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Beastd

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May 25th, 2014
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  1. launcherlog.txt:
  2. [25/5/2014 10:22:40] Launcher was opened. Build Apr 28 2013 02:45:13
  3. [25/5/2014 10:22:40] Operating System: Microsoft Windows 8 (build 9200), 64-bit
  4. [25/5/2014 10:22:40] Current Directory: C:\Users\Amari\Documents\Freestyle Gunz
  5. [25/5/2014 10:22:40] Checking patch servers..
  6. [25/5/2014 10:22:40] Analyzing patch info..
  7. [25/5/2014 10:22:40] Processing files..
  8. [25/5/2014 10:22:47] Ready to start.
  9. [25/5/2014 10:22:48] Starting game...
  10. [25/5/2014 10:23:04] Launcher was closed.
  11.  
  12. Mlog.txt:
  13. GUNZ 1,0,0,290 launched. build (Apr 21 2014 17:39:03)
  14. Log time (05/25/14 12:46:01)
  15. Linear88's Runnable!
  16. CPU ID = AuthenticAMD ( family = 20495 , model = 2 , stepping = 0 ) @ 1696 MHz
  17. Display Device = AMD Radeon HD 7340 ( vendor=1002 device=9808 subsys=188b103c revision=0 )
  18. Display Driver Version = 8.17.0010.1140
  19. Windows = 6.2 Build 9200 , n/a (64-bit) (3770632KB) : Windows 8..
  20. Load XML from memory : system/locale.xml- SUCCESS
  21. Country : (USA), Language : (USA)
  22. Load Config from file : config.xml- FAIL
  23. Load XML from memory : system/system.xml- SUCCESS
  24. Load XML from memory : system/strings.xml(0x0009) - SUCCESS
  25. Load XML from memory : system/cserror.xml(0x0009) - SUCCESS
  26. Load XML from memory : system/messages.xml(0x0009) - SUCCESS
  27. Load XML from memory : system/gametypecfg.xml
  28. Dmp ok.
  29. InitializeNotify ok.
  30. WFog Enabled Device.
  31. device created.
  32. Video memory 974.500000
  33. shader initialize successful : 1
  34. main : RGetLenzFlare()->Initialize()
  35. InitialLoading success.
  36. interface Initialize success
  37. ZApplication::OnCreate : begin
  38. 0(Primary Sound Driver): Hardware Mixing Not Supported
  39. 1(Speakers (Realtek High Definition Audio)): Hardware Mixing Not Supported
  40. [[[getMaxChannel32]]]]
  41. found 0 custom music
  42.  
  43. -------------------> Sound Engine Create : 2.273000
  44.  
  45. sound engine create.
  46. Load XML from memory : System/tips.xml(0x0009)- SUCCESS
  47. start log bipmap
  48. end of load bitmaps2
  49. loading pictures : 6.311000
  50. warning : bitmap frame_b.png not found.
  51. warning : bitmap frame_t.png not found.
  52. warning : bitmap stripe.tga not found.
  53. warning : bitmap stripe.tga not found.
  54. warning : bitmap stripe.tga not found.
  55. warning : bitmap stripe.tga not found.
  56. warning : bitmap stripe.tga not found.
  57. warning : bitmap slot_head.tga not found.
  58. warning : bitmap slot_head.tga not found.
  59. warning : bitmap stripe.tga not found.
  60. warning : bitmap stripe.tga not found.
  61. warning : bitmap stripe.tga not found.
  62. warning : bitmap stripe.tga not found.
  63. warning : bitmap icon_gameroom.tga not found.
  64. IDLResource Loading Success!!
  65. IDL resources : 0.653000
  66. start InitInterface option
  67. Number of Display mode : 16
  68. Number of Display mode : 0
  69. end of InitInterface option ok
  70. Init maps : no Current ChannelRule
  71. Screen Effect Manager Create : 0.548000
  72. Screen effect manager create success.
  73. SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  74. SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  75. SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  76. SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  77. SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  78. SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  79. SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  80. SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  81. SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  82. SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  83. SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  84. SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  85. SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  86. SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  87. SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  88. SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  89. SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  90. SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  91. SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  92. SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  93. SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  94. Effect manager create success.
  95. 7724 upnp port forward initialized.
  96. Client create success.
  97. game interface create success.
  98.  
  99. -------------------> GameInterface Create : 8.902000
  100.  
  101. model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> physique 3 °³ ÀÌ»ó
  102. model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physique 3 °³ ÀÌ»ó
  103. model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> physique 3 °³ ÀÌ»ó
  104. model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physique 3 °³ ÀÌ»ó
  105. model/man/man-parts_nanosuit.elu mesh eq_chest_nanosuit node 680 face 0 point -> physique 3 °³ ÀÌ»ó
  106. model/man/man-parts_cloud.elu mesh eq_legs_cloud node 56 face 1 point -> physique 3 °³ ÀÌ»ó
  107. model/woman/woman-parts_police.elu mesh eq_legs_police node 33 face 0 point -> physique 3 °³ ÀÌ»ó
  108. model/woman/woman-parts_police.elu mesh eq_chest_police node 376 face 0 point -> physique 3 °³ ÀÌ»ó
  109. model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 °³ ÀÌ»ó
  110. model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point -> physique 3 °³ ÀÌ»ó
  111. model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 point -> physique 3 °³ ÀÌ»ó
  112. model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point -> physique 3 °³ ÀÌ»ó
  113. model/woman/woman-parts_maka.elu mesh eq_legs_maka node 2 face 0 point -> physique 3 °³ ÀÌ»ó
  114. Load character.xml success,
  115.  
  116. -------------------> Character Loading : 12.792000
  117.  
  118.  
  119. -------------------> WeaponMesh Loading : 3.196000
  120.  
  121. Load weapon.xml success.
  122.  
  123. -------------------> Worlditem Loading : 0.110000
  124.  
  125. Load zitem info success.
  126. Load zBuff info success.
  127. Init world item manager success.
  128. Init map Descriptor success.
  129. Init channel rule manager success.
  130. Init abuse manager success.
  131. Init chatting filter. success
  132.  
  133. -------------------> ETC .. : 12.188000
  134.  
  135. BspObject open : begin interface/login/login.rs
  136. RBspObject::Open : Open_MaterialList
  137. RBspObject::Open : Open_LightList
  138. BspObject open object list : begin
  139. RBspObject::Open_ObjectList : size 8
  140. RBspObject::Open_ObjectList : end
  141. RBspObject::Open : OpenDescription
  142. RBspObject::OpenRs : file.Open
  143. RBspObject::OpenRs : file.Read(&header)
  144. RBspObject::OpenRs : file.Read(&nMaterial)
  145. RBspObject::OpenRs : Open_Nodes begin
  146. RBspObject::OpenRs : Open_Nodes end
  147. RBspObject::Open : OpenRs
  148. RBspObject::Open : OpenBsp
  149. RBspObject::Open : done
  150. Load smoke description mesh.
  151. main : OnCreate() done
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