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- #include <a_samp>
- #define MAX_CONNECTIONS_FROM_IP 3 //change this to what ever you want...this will be the max connections from the IP
- public OnFilterScriptInit()
- {
- printf("\n*** Player IP limiting FS (maxips) Loaded. Max connections from 1 IP = %d\n",MAX_CONNECTIONS_FROM_IP);
- }
- stock GetNumberOfPlayersOnThisIP(test_ip[])
- {
- new against_ip[32+1];
- new x = 0;
- new ip_count = 0;
- for(x=0; x<MAX_PLAYERS; x++) {
- if(IsPlayerConnected(x)) {
- GetPlayerIp(x,against_ip,32);
- if(!strcmp(against_ip,test_ip)) ip_count++;
- }
- }
- return ip_count;
- }
- public OnPlayerConnect(playerid)
- {
- new connecting_ip[32+1];
- GetPlayerIp(playerid,connecting_ip,32);
- new num_players_on_ip = GetNumberOfPlayersOnThisIP(connecting_ip);
- if(num_players_on_ip > MAX_CONNECTIONS_FROM_IP) {
- printf("MAXIPs: Connecting player(%d) exceeded %d IP connections from %s.", playerid, MAX_CONNECTIONS_FROM_IP, connecting_ip);
- Kick(playerid);
- return 1;
- }
- return 0;
- }
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