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  1. [CPU] Detected 2 CPUs
  2. OpenAL device available: DirectSound Default (default Generic Software)
  3. OpenAL device available: WaveOut Default (default Generic Software)
  4. OpenAL device available: No Output (default Generic Software)
  5. OpenAL device available: Generic Software (default Generic Software)
  6. Available video driver: windows
  7. Available video driver: dummy
  8. NO SELFEXE: bootstrapping from CWD
  9. Booting T-Engine from: I:\downloads\tengineb43\tengineb43\t-engine.exe
  10. SelfExe gave us app directory of: I:\downloads\tengineb43\tengineb43\
  11. LuaVM: LuaJIT 2.0.0-beta8 x86
  12. Creating particles thread 0
  13. LuaVM: LuaJIT 2.0.0-beta8 x86
  14. [DO RESIZE] 800x600 (0)
  15. OpenGL max texture size: 4096
  16. OpenGL max texture size: 4096
  17. ===fbo 1
  18. Running lua loader code...
  19. Reboot using te4 LATEST boot player false
  20. [ENGINE LOADER] available from teae: te4-0.9.43
  21. [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=43.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.43.teae" , } , } __byname={["te4-0.9.43"]=true , }
  22. [ENGINE LOADER] looked in:
  23. C:\Users\brett\\T-Engine\4.0
  24. bootstrap
  25. I:\downloads\tengineb43\tengineb43\\game\thirdparty
  26. I:\downloads\tengineb43\tengineb43\\game
  27. [ENGINE LOADER] sorted: te4 0 9 43
  28. [ENGINE LOADER] loading engine: 0 9 43 te4
  29. [ENGINE LOADER] using archived engine: /engines/te4-0.9.43.teae
  30. Available resolutions: 1920x1080x32
  31. Available resolutions: 1768x992x32
  32. Available resolutions: 1680x1050x32
  33. Available resolutions: 1600x1200x32
  34. Available resolutions: 1600x1024x32
  35. Available resolutions: 1600x900x32
  36. Available resolutions: 1440x900x32
  37. Available resolutions: 1360x768x32
  38. Available resolutions: 1280x1024x32
  39. Available resolutions: 1280x960x32
  40. Available resolutions: 1280x800x32
  41. Available resolutions: 1280x768x32
  42. Available resolutions: 1280x720x32
  43. Available resolutions: 1176x664x32
  44. Available resolutions: 1152x864x32
  45. Available resolutions: 1024x768x32
  46. Available resolutions: 800x600x32
  47. Available resolutions: 720x576x32
  48. Available resolutions: 720x480x32
  49. Available resolutions: 640x480x32
  50. Available resolutions: 1920x1080x16
  51. Available resolutions: 1768x992x16
  52. Available resolutions: 1680x1050x16
  53. Available resolutions: 1600x1200x16
  54. Available resolutions: 1600x1024x16
  55. Available resolutions: 1600x900x16
  56. Available resolutions: 1440x900x16
  57. Available resolutions: 1360x768x16
  58. Available resolutions: 1280x1024x16
  59. Available resolutions: 1280x960x16
  60. Available resolutions: 1280x800x16
  61. Available resolutions: 1280x768x16
  62. Available resolutions: 1280x720x16
  63. Available resolutions: 1176x664x16
  64. Available resolutions: 1152x864x16
  65. Available resolutions: 1024x768x16
  66. Available resolutions: 800x600x16
  67. Available resolutions: 720x576x16
  68. Available resolutions: 720x480x16
  69. Available resolutions: 640x480x16
  70. [KEYBINDER] Loaded keybinds: move
  71. [KEYBINDER] Loaded keybinds: hotkeys
  72. [KEYBINDER] Loaded keybinds: inventory
  73. [KEYBINDER] Loaded keybinds: actions
  74. [KEYBINDER] Loaded keybinds: interface
  75. [KEYBINDER] Loaded keybinds: debug
  76. Switching resolution to 1440x810 1440 810 false
  77. Setting resolution to 1440x810 (windowed)
  78. [DO RESIZE] 1440x810 (0)
