx qcf~qcf BD xx hcb~hcb AC (832 dmg, corner/close to corner only, delay last Vapor Cannon to connect)
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