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  1. # hair, mouth, chin, nose, eyes, cheek, ear, neck
  2. spriteTypes = {
  3.  
  4. ### WESTERN MALE ####
  5.  
  6. # CULTURE_INDEX: 0 = clothes behind, 1 = headgear behind, 2 = clothes, 3 = headgear mid, 4 = clothes infront, 5 = headgear
  7.  
  8. # Northern European Male
  9. portraitType = {
  10. name = "PORTRAIT_westerngfx_male"
  11. effectFile = "gfx/FX/portrait.lua"
  12. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  13. "GFX_character_background:p0"
  14. "GFX_western_male_clothes_behind:p3:c0"
  15. "GFX_western_male_headgear_behind:p5:c1"
  16. "GFX_western_male_hair_behind:p1:h:y"
  17. "GFX_western_male_beard_behind:p4:h:y"
  18. "GFX_western_male_base:p2"
  19. "GFX_western_male_neck:d0"
  20. "GFX_western_male_cheeks:d4"
  21. "GFX_western_male_chin:d1"
  22. "GFX_western_male_mouth:d2:o75x49"
  23. "GFX_western_male_nose:d3:o80x65"
  24. "GFX_western_male_eyes:d6:o47x74"
  25. "GFX_western_male_eyes2:d6:e:o74x92"
  26. "GFX_character_scars:p7:y"
  27. "GFX_character_reddots:p8"
  28. "GFX_character_boils:p9"
  29. "GFX_western_male_clothes:p3:c2"
  30. "GFX_western_male_headgear_mid:p5:c3"
  31. "GFX_western_male_ear:d7:o27x54"
  32. "GFX_western_male_beard:p4:h:y"
  33. "GFX_western_male_hair:p1:h:y"
  34. "GFX_western_male_clothes_infront:p3:c4"
  35. "GFX_western_male_headgear:p5:c5"
  36. "GFX_character_imprisoned:p6"
  37. "GFX_character_blinded_eyes:p10"
  38. }
  39.  
  40. hair_color_index = 8
  41. hair_color = { # dark, base, highlight
  42. { 36 35 29 } { 196 172 91 } { 255 255 255 }
  43. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  44. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  45. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  46. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  47. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  48. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  49. }
  50.  
  51. eye_color_index = 9
  52. eye_color = {
  53. { 58 109 193}
  54. { 120 74 46 }
  55. { 34 103 36 }
  56. }
  57.  
  58. headgear_that_hides_hair = { 10 }
  59. }
  60.  
  61. # middle age
  62. portraitType = {
  63. name = "PORTRAIT_westerngfx_male1"
  64. effectFile = "gfx/FX/portrait.lua"
  65. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  66. "GFX_character_background:p0" #0
  67. "GFX_western_male_clothes_behind:p3:c0"
  68. "GFX_western_male_headgear_behind:p5:c1"
  69. "GFX_western_male_hair_behind_midage:p1:h:y"
  70. "GFX_western_male_beard_behind_midage:p4:h:y"
  71. "GFX_western_male_base_midage:p2" #5
  72. "GFX_western_male_neck_midage:d0"
  73. "GFX_western_male_cheeks_midage:d4"
  74. "GFX_western_male_chin_midage:d1"
  75. "GFX_western_male_mouth_midage:d2:o80x51"
  76. "GFX_western_male_nose_midage:d3:o81x65" #10
  77. "GFX_western_male_eyes_midage:d6:o46x74"
  78. "GFX_western_male_eyes2:d6:e:o74x92"
  79. "GFX_character_scars:p7:y"
  80. "GFX_character_reddots:p8" #20
  81. "GFX_character_boils:p9"
  82. "GFX_western_male_clothes:p3:c2"
  83. "GFX_western_male_headgear_mid:p5:c3"
  84. "GFX_western_male_ear_midage:d7:o27x54" #15
  85. "GFX_western_male_beard_midage:p4:h:y"
  86. "GFX_western_male_hair_midage:p1:h:y"
  87. "GFX_western_male_clothes_infront:p3:c4"
  88. "GFX_western_male_headgear:p5:c5"
  89. "GFX_character_imprisoned:p6"
  90. "GFX_character_blinded_eyes:p10"
  91. }
  92.  
  93. hair_color_index = 8
  94. hair_color = { # dark, base, highlight
  95.  
  96. { 36 35 29 } { 196 172 91 } { 255 255 255 }
  97. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  98. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  99. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  100. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  101. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  102. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  103. }
  104.  
  105. eye_color_index = 9
  106. eye_color = {
  107. { 58 109 193}
  108. { 120 74 46 }
  109. { 34 103 36 }
  110. }
  111.  
  112. headgear_that_hides_hair = { 10 }
  113. }
  114.  
