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How to extract textures from Dragon's Dogma for PS3

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Jan 11th, 2014
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  1. How to extract textures from Dragon's Dogma for PS3.
  2.  
  3. Use http://www.tzarsectus.com/tools/ARCtool.rar to extract files from archive file_name.arc (open ps3-dd-extract.bat, and at the end add archive name.)
  4.  
  5. Go into file_name folder you extracted, and find texture you want to edit. Usually it's something like texture_name_BM.tex or texture_name_NUKI.tex Copy it into ARCtool folder.
  6.  
  7. Open texture_name_BM.tex (or texture_name_NUKI.tex - whatever) in your hex editor, choose bytes from 0 to 13 (or from 0 to 33) and make byte flip in 32 bit, and save.
  8.  
  9. Using conv-re6tex extract texture from texture_name_BM.tex - you will get texture_name_BM.dds and texture_name_BM.txt (you need it to repack texture later.)
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  11. Edit texture_name_BM.dds, and save using dxt5 and "generate MIP maps" with "all" (or no less than 9.)
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  13. Open your saved testure in hex editor, and change 10xC to 09 (10 is a left number, C is a from above - same as using multiplication table.) Save.
  14.  
  15. Put your texture with txt file back from were you coped texture_name_BM.tex.
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  17. Copy ps3-dd-extract.bat, open it and paste this: arctool -c -dd -pc -txt -dds -tex %1 %2 %3 %4 %5 %6 %7 %8 %9
  18. Put file_name folder at the end, and run you edited bat.
  19.  
  20. You will get file_name.arc, but you can delete it.
  21.  
  22. Go into folder were you put your texture, and open texture_name_BM.tex in hex editor.
  23.  
  24. Choose bytes from 0 to 33, make byte flip in 32 bit, and save.
  25.  
  26. Use ps3-dd-repack.bat (don't forget to add folder name at the end) to repack. You will get file_name.arc.
  27.  
  28. Open file_name.arc in hex editor and change 0x5 from 11 to 08. Save.
  29.  
  30. Put your file_name.arc back into Dragon's Dogma, where you get it.
  31.  
  32. End.
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