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- Planetary Environment:
- 1. Temperate (Earth-Like)
- 2. Desert
- 3. Water World
- 4. Hothouse World (rainforests, basically)
- 5. Ice World
- 6. Chthonian World (lava oceans)
- 7. Airless World
- 8. Gas Giant
- 9. Void Life
- 10. Extreme Environmental Variation (roll twice and combine)
- Dominant Species Type:
- 1. Aquatic
- 2. Avian
- 3. Mammalian
- 4. Molluscoid
- 5. Insectoid
- 6. Plant-life/Sessile
- 7. Fluidic (gases and liquids)
- 8. Energy beings
- 9. Technological (rogue robots and feral nanotech)
- 10. Hybridized (reroll twice and combine)
- Technology Level
- 1, Primeval (animal level, no tools of any sort to begin with
- 2, Sentient (Creates tools to create more tools, possibly has created fire already if environment permits)
- 3, Neolithic-stone age (creates multitudes of stone tools with high skill, first form of a spoken language formed and signs of early agriculture)
- 4, Bronze age (First civilizations have been formed, most of the produce comes from agrarian works, early metallurgy)
- 5, Iron age (advanced road systems forming, inter continental trade routes, iron workings and mostly feudal kingdoms with some empires and republics mixed in)
- 6, Machine age (species is building machines to increase its own labor capacity, early steel production started, capable of moving from continent to continent, black powder weapons or similar chemical explosives discovered)
- 7, Industrial age (First steam engines, mass moving from rural areas to large population centers, factories are being built more than ever before)
- 8, Atomic era (Race has discovered the art of splitting atom, non avian/insectoid races have discovered flight by now)
- 9, Early space age (First artificial satellites have been placed in orbit by this race)
- 10, Warp capable
- Optional rule: roll a d6 to determine how evenly spread the highest technology is. 1, it is strictly in the hands of the elites; 6, everyone has access to this technology.
- ALTERNATIVE: Can be used in addition to or instead of the technology level table.
- Civilizational Development:
- >Primeval [No prime direct violations for contact]
- >Sentient
- >Tribal/Hunter-gatherer
- >Agricultural
- >Early civilisation
- >Medieval
- >Preindustrial
- >Industrial
- >Postindustrial [discovery of flight]
- >Space Age
- >Interplanetary [Lukari are here, save for experimental warp capability]
- >Interstellar [Warp Capable, usually; first contact now permitted]
- >Colonial [United Earth & Contemporaries]
- >Postcolonial [Coalition of Planets/Early UFP, early RSE]
- >Modern
- >Post-Catastrophic
- Catastrophe Table: If the Post-Catastrophic result is rolled, roll again for the current level of development, then on this table for the type of disaster.
- 1,Volcanic eruption
- 2,Extinction level asteroid collision
- 3,Purification by nearby warp capable alien race/invasion by said race
- 4,Total nuclear exchange between planetary super powers
- 5,Destruction caused by other species terraforming of the planet
- 6,Stray Federation/Klingon photon torpedo (toss a coin for this one, may be added for extra drama)
- 7,Gamma ray burst from nearby black hole
- 8,Space born entity attack
- 9,Planet used as dumping ground by another warp capable race for their highly toxic and radioactive waste
- 10, General Order 24, Federation deemed planet too dangerous to be allowed to exist.
- Government Type:
- 1. Feudal: hereditary positions and complex chains of personal loyalty
- 2. Monarchy/Empire: A single hereditary leader with absolute power
- 3. Oligarchy: A small group of powerful individuals
- 4. Plutocracy: political power openly bought and sold
- 5. Democracy: The people choose their leaders
- 6. Fascism: Bureaucratic control of every aspect of life
- 7. Technocracy: Rule by scientists and engineers
- 8. Communism: Everything communally owned and communally controlled, supposedly
- 9. Anarchism: The people need no hierarchy to self-organize
- 10. Hybrid system: re-roll twice and combine
- 11: Cold War! re-roll d10 times; that many ideologies compete for control of the world in every aspect of life, from the military to the media.
- Optional rule: roll 1d6 to determine how effective the government is. 1 is hopelessly corrupt and tyrannical, 6 is near-utopia.
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