  115. # old age
  116. portraitType = {
  117. name = "PORTRAIT_westerngfx_male2"
  118. effectFile = "gfx/FX/portrait.lua"
  119. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  120. "GFX_character_background:p0"
  121. "GFX_western_male_clothes_behind:p3:c0"
  122. "GFX_western_male_headgear_behind:p5:c1"
  123. "GFX_western_male_hair_behind_oldage:p1:h:y"
  124. "GFX_western_male_beard_behind_oldage:p4:h:y"
  125. "GFX_western_male_base_oldage:p2"
  126. "GFX_western_male_neck_oldage:d0"
  127. "GFX_western_male_cheeks_oldage:d4"
  128. "GFX_western_male_chin_oldage:d1"
  129. "GFX_western_male_mouth_oldage:d2:o75x52"
  130. "GFX_western_male_nose_oldage:d3:o80x66"
  131. "GFX_western_male_eyes_oldage:d6:o46x73"
  132. "GFX_western_male_eyes2:d6:e:o74x92"
  133. "GFX_character_scars:p7:y"
  134. "GFX_character_reddots:p8"
  135. "GFX_character_boils:p9"
  136. "GFX_western_male_clothes:p3:c2"
  137. "GFX_western_male_headgear_mid:p5:c3"
  138. "GFX_western_male_ear_oldage:d7:o25x51"
  139. "GFX_western_male_beard_oldage:p4:h:y"
  140. "GFX_western_male_hair_oldage:p1:h:y"
  141. "GFX_western_male_clothes_infront:p3:c4"
  142. "GFX_western_male_headgear:p5:c5"
  143. "GFX_character_imprisoned:p6"
  144. "GFX_character_blinded_eyes:p10"
  145. }
  146.  
  147. hair_color_index = 8
  148. hair_color = { # dark, base, highlight
  149. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  150. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  151. { 15 8 0 } { 214 210 195 } { 255 255 255 }
  152. { 10 10 10 } { 143 134 127 } { 255 255 255 }
  153. { 30 22 18 } { 174 161 151 } { 255 255 255 }
  154. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  155. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  156. }
  157.  
  158. eye_color_index = 9
  159. eye_color = {
  160. { 58 109 193}
  161. { 120 74 46 }
  162. { 34 103 36 }
  163. }
  164.  
  165. headgear_that_hides_hair = { 10 }
  166. }
  167.  
  168.  
  169. # Occitan Male
  170. portraitType = {
  171. name = "PORTRAIT_occitangfx_male"
  172. effectFile = "gfx/FX/portrait.lua"
  173. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  174. "GFX_character_background:p0"
  175. "GFX_western_male_clothes_behind:p3:c0"
  176. "GFX_western_male_headgear_behind:p5:c1"
  177. "GFX_western_male_hair_behind:p1:h:y"
  178. "GFX_western_male_beard_behind:p4:h:y"
  179. "GFX_western_male_base:p2"
  180. "GFX_western_male_neck:d0"
  181. "GFX_western_male_cheeks:d4"
  182. "GFX_western_male_chin:d1"
  183. "GFX_western_male_mouth:d2:o75x49"
  184. "GFX_western_male_nose:d3:o80x65"
  185. "GFX_western_male_eyes:d6:o47x74"
  186. "GFX_western_male_eyes2:d6:e:o74x92"
  187. "GFX_character_scars:p7:y"
  188. "GFX_character_reddots:p8"
  189. "GFX_character_boils:p9"
  190. "GFX_western_male_clothes:p3:c2"
  191. "GFX_western_male_headgear_mid:p5:c3"
  192. "GFX_western_male_ear:d7:o27x54"
  193. "GFX_western_male_beard:p4:h:y"
  194. "GFX_western_male_hair:p1:h:y"
  195. "GFX_western_male_clothes_infront:p3:c4"
  196. "GFX_western_male_headgear:p5:c5"
  197. "GFX_character_imprisoned:p6"
  198. "GFX_character_blinded_eyes:p10"
  199. }
  200.  
  201. hair_color_index = 8
  202. hair_color = { # dark, base, highlight
  203. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  204. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  205. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  206. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  207. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  208. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  209. }
  210.  
  211. eye_color_index = 9
  212. eye_color = {
  213. { 58 109 193}
  214. { 120 74 46 }
  215. { 34 103 36 }
  216. }
  217.  
  218. headgear_that_hides_hair = { 10 }
  219. }
  220.  
