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- #include <Adafruit_NeoPixel.h>
- #ifdef __AVR__
- #include <avr/power.h>
- #endif
- #define PIN 16
- // Parameter 1 = number of pixels in strip
- // Parameter 2 = Arduino pin number (most are valid)
- // Parameter 3 = pixel type flags, add together as needed:
- // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
- // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
- // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
- // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
- Adafruit_NeoPixel strip = Adafruit_NeoPixel(300, PIN, NEO_GRB + NEO_KHZ800);
- long randNumber;
- uint32_t currentColor;
- // IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
- // pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
- // and minimize distance between Arduino and first pixel. Avoid connecting
- // on a live circuit...if you must, connect GND first.
- void setup() {
- randomSeed(analogRead(2));
- strip.begin();
- strip.show(); // Initialize all pixels to 'off'
- }
- void loop() {
- switch(random(81)/9) {
- case 0:
- policeStrobe();
- break;
- case 1:
- christmasLights(); // I wrote this pattern.
- break;
- case 2:
- up(strip.Color(255, 0, 0), 2); // Red
- down(2); // I wrote this unwipe routine.
- up(strip.Color(0, 255, 0), 2); // Green
- down(2);
- up(strip.Color(0, 0, 255), 2); // Blue
- down(2);
- break;
- case 3:
- colorBricks(strip.Color(random(255), random(255), random(255)),strip.Color(random(255), random(255), random(255)));
- colorBricks(strip.Color(random(255), random(255), random(255)),strip.Color(random(255), random(255), random(255)));
- colorBricks(strip.Color(random(255), random(255), random(255)),strip.Color(random(255), random(255), random(255)));
- colorBricks(strip.Color(random(255), random(255), random(255)),strip.Color(random(255), random(255), random(255)));
- break;
- case 4:
- theaterChase(strip.Color(127, 127, 127), 75); // White
- theaterChase(strip.Color(127, 0, 0), 75); // Red
- theaterChase(strip.Color(0, 127, 0), 75); // Blue
- break;
- case 5:
- rainbow(15);
- break;
- case 6:
- rainbowCycle(5);
- break;
- case 7:
- theaterChaseRainbow(60);
- break;
- case 8:
- waterFall();
- break;
- case 9:
- for (int repeats=0; repeats<20; repeats++) stripes();
- break;
- }
- delay(100);
- }
- void policeStrobe() {
- for (int loopC=0; loopC<50; loopC++) {
- for (int loopB=0; loopB<5; loopB++) {
- for (int loopA=0; loopA<300; loopA++) {
- strip.setPixelColor(loopA,strip.Color(255,0,0));
- }
- strip.show();
- delay(30);
- for (int loopA=0; loopA<300; loopA++) {
- strip.setPixelColor(loopA,0);
- }
- strip.show();
- delay(55);
- }
- delay(75);
- for (int loopB=0; loopB<5; loopB++) {
- for (int loopA=0; loopA<300; loopA++) {
- strip.setPixelColor(loopA,strip.Color(0,0,255));
- }
- strip.show();
- delay(30);
- for (int loopA=0; loopA<300; loopA++) {
- strip.setPixelColor(loopA,0);
- }
- strip.show();
- delay(55);
- }
- delay(75);
- }
- }
- void stripes() {
- int loopA=-12;
- int loopB=-9;
- int loopC=-6;
- int loopD=-3;
- for (int goForward=0; goForward<15; goForward++) {
- strip.setPixelColor(19+loopA,strip.Color(200,200,0));
- strip.setPixelColor(20+loopA,strip.Color(200,200,0));
- strip.setPixelColor(21+loopA,strip.Color(200,200,0));
- strip.setPixelColor(22+loopA,strip.Color(200,200,0));
- strip.setPixelColor(125+loopB,strip.Color(200,200,0));
- strip.setPixelColor(126+loopB,strip.Color(200,200,0));
- strip.setPixelColor(127+loopB,strip.Color(200,200,0));
- strip.setPixelColor(217+loopC,strip.Color(200,200,0));
- strip.setPixelColor(218+loopC,strip.Color(200,200,0));
- strip.setPixelColor(273+loopD,strip.Color(200,200,0));
- strip.show();
- delay(50);
- strip.setPixelColor(19+loopA,0);
- strip.setPixelColor(20+loopA,0);
- strip.setPixelColor(21+loopA,0);
- strip.setPixelColor(22+loopA,0);
- strip.setPixelColor(125+loopB,0);
- strip.setPixelColor(126+loopB,0);
- strip.setPixelColor(127+loopB,0);
- strip.setPixelColor(217+loopC,0);
- strip.setPixelColor(218+loopC,0);
- strip.setPixelColor(273+loopD,0);
- loopA+=4;
- loopB+=3;
- loopC+=2;
- loopD++;
- }
- for (int goBack; goBack <15; goBack++) {
- strip.setPixelColor(19+loopA,0);
- strip.setPixelColor(20+loopA,0);
- strip.setPixelColor(21+loopA,0);
- strip.setPixelColor(22+loopA,0);
- strip.setPixelColor(125+loopB,0);
- strip.setPixelColor(126+loopB,0);
- strip.setPixelColor(127+loopB,0);
- strip.setPixelColor(217+loopC,0);
- strip.setPixelColor(218+loopC,0);
- strip.setPixelColor(273+loopD,0);
- loopA-=4;
- loopB-=3;
- loopC-=2;
- loopD--;
- strip.setPixelColor(19+loopA,strip.Color(200,200,0));
- strip.setPixelColor(20+loopA,strip.Color(200,200,0));
- strip.setPixelColor(21+loopA,strip.Color(200,200,0));
- strip.setPixelColor(22+loopA,strip.Color(200,200,0));
