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  1. [SystemSettings]
  2. ResX=1920
  3. ResY=1080
  4. OneFrameThreadLag=False
  5. Borderless=False
  6. Fullscreen=True
  7. DepthOfField=False
  8. DynamicLights=False
  9. StaticDecals=False
  10. DynamicDecals=False
  11. UnbatchedDecals=True
  12. DecalCullDistanceScale=0.500000
  13. DynamicShadows=False
  14. LightEnvironmentShadows=False
  15. DirectionalLightmaps=False
  16. bCombineSimilarMappings=True
  17. EnableHighPolyChars=True
  18. FloatingPointRenderTargets=False
  19. bEnableForegroundShadowsOnWorld=False
  20. bEnableForegroundSelfShadowing=False
  21. OnlyStreamInTextures=True
  22. Trilinear=True
  23. OneFrameThreadLag=False
  24. SkeletalMeshLODBias=-1
  25. ParticleLODBias=10
  26. DetailMode=0
  27. ShadowFilterQualityBias=-1
  28. MinShadowResolution=32
  29. MinPreShadowResolution=8
  30. MaxShadowResolution=0
  31. MaxWholeSceneDominantShadowResolution=0
  32. ShadowFadeResolution=128
  33. PreShadowFadeResolution=9
  34. ShadowFadeExponent=0.100000
  35. PlayerShadowFadeResolution=16
  36. ShadowTexelsPerPixel=0.000000
  37. PreShadowResolutionFactor=0.100000
  38. bAllowWholeSceneDominantShadows=False
  39. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  46. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  48. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  49. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  50. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  51. TEXTUREGROUP_Cinematic=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  52. TEXTUREGROUP_Effects=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  53. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  54. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  55. TEXTUREGROUP_UI=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_Lightmap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_Shadowmap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_MobileFlattened=(MinLODSize=0,MaxLODSize=0,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_ColorLookupTable=(MinLODSize=0,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. CompositeDynamicLights=True
  67. SHSecondaryLighting=False
  68. MotionBlur=False
  69. MotionBlurPause=False
  70. MotionBlurSkinning=0
  71. FilteredDistortion=False
  72. DropParticleDistortion=True
  73. bAllowDownsampledTranslucency=False
  74. UseVsync=False
  75. AllowD3D10=False
  76. AllowD3D11=False
  77. AllowSubsurfaceScattering=False
  78. MaxAnisotropy=16
  79. MaxMultisamples=1
  80. SceneCaptureStreamingMultiplier=1.000000
  81. bAllowBetterModulatedShadows=False
  82. SpeedTreeLeaves=False
  83. SpeedTreeFronds=False
  84. Bloom=False
  85. bAllowLightShafts=False
  86. Distortion=False
  87. LensFlares=False
  88. AllowRadialBlur=False
  89. m_TrShadowLODGroup=0
  90. m_TrTextureLODGroup=5
  91. AmbientOcclusion=False
  92. FogVolumes=False
  93.  
  94. [TribesGame.TrAudioSettings]
  95. m_nVolumeMaster=50
  96. m_nVolumeEffects=100
  97. m_nVolumeMusic=0
  98. m_nVolumeVoice=0
  99.  
  100. [WinDrv.WindowsClient]
  101. DisplayGamma=3.0
  102.  
  103. [TribesGame.TrGameEngine]
  104. bSmoothFrameRate=True
  