  221. # middle age
  222. portraitType = {
  223. name = "PORTRAIT_occitangfx_male1"
  224. effectFile = "gfx/FX/portrait.lua"
  225. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  226. "GFX_character_background:p0"
  227. "GFX_western_male_clothes_behind:p3:c0"
  228. "GFX_western_male_headgear_behind:p5:c1"
  229. "GFX_western_male_hair_behind_midage:p1:h:y"
  230. "GFX_western_male_beard_behind_midage:p4:h:y"
  231. "GFX_western_male_base_midage:p2"
  232. "GFX_western_male_neck_midage:d0"
  233. "GFX_western_male_cheeks_midage:d4"
  234. "GFX_western_male_chin_midage:d1"
  235. "GFX_western_male_mouth_midage:d2:o80x51"
  236. "GFX_western_male_nose_midage:d3:o81x65"
  237. "GFX_western_male_eyes_midage:d6:o46x74"
  238. "GFX_western_male_eyes2:d6:e:o74x92"
  239. "GFX_character_scars:p7:y"
  240. "GFX_character_reddots:p8"
  241. "GFX_character_boils:p9"
  242. "GFX_western_male_clothes:p3:c2"
  243. "GFX_western_male_headgear_mid:p5:c3"
  244. "GFX_western_male_ear_midage:d7:o27x54"
  245. "GFX_western_male_beard_midage:p4:h:y"
  246. "GFX_western_male_hair_midage:p1:h:y"
  247. "GFX_western_male_clothes_infront:p3:c4"
  248. "GFX_western_male_headgear:p5:c5"
  249. "GFX_character_imprisoned:p6"
  250. "GFX_character_blinded_eyes:p10"
  251.  
  252. }
  253.  
  254. hair_color_index = 8
  255. hair_color = { # dark, base, highlight
  256. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  257. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  258. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  259. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  260. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  261. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  262. }
  263.  
  264. eye_color_index = 9
  265. eye_color = {
  266. { 58 109 193}
  267. { 120 74 46 }
  268. { 34 103 36 }
  269. }
  270.  
  271. headgear_that_hides_hair = { 10 }
  272. }
  273.  
  274. # old age
  275. portraitType = {
  276. name = "PORTRAIT_occitangfx_male2"
  277. effectFile = "gfx/FX/portrait.lua"
  278. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  279. "GFX_character_background:p0"
  280. "GFX_western_male_clothes_behind:p3:c0"
  281. "GFX_western_male_headgear_behind:p5:c1"
  282. "GFX_western_male_hair_behind_oldage:p1:h:y"
  283. "GFX_western_male_beard_behind_oldage:p4:h:y"
  284. "GFX_western_male_base_oldage:p2"
  285. "GFX_western_male_neck_oldage:d0"
  286. "GFX_western_male_cheeks_oldage:d4"
  287. "GFX_western_male_chin_oldage:d1"
  288. "GFX_western_male_mouth_oldage:d2:o75x52"
  289. "GFX_western_male_nose_oldage:d3:o80x66"
  290. "GFX_western_male_eyes_oldage:d6:o46x73"
  291. "GFX_western_male_eyes2:d6:e:o74x92"
  292. "GFX_character_scars:p7:y"
  293. "GFX_character_boils:p9"
  294. "GFX_character_reddots:p8"
  295. "GFX_western_male_clothes:p3:c2"
  296. "GFX_western_male_headgear_mid:p5:c3"
  297. "GFX_western_male_ear_oldage:d7:o25x51"
  298. "GFX_western_male_beard_oldage:p4:h:y"
  299. "GFX_western_male_hair_oldage:p1:h:y"
  300. "GFX_western_male_clothes_infront:p3:c4"
  301. "GFX_western_male_headgear:p5:c5"
  302. "GFX_character_imprisoned:p6"
  303. "GFX_character_blinded_eyes:p10"
  304. }
  305.  
  306. hair_color_index = 8
  307. hair_color = { # dark, base, highlight
  308. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  309. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  310. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  311. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  312. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  313. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  314. }
  315.  
  316. eye_color_index = 9
  317. eye_color = {
  318. { 58 109 193}
  319. { 120 74 46 }
  320. { 34 103 36 }
  321. }
  322.  
  323. headgear_that_hides_hair = { 10 }
  324. }
  325.  
  326. ### WESTERN FEMALE ####
  327.  
  328.  
  329. # Northern European Female
  330.  
  331. # Western female
  332. portraitType = {
  333. name = "PORTRAIT_westerngfx_female"
  334. effectFile = "gfx/FX/portrait.lua"
  335. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  336. "GFX_character_background:p0"
  337. "GFX_western_female_clothes_behind:p3:c0" #1
  338. "GFX_western_female_headgear_behind:p5:c1" #2
  339. "GFX_western_female_hair_behind:p1:h:y" #3
  340. "GFX_western_female_base:p2" #4
  341. "GFX_western_female_neck:d0" #5
  342. "GFX_western_female_cheeks:d4" #6
  343. "GFX_western_female_chin:d1" #7
  344. "GFX_western_female_mouth:d2:o72x48" #8
  345. "GFX_western_female_nose:d3:o80x65" #9
  346. "GFX_western_female_eyes:d6:o49x79" #10
  347. "GFX_western_female_eyes2:d6:e:o72x88" #11
  348. "GFX_character_scars:p7:y" #16
  349. "GFX_character_reddots:p8" #17
  350. "GFX_character_boils:p9" #18
  351. "GFX_western_female_clothes:p3:c2" #12
  352. "GFX_western_female_ear:d7:o28x54" #13
  353. "GFX_western_female_headgear_mid:p5:c3" #14
  354. "GFX_western_female_hair:p1:h:y" #15
  355. "GFX_empty:p3:c4" #19
  356. "GFX_western_female_headgear:p5:c5" #20
  357. "GFX_character_imprisoned:p6" #21
  358. "GFX_character_blinded_eyes:p10" #22
  359. }
  360.  
