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  1. # Welcome new and old user of ecoCreature!
  2.  
  3. # ----------------------------------------
  4.  
  5. # It is vital that you go through the configuration from start to end before you continue
  6. # using this plugin, to make sure that it is functioning with your server configuration.
  7.  
  8. #
  9. # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
  10.  
  11. #
  12. # Now then ...
  13.  
  14. #
  15. # Which economy plugin are you using? ecoCreature supports the following four.
  16.  
  17. # iConomy, BOSEconomy, Essentials, MultiCurrency
  18.  
  19. #
  20. # IntegerCurrency set to true will round the reward to a whole number, no decimals.
  21.  
  22. # While if it is set to false, it will give rewards with a decimal value.
  23.  
  24. #
  25. # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
  26.  
  27. # This setting is followed by CampRadius - what it does is that it prevents camping within the set
  28.  
  29. # amount of blocks in all directions. Both can be changed to suit your needs.
  30.  
  31. #
  32. # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
  33.  
  34. # true, and if false, it will allow regular creature drops.
  35.  
  36. #
  37. # OverrideDrops, if set to true... default drops will be overriden by the drops specified
  38. # for ecoCreature. This only applies to the player killed monsters.
  39.  
  40. # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
  41.  
  42. # this in mind.
  43.  
  44. #
  45. # FixedDrops
  46.  
  47. # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
  48.  
  49. # and the creature / spawner will drop the amount of items you specified.
  50.  
  51. #
  52. # BowRewards
  53.  
  54. # If this value is set to false, there will be no gains from killing with a bow.
  55.  
  56. #
  57. # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
  58.  
  59. # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
  60.  
  61. #
  62. # PenalizeType, this has two values: true or false.
  63.  
  64. # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
  65.  
  66. # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
  67.  
  68. # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
  69.  
  70. #
  71. # PenalizeAmount - How much money should they drop, from the amount they already have?
  72.  
  73. # This depends on what you set the type to, flat or percent (false or true).
  74.  
  75. # An example;
  76.  
  77. # PenalizeType: true <---- we want to punish with percentage of held money
  78.  
  79. # PenalizeAmount: 5 <---- draw 5% of the players held money
  80.  
  81. #
  82. # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
  83.  
  84. # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
  85.  
  86. # you will not get rewards for kills below sea level. This applies to everything under sea level.
  87.  
  88. #
  89. # WolverineMode - When set to true, wolf owners are rewarded for kills by their wolves
  90.  
  91. #
  92. # Message Options!
  93.  
  94. # ----------------
  95.  
  96. # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
  97.  
  98. # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
  99.  
  100. # output anything to the player when they get no reward.
  101.  
  102. # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
  103.  
  104. # Having this option set to false will not send them the spawn/mobspawn camping message.
  105.  
  106. #
  107. # Gains!
  108.  
  109. # -----
  110.  
  111. # These are per group on your server, if a player is in a group called Donors in your permissions
  112.  
  113. # they will gain the base amount * value specified in the amount bit for the group.
  114.  
  115. # You may freely add additional groupnames and specify your own amount here.
  116.  
  117. # The group names must match those within your Permissions configuration, ecoCreature compares.
  118.  
  119. System:
  120.  
  121. Economy:
  122.  
  123. IntegerCurrency: true
  124.  
  125. Hunting:
  126.  
  127. AllowCamping: true
  128.  
  129. ClearCampDrops: false
  130. CampRadius: 7
  131.  
  132. OverrideDrops: true
  133.  
  134. FixedDrops: true
  135.  
  136. BowRewards: false
  137.  
  138. PenalizeDeath: true
  139.  
  140. PenalizeType: true
  141.  
  142. PenalizeAmount: 10
  143.  
  144. AllowUnderSeaLVL: true
  145.  
  146. WolverineMode: true
  147.  
  148. Messages:
  149.  
  150. Output: true
  151.  
  152. NoReward: true
  153.  
  154. Spawner: false
  155.  
  156. NoCampMessage: '&7You find no rewards camping monster spawners.'
  157.  
  158. NoBowMessage: '&7You find no rewards on this creature.'
  159.  
  160. DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
  161.  
  162. Gain:
  163.  
  164. Mitglied:
  165.  
