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Feb 24th, 2014
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  1. function each_file(rgd)
  2. if rgd.GameData.weapon_bag then
  3. local weapon = rgd.GameData.weapon_bag
  4.  
  5. local damage = (weapon.damage.min+weapon.damage.max)/2
  6. local m10 = (weapon.target_table.tp_armour_allies_m10_td.damage_multiplier)
  7. local sherman = (weapon.target_table.tp_armour_allies_sherman.damage_multiplier)
  8. local shermanjumbo = (weapon.target_table.tp_armour_allies_sherman_jumbo.damage_multiplier)
  9. local motorcycle = (weapon.target_table.tp_armour_axis_motorcycle.damage_multiplier)
  10. local ostwind = (weapon.target_table.tp_armour_axis_ostwind.damage_multiplier)
  11. local panther = (weapon.target_table.tp_armour_axis_panther.damage_multiplier)
  12. local pantherskirts = (weapon.target_table.tp_armour_axis_panther_skirts.damage_multiplier)
  13. local panzeriv = (weapon.target_table.tp_armour_axis_panzeriv.damage_multiplier)
  14. local panzerivskirts = (weapon.target_table.tp_armour_axis_panzeriv_skirts.damage_multiplier)
  15. local stug = (weapon.target_table.tp_armour_axis_stug.damage_multiplier)
  16. local stugskirts = (weapon.target_table.tp_armour_axis_stug_skirts.damage_multiplier)
  17. local tiger = (weapon.target_table.tp_armour_axis_tiger.damage_multiplier)
  18. local churchill = (weapon.target_table.tp_armour_cw_churchill.damage_multiplier)
  19. local cromwell = (weapon.target_table.tp_armour_cw_cromwell.damage_multiplier)
  20. local priest = (weapon.target_table.tp_armour_cw_priest.damage_multiplier)
  21. local stuart = (weapon.target_table.tp_armour_cw_stuart.damage_multiplier)
  22. local m26pershing = (weapon.target_table.tp_armour_m26_pershing.damage_multiplier)
  23. local marder3 = (weapon.target_table.tp_armour_marderiii.damage_multiplier)
  24. local hetzer = (weapon.target_table.tp_armour_pe_hetzer.damage_multiplier)
  25. local jagdpanther = (weapon.target_table.tp_armour_pe_jagdpanther.damage_multiplier)
  26. local infantry = (weapon.target_table.tp_infantry.damage_multiplier)
  27. local infantryairborn = (weapon.target_table.tp_infantry_airborne.damage_multiplier)
  28. local infantryheroic = (weapon.target_table.tp_infantry_heroic.damage_multiplier)
  29. local infantryelite = (weapon.target_table.tp_infantry_riflemen_elite.damage_multiplier)
  30. local sniper = (weapon.target_table.tp_infantry_sniper.damage_multiplier)
  31. local vehicle = (weapon.target_table.tp_vehicle.damage_multiplier)
  32. local howitzer = (weapon.target_table.tp_vehicle_allies_105mm_howitzer.damage_multiplier)
  33. local amiatg = (weapon.target_table.tp_vehicle_allies_57mm_towed_gun.damage_multiplier)
  34. local jeep = (weapon.target_table.tp_vehicle_allies_jeep.damage_multiplier)
  35. local m3ht = (weapon.target_table.tp_vehicle_allies_m3_halftrack.damage_multiplier)
  36. local grayhound = (weapon.target_table.tp_vehicle_allies_m8_greyhound.damage_multiplier)
  37. local stationarygun = (weapon.target_table.tp_vehicle_allies_stationary_gun.damage_multiplier)
  38. local ateatearmour= (weapon.target_table.tp_vehicle_axis_88mm.damage_multiplier)
  39. local sdkz234= (weapon.target_table.tp_vehicle_axis_sdkfz_234_heavy_armoured_car.damage_multiplier)
  40. local sdkz251= (weapon.target_table.tp_vehicle_axis_sdkfz_251_halftrack.damage_multiplier)
  41. local civilian= (weapon.target_table.tp_vehicle_civilian.damage_multiplier)
  42. local sdkfz22xarmouredcar= (weapon.target_table.tp_vehicle_sdkfz_22x_armoured_car.damage_multiplier)
  43. local sdkfz22xzimmerit= (weapon.target_table.tp_vehicle_sdkfz_22x_zimmerit.damage_multiplier)
  44. local UniversalCarrierArmour = (weapon.target_table.tp_vehicle_universal_carrier.damage_multiplier)
  45.  
