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- #ALIAS enchant_up {sircprots %^CYAN%^ENCHANT UP: [%subchar( %1, "_", " ")]%^RESET%^;#exec {%lower( enchant_%1_time)=1};#if (%ismember( %lower( %1), @enchant_list)) {} {#var enchant_list %additem( %lower( %1), @enchant_list) "" buffs}}
- #ALIAS enchant_up {sircprots %^CYAN%^ENCHANT UP: [%subchar( %1, "_", " ")]%^RESET%^;#exec {%lower( enchant_%1_time)=1};#if (%ismember( %lower( %1), @enchant_list)) {} {#var enchant_list %additem( %lower( %1), @enchant_list) "" buffs}}
- #ALIAS enchant_up {sircprots %^CYAN%^ENCHANT UP: [%subchar( %1, "_", " ")]%^RESET%^;#exec {%lower( enchant_%1_time)=1};#if (%ismember( %lower( %1), @enchant_list)) {} {#var enchant_list %additem( %lower( %1), @enchant_list) "" buffs}}
- #ALIAS enchant_up {sircprots %^CYAN%^ENCHANT UP: [%subchar( %1, "_", " ")]%^RESET%^;#exec {%lower( enchant_%1_time)=1};#if (%ismember( %lower( %1), @enchant_list)) {} {#var enchant_list %additem( %lower( %1), @enchant_list) "" buffs}}
- #ALIAS enchant_up {sircprots %^CYAN%^ENCHANT UP: [%subchar( %1, "_", " ")]%^RESET%^;#exec {%lower( enchant_%1_time)=1};#if (%ismember( %lower( %1), @enchant_list)) {} {#var enchant_list %additem( %lower( %1), @enchant_list) "" buffs}}
- #ALIAS enchant_up {sircprots %^CYAN%^ENCHANT UP: [%subchar( %1, "_", " ")]%^RESET%^;#exec {%lower( enchant_%1_time)=1};#if (%ismember( %lower( %1), @enchant_list)) {} {#var enchant_list %additem( %lower( %1), @enchant_list) "" buffs}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_off {sircprots %^RED%^ENCHANT DOWN:[%subchar( %1, "_", " ")] ~(@{%lower( enchant_%1_time)~)}%^RESET%^;#exec {%lower( enchant_%1_time)=0};#if (%ismember( %lower( %1), @enchant_list)) {#var enchant_list %delitem( %lower( %1_%2), @enchant_list)}}
- #ALIAS enchant_check {#if (@enchant_%1_time > 0) {#add enchant_%1_time 1;#if (@default_enchant_time == @enchant_%1_time) {sircprots %^YELLOW%^WARNING: [%replace( %1, "_", " ")] ~(@enchant_%1_time seconds~)%^RESET%^}}}
- #ALIAS enchant_check {#if (@enchant_%1_time > 0) {#add enchant_%1_time 1;#if (@default_enchant_time == @enchant_%1_time) {sircprots %^YELLOW%^WARNING: [%replace( %1, "_", " ")] ~(@enchant_%1_time seconds~)%^RESET%^}}}
- #ALIAS enchant_check {#if (@enchant_%1_time > 0) {#add enchant_%1_time 1;#if (@default_enchant_time == @enchant_%1_time) {sircprots %^YELLOW%^WARNING: [%replace( %1, "_", " ")] ~(@enchant_%1_time seconds~)%^RESET%^}}}
- #ALIAS enchant_check {#if (@enchant_%1_time > 0) {#add enchant_%1_time 1;#if (@default_enchant_time == @enchant_%1_time) {sircprots %^YELLOW%^WARNING: [%replace( %1, "_", " ")] ~(@enchant_%1_time seconds~)%^RESET%^}}}
- #ALIAS enchant_check {#if (@enchant_%1_time > 0) {#add enchant_%1_time 1;#if (@default_enchant_time == @enchant_%1_time) {sircprots %^YELLOW%^WARNING: [%replace( %1, "_", " ")] ~(@enchant_%1_time seconds~)%^RESET%^}}}
- #ALIAS enchant_check {#if (@enchant_%1_time > 0) {#add enchant_%1_time 1;#if (@default_enchant_time == @enchant_%1_time) {sircprots %^YELLOW%^WARNING: [%replace( %1, "_", " ")] ~(@enchant_%1_time seconds~)%^RESET%^}}}
