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- konstantin@ProjectCommunity /home/sdtd/instances/proc1/logs $ cat output_log.txt
- [S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
- Setting breakpad minidump AppID = 251570
- o'
- Mono config path = '/home/sdtd/engine/7DaysToDie_Data/Mono/etc'
- Creating user config folder: /home/sdtd/.config/unity3d
- PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps
- PlayerPrefs - Creating folder: /home/sdtd/.config/unity3d/The Fun Pimps/7 Days To Die
- Forcing GfxDevice: 4
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Total system RAM: 32039 MiB
- Initialize engine version: 4.5.0f6 (fd4616464986)
- AudioManager: Using Unknown: NoSound Driver
- Begin MonoManager ReloadAssembly
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/UnityEngine.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/libnoise.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/SteamworksManaged.dll into Unity Child Domain
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll (this message is harmless)
- Loading /home/sdtd/engine/7DaysToDie_Data/Managed/NSpeex.dll into Unity Child Domain
- - Completed reload, in 0.031 seconds
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Xml.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/System.Core.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/UnityScript.Lang.dll (this message is harmless)
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Boo.Lang.dll (this message is harmless)
- The file '/home/sdtd/engine/7DaysToDie_Data/mainData' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 929988 > 929984]
- (Filename: Line: 273)
- The class named 'Localization' is abstract. The script class can't be abstract!
- (Filename: Line: 1633)
- 0.000 Version: Alpha 9.0 (b33) Compatibility Version: Alpha 9.0, OS: Windows 32 Bit
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.006 Last played version: Alpha 9.0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.011 Command line arguments: /home/sdtd/engine/7DaysToDie.x86 -logfile /home/sdtd/instances/proc1/logs/output_log.txt -configfile=/home/sdtd/instances/proc1/config.xml -dedicated
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.043 Starting dedicated server level=Random Gen game name=proc1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.043 Maximum allowed players: 64
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 0.044 Game mode: GameModeSurvivalMP
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 162948 > 162944]
- (Filename: Line: 273)
- The file '/home/sdtd/engine/7DaysToDie_Data/level0' is corrupted! Remove it and launch unity again!
- [Position out of bounds! 163536 > 163532]
- (Filename: Line: 273)
- UnloadTime: 1.082000 ms
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/7dtd-server-fixes.dll (this message is harmless)
- 1.459 Awake
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.AdminFileName = admins.xml
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.AirDropFrequency = 24
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.AutopilotMode = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.BlockDurabilityModifier = 100
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.BuildCreate = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.ConnectToServerIP = 127.0.0.1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.ConnectToServerPort = 25000
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.ControlPanelEnabled = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.ControlPanelPassword =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.ControlPanelPort = 8080
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.CraftTimer = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.CreateLevelDim = 6
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.CreateLevelName = My Level
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DayCount = 3
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DayNightLength = 60
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DebugMenuEnabled = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DebugMenuShowTasks = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DebugStopEnemiesMoving = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DedicatedServer = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DisableNAT = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DropOnDeath = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DropOnQuit = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.DynamicSpawner =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.EnemyDifficulty = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.EnemySenseMemory = 60
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.EnemySpawning = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.EnemySpawnMode = 3
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.FavoriteServersList =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.FragLimit = 5
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.FriendlyFire = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.GameDifficulty = 4
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.GameMode = GameModeSurvivalMP
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.GameName = proc1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.GameVersion = Alpha 9.0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.GameWorld = Random Gen
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.JoiningOptions = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LandClaimDeadZone = 30
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LandClaimDecayMode = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LandClaimExpiryTime = 3
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LandClaimOfflineDurabilityModifier = 4
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LandClaimOnlineDurabilityModifier = 4
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LandClaimSize = 7
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LootAbundance = 75
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LootRespawnDays = 7
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.LootTimer = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.MatchLength = 15
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.MaxSpawnedZombies = 80
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.NightPercentage = 40
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsAA = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsAmbientVolumeLevel = 0.2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsDeferredLighting = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsFieldOfView = 60
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsImageEffects = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsInvertMouse = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsLODDistance = 0.6
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsMicVolumeLevel = 0.75
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsMouseSensitivity = 6
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsMusicVolumeLevel = 0.1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsOverallAudioVolumeLevel = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsPlayerModel = playerMale
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.465 GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.OptionsReflectiveWater = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.OptionsShadowDistance = 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.OptionsViewDistance = 9
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.OptionsVoiceChatEnabled = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.OptionsVoiceVolumeLevel = 0.75
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerAutologin = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerDamageGiven = 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerDamageRecieved = 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerId =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerName = Player