  361. hair_color_index = 8
  362. hair_color = { # dark, base, highlight
  363. { 36 35 29 } { 196 172 91 } { 255 255 255 }
  364. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  365. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  366. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  367. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  368. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  369. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  370. }
  371.  
  372. eye_color_index = 9
  373. eye_color = {
  374. { 58 109 193}
  375. { 120 74 46 }
  376. { 34 103 36 }
  377. }
  378.  
  379. headgear_that_hides_hair = { }
  380. }
  381.  
  382. # Western female midage
  383. portraitType = {
  384. name = "PORTRAIT_westerngfx_female1"
  385. effectFile = "gfx/FX/portrait.lua"
  386. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  387. "GFX_character_background:p0"
  388. "GFX_western_female_clothes_behind:p3:c0"
  389. "GFX_western_female_headgear_behind:p5:c1"
  390. "GFX_western_female_hair_behind_midage:p1:h:y"
  391. "GFX_western_female_base_midage:p2"
  392. "GFX_western_female_neck_midage:d0"
  393. "GFX_western_female_cheeks_midage:d4"
  394. "GFX_western_female_chin_midage:d1"
  395. "GFX_western_female_mouth_midage:d2:o72x49"
  396. "GFX_western_female_nose_midage:d3:o80x64"
  397. "GFX_western_female_eyes_midage:d6:o46x76"
  398. "GFX_western_female_eyes2:d6:e:o72x88"
  399. "GFX_character_scars:p7:y"
  400. "GFX_character_reddots:p8"
  401. "GFX_character_boils:p9"
  402. "GFX_western_female_clothes:p3:c2"
  403. "GFX_western_female_ear_midage:d7:o28x54"
  404. "GFX_western_female_headgear_mid:p5:c3"
  405. "GFX_western_female_hair_midage:p1:h:y"
  406. "GFX_empty:p3:c4"
  407. "GFX_western_female_headgear:p5:c5"
  408. "GFX_character_imprisoned:p6"
  409. "GFX_character_blinded_eyes:p10:c5"
  410. }
  411.  
  412. hair_color_index = 8
  413. hair_color = { # dark, base, highlight
  414. { 36 35 29 } { 196 172 91 } { 255 255 255 }
  415. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  416. { 15 8 0 } { 176 155 108 } { 255 255 255 }
  417. { 10 10 10 } { 125 85 56 } { 255 255 255 }
  418. { 30 22 18 } { 150 90 55 } { 255 255 255 }
  419. { 30 22 18 } { 178 80 41 } { 255 255 255 }
  420. { 20 12 8 } { 78 54 37 } { 255 255 255 }
  421. }
  422.  
  423. eye_color_index = 9
  424. eye_color = {
  425. { 58 109 193}
  426. { 120 74 46 }
  427. { 34 103 36 }
  428. }
  429.  
  430. headgear_that_hides_hair = { }
  431. }
  432.  
  433. # Western female oldage
  434. portraitType = {
  435. name = "PORTRAIT_westerngfx_female2"
  436. effectFile = "gfx/FX/portrait.lua"
  437. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  438. "GFX_character_background:p0"
  439. "GFX_western_female_clothes_behind:p3:c0"
  440. "GFX_western_female_headgear_behind:p5:c1"
  441. "GFX_western_female_hair_behind_oldage:p1:h:y"
  442. "GFX_western_female_base_oldage:p2"
  443. "GFX_western_female_neck_oldage:d0"
  444. "GFX_western_female_cheeks_oldage:d4"
  445. "GFX_western_female_chin_oldage:d1"
  446. "GFX_western_female_mouth_oldage:d2:o72x50"
  447. "GFX_western_female_nose_oldage:d3:o79x64"
  448. "GFX_western_female_eyes_oldage:d6:o47x74"
  449. "GFX_western_female_eyes2:d6:e:o72x88"
  450. "GFX_character_scars:p7:y"
  451. "GFX_character_reddots:p8"
  452. "GFX_character_boils:p9"
  453. "GFX_western_female_clothes:p3:c2"
  454. "GFX_western_female_ear_oldage:d7:o28x54"
  455. "GFX_western_female_headgear_mid:p5:c3"
  456. "GFX_western_female_hair_oldage:p1:h:y"
  457. "GFX_empty:p3:c4"
  458. "GFX_western_female_headgear:p5:c5"
  459. "GFX_character_imprisoned:p6"
  460. "GFX_character_blinded_eyes:p10"
  461. }
  462.  
  463.  
  464. hair_color_index = 8
  465. hair_color = { # dark, base, highlight
  466. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  467. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  468. { 15 8 0 } { 214 210 195 } { 255 255 255 }
  469. { 10 10 10 } { 143 134 127 } { 255 255 255 }
  470. { 30 22 18 } { 174 161 151 } { 255 255 255 }
  471. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  472. { 30 22 18 } { 180 170 151 } { 255 255 255 }
  473. }
  474.  
