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- new CivMalePeds[30][1] = {
- {2},
- {47},
- {48},
- {58},
- {60},
- {68},
- {72},
- {73},
- {82},
- {83},
- {95},
- {135},
- {142},
- {143},
- {144},
- {146},
- {153},
- {154},
- {158},
- {159},
- {160},
- {161},
- {170},
- {179},
- {180},
- {202},
- {260},
- {295},
- {296},
- {297}
- };
- //------------------------------------------------------------------------------
- new CivFemalePeds[26][1] = {
- {63},
- {69},
- {76},
- {85},
- {91},
- {93},
- {131},
- {148},
- {150},
- {151},
- {152},
- {157},
- {169},
- {172},
- {190},
- {192},
- {193},
- {194},
- {198},
- {201},
- {214},
- {216},
- {225},
- {233},
- {237},
- {251}
- };
- //-----------Dole kod 'Shift'---------
- case 20: //Male Civilian Ped
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[30][0]; }
- }
- case 30: //Female Civilian Ped
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
- }
- //--------------------Dole kod 'done'---------------------------------
- case 20: //Male civilian
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivMalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivMalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivMalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivMalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivMalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivMalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivMalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivMalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivMalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivMalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivMalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivMalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivMalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivMalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivMalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivMalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivMalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivMalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivMalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivMalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivMalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivMalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivMalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivMalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivMalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivMalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivMalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivMalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivMalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivMalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivMalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivMalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivMalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivMalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivMalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivMalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivMalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivMalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivMalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivMalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivMalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivMalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivMalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivMalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivMalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivMalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivMalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivMalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivMalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivMalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivMalePeds[26][0]); SelectCharPlace[playerid] = 27; ChosenSkin[playerid] = CivMalePeds[26][0]; }
- else if(SelectCharPlace[playerid] == 27) { SetPlayerSkin(playerid, CivMalePeds[27][0]); SelectCharPlace[playerid] = 28; ChosenSkin[playerid] = CivMalePeds[27][0]; }
- else if(SelectCharPlace[playerid] == 28) { SetPlayerSkin(playerid, CivMalePeds[28][0]); SelectCharPlace[playerid] = 29; ChosenSkin[playerid] = CivMalePeds[28][0]; }
- else if(SelectCharPlace[playerid] == 29) { SetPlayerSkin(playerid, CivMalePeds[29][0]); SelectCharPlace[playerid] = 30; ChosenSkin[playerid] = CivMalePeds[29][0]; }
- else if(SelectCharPlace[playerid] == 30) { SetPlayerSkin(playerid, CivMalePeds[30][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivMalePeds[30][0]; }
- }
- case 30: //Female civilian
- {
- if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, CivFemalePeds[1][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = CivFemalePeds[1][0]; }
- else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, CivFemalePeds[2][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = CivFemalePeds[2][0]; }
- else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, CivFemalePeds[3][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = CivFemalePeds[3][0]; }
- else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, CivFemalePeds[4][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = CivFemalePeds[4][0]; }
- else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, CivFemalePeds[5][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = CivFemalePeds[5][0]; }
- else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, CivFemalePeds[6][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = CivFemalePeds[6][0]; }
- else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, CivFemalePeds[7][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] = CivFemalePeds[7][0]; }
- else if(SelectCharPlace[playerid] == 8) { SetPlayerSkin(playerid, CivFemalePeds[8][0]); SelectCharPlace[playerid] = 9; ChosenSkin[playerid] = CivFemalePeds[8][0]; }
- else if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid, CivFemalePeds[9][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] = CivFemalePeds[9][0]; }
- else if(SelectCharPlace[playerid] == 10) { SetPlayerSkin(playerid, CivFemalePeds[10][0]); SelectCharPlace[playerid] = 11; ChosenSkin[playerid] = CivFemalePeds[10][0]; }
- else if(SelectCharPlace[playerid] == 11) { SetPlayerSkin(playerid, CivFemalePeds[11][0]); SelectCharPlace[playerid] = 12; ChosenSkin[playerid] = CivFemalePeds[11][0]; }
- else if(SelectCharPlace[playerid] == 12) { SetPlayerSkin(playerid, CivFemalePeds[12][0]); SelectCharPlace[playerid] = 13; ChosenSkin[playerid] = CivFemalePeds[12][0]; }
- else if(SelectCharPlace[playerid] == 13) { SetPlayerSkin(playerid, CivFemalePeds[13][0]); SelectCharPlace[playerid] = 14; ChosenSkin[playerid] = CivFemalePeds[13][0]; }
- else if(SelectCharPlace[playerid] == 14) { SetPlayerSkin(playerid, CivFemalePeds[14][0]); SelectCharPlace[playerid] = 15; ChosenSkin[playerid] = CivFemalePeds[14][0]; }
- else if(SelectCharPlace[playerid] == 15) { SetPlayerSkin(playerid, CivFemalePeds[15][0]); SelectCharPlace[playerid] = 16; ChosenSkin[playerid] = CivFemalePeds[15][0]; }
- else if(SelectCharPlace[playerid] == 16) { SetPlayerSkin(playerid, CivFemalePeds[16][0]); SelectCharPlace[playerid] = 17; ChosenSkin[playerid] = CivFemalePeds[16][0]; }
- else if(SelectCharPlace[playerid] == 17) { SetPlayerSkin(playerid, CivFemalePeds[17][0]); SelectCharPlace[playerid] = 18; ChosenSkin[playerid] = CivFemalePeds[17][0]; }
- else if(SelectCharPlace[playerid] == 18) { SetPlayerSkin(playerid, CivFemalePeds[18][0]); SelectCharPlace[playerid] = 19; ChosenSkin[playerid] = CivFemalePeds[18][0]; }
- else if(SelectCharPlace[playerid] == 19) { SetPlayerSkin(playerid, CivFemalePeds[19][0]); SelectCharPlace[playerid] = 20; ChosenSkin[playerid] = CivFemalePeds[19][0]; }
- else if(SelectCharPlace[playerid] == 20) { SetPlayerSkin(playerid, CivFemalePeds[20][0]); SelectCharPlace[playerid] = 21; ChosenSkin[playerid] = CivFemalePeds[20][0]; }
- else if(SelectCharPlace[playerid] == 21) { SetPlayerSkin(playerid, CivFemalePeds[21][0]); SelectCharPlace[playerid] = 22; ChosenSkin[playerid] = CivFemalePeds[21][0]; }
- else if(SelectCharPlace[playerid] == 22) { SetPlayerSkin(playerid, CivFemalePeds[22][0]); SelectCharPlace[playerid] = 23; ChosenSkin[playerid] = CivFemalePeds[22][0]; }
- else if(SelectCharPlace[playerid] == 23) { SetPlayerSkin(playerid, CivFemalePeds[23][0]); SelectCharPlace[playerid] = 24; ChosenSkin[playerid] = CivFemalePeds[23][0]; }
- else if(SelectCharPlace[playerid] == 24) { SetPlayerSkin(playerid, CivFemalePeds[24][0]); SelectCharPlace[playerid] = 25; ChosenSkin[playerid] = CivFemalePeds[24][0]; }
- else if(SelectCharPlace[playerid] == 25) { SetPlayerSkin(playerid, CivFemalePeds[25][0]); SelectCharPlace[playerid] = 26; ChosenSkin[playerid] = CivFemalePeds[25][0]; }
- else if(SelectCharPlace[playerid] == 26) { SetPlayerSkin(playerid, CivFemalePeds[26][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = CivFemalePeds[26][0]; }
- }
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