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerPassword =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.PlayerToken =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.RebuildMap = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.SaveGameFolder = /home/sdtd/instances/proc1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.SelectionContextMode = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.SelectionOperationMode = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerIP =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerIsPublic = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerMaxPlayerCount = 64
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerName = ProjectCommunity
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerPassword =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerPasswordCache =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ServerPort = 25000
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ShowFriendPlayerOnMap = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.TelnetEnabled = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.TelnetPassword = (Removed)
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.TelnetPort = 8081
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.VACEnabled = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ZombiePlayers = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.466 GamePref.ZombiesRun = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.AirDropFrequency = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.BlockDurabilityModifier = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.CraftTimer = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.CurrentRoundIx = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.DayLimitActive = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.DayLimitThisRound = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.Difficulty = 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.DropOnDeath = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.DropOnQuit = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.EnemyCount = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.EnemyDifficulty = Normal
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.EnemySenseMemory = 60
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.EnemySpawnMode = 3
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.FragLimitActive = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.FragLimitThisRound = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.GameModeId = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.GameState = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsCreativeMenuEnabled = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsFlyingEnabled = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsFriendlyFire = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsPlayerCheckDone = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsPlayerCollisionEnabled = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsPlayerDamageEnabled = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsResetMapOnRestart = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsSaveSupplyCrates = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsSpawnEnemies = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsSpawnNearOtherPlayer = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsTeleportEnabled = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.IsVersionCheckDone = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LandClaimDeadZone = 30
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LandClaimDecayMode = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LandClaimExpiryTime = 3
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LandClaimOfflineDurabilityModifier = 32
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LandClaimOnlineDurabilityModifier = 32
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LandClaimSize = 7
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LoadScene =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.LootTimer = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.NightPercentage = 50
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.PlayerDamageGiven = 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.PlayerDamageRecieved = 2
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ScoreDiedMultiplier = -5
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ScorePlayerKillMultiplier = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ScoreZombieKillMultiplier = 1
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ShowAllPlayersOnMap = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ShowFriendPlayerOnMap = True
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ShowSpawnWindow = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ShowWindow =
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ShowZombieCounter = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.TimeLimitActive = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.TimeLimitThisRound = 0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.TimeOfDayIncPerSec = 20
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 GameStat.ZombieHordeMeter = False
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.468 Dedicated server only build
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.527 S default
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 1.531 E default. Time 3ms
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.192 WorldStaticData.Init() needed 0.660ms
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- AssetBundle.Unload(false) shouldn't be called because used assets might have to be reloaded at any point in time. If no assets are used, call AssetBundle.Unload(true).
- (Filename: Line: 866)
- 2.199 [7dtd-server-fixes by Alloc] Version: 0.90.5341.17981
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.201 Started Allocs NetTelnetServer thread on 8081
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.201 Telnet SetConsole called
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.201 Started thread_Allocs_TelnetListenThread()
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.215 StartAsServer
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.219 createWorld: Random Gen, proc1, GameModeSurvivalMP
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.223 Started WorldGenerationThread0
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Could not load prefab 'housetanpyramid2'. Skipping it
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.453 SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Could not load prefab 'housetanpyramid2'. Skipping it
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Loading and parsing of generator took 72ms
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 2.777 createWorld() done
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 2.948 Awake done
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0)
- Unloading 149 unused Assets to reduce memory usage. Loaded Objects now: 94037.
- Total: 92.515999 ms (FindLiveObjects: 4.391000 ms CreateObjectMapping: 0.825000 ms MarkObjects: 86.920998 ms DeleteObjects: 0.299000 ms)
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Platform assembly: /home/sdtd/engine/7DaysToDie_Data/Managed/Mono.Security.dll (this message is harmless)
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- Fallback handler could not load library /home/sdtd/engine/7DaysToDie_Data/Mono/x86/SteamworksNative
- 34.371 Time: 0.50m FPS: 60.36 Heap: 260.8MB Max: 260.8MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (170) Items: 20
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
- 34.371 STATS: 0.50,60.36,260.8,260.8,0,0,0,0,0,170,20
- (Filename: /BuildAgent/work/aeedb04a1292f85a/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
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