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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 3597; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14. server_name = "ServerName";
  15.  
  16. // Enabling this option will disable the instant map features involving player healing and loadout changes
  17. dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
  18.  
  19. //disable greeting menu
  20. player setVariable ["BIS_noCoreConversations", true];
  21. //disable radio messages to be heard and shown in the left lower corner of the screen
  22. enableRadio false;
  23. // May prevent "how are you civillian?" messages from NPC
  24. enableSentences false;
  25.  
  26. // DayZ Epoch config
  27. spawnShoremode = 1; // Default = 1 (on shore)
  28. spawnArea= 1500; // Default = 1500
  29.  
  30. MaxVehicleLimit = 100; // Default = 50
  31. MaxDynamicDebris = 100; // Default = 100
  32. dayz_MapArea = 14000; // Default = 10000
  33. dayz_maxLocalZombies = 30; // Default = 30
  34.  
  35. dayz_paraSpawn = false;
  36.  
  37. dayz_minpos = -1;
  38. dayz_maxpos = 16000;
  39.  
  40. dayz_sellDistance_vehicle = 30;
  41. dayz_sellDistance_boat = 40;
  42. dayz_sellDistance_air = 50;
  43.  
  44. dayz_maxAnimals = 5; // Default: 8
  45. dayz_tameDogs = true;
  46. DynamicVehicleDamageLow = 0; // Default: 0
  47. DynamicVehicleDamageHigh = 100; // Default: 100
  48. DynamicVehicleDamageHigh = 85; // Default: 100
  49. DynamicVehicleFuelLow = 0;
  50. DynamicVehicleFuelHigh = 35;
  51.  
  52. DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
  53. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
  54. DZE_BuildingLimit = 450; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  55. DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
  56. DZE_BuildOnRoads = true; // Default: False
  57.  
  58. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  59. dayz_fullMoonNights = true;
  60.  
  61. //Load in compiled functions
  62. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  63. progressLoadingScreen 0.1;
  64. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  65. progressLoadingScreen 0.2;
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  67. progressLoadingScreen 0.4;
  68. call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions
  69. progressLoadingScreen 0.5;
  70. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  71. progressLoadingScreen 1.0;
  72.  
  73. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  74.  
  75. if (isServer) then {
  76. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  77. //Compile vehicle configs
  78.  
  79. // Add trader citys
  80. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  81. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  82. };
  83.  
  84. if (!isDedicated) then {
  85. [] execVM "compile\Server_WelcomeCredits.sqf"; [] execVM "service_point\service_point.sqf";
  86. //Conduct map operations
  87. 0 fadeSound 0;
  88. waitUntil {!isNil "dayz_loadScreenMsg"};
  89. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  90.  
  91. //Run the player monitor
  92. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  93. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  94.  
  95. //anti Hack
  96. [] execVM "ATPExclusion\antihack.sqf";
  97.  
  98. //Lights
  99. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  100. //---------------- Logo --------------------------
  101. _pic = "watermarklogo.paa";
  102. [
  103. '<img align=''left'' size=''1.0'' shadow=''1'' image='+(str(_pic))+' />',
  104. safeZoneX+0.027,
  105. safeZoneY+safeZoneH-0.1,
  106. 99999,
  107. 0,
  108. 0,
  109. 3090
  110. ] spawn bis_fnc_dynamicText;
  111. //DayZ Watermark
  112. if (!isNil "server_name") then {
  113. [] spawn {
  114. waitUntil {(!isNull Player) and (alive Player) and (player == player)};
  115. waituntil {!(isNull (findDisplay 46))};
  116. 5 cutRsc ["wm_disp","PLAIN"];
  117. ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText server_name;
  118. };
  119. };
  120. };
  121. if (dayz_REsec == 1) then {
  122.  
  123. };
  124.  
  125. //Start Dynamic Weather
  126. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  127.  
  128.  
  129. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  130.  
  131. [] execVM "actions\activate.sqf"; [] execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "custom_monitor.sqf";
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