  166. Amount: 1.0
  167.  
  168. Admins:
  169.  
  170. Amount: 2.0
  171.  
  172.  
  173. # HOW DO I DROPS!?
  174. # - format: 'item:amount:percent'
  175.  
  176. # - more drops: Seperate the items with ; add next
  177.  
  178. # - format example: 'item:amount:percent;item2:amount:percent'
  179.  
  180. # This means, first you input the item id, second the item max amount upon drop, and third
  181.  
  182. # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
  183.  
  184. #
  185. # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
  186.  
  187. # it selects a random amount, there's no guarantee that it will be fixed to 10 unless
  188.  
  189. # FixedDrops is set to true
  190.  
  191. #
  192. # Coin_Minimum - Minium amount of coins to drop.
  193.  
  194. # Coin_Maximum - The max amount of coins to drop.
  195.  
  196. # !!! With a low minimum and high maximum, you will get a random amount between those values
  197.  
  198. #
  199. # OH GOD, FIXED AMOUNT ... ALL THE WAY!
  200.  
  201. # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
  202.  
  203. # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
  204.  
  205. #
  206. # Coin_Percent - What are the odds to receive any currency at all?
  207.  
  208. #
  209. # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
  210.  
  211. #
  212. # Reward_Message - Every creature destroyed can have its personal reward message upon death
  213.  
  214. # - Acceptable codes:
  215.  
  216. # - &colourcode - Check out the forum post for the colour codes!
  217.  
  218. # - <plr> - Will display player name
  219. # - <crt> - Will display creature name
  220.  
  221. # - <amt> - Will display the amount + currency
  222.  
  223. # - <itm> - Will display the item you held in your hand at the time
  224.  
  225. #
  226. # Penalty_Message - If you have a negative amount for a creature, this is the custom message
  227.  
  228. # for when the player is penalized with a deduction.
  229.  
  230. RewardTable:
  231.  
  232. Creeper:
  233.  
  234. Drops: '289:2:75'
  235.  
  236. Coin_Minimum: 15.0
  237.  
  238. Coin_Maximum: 20.0
  239. Coin_Percent: 100.0
  240.  
  241. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  242.  
  243. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  244.  
  245. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  246.  
  247.  
  248. Skeleton:
  249.  
  250. Drops: '352:2:75;262:2:75'
  251.  
  252. Coin_Minimum: 5.0
  253.  
  254. Coin_Maximum: 15.0
  255. Coin_Percent: 100.0
  256.  
  257. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  258.  
  259. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  260.  
  261. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  262.  
  263.  
  264. Zombie:
  265.  
  266. Drops: '256:1:50;257:1:50;258:1:50'
  267.  
  268. Coin_Minimum: 5.0
  269. Coin_Maximum: 10.0
  270. Coin_Percent: 100.0
  271. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  272.  
  273. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  274.  
  275. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  276.  
  277.  
  278. Spider:
  279.  
  280. Drops: '287:2:75'
  281.  
  282. Coin_Minimum: 2.0
  283. Coin_Maximum: 8.0
  284. Coin_Percent: 100.0
  285.  
  286. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  287.  
  288. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  289.  
  290. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  291.  
  292.  
  293. PigZombie:
  294.  
  295. Drops: '320:2:75'
  296.  
  297. Coin_Minimum: 2.0
  298. Coin_Maximum: 9.0
  299. Coin_Percent: 100.0
  300.  
  301. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  302.  
  303. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  304.  
  305. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  306.  
  307.  
  308. Ghast:
  309.  
  310. Drops: '289:2:75'
  311.  
  312. Coin_Minimum: 50.0
  313. Coin_Maximum: 100.0
  314. Coin_Percent: 100.0
  315.  
  316. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  317.  
  318. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  319.  
  320. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  321.  
  322.  
  323. Slime:
  324.  
  325. Drops: '341:2:75'
  326.  
  327. Coin_Minimum: 0.00
  328.  
  329. Coin_Maximum: 2.00
  330.  
  331. Coin_Percent: 100.0
  332.  
  333. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  334.  
  335. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  336.  
  337. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  338.  
  339.  
  340. Giant:
  341.  
  342. Drops: ''
  343.  
