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- Shader: PBR_obelisk
- Vertex: data/shaders/source/obelisk_vs.txt
- Fragment: data/shaders/source/obelisk_lodding_ps.txt
- Settings Reload: True
- Variable: tex model = 0
- Variable: tex detail = 1
- Variable: tex skybox = 2
- Variable: float[2] lightRadius = light_radius 0 1
- Variable: vec4 wsRot = node_rotation
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