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- -> Scenario::ScheduleCall(nil, WormyMcWormFace.Appear, 10, 1, 10, 100, 100, NO_OWNER)
- = true
- by: Global->Appear(10,100,100,-1) (Knueppeln.c4d.ocd\Rules.ocd\Rule_Items.ocd\Crate.ocd\MonsterBall.ocd\WormyMcWormFace.ocd\Script.c:93)
- ERROR: ERROR: CreateEffect needs a prototype with a name.
- by: Global->FxIntScheduleCallTimer(0,effect {Function = WormyMcWormFace.Appear, Name = "IntScheduleCall", Pars = [10, 100, 100, -1, nil], Repeats = 0}) (System.ocg\Schedule.c:93)
- by: Global->Appear(10,100,100,-1) (Knueppeln.c4d.ocd\Rules.ocd\Rule_Items.ocd\Crate.ocd\MonsterBall.ocd\WormyMcWormFace.ocd\Script.c:93)
- ERROR: ERROR: CreateEffect needs a prototype with a name.
- by: Global->FxIntScheduleCallTimer(0,effect {Function = WormyMcWormFace.Appear, Name = "IntScheduleCall", Pars = [10, 100, 100, -1, nil], Repeats = -1}) (System.ocg\Schedule.c:93)
- by: Global->Appear(10,100,100,-1) (Knueppeln.c4d.ocd\Rules.ocd\Rule_Items.ocd\Crate.ocd\MonsterBall.ocd\WormyMcWormFace.ocd\Script.c:93)
- ERROR: ERROR: CreateEffect needs a prototype with a name.
- by: Global->FxIntScheduleCallTimer(0,effect {Function = WormyMcWormFace.Appear, Name = "IntScheduleCall", Pars = [10, 100, 100, -1, nil], Repeats = -2}) (System.ocg\Schedule.c:93)
- by: Global->Appear(10,100,100,-1) (Knueppeln.c4d.ocd\Rules.ocd\Rule_Items.ocd\Crate.ocd\MonsterBall.ocd\WormyMcWormFace.ocd\Script.c:93)
- ERROR: ERROR: CreateEffect needs a prototype with a name.
- by: Global->FxIntScheduleCallTimer(0,effect {Function = WormyMcWormFace.Appear, Name = "IntScheduleCall", Pars = [10, 100, 100, -1, nil], Repeats = -3}) (System.ocg\Schedule.c:93)
- by: Global->Appear(10,100,100,-1) (Knueppeln.c4d.ocd\Rules.ocd\Rule_Items.ocd\Crate.ocd\MonsterBall.ocd\WormyMcWormFace.ocd\Script.c:93)
- ERROR: ERROR: CreateEffect needs a prototype with a name.
- by: Global->FxIntScheduleCallTimer(0,effect {Function = WormyMcWormFace.Appear, Name = "IntScheduleCall", Pars = [10, 100, 100, -1, nil], Repeats = -4}) (System.ocg\Schedule.c:93)
- by: Global->Appear(10,100,100,-1) (Knueppeln.c4d.ocd\Rules.ocd\Rule_Items.ocd\Crate.ocd\MonsterBall.ocd\WormyMcWormFace.ocd\Script.c:93)
- ERROR: ERROR: CreateEffect needs a prototype with a name.
- by: Global->FxIntScheduleCallTimer(0,effect {Function = WormyMcWormFace.Appear, Name = "IntScheduleCall", Pars = [10, 100, 100, -1, nil], Repeats = -5}) (System.ocg\Schedule.c:93)
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