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Jan 4th, 2013
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  1. Database:
  2. ## MySQL, if false, SQLite will be used, SQLite is recomended to a maximum of 20 players.
  3. MySQL: true
  4. ## host, the MySQL host name
  5. host: localhost
  6. ## port, the MySQL port
  7. port: 3306
  8. ## user, the MySQL user name
  9. user: xxxx
  10. ## pass, the MySQL password
  11. pass: xxxx
  12. ## database, the MySQL database to be used by this plugin
  13. database: xxxx
  14. ## prefix, the prefix used to create the tables in the sql database
  15. prefix: cc_
  16.  
  17. ## if you have an larger server with tons of creative players placing/breaking blocks, you should increase the "count", decrease the "sleep" and "each"
  18. Queue:
  19. ## each, set here, the time in milliseconds to wait after each execution.
  20. each: 100
  21. ## count, set here, the number of queries to run after make a bigger pause
  22. count: 50
  23. ## sleep, set here, the time in milliseconds to wait after the count being reached.
  24. sleep: 10000
  25.  
  26. Cache:
  27. ## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
  28. MaxCapacity: 15000
  29. ## PreCache, the amount of items to be cached on startup
  30. PreCache: 10000
  31.  
  32. Configurations:
  33. ## Single, if true, only the world.yml file will be used, other ones will be ignored.
  34. Single: false
  35. ## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
  36. Conflict: true
  37. ## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
  38. FriendSystem: false
  39.  
  40. Updater:
  41. ## Check for updates?
  42. Enabled: true
  43.  
  44. Permissions:
  45. ## Op have all permissions?
  46. OpHasPerm: true
  47.  
  48. Selection:
  49. ## UseWorldEdit, if true, worldedit will be used to make selections.
  50. UseWorldEdit: false
  51. ## The Item ID used to select regions
  52. Tool: 369
  53.  
  54. Events:
  55. ## Use Player Move Event? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
  56. PlayerMove: false
  57. ## Enable MiscProtections? This may take some extra resource, but will be much more comfortable to play with creative mode.
  58. MiscProtection: false
  59.  
  60. PlayerData:
  61. ## Inventory, if true, will have an inventory to survival and other to creative
  62. Inventory: true
  63. ## Status, if true, will save the player survival status [e.g Health, Food, etc]
  64. Status: true
  65. ## Teleport, if true, the player will be teleported to the floor on login if needed
  66. Teleport: false
  67.  
  68. Communicator:
  69. ## Quiet, if true, any messages will be displayed
  70. Quiet: false
  71. Debug:
  72. ## Console, if true, debug messages will be displayed in the console
  73. Console: false
  74. ## Stack, if true, common errors will be printed by full [leave it true C:]
  75. Stack: true
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