- #ALIAS enchant_show {#if (%eval( @%1_time > 0)) {#if (%eval( @%1_time > @default_enchant_time)) {enchant_color="%^YELLOW%^"} {enchant_color="%^CYAN%^"};#var player_name %word( %1, 1, "_");#var buff_name %replace( %1, @player_name, "");#var buff_name %trim( %subchar( @buff_name, "_", " "));#add buff_report @enchant_color;#add buff_report @buff_name;#add buff_report " ";#add buff_report %eval( @%1_time);#add buff_report "%^RESET%^ | "}}
- #ALIAS enchant_show {#if (%eval( @%1_time > 0)) {#if (%eval( @%1_time > @default_enchant_time)) {enchant_color="%^YELLOW%^"} {enchant_color="%^CYAN%^"};#var player_name %word( %1, 1, "_");#var buff_name %replace( %1, @player_name, "");#var buff_name %trim( %subchar( @buff_name, "_", " "));#add buff_report @enchant_color;#add buff_report @buff_name;#add buff_report " ";#add buff_report %eval( @%1_time);#add buff_report "%^RESET%^ | "}}
- #ALIAS enchant_show {#if (%eval( @%1_time > 0)) {#if (%eval( @%1_time > @default_enchant_time)) {enchant_color="%^YELLOW%^"} {enchant_color="%^CYAN%^"};#var player_name %word( %1, 1, "_");#var buff_name %replace( %1, @player_name, "");#var buff_name %trim( %subchar( @buff_name, "_", " "));#add buff_report @enchant_color;#add buff_report @buff_name;#add buff_report " ";#add buff_report %eval( @%1_time);#add buff_report "%^RESET%^ | "}}
- #ALIAS enchant_show {#if (%eval( @%1_time > 0)) {#if (%eval( @%1_time > @default_enchant_time)) {enchant_color="%^YELLOW%^"} {enchant_color="%^CYAN%^"};#var player_name %word( %1, 1, "_");#var buff_name %replace( %1, @player_name, "");#var buff_name %trim( %subchar( @buff_name, "_", " "));#add buff_report @enchant_color;#add buff_report @buff_name;#add buff_report " ";#add buff_report %eval( @%1_time);#add buff_report "%^RESET%^ | "}}
- #ALIAS enchant_show {#if (%eval( @%1_time > 0)) {#if (%eval( @%1_time > @default_enchant_time)) {enchant_color="%^YELLOW%^"} {enchant_color="%^CYAN%^"};#var player_name %word( %1, 1, "_");#var buff_name %replace( %1, @player_name, "");#var buff_name %trim( %subchar( @buff_name, "_", " "));#add buff_report @enchant_color;#add buff_report @buff_name;#add buff_report " ";#add buff_report %eval( @%1_time);#add buff_report "%^RESET%^ | "}}
- #VAR enchant_list {} {}
- #VAR default_enchant_time {2800}
- #ALARM {*1} {#forall {@buff_list} {buff_check %i};#forall {@enchant_list} {enchant_check %i};mud_action=%mud.mud_action;#if (@mud_action) {} {mud_action=not casting or using}}
- #CLASS {enchanter}
- #ALIAS enchant {~!cast enchant armor at %0 with wit}
- #ALIAS enchant {~!cast enchant armor at %0 with wit}
- #TRIGGER {You lay your hands over (*) and fill it with magical energy!} {last_enchant_ob=%1}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {~((%d)~) (*) {~(kept~) ~(worn~)|~(worn~) ~(kept~)}} {tmp_enchant_value=@{enchant_%subregex( %2, "[, ']+", "_")_time};#if (@tmp_enchant_value > 0) {#if (@tmp_enchant_value > @default_enchant_time) {#cw yellow;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}} {#cw CYAN;#sub {~(%1~) %2 ~(@tmp_enchant_value~)}}} {#cw red}}
- #TRIGGER {^Your (*) loses its magical enchantment.$} {enchant_off %subregex( %1, "[, ']+", "_")}
- #TRIGGER {^Your (*) loses its magical enchantment.$} {enchant_off %subregex( %1, "[, ']+", "_")}
- #TRIGGER {^You lay your hands over (*) and fill it with magical energy!$} {enchant_up %subregex( %1, "[, ']+", "_")}
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