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Jul 29th, 2015
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. Patching WVT material: maps/rp_industrial17_fl_v1/nature/blendrocksand004a_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. **** leaked ****
  16. Entity prop_static (1544.15 5259.14 322.48) leaked!
  17.  
  18. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10368.0 7168.0 -824.0)
  19. Leaf 0 contents:
  20. Leaf 1 contents: CONTENTS_SOLID
  21. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  22. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  23. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  24. Candidate brush IDs:
  25.  
  26.  
  27. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10880.0 7168.0 -824.0)
  28. Leaf 0 contents:
  29. Leaf 1 contents: CONTENTS_SOLID
  30. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  31. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  32. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  33. Candidate brush IDs:
  34.  
  35.  
  36. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 6656.0 -824.0)
  37. Leaf 0 contents:
  38. Leaf 1 contents: CONTENTS_SOLID
  39. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  40. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  41. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  42. Candidate brush IDs:
  43.  
  44.  
  45. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11264.0 5632.0 -824.0)
  46. Leaf 0 contents:
  47. Leaf 1 contents: CONTENTS_SOLID
  48. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  49. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  50. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  51. Candidate brush IDs:
  52.  
  53.  
  54. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0 7168.0 -824.0)
  55. Leaf 0 contents:
  56. Leaf 1 contents: CONTENTS_SOLID
  57. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  58. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  59. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  60. Candidate brush IDs:
  61.  
  62.  
  63. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 7168.0 -824.0)
  64. Leaf 0 contents:
  65. Leaf 1 contents: CONTENTS_SOLID
  66. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  67. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  68. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  69. Candidate brush IDs:
  70.  
  71.  
  72. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0 7168.0 -824.0)
  73. Leaf 0 contents:
  74. Leaf 1 contents: CONTENTS_SOLID
  75. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  76. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  77. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  78. Candidate brush IDs:
  79.  
  80.  
  81. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0 7168.0 -824.0)
  82. Leaf 0 contents:
  83. Leaf 1 contents: CONTENTS_SOLID
  84. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  85. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  86. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  87. Candidate brush IDs:
  88.  
  89. *** Suppressing further FindPortalSide errors.... ***
  90. Processing areas...
  91. Brush 4385515: areaportal brush doesn't touch two areas
  92.  
  93. Brush 4385515: areaportal brush doesn't touch two areas
  94.  
  95. Brush 4385515: areaportal brush doesn't touch two areas
  96.  
  97. Brush 4385515: areaportal brush doesn't touch two areas
  98.  
  99. Brush 530811: areaportal brush doesn't touch two areas
  100.  
  101. Brush 4727486: areaportal brush doesn't touch two areas
  102.  
  103. Brush 4733876: areaportal brush doesn't touch two areas
  104.  
  105. Brush 530750: areaportal brush doesn't touch two areas
  106.  
  107. Brush 845407: areaportal brush doesn't touch two areas
  108.  
  109. Brush 845322: areaportal brush doesn't touch two areas
  110.  
  111. Brush 3604529: areaportal brush doesn't touch two areas
  112. done (0)
  113. Building Faces...done (1)
  114. Chop Details...done (0)
  115. Find Visible Detail Sides...
  116. Merged 962 detail faces...done (0)
  117. Merging details...done (0)
  118. FixTjuncs...
  119. Too many t-junctions to fix up! (3569 prims, max 32768 :: 65541 indices, max 65536)
  120.  
  121.  
  122. ** Executing...
  123. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  124. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1"
  125.  
  126. Valve Software - vvis.exe (May 15 2014)
  127. 8 threads
  128. reading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp
  129. reading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.prt
  130. LoadPortals: couldn't read c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.prt
  131.  
  132.  
  133. ** Executing...
  134. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  135. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1"
  136.  
  137. Valve Software - vrad.exe SSE (May 15 2014)
  138.  
  139. Valve Radiosity Simulator
  140. 8 threads
  141. [Reading texlights from 'lights.rad']
  142. [45 texlights parsed from 'lights.rad']
  143.  