  344. Coin_Minimum: 100.0
  345. Coin_Maximum: 200.0 Coin_Percent: 100.0
  346.  
  347. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  348.  
  349. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  350.  
  351. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  352.  
  353.  
  354. Chicken:
  355.  
  356. Drops: '288:2:75;365:1:75'
  357.  
  358. Coin_Minimum: 1.0
  359. Coin_Maximum: 2.0
  360. Coin_Percent: 100.0
  361.  
  362. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  363.  
  364. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  365.  
  366. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  367.  
  368.  
  369. Cow:
  370.  
  371. Drops: '334:2:75;363:3:75'
  372.  
  373. Coin_Minimum: 1.0
  374. Coin_Maximum: 2.0
  375. Coin_Percent: 100.0
  376.  
  377. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  378.  
  379. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  380.  
  381. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  382.  
  383.  
  384. Pig:
  385.  
  386. Drops: '319:2:75'
  387.  
  388. Coin_Minimum: 0.0
  389.  
  390. Coin_Maximum: 1.0
  391.  
  392. Coin_Percent: 100.0
  393.  
  394. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  395.  
  396. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  397.  
  398. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  399.  
  400.  
  401. Sheep:
  402.  
  403. Drops: '35:1:75'
  404.  
  405. Coin_Minimum: 1.0
  406.  
  407. Coin_Maximum: 1.0
  408.  
  409. Coin_Percent: 100.0
  410.  
  411. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  412.  
  413. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  414.  
  415. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  416.  
  417.  
  418. Squid:
  419.  
  420. Drops: '351:3:75'
  421.  
  422. Coin_Minimum: 1.0
  423. Coin_Maximum: 2.0
  424.  
  425. Coin_Percent: 100.0
  426.  
  427. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  428.  
  429. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  430.  
  431. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  432.  
  433.  
  434. Wolf:
  435.  
  436. Drops: ''
  437.  
  438. Coin_Minimum: 10.0
  439. Coin_Maximum: 30.0
  440.  
  441. Coin_Percent: 100.0
  442.  
  443. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  444.  
  445. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  446.  
  447. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  448.  
  449.  
  450. Monster:
  451.  
  452. Drops: ''
  453.  
  454. Coin_Minimum: 0.50
  455.  
  456. Coin_Maximum: 1.50
  457.  
  458. Coin_Percent: 100.0
  459.  
  460. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  461.  
  462. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  463.  
  464. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  465.  
  466.  
  467. CaveSpider:
  468.  
  469. Drops: '287:2:75'
  470.  
  471. Coin_Minimum: 5.0
  472.  
  473. Coin_Maximum: 7.0
  474. Coin_Percent: 100.0
  475. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  476.  
  477. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  478.  
  479. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  480.  
  481.  
  482. Enderman:
  483.  
  484. Drops: '368:1:75'
  485.  
  486. Coin_Minimum: 5.0
  487.  
  488. Coin_Maximum: 10.0
  489. Coin_Percent: 100.0
  490.  
  491. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  492.  
  493. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  494.  
  495. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  496.  
  497.  
  498. Silverfish:
  499.  
  500. Drops: ''
  501.  
  502. Coin_Minimum: 0.50
  503.  
  504. Coin_Maximum: 0.50
  505.  
  506. Coin_Percent: 100.0
  507. NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
  508.  
  509. Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
  510.  
  511. Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
  512.  
  513.  
  514. Spawner:
  515.  
  516. Drops: ''
  517.  
  518. Coin_Minimum: 1
  519.  
  520. Coin_Maximum: 15.00
  521.  
  522. Coin_Percent: 100.0
  523.  
  524. NoReward_Message: '&7You destroyed a &5<crt>&7 weilding a &3<itm>.'
  525.  
  526. Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>.'
  527.  
  528. Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>.'
  529.  
  530.  
  531. DidYou:
  532.  
  533. Read:
  534.  
  535. Understand:
  536.  
  537. Configure: true
  538.  
  539. # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
  540. # Switch the Configure: false to Configure: true
  541. #
  542. # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
  543.  
  544. # If this value is still false when you start your server, the plugin will be disabled.
  545.  
  546. #
  547. # WHY!?
  548.  
  549. # Because. It simply just explains itself. Don't even think about starting an argument about it.
  550.  
  551.  
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