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EraPhraDev

[ Template ] (Simple Game Design Document)

Feb 28th, 2013
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  1. Author: EraPhraDev
  2. ~ SIMPLIFIED GAME DESIGN DOCUMENT TEMPLATE ~
  3.  
  4. 1) - Game’s Design
  5. 2) - Technical
  6. 3) - Level Design
  7. 4) - Development
  8. 5) - Development Schedule
  9. 6) - Visual Design
  10. 7) - Music/Sound Design
  11.  
  12. 1) - [ Game’s Design ]
  13. 1.1 ) - Summary (Brief summary of the game)
  14. 1.2 ) - Core Features (What features makes this game?)
  15. 1.3 ) - Gameplay (What are the goals/obstacles/challenges and how are they overcome?)
  16. 2) - [ Technical ]
  17. 2.1 ) - Screen Flow ( Game screen heir-achy i.e. loading > mainMenu > pickLevel > Level1 )
  18. 2.2 ) - Controls ( Player input and its' effect)
  19. 2.3 ) - Mechanics ( necessary game mechanics, and how they work)
  20. 3) - [ Level Design ]
  21. 3.1 ) - Game Flow ( Order of events from [PlayerSpawn] to [PlayerWin] )
  22. 3.2 ) - Static Level Objects ( Floors, Walls, Ladders, Water etc )
  23. 3.3 ) - Dynamic Level Objects ( Buttons, Enemies, Collectables etc )
  24. 4) - [ Development ]
  25. 4.1) - Engine Design ( Engine/Game loop plan )
  26. 4.2) - Game Classes / Objects ( Estimates of class-object heir-achy and attributes )
  27. 5) - [ Development Schedule ]
  28. 5.1) - General - (how long do you have in total)
  29. 5.2) - Detailed - (total time divided into development stages)
  30. 6) - [ Visual Design ] - ( Details of the aesthetic decisions, this is typically a separate document [style guide] )
  31. 7) - [ Music/Sound Design ] - ( Music, sound effects atmospherics etc. )
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