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/swg/ Planet of Hats Creation Table

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Jan 12th, 2017
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  1. Planetary Environment:
  2. 1. Temperate (Earth-Like)
  3. 2. Desert
  4. 3. Water World
  5. 4. Hothouse World (rainforests, basically)
  6. 5. Ice World
  7. 6. Chthonian World (lava oceans)
  8. 7. Airless World
  9. 8. Gas Giant
  10. 9. Void Life
  11. 10. Extreme Environmental Variation (roll twice and combine)
  12.  
  13. Dominant Species Type:
  14. 1. Aquatic
  15. 2. Avian
  16. 3. Mammalian
  17. 4. Molluscoid
  18. 5. Insectoid
  19. 6. Plant-life/Sessile
  20. 7. Fluidic (gases and liquids)
  21. 8. Energy beings
  22. 9. Technological (rogue robots and feral nanotech)
  23. 10. Hybridized (reroll twice and combine)
  24.  
  25. Technology Level
  26. 1, Primeval (animal level, no tools of any sort to begin with
  27. 2, Sentient (Creates tools to create more tools, possibly has created fire already if environment permits)
  28. 3, Neolithic-stone age (creates multitudes of stone tools with high skill, first form of a spoken language formed and signs of early agriculture)
  29. 4, Bronze age (First civilizations have been formed, most of the produce comes from agrarian works, early metallurgy)
  30. 5, Iron age (advanced road systems forming, inter continental trade routes, iron workings and mostly feudal kingdoms with some empires and republics mixed in)
  31. 6, Machine age (species is building machines to increase its own labor capacity, early steel production started, capable of moving from continent to continent, black powder weapons or similar chemical explosives discovered)
  32. 7, Industrial age (First steam engines, mass moving from rural areas to large population centers, factories are being built more than ever before)
  33. 8, Atomic era (Race has discovered the art of splitting atom, non avian/insectoid races have discovered flight by now)
  34. 9, Early space age (First artificial satellites have been placed in orbit by this race)
  35. 10, Warp capable
  36. Optional rule: roll a d6 to determine how evenly spread the highest technology is. 1, it is strictly in the hands of the elites; 6, everyone has access to this technology.
  37.  
  38. ALTERNATIVE: Can be used in addition to or instead of the technology level table.
  39. Civilizational Development:
  40. >Primeval [No prime direct violations for contact]
  41. >Sentient
  42. >Tribal/Hunter-gatherer
  43. >Agricultural
  44. >Early civilisation
  45. >Medieval
  46. >Preindustrial
  47. >Industrial
  48. >Postindustrial [discovery of flight]
  49. >Space Age
  50. >Interplanetary [Lukari are here, save for experimental warp capability]
  51. >Interstellar [Warp Capable, usually; first contact now permitted]
  52. >Colonial [United Earth & Contemporaries]
  53. >Postcolonial [Coalition of Planets/Early UFP, early RSE]
  54. >Modern
  55. >Post-Catastrophic
  56.  
  57. Catastrophe Table: If the Post-Catastrophic result is rolled, roll again for the current level of development, then on this table for the type of disaster.
  58. 1,Volcanic eruption
  59. 2,Extinction level asteroid collision
  60. 3,Purification by nearby warp capable alien race/invasion by said race
  61. 4,Total nuclear exchange between planetary super powers
  62. 5,Destruction caused by other species terraforming of the planet
  63. 6,Stray Federation/Klingon photon torpedo (toss a coin for this one, may be added for extra drama)
  64. 7,Gamma ray burst from nearby black hole
  65. 8,Space born entity attack
  66. 9,Planet used as dumping ground by another warp capable race for their highly toxic and radioactive waste
  67. 10, General Order 24, Federation deemed planet too dangerous to be allowed to exist.
  68.  
  69. Government Type:
  70. 1. Feudal: hereditary positions and complex chains of personal loyalty
  71. 2. Monarchy/Empire: A single hereditary leader with absolute power
  72. 3. Oligarchy: A small group of powerful individuals
  73. 4. Plutocracy: political power openly bought and sold
  74. 5. Democracy: The people choose their leaders
  75. 6. Fascism: Bureaucratic control of every aspect of life
  76. 7. Technocracy: Rule by scientists and engineers
  77. 8. Communism: Everything communally owned and communally controlled, supposedly
  78. 9. Anarchism: The people need no hierarchy to self-organize
  79. 10. Hybrid system: re-roll twice and combine
  80. 11: Cold War! re-roll d10 times; that many ideologies compete for control of the world in every aspect of life, from the military to the media.
  81. Optional rule: roll 1d6 to determine how effective the government is. 1 is hopelessly corrupt and tyrannical, 6 is near-utopia.
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