  475. eye_color_index = 9
  476. eye_color = {
  477. { 58 109 193}
  478. { 120 74 46 }
  479. { 34 103 36 }
  480. }
  481.  
  482. headgear_that_hides_hair = { }
  483. }
  484.  
  485.  
  486. # Occitan Female
  487. portraitType = {
  488. name = "PORTRAIT_occitangfx_female"
  489. effectFile = "gfx/FX/portrait.lua"
  490. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  491. "GFX_character_background:p0"
  492. "GFX_western_female_clothes_behind:p3:c0"
  493. "GFX_western_female_headgear_behind:p5:c1"
  494. "GFX_western_female_hair_behind:p1:h:y"
  495. "GFX_western_female_base:p2"
  496. "GFX_western_female_neck:d0"
  497. "GFX_western_female_cheeks:d4"
  498. "GFX_western_female_chin:d1"
  499. "GFX_western_female_mouth:d2:o72x48"
  500. "GFX_western_female_nose:d3:o80x65"
  501. "GFX_western_female_eyes:d6:o49x79"
  502. "GFX_western_female_eyes2:d6:e:o72x88"
  503. "GFX_character_scars:p7:y"
  504. "GFX_character_reddots:p8"
  505. "GFX_character_boils:p9"
  506. "GFX_western_female_clothes:p3:c2"
  507. "GFX_western_female_ear:d7:o28x54"
  508. "GFX_western_female_headgear_mid:p5:c3"
  509. "GFX_western_female_hair:p1:h:y"
  510. "GFX_empty:p3:c4"
  511. "GFX_western_female_headgear:p5:c5"
  512. "GFX_character_imprisoned:p6"
  513. "GFX_character_blinded_eyes:p10"
  514. }
  515.  
  516. hair_color_index = 8
  517. hair_color = { # dark, base, highlight
  518. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  519. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  520. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  521. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  522. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  523. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  524. }
  525.  
  526. eye_color_index = 9
  527. eye_color = {
  528. { 58 109 193}
  529. { 120 74 46 }
  530. { 34 103 36 }
  531. }
  532.  
  533. headgear_that_hides_hair = { }
  534. }
  535.  
  536. # Occitan female midage
  537. portraitType = {
  538. name = "PORTRAIT_occitangfx_female1"
  539. effectFile = "gfx/FX/portrait.lua"
  540. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  541. "GFX_character_background:p0"
  542. "GFX_western_female_clothes_behind:p3:c0"
  543. "GFX_western_female_headgear_behind:p5:c1"
  544. "GFX_western_female_hair_behind_midage:p1:h:y"
  545. "GFX_western_female_base_midage:p2"
  546. "GFX_western_female_neck_midage:d0"
  547. "GFX_western_female_cheeks_midage:d4"
  548. "GFX_western_female_chin_midage:d1"
  549. "GFX_western_female_mouth_midage:d2:o72x49"
  550. "GFX_western_female_nose_midage:d3:o80x64"
  551. "GFX_western_female_eyes_midage:d6:o46x76"
  552. "GFX_western_female_eyes2:d6:e:o72x88"
  553. "GFX_character_scars:p7:y"
  554. "GFX_character_reddots:p8"
  555. "GFX_character_boils:p9"
  556. "GFX_western_female_clothes:p3:c2"
  557. "GFX_western_female_ear_midage:d7:o28x54"
  558. "GFX_western_female_headgear_mid:p5:c3"
  559. "GFX_western_female_hair_midage:p1:h:y"
  560. "GFX_empty:p3:c4"
  561. "GFX_western_female_headgear:p5:c5"
  562. "GFX_character_imprisoned:p6"
  563. "GFX_character_blinded_eyes:p10"
  564. }
  565.  
  566. hair_color_index = 8
  567. hair_color = { # dark, base, highlight
  568. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  569. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  570. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  571. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  572. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  573. { 10 10 10 } { 50 50 50 } { 255 255 255 }
  574. }
  575.  
  576. eye_color_index = 9
  577. eye_color = {
  578. { 58 109 193}
  579. { 120 74 46 }
  580. { 34 103 36 }
  581. }
  582.  
  583. headgear_that_hides_hair = { }
  584. }
  585.  