- strip.setPixelColor(125+loopB,strip.Color(200,200,0));
- strip.setPixelColor(126+loopB,strip.Color(200,200,0));
- strip.setPixelColor(127+loopB,strip.Color(200,200,0));
- strip.setPixelColor(217+loopC,strip.Color(200,200,0));
- strip.setPixelColor(218+loopC,strip.Color(200,200,0));
- strip.setPixelColor(273+loopD,strip.Color(200,200,0));
- strip.show();
- delay(50);
- }
- for (int pixelCount=0; pixelCount < 300; pixelCount++) {
- strip.setPixelColor(pixelCount,0);
- }
- }
- void christmasLights() {
- for (uint16_t loopy=0; loopy<26; loopy++) {
- for (uint16_t i=0; i<strip.numPixels(); i+=5) {
- strip.setPixelColor(i,strip.Color(255,0,0)); // Red
- }
- for (uint16_t i=1; i<strip.numPixels(); i+=5) {
- strip.setPixelColor(i,strip.Color(0,255,0)); // Green
- }
- for (uint16_t i=2; i<strip.numPixels(); i+=5) {
- strip.setPixelColor(i,strip.Color(0,0,255)); // Blue
- }
- for (uint16_t i=3; i<strip.numPixels(); i+=5) {
- strip.setPixelColor(i,strip.Color(200,100,0)); // Orange
- }
- for (uint16_t i=4; i<strip.numPixels(); i+=5) {
- strip.setPixelColor(i,strip.Color(128,0,128)); // Red
- }
- strip.show();
- delay(500);
- for (uint16_t i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i,strip.Color(0,0,0)); // Blank
- }
- strip.show();
- delay(500);
- }
- }
- // Fill the dots one after the other with a color
- void up(uint32_t c, uint8_t wait) {
- for(uint16_t i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, c);
- strip.show();
- delay(wait);
- }
- }
- void colorBricks(uint32_t c1, uint32_t c2) {
- uint16_t backwards=strip.numPixels();
- for(uint16_t forwards=0; forwards<strip.numPixels(); forwards++) {
- if (backwards<299) strip.setPixelColor(backwards+1, 0);
- if (forwards>0) strip.setPixelColor(forwards-1, 0);
- strip.setPixelColor(forwards, c1);
- strip.setPixelColor(backwards, c2);
- strip.setPixelColor(forwards+1, c1);
- strip.setPixelColor(backwards-1, c2);
- strip.setPixelColor(forwards+2, c1);
- strip.setPixelColor(backwards-2, c2);
- strip.setPixelColor(forwards+3, c1);
- strip.setPixelColor(backwards-3, c2);
- strip.setPixelColor(backwards-4, c2);
- strip.setPixelColor(forwards+4, c1);
- strip.show();
- backwards--;
- delay(2);
- }
- strip.setPixelColor(299,0);
- }
- void down(uint8_t wait) {
- for(uint16_t i=strip.numPixels(); i>0; i--) {
- strip.setPixelColor(i, 0);
- strip.show();
- delay(wait);
- }
- }
- void rainbow(uint8_t wait) {
- uint16_t i, j;
- for(j=0; j<256; j++) {
- for(i=0; i<strip.numPixels(); i++) {
- strip.setPixelColor(i, Wheel((i+j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
- // Slightly different, this makes the rainbow equally distributed throughout
- void rainbowCycle(uint8_t wait) {
- uint16_t i, j;
- for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
- for(i=0; i< strip.numPixels(); i++) {
- strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
- }
- strip.show();
- delay(wait);
- }
- }
- //Theatre-style crawling lights.
- void theaterChase(uint32_t c, uint8_t wait) {
- for (int j=0; j<30; j++) { //do 10 cycles of chasing
- for (int q=0; q < 5; q++) {
- for (int i=0; i < strip.numPixels(); i=i+5) {
- strip.setPixelColor(i+q, c); //turn every third pixel on
- }
- strip.show();
- delay(wait);
- for (int i=0; i < strip.numPixels(); i=i+5) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- }
- }
- }
- }
- //Theatre-style crawling lights with rainbow effect
- void theaterChaseRainbow(uint8_t wait) {
- for (int j=0; j < 256; j++) { // cycle all 256 colors in the wheel
- for (int q=0; q < 5; q++) {
- for (int i=0; i < strip.numPixels(); i=i+5) {
- strip.setPixelColor(i+q, Wheel( (i+j) % 255)); //turn every third pixel on
- }
- strip.show();
- delay(wait);
- for (int i=0; i < strip.numPixels(); i=i+5) {
- strip.setPixelColor(i+q, 0); //turn every third pixel off
- }
- }
- }
- }
- void waterFall() {
- for (int pixelCount=0; pixelCount < 300; pixelCount++) {
- currentColor=strip.Color(random(255), random(255), random(255));
- for (int currentPixel=300; currentPixel > pixelCount; currentPixel--) {
- strip.setPixelColor(currentPixel+1,0);
- strip.setPixelColor(currentPixel,currentColor);
- strip.show();
- }
- }
- for (int pixelCount=0; pixelCount < 300; pixelCount++) {
- strip.setPixelColor(pixelCount,0);
- }
- }
- // Input a value 0 to 255 to get a color value.
- // The colours are a transition r - g - b - back to r.
- uint32_t Wheel(byte WheelPos) {
- WheelPos = 255 - WheelPos;
- if(WheelPos < 85) {
- return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
- }
- if(WheelPos < 170) {
- WheelPos -= 85;
- return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
- }
- WheelPos -= 170;
- return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
- }
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