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Apr 30th, 2016
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  1. Shader: PBR_obelisk
  2. Vertex: data/shaders/source/obelisk_vs.txt
  3. Fragment: data/shaders/source/obelisk_lodding_ps.txt
  4. Settings Reload: True
  5.  
  6. Variable: tex model = 0
  7. Variable: tex detail = 1
  8. Variable: tex skybox = 2
  9. Variable: float[2] lightRadius = light_radius 0 1
  10. Variable: vec4 wsRot = node_rotation
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