  586. # Occitan female oldage
  587. portraitType = {
  588. name = "PORTRAIT_occitangfx_female2"
  589. effectFile = "gfx/FX/portrait.lua"
  590. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  591. "GFX_character_background:p0"
  592. "GFX_western_female_clothes_behind:p3:c0"
  593. "GFX_western_female_headgear_behind:p5:c1"
  594. "GFX_western_female_hair_behind_oldage:p1:h:y"
  595. "GFX_western_female_base_oldage:p2"
  596. "GFX_western_female_neck_oldage:d0"
  597. "GFX_western_female_cheeks_oldage:d4"
  598. "GFX_western_female_chin_oldage:d1"
  599. "GFX_western_female_mouth_oldage:d2:o72x50"
  600. "GFX_western_female_nose_oldage:d3:o79x64"
  601. "GFX_western_female_eyes_oldage:d6:o47x74"
  602. "GFX_western_female_eyes2:d6:e:o72x88"
  603. "GFX_character_scars:p7:y"
  604. "GFX_character_reddots:p8"
  605. "GFX_character_boils:p9"
  606. "GFX_western_female_clothes:p3:c2"
  607. "GFX_western_female_ear_oldage:d7:o28x54"
  608. "GFX_western_female_headgear_mid:p5:c3"
  609. "GFX_western_female_hair_oldage:p1:h:y"
  610. "GFX_empty:p3:c4"
  611. "GFX_western_female_headgear:p5:c5"
  612. "GFX_character_imprisoned:p6"
  613. "GFX_character_blinded_eyes:p10"
  614. }
  615.  
  616.  
  617. hair_color_index = 8
  618. hair_color = { # dark, base, highlight
  619. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  620. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  621. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  622. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  623. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  624. { 10 10 10 } { 200 200 200 } { 255 255 255 }
  625. }
  626.  
  627. eye_color_index = 9
  628. eye_color = {
  629. { 58 109 193}
  630. { 120 74 46 }
  631. { 34 103 36 }
  632. }
  633.  
  634. headgear_that_hides_hair = { }
  635. }
  636.  
  637.  
  638. ############## MUSLIM ##########################
  639.  
  640.  
  641.  
  642. ### MUSLIM MALE ####
  643.  
  644. # Muslim male
  645. portraitType = {
  646. name = "PORTRAIT_muslimgfx_male"
  647. effectFile = "gfx/FX/portrait.lua"
  648. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  649. "GFX_character_background:p0" #0
  650. "GFX_muslim_male_clothes_behind:p3:c0"
  651. "GFX_muslim_male_headgear_behind:p5:c1"
  652. "GFX_muslim_male_hair_behind:p1:y"
  653. "GFX_muslim_male_beard_behind:p4:y"
  654. "GFX_muslim_male_base:p2" #5
  655. "GFX_muslim_male_neck:d0"
  656. "GFX_muslim_male_cheeks:d4"
  657. "GFX_muslim_male_chin:d1"
  658. "GFX_muslim_male_mouth:d2:o73x46"
  659. "GFX_muslim_male_eyes:d6:o51x76"
  660. "GFX_character_scars:p7:y"
  661. "GFX_character_reddots:p8"
  662. "GFX_character_boils:p9"
  663. "GFX_muslim_male_clothes:p3:c2"
  664. "GFX_empty:p5:c3" #10
  665. "GFX_muslim_male_beard:p4:y"
  666. "GFX_muslim_male_nose:d3:o80x66"
  667. "GFX_muslim_male_ear:d7:o24x48" #15
  668. "GFX_muslim_male_hair:p1:y"
  669. "GFX_empty:p3:c4" #20
  670. "GFX_muslim_male_headgear:p5:c5"
  671. "GFX_character_imprisoned:p6"
  672. "GFX_character_blinded_eyes:p10" #22
  673. }
  674.  
  675. hair_color_index = 8
  676. hair_color = { # dark, base, highlight
  677. { 15 8 0 } { 174 147 45 } { 255 255 255 }
  678. }
  679.  
  680. eye_color_index = 9
  681. eye_color = {
  682. { 58 109 193}
  683. }
  684.  
  685. headgear_that_hides_hair = { 10 }
  686. }
  687.  
  688. # Muslim male midage
  689. portraitType = {
  690. name = "PORTRAIT_muslimgfx_male1"
  691. effectFile = "gfx/FX/portrait.lua"
  692. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  693. "GFX_character_background:p0"
  694. "GFX_muslim_male_clothes_behind:p3:c0"
  695. "GFX_muslim_male_headgear_behind:p5:c1"
  696. "GFX_muslim_male_hair_behind_midage:p1:y"
  697. "GFX_muslim_male_beard_behind_midage:p4:y"
  698. "GFX_muslim_male_base_midage:p2"
  699. "GFX_muslim_male_neck_midage:d0"
  700. "GFX_muslim_male_cheeks_midage:d4"
  701. "GFX_muslim_male_chin_midage:d1"
  702. "GFX_muslim_male_mouth_midage:d2:o73x46"
  703. "GFX_muslim_male_eyes_midage:d6:o47x75"
  704. "GFX_character_scars:p7:y"
  705. "GFX_character_reddots:p8"
  706. "GFX_character_boils:p9"
  707. "GFX_muslim_male_clothes:p3:c2"
  708. "GFX_empty:p5:c3"
  709. "GFX_muslim_male_beard_midage:p4:y"
  710. "GFX_muslim_male_nose_midage:d3:o80x65"
  711. "GFX_muslim_male_ear_midage:d7:o25x53"
  712. "GFX_muslim_male_hair_midage:p1:y"
  713. "GFX_empty:p3:c4"
  714. "GFX_muslim_male_headgear:p5:c5"
  715. "GFX_character_imprisoned:p6"
  716. "GFX_character_blinded_eyes:p10"
  717. }
  718.  