  144. Loading c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp
  145. No vis information, direct lighting only.
  146. Setting up ray-trace acceleration structure... Done (2.86 seconds)
  147. 19614 faces
  148. 4 degenerate faces
  149. 4633161 square feet [667175168.00 square inches]
  150. 5 Displacements
  151. 2378 Square Feet [342497.94 Square Inches]
  152. sun extent from map=0.121869
  153. 694 direct lights
  154. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (158)
  155. Build Patch/Sample Hash Table(s).....Done<0.0440 sec>
  156. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
  157. FinalLightFace Done
  158. 1 of 3 (33% of) surface lights went in leaf ambient cubes.
  159. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23)
  160. Writing leaf ambient...done
  161. Ready to Finish
  162.  
  163. Object names Objects/Maxobjs Memory / Maxmem Fullness
  164. ------------ --------------- --------------- --------
  165. models 315/1024 15120/49152 (30.8%)
  166. brushes 4367/8192 52404/98304 (53.3%)
  167. brushsides 29986/65536 239888/524288 (45.8%)
  168. planes 12632/65536 252640/1310720 (19.3%)
  169. vertexes 29860/65536 358320/786432 (45.6%)
  170. nodes 10754/65536 344128/2097152 (16.4%)
  171. texinfos 5565/12288 400680/884736 (45.3%)
  172. texdata 874/2048 27968/65536 (42.7%)
  173. dispinfos 5/0 880/0 ( 0.0%)
  174. disp_verts 405/0 8100/0 ( 0.0%)
  175. disp_tris 640/0 1280/0 ( 0.0%)
  176. disp_lmsamples 6480/0 6480/0 ( 0.0%)
  177. faces 19614/65536 1098384/3670016 (29.9%)
  178. hdr faces 19614/65536 1098384/3670016 (29.9%)
  179. origfaces 13667/65536 765352/3670016 (20.9%)
  180. leaves 11070/65536 354240/2097152 (16.9%)
  181. leaffaces 24093/65536 48186/131072 (36.8%)
  182. leafbrushes 7734/65536 15468/131072 (11.8%)
  183. areas 8/256 64/2048 ( 3.1%)
  184. surfedges 150877/512000 603508/2048000 (29.5%)
  185. edges 90466/256000 361864/1024000 (35.3%)
  186. LDR worldlights 694/8192 61072/720896 ( 8.5%)
  187. HDR worldlights 694/8192 61072/720896 ( 8.5%)
  188. leafwaterdata 4/32768 48/393216 ( 0.0%)
  189. waterstrips 1913/32768 19130/327680 ( 5.8%)
  190. waterverts 0/65536 0/786432 ( 0.0%)
  191. waterindices 35757/65536 71514/131072 (54.6%)
  192. cubemapsamples 108/1024 1728/16384 (10.5%)
  193. overlays 11/512 3872/180224 ( 2.1%)
  194. LDR lightdata [variable] 12013592/0 ( 0.0%)
  195. HDR lightdata [variable] 12013592/0 ( 0.0%)
  196. visdata [variable] 0/16777216 ( 0.0%)
  197. entdata [variable] 742240/393216 (188.8%) VERY FULL!
  198. LDR ambient table 11070/65536 44280/262144 (16.9%)
  199. HDR ambient table 11070/65536 44280/262144 (16.9%)
  200. LDR leaf ambient 44875/65536 1256500/1835008 (68.5%)
  201. HDR leaf ambient 44900/65536 1257200/1835008 (68.5%)
  202. occluders 0/0 0/0 ( 0.0%)
  203. occluder polygons 0/0 0/0 ( 0.0%)
  204. occluder vert ind 0/0 0/0 ( 0.0%)
  205. detail props [variable] 1/12 ( 8.3%)
  206. static props [variable] 1/86734 ( 0.0%)
  207. pakfile [variable] 282813/0 ( 0.0%)
  208. physics [variable] 1665294/4194304 (39.7%)
  209. physics terrain [variable] 1499/1048576 ( 0.1%)
  210.  
  211. Level flags = 0
  212.  
  213. Total triangle count: 56550
  214. Writing c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp
  215. 3 minutes, 10 seconds elapsed
  216.  
  217. ** Executing...
  218. ** Command: Copy File
  219. ** Parameters: "c:\users\andres\desktop\new folder\rp_industrial17_fl_v1.bsp" "C:\Users\Andres\Desktop\New folder\rp_industrial17_fl_v1.bsp"
  220.  
  221.  
  222. ** Executing...
  223. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  224. ** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "rp_industrial17_fl_v1"
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