  46. print("# "..rgd.name.."")
  47. print(" | M10 = "..(math.floor(m10*damage*100+0.005)/100))
  48. print(" | Sherman = "..(math.floor(sherman*damage*100+0.005)/100))
  49. print(" | Sherman jumbo = "..(math.floor(shermanjumbo*damage*100+0.005)/100))
  50. print(" | Axis motorcycle = "..(math.floor(motorcycle*damage*100+0.005)/100))
  51. print(" | Ostwind = "..(math.floor(ostwind*damage*100+0.005)/100))
  52. print(" | Panther = "..(math.floor(panther*damage*100+0.005)/100))
  53. print(" | Panther skirts = "..(math.floor(pantherskirts*damage*100+0.005)/100))
  54. print(" | Panzeriv = "..(math.floor(panzeriv*damage*100+0.005)/100))
  55. print(" | Panzeriv = "..(math.floor(panzerivskirts*damage*100+0.005)/100))
  56. print(" | Stug = "..(math.floor(stug*damage*100+0.005)/100))
  57. print(" | Stug skirts = "..(math.floor(stugskirts*damage*100+0.005)/100))
  58. print(" | Tiger = "..(math.floor(tiger*damage*100+0.005)/100))
  59. print(" | Churchill = "..(math.floor(churchill*damage*100+0.005)/100))
  60. print(" | Cromwell = "..(math.floor(cromwell*damage*100+0.005)/100))
  61. print(" | Priest = "..(math.floor(priest*damage*100+0.005)/100))
  62. print(" | Stuart = "..(math.floor(stuart*damage*100+0.005)/100))
  63. print(" | Pershing = "..(math.floor(m26pershing*damage*100+0.005)/100))
  64. print(" | Marder = "..(math.floor(marder3*damage*100+0.005)/100))
  65. print(" | Hetzer = "..(math.floor(hetzer*damage*100+0.005)/100))
  66. print(" | Jagdpanther = "..(math.floor(jagdpanther*damage*100+0.005)/100))
  67. print(" | Infantry armour = "..(math.floor(infantry*damage*100+0.005)/100))
  68. print(" | Airborne armour = "..(math.floor(infantryairborn*damage*100+0.005)/100))
  69. print(" | Heroic armour = "..(math.floor(infantryheroic*damage*100+0.005)/100))
  70. print(" | Elite armour = "..(math.floor(infantryelite*damage*100+0.005)/100))
  71. print(" | Sniper armour = "..(math.floor(sniper*damage*100+0.005)/100))
  72. print(" | Vehicle = "..(math.floor(vehicle*damage*100+0.005)/100))
  73. print(" | Howitzer = "..(math.floor(howitzer*damage*100+0.005)/100))
  74. print(" | 57mm ATG = "..(math.floor(amiatg*damage*100+0.005)/100))
  75. print(" | jeep = "..(math.floor(jeep*damage*100+0.005)/100))
  76. print(" | M3 Halftrack = "..(math.floor(m3ht*damage*100+0.005)/100))
  77. print(" | M8 Grayhound = "..(math.floor(grayhound*damage*100+0.005)/100))
  78. print(" | Stationary Gun = "..(math.floor(stationarygun*damage*100+0.005)/100))
  79. print(" | 88mm Armour = "..(math.floor(ateatearmour*damage*100+0.005)/100))
  80. print(" | SDKFZ 234 = "..(math.floor(sdkz234*damage*100+0.005)/100))
  81. print(" | SDKFZ 251 = "..(math.floor(sdkz251*damage*100+0.005)/100))
  82. print(" | Civi Armour= "..(math.floor(civilian*damage*100+0.005)/100))
  83. print(" | Sdkfz 22x Armoured car = "..(math.floor(sdkfz22xarmouredcar*damage*100+0.005)/100))
  84. print(" | Sdkfz 22x Zimmerit = "..(math.floor(sdkfz22xzimmerit*damage*100+0.005)/100))
  85. print(" | UniversalCarrierArmour = "..(math.floor(UniversalCarrierArmour*damage*100+0.005)/100))
  86. print("")
  87. print("")
  88. print("")
  89. end
  90. end
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