  719. hair_color_index = 8
  720. hair_color = { # dark, base, highlight
  721. { 15 8 0 } { 174 147 45 } { 255 255 255 }
  722. }
  723.  
  724. eye_color_index = 9
  725. eye_color = {
  726. { 58 109 193}
  727. }
  728.  
  729. headgear_that_hides_hair = { 10 }
  730. }
  731.  
  732. # Muslim male oldage
  733. portraitType = {
  734. name = "PORTRAIT_muslimgfx_male2"
  735. effectFile = "gfx/FX/portrait.lua"
  736. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  737. "GFX_character_background:p0"
  738. "GFX_muslim_male_clothes_behind:p3:c0"
  739. "GFX_muslim_male_headgear_behind:p5:c1"
  740. "GFX_muslim_male_hair_behind_oldage:p1:y"
  741. "GFX_muslim_male_beard_behind_oldage:p4:y"
  742. "GFX_muslim_male_base_oldage:p2"
  743. "GFX_muslim_male_neck_oldage:d0"
  744. "GFX_muslim_male_cheeks_oldage:d4"
  745. "GFX_muslim_male_chin_oldage:d1"
  746. "GFX_muslim_male_mouth_oldage:d2:o74x46"
  747. "GFX_muslim_male_eyes_oldage:d6:o46x74"
  748. "GFX_character_scars:p7:y"
  749. "GFX_character_reddots:p8"
  750. "GFX_character_boils:p9"
  751. "GFX_muslim_male_clothes:p3:c2"
  752. "GFX_empty:p5:c3"
  753. "GFX_muslim_male_beard_oldage:p4:y"
  754. "GFX_muslim_male_nose_oldage:d3:o80x66"
  755. "GFX_muslim_male_ear_oldage:d7:o23x50"
  756. "GFX_muslim_male_hair_oldage:p1:y"
  757. "GFX_empty:p3:c4"
  758. "GFX_muslim_male_headgear:p5:c5"
  759. "GFX_character_imprisoned:p6"
  760. "GFX_character_blinded_eyes:p10"
  761. }
  762.  
  763. hair_color_index = 8
  764. hair_color = { # dark, base, highlight
  765. { 15 8 0 } { 174 147 45 } { 255 255 255 }
  766. }
  767.  
  768. eye_color_index = 9
  769. eye_color = {
  770. { 58 109 193}
  771. }
  772.  
  773. headgear_that_hides_hair = { 10 }
  774. }
  775.  
  776. ### MUSLIM FEMALE ####
  777.  
  778.  
  779. # Muslim female
  780. portraitType = {
  781. name = "PORTRAIT_muslimgfx_female"
  782. effectFile = "gfx/FX/portrait.lua"
  783. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  784. "GFX_character_background:p0" #0
  785. "GFX_muslim_female_clothes_behind:p3:c0"
  786. "GFX_muslim_female_headgear_behind:p5:c1"
  787. "GFX_muslim_female_hair_behind:p1:y"
  788. "GFX_muslim_female_base:p2"
  789. "GFX_muslim_female_neck:d0" #5
  790. "GFX_muslim_female_mouth:d2:o74x49"
  791. "GFX_muslim_female_nose:d3:o78x64"
  792. "GFX_muslim_female_cheeks:d4"
  793. "GFX_muslim_female_chin:d1"
  794. "GFX_muslim_female_eyes:d6:o50x78" #10
  795. "GFX_muslim_female_ear:d7:o28x51"
  796. "GFX_character_scars:p7:y" #15
  797. "GFX_character_reddots:p8"
  798. "GFX_character_boils:p9"
  799. "GFX_muslim_female_clothes:p3:c2"
  800. "GFX_empty:p5:c3"
  801. "GFX_muslim_female_hair:p1:y"
  802. "GFX_empty:p3:c4"
  803. "GFX_muslim_female_headgear:p5:c5" #20
  804. "GFX_character_blinded_eyes:p10" #22
  805. "GFX_character_imprisoned:p6"
  806. }
  807.  
  808. hair_color_index = 8
  809. hair_color = { # dark, base, highlight
  810. { 15 8 0 } { 174 147 45 } { 255 255 255 }
  811. }
  812.  
  813. eye_color_index = 9
  814. eye_color = {
  815. { 58 109 193}
  816. }
  817.  
  818. headgear_that_hides_hair = { }
  819. }
  820.  