  79. OpenGL max texture size: 4096
  80. [RESOLUTION] changed to 1440 810 from 1440 810
  81. Disabling Shaders
  82. Creating profile thread
  83. [PROFILE] mounted online on /current-profile
  84. LuaVM: LuaJIT 2.0.0-beta8 x86
  85. TE4Online starting...
  86. [PROFILE] unmounted online from /current-profile
  87. [ONLINE PROFILE] auth
  88. [PROFILE] waiting for first auth
  89. [PROFILE] Thread connected to te4.org
  90. [PROFILE] logged in! disastranagant
  91. [PROFILE] Main thread got authed disastranagant
  92. [ENGINE] Setting requested FPS to 30 (33 ms)
  93. [ENGINE] Switching to turn based
  94. Creating module bootte4 :: (as dir) false :: (as team) nil
  95. Creating module bootte4.team :: (as dir) false :: (as team) 8
  96. Module mismatch engine version boot-0.9.40 using engine te4-0.9.40
  97. Loaded module definition for boot-0.9.40 using engine te4-0.9.40
  98. Creating module data :: (as dir) false :: (as team) nil
  99. Creating module example :: (as dir) true :: (as team) nil
  100. Loaded module definition for example-1.0.0 using engine te4-0.9.43
  101. Creating module example_realtime :: (as dir) true :: (as team) nil
  102. Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.43
  103. Creating module mod :: (as dir) true :: (as team) nil
  104. Loaded module definition for tome-0.9.43 using engine te4-0.9.43
  105. Creating module tome :: (as dir) false :: (as team) nil
  106. Creating module tome.team :: (as dir) false :: (as team) 5
  107. [PROFILE] Pull socket connected to te4.org
  108. [ONLINE PROFILE] reconnecting to channels
  109. Loaded module definition for tome-0.9.43 using engine te4-0.9.43
  110. tome boot
  111. example tome
  112. boot example
  113. example_realtime boot
  114. boot example_realtime
  115. boot tome
  116. example example_realtime
  117. * Module: tome
  118. ** 0.9.43
  119. ** 0.9.43
  120. * Module: boot
  121. ** 0.9.40
  122. * Module: example
  123. ** 1.0.0
  124. * Module: example_realtime
  125. ** 1.0.0
  126. After fs.reset
  127. [1] = {
  128. [path] = I:\downloads\tengineb43\tengineb43\\game\engines\te4-0.9.43.teae
  129. }
  130. [ENGINE] Switching to turn based
  131. Loading savefile /save//
  132. Loading savefile /save/player/
  133. Make wait background texture 2 : 1440x810 (2048, 1024)
  134. Using cached font /data/font/DroidSans.ttf 12
  135. [ONLINE PROFILE] current character game did not tell us
  136. [ENGINE] Switching to realtime, interval 125 ms
  137. [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
  138. [GAMMA] Setting gamma correction using SDL 1.2
  139. [ENGINE] Switching to realtime, interval 125 ms
  140. [GAMMA] Setting gamma correction using SDL 1.2
  141. [ONLINE PROFILE] current character Main Menu
  142. Loading savefile /save/player/
  143. Using cached font /data/font/DroidSans.ttf 12
  144. [TALENT] player 1 learning T_MANATHRUST true 2
  145. [TALENT] player 1 learning T_FLAME true 2
  146. [TALENT] player 1 learning T_FIREFLASH true 2
  147. [TALENT] player 1 learning T_LIGHTNING true 2
  148. [TALENT] player 1 learning T_SUNSHIELD true 2
  149. [TALENT] player 1 learning T_FLAMESHOCK true 2
  150. [MAP] Reseting tiles caches
  151. Using cached font /data/font/DroidSansMono.ttf 22
  152. Using cached font /data/font/DroidSansMono.ttf 22
  153. Using cached font /data/font/DroidSansMono.ttf 22
  154. Using cached font /data/font/DroidSansMono.ttf 22
  155. Using cached font /data/font/DroidSansMono.ttf 22
  156. Using cached font /data/font/DroidSansMono.ttf 22
  157. Using cached font /data/font/DroidSansMono.ttf 22
  158. [GAMMA] Setting gamma correction using SDL 1.2
  159. Loading savefile /save/player/
  160. Loading entities file from file /data/zones/dungeon/npcs.lua
  161. Loading entities file from file /data/general/npcs/skeleton.lua
  162. Loading entities file from file /data/general/npcs/canine.lua
  163. Loading entities file from file /data/general/npcs/troll.lua
  164. Loading entities file from file /data/zones/dungeon/grids.lua
  165. Loading entities file from file /data/general/grids/basic.lua
  166. Loading entities file from file /data/general/grids/forest.lua
  167. Loading entities file from file /data/general/grids/water.lua
  168. Loading entities file from file /data/general/grids/underground.lua
  169. Loading entities file from file /data/zones/dungeon/objects.lua
  170. Loading entities file from file /data/zones/dungeon/traps.lua
  171. Initiated zone Forest with base_level 1
  172. C Map size 30:16 :: 480
  173. C Map seens texture: 39 (60x60)
  174. Lua Error: /engine/Map.lua:386: attempt to call method 'setImportant' (a nil value)
  175. At [C]:-1 setImportant
  176. At /engine/Map.lua:386 updateMap
  177. At /engine/Map.lua:334 redisplay
  178. At /engine/Map.lua:309 loaded
  179. At /engine/Map.lua:196 init
  180. At /engine/class.lua:39 new
  181. At /engine/Zone.lua:742 newLevel
  182. At /engine/Zone.lua:714 getLevel
  183. At /mod/class/Game.lua:231 changeLevel
  184. At /mod/class/Game.lua:150 newGame
  185. At /mod/class/Game.lua:90 run
  186. At /engine/Module.lua:652 instanciate
  187. At /engine/utils.lua:1871 showMainMenu
  188. At /engine/init.lua:124
  189. At [C]:-1 dofile
  190. At /loader/init.lua:183
  191. [PROFILE THREAD] batching CSETs
  192. Server latency 136
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