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- # Welcome new and old user of ecoCreature!
- # ----------------------------------------
- # It is vital that you go through the configuration from start to end before you continue
- # using this plugin, to make sure that it is functioning with your server configuration.
- #
- # Remember, it is YOUR server, it is YOUR rules. You can not appease everyone.
- #
- # Now then ...
- #
- # Which economy plugin are you using? ecoCreature supports the following four.
- # iConomy, BOSEconomy, Essentials, MultiCurrency
- #
- # IntegerCurrency set to true will round the reward to a whole number, no decimals.
- # While if it is set to false, it will give rewards with a decimal value.
- #
- # AllowCamping defaults to false, it will prevent camping around mobspawners / dungeons etc.
- # This setting is followed by CampRadius - what it does is that it prevents camping within the set
- # amount of blocks in all directions. Both can be changed to suit your needs.
- #
- # ClearCampDrops is available as an option, it will clear the creature / monster drops if set to
- # true, and if false, it will allow regular creature drops.
- #
- # OverrideDrops, if set to true... default drops will be overriden by the drops specified
- # for ecoCreature. This only applies to the player killed monsters.
- # If a monster dies by accident / fire / whatever it will default to the Minecraft default drops. Have
- # this in mind.
- #
- # FixedDrops
- # If you do not like your drops to be random between 0 and the amount you wanted, set FixedDrops to true
- # and the creature / spawner will drop the amount of items you specified.
- #
- # BowRewards
- # If this value is set to false, there will be no gains from killing with a bow.
- #
- # PenalizeDeath should only be set to true if you want to penalize your players for dieing while hunting.
- # as it will withdraw the money they hold in their hand, and not from their banks, if they have that.
- #
- # PenalizeType, this has two values: true or false.
- # If the type is set to false, the amount will be a flat amount, a constant value of the set amount upon death.
- # If the type is set to true, the amount will be used as a percentage value and drawn from the total held currency.
- # This is so that ecoCreature knows whether you want to punish via flatrate or percent.
- #
- # PenalizeAmount - How much money should they drop, from the amount they already have?
- # This depends on what you set the type to, flat or percent (false or true).
- # An example;
- # PenalizeType: true <---- we want to punish with percentage of held money
- # PenalizeAmount: 5 <---- draw 5% of the players held money
- #
- # AllowUnderSeaLVL - Really not that useful, should in most cases be set to true.
- # What does it do? If you are under the sea level when hunting, rewards are enabled. If this is set to false,
- # you will not get rewards for kills below sea level. This applies to everything under sea level.
- #
- # WolverineMode - When set to true, wolf owners are rewarded for kills by their wolves
- #
- # Message Options!
- # ----------------
- # Output :: Should you notify the player of rewards, penalties or no rewards? Defaults to true - to notify.
- # NoReward :: If set to true, it will output a message to the player, stating he got no reward, false will not
- # output anything to the player when they get no reward.
- # Spawner :: When accidently killing around the spawn, a player can be notified of a nearby dungeon.
- # Having this option set to false will not send them the spawn/mobspawn camping message.
- #
- # Gains!
- # -----
- # These are per group on your server, if a player is in a group called Donors in your permissions
- # they will gain the base amount * value specified in the amount bit for the group.
- # You may freely add additional groupnames and specify your own amount here.
- # The group names must match those within your Permissions configuration, ecoCreature compares.
- System:
- Economy:
- IntegerCurrency: true
- Hunting:
- AllowCamping: true
- ClearCampDrops: false
- CampRadius: 7
- OverrideDrops: true
- FixedDrops: true
- BowRewards: false
- PenalizeDeath: true
- PenalizeType: true
- PenalizeAmount: 10
- AllowUnderSeaLVL: true
- WolverineMode: true
- Messages:
- Output: true
- NoReward: true
- Spawner: false
- NoCampMessage: '&7You find no rewards camping monster spawners.'
- NoBowMessage: '&7You find no rewards on this creature.'
- DeathPenaltyMessage: '&7You wake up to find &6<amt>&7 missing from your pockets!'
- Gain:
- Mitglied:
- Amount: 1.0
- Admins:
- Amount: 2.0
- # HOW DO I DROPS!?
- # - format: 'item:amount:percent'
- # - more drops: Seperate the items with ; add next
- # - format example: 'item:amount:percent;item2:amount:percent'
- # This means, first you input the item id, second the item max amount upon drop, and third
- # is the chanse it has to drop, in percent... 50 yields a fifty fifty, for instance.
- #
- # -+-+- Special note on the AMOUNT, if you set an item to drop with the value set to 10
- # it selects a random amount, there's no guarantee that it will be fixed to 10 unless
- # FixedDrops is set to true
- #
- # Coin_Minimum - Minium amount of coins to drop.
- # Coin_Maximum - The max amount of coins to drop.
- # !!! With a low minimum and high maximum, you will get a random amount between those values
- #
- # OH GOD, FIXED AMOUNT ... ALL THE WAY!
- # Sometimes, it would be great if the amount was fixed instead of everchanging, but how?
- # It's simple... set the MINIMUM to the same amount as MAXIMUM - and you're ready for action!
- #
- # Coin_Percent - What are the odds to receive any currency at all?
- #
- # NoReward_Message - Even if the player doesn't receive a reward, a death message can be configured.
- #
- # Reward_Message - Every creature destroyed can have its personal reward message upon death
- # - Acceptable codes:
- # - &colourcode - Check out the forum post for the colour codes!
- # - <plr> - Will display player name
- # - <crt> - Will display creature name
- # - <amt> - Will display the amount + currency
- # - <itm> - Will display the item you held in your hand at the time
- #
- # Penalty_Message - If you have a negative amount for a creature, this is the custom message
- # for when the player is penalized with a deduction.
- RewardTable:
- Creeper:
- Drops: '289:2:75'
- Coin_Minimum: 15.0
- Coin_Maximum: 20.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Skeleton:
- Drops: '352:2:75;262:2:75'
- Coin_Minimum: 5.0
- Coin_Maximum: 15.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Zombie:
- Drops: '256:1:50;257:1:50;258:1:50'
- Coin_Minimum: 5.0
- Coin_Maximum: 10.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Spider:
- Drops: '287:2:75'
- Coin_Minimum: 2.0
- Coin_Maximum: 8.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- PigZombie:
- Drops: '320:2:75'
- Coin_Minimum: 2.0
- Coin_Maximum: 9.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Ghast:
- Drops: '289:2:75'
- Coin_Minimum: 50.0
- Coin_Maximum: 100.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Slime:
- Drops: '341:2:75'
- Coin_Minimum: 0.00
- Coin_Maximum: 2.00
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Giant:
- Drops: ''
- Coin_Minimum: 100.0
- Coin_Maximum: 200.0 Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Chicken:
- Drops: '288:2:75;365:1:75'
- Coin_Minimum: 1.0
- Coin_Maximum: 2.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Cow:
- Drops: '334:2:75;363:3:75'
- Coin_Minimum: 1.0
- Coin_Maximum: 2.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Pig:
- Drops: '319:2:75'
- Coin_Minimum: 0.0
- Coin_Maximum: 1.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Sheep:
- Drops: '35:1:75'
- Coin_Minimum: 1.0
- Coin_Maximum: 1.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Squid:
- Drops: '351:3:75'
- Coin_Minimum: 1.0
- Coin_Maximum: 2.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Wolf:
- Drops: ''
- Coin_Minimum: 10.0
- Coin_Maximum: 30.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Monster:
- Drops: ''
- Coin_Minimum: 0.50
- Coin_Maximum: 1.50
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- CaveSpider:
- Drops: '287:2:75'
- Coin_Minimum: 5.0
- Coin_Maximum: 7.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Enderman:
- Drops: '368:1:75'
- Coin_Minimum: 5.0
- Coin_Maximum: 10.0
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Silverfish:
- Drops: ''
- Coin_Minimum: 0.50
- Coin_Maximum: 0.50
- Coin_Percent: 100.0
- NoReward_Message: '&7You slayed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for slaying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for slaying a &5<crt>.'
- Spawner:
- Drops: ''
- Coin_Minimum: 1
- Coin_Maximum: 15.00
- Coin_Percent: 100.0
- NoReward_Message: '&7You destroyed a &5<crt>&7 weilding a &3<itm>.'
- Reward_Message: '&7You are awarded &6<amt>&7 for destroying a &5<crt>.'
- Penalty_Message: '&7You are penalized &6<amt>&7 for destroying a &5<crt>.'
- DidYou:
- Read:
- Understand:
- Configure: true
- # If you have now reached this point of the ecoCreature.yml file, you may of have noticed the last entry.
- # Switch the Configure: false to Configure: true
- #
- # Why? It means that you have, hopefully, read, understood as well as configured the plugin to your needs.
- # If this value is still false when you start your server, the plugin will be disabled.
- #
- # WHY!?
- # Because. It simply just explains itself. Don't even think about starting an argument about it.
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