  821. # Muslim female midage
  822. portraitType = {
  823. name = "PORTRAIT_muslimgfx_female1"
  824. effectFile = "gfx/FX/portrait.lua"
  825. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  826. "GFX_character_background:p0"
  827. "GFX_muslim_female_clothes_behind:p3:c0"
  828. "GFX_muslim_female_headgear_behind:p5:c1"
  829. "GFX_muslim_female_hair_behind_midage:p1:y"
  830. "GFX_muslim_female_base_midage:p2"
  831. "GFX_muslim_female_neck_midage:d0"
  832. "GFX_muslim_female_mouth_midage:d2:o74x52"
  833. "GFX_muslim_female_nose_midage:d3:o79x61"
  834. "GFX_muslim_female_cheeks_midage:d4"
  835. "GFX_muslim_female_chin_midage:d1"
  836. "GFX_muslim_female_eyes_midage:d6:o49x74"
  837. "GFX_muslim_female_ear_midage:d7:o28x52"
  838. "GFX_character_scars:p7:y"
  839. "GFX_character_reddots:p8"
  840. "GFX_character_boils:p9"
  841. "GFX_muslim_female_clothes:p3:c2"
  842. "GFX_empty:p5:c3"
  843. "GFX_muslim_female_hair_midage:p1:y"
  844. "GFX_empty:p3:c4"
  845. "GFX_muslim_female_headgear:p5:c5"
  846. "GFX_character_imprisoned:p6"
  847. "GFX_character_blinded_eyes:p10"
  848. }
  849.  
  850. hair_color_index = 8
  851. hair_color = { # dark, base, highlight
  852. { 15 8 0 } { 174 147 45 } { 255 255 255 }
  853. }
  854.  
  855. eye_color_index = 9
  856. eye_color = {
  857. { 58 109 193}
  858. }
  859.  
  860. headgear_that_hides_hair = { }
  861. }
  862.  
  863. # Muslim female oldage
  864. portraitType = {
  865. name = "PORTRAIT_muslimgfx_female2"
  866. effectFile = "gfx/FX/portrait.lua"
  867. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  868. "GFX_character_background:p0"
  869. "GFX_muslim_female_clothes_behind:p3:c0"
  870. "GFX_muslim_female_headgear_behind:p5:c1"
  871. "GFX_muslim_female_hair_behind_oldage:p1:y"
  872. "GFX_muslim_female_base_oldage:p2"
  873. "GFX_muslim_female_neck_oldage:d0"
  874. "GFX_muslim_female_mouth_oldage:d2:o74x52"
  875. "GFX_muslim_female_nose_oldage:d3:o79x61"
  876. "GFX_muslim_female_cheeks_oldage:d4"
  877. "GFX_muslim_female_chin_oldage:d1"
  878. "GFX_muslim_female_eyes_oldage:d6:o47x75"
  879. "GFX_muslim_female_ear_oldage:d7:o28x60"
  880. "GFX_character_scars:p7:y"
  881. "GFX_character_reddots:p8"
  882. "GFX_character_boils:p9"
  883. "GFX_muslim_female_clothes:p3:c2"
  884. "GFX_empty:p5:c3"
  885. "GFX_muslim_female_hair_oldage:p1:y"
  886. "GFX_empty:p3:c4"
  887. "GFX_muslim_female_headgear:p5:c5"
  888. "GFX_character_imprisoned:p6"
  889. "GFX_character_blinded_eyes:p10"
  890. }
  891.  
  892. hair_color_index = 8
  893. hair_color = { # dark, base, highlight
  894. { 15 8 0 } { 174 147 45 } { 255 255 255 }
  895. }
  896.  
  897. eye_color_index = 9
  898. eye_color = {
  899. { 58 109 193}
  900. }
  901.  
  902. headgear_that_hides_hair = { }
  903. }
  904. portraitType = {
  905. name = "PORTRAIT_specialgfx_male"
  906. effectFile = "gfx/FX/portrait.lua"
  907. layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX
  908. "GFX_character_background:p0"
  909. "GFX_western_male_clothes_behind:p3:c0"
  910. "GFX_western_male_headgear_behind:p5:c1"
  911. "GFX_western_male_hair_behind:p1:h:y"
  912. "GFX_western_male_beard_behind:p4:h:y"
  913. "GFX_western_male_base:p2"
  914. "GFX_western_male_neck:d0"
  915. "GFX_western_male_cheeks:d4"
  916. "GFX_western_male_chin:d1"
  917. "GFX_western_male_mouth:d2:o75x49"
  918. "GFX_western_male_nose:d3:o80x65"
  919. "GFX_western_male_eyes:d6:o47x74"
  920. "GFX_western_male_eyes2:d6:e:o74x92"
  921. "GFX_character_scars:p7:y"
  922. "GFX_character_reddots:p8"
  923. "GFX_character_boils:p9"
  924. "GFX_western_male_clothes:p3:c2"
  925. "GFX_western_male_headgear_mid:p5:c3"
  926. "GFX_western_male_ear:d7:o27x54"
  927. "GFX_western_male_beard:p4:h:y"
  928. "GFX_western_male_hair:p1:h:y"
  929. "GFX_western_male_clothes_infront:p3:c4"
  930. "GFX_western_male_headgear:p5:c5"
  931. "GFX_character_blinded_eyes:p10"
  932. "GFX_special:p2"
  933. "GFX_character_imprisoned:p6"
  934. }
  935. }
  936.  
  937. }
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