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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- Patching WVT material: maps/rp_industrial17_fl_v1/nature/blendrocksand004a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (1544.15 5259.14 322.48) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10368.0 7168.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10880.0 7168.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 6656.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 5632.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 7168.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 7168.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 7168.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 7168.0 -824.0)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 4385515: areaportal brush doesn't touch two areas
- Brush 4385515: areaportal brush doesn't touch two areas
- Brush 4385515: areaportal brush doesn't touch two areas
- Brush 4385515: areaportal brush doesn't touch two areas
- Brush 530811: areaportal brush doesn't touch two areas
- Brush 4727486: areaportal brush doesn't touch two areas
- Brush 4733876: areaportal brush doesn't touch two areas
- Brush 530750: areaportal brush doesn't touch two areas
- Brush 845407: areaportal brush doesn't touch two areas
- Brush 845322: areaportal brush doesn't touch two areas
- Brush 3604529: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (1)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 962 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- Too many t-junctions to fix up! (3569 prims, max 32768 :: 65541 indices, max 65536)
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp
- reading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.prt
- LoadPortals: couldn't read c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (2.86 seconds)
- 19614 faces
- 4 degenerate faces
- 4633161 square feet [667175168.00 square inches]
- 5 Displacements
- 2378 Square Feet [342497.94 Square Inches]
- sun extent from map=0.121869
- 694 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (158)
- Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
- FinalLightFace Done
- 1 of 3 (33% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 315/1024 15120/49152 (30.8%)
- brushes 4367/8192 52404/98304 (53.3%)
- brushsides 29986/65536 239888/524288 (45.8%)
- planes 12632/65536 252640/1310720 (19.3%)
- vertexes 29860/65536 358320/786432 (45.6%)
- nodes 10754/65536 344128/2097152 (16.4%)
- texinfos 5565/12288 400680/884736 (45.3%)
- texdata 874/2048 27968/65536 (42.7%)
- dispinfos 5/0 880/0 ( 0.0%)
- disp_verts 405/0 8100/0 ( 0.0%)
- disp_tris 640/0 1280/0 ( 0.0%)
- disp_lmsamples 6480/0 6480/0 ( 0.0%)
- faces 19614/65536 1098384/3670016 (29.9%)
- hdr faces 19614/65536 1098384/3670016 (29.9%)
- origfaces 13667/65536 765352/3670016 (20.9%)
- leaves 11070/65536 354240/2097152 (16.9%)
- leaffaces 24093/65536 48186/131072 (36.8%)
- leafbrushes 7734/65536 15468/131072 (11.8%)
- areas 8/256 64/2048 ( 3.1%)
- surfedges 150877/512000 603508/2048000 (29.5%)
- edges 90466/256000 361864/1024000 (35.3%)
- LDR worldlights 694/8192 61072/720896 ( 8.5%)
- HDR worldlights 694/8192 61072/720896 ( 8.5%)
- leafwaterdata 4/32768 48/393216 ( 0.0%)
- waterstrips 1913/32768 19130/327680 ( 5.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 35757/65536 71514/131072 (54.6%)
- cubemapsamples 108/1024 1728/16384 (10.5%)
- overlays 11/512 3872/180224 ( 2.1%)
- LDR lightdata [variable] 12013592/0 ( 0.0%)
- HDR lightdata [variable] 12013592/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 742240/393216 (188.8%) VERY FULL!
- LDR ambient table 11070/65536 44280/262144 (16.9%)
- HDR ambient table 11070/65536 44280/262144 (16.9%)
- LDR leaf ambient 44875/65536 1256500/1835008 (68.5%)
- HDR leaf ambient 44900/65536 1257200/1835008 (68.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/86734 ( 0.0%)
- pakfile [variable] 282813/0 ( 0.0%)
- physics [variable] 1665294/4194304 (39.7%)
- physics terrain [variable] 1499/1048576 ( 0.1%)
- Level flags = 0
- Total triangle count: 56550
- Writing c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp
- 3 minutes, 10 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp" "C:\Users\Andres\Desktop\New folder\rp_industrial17_fl_v1.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
- ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "rp_industrial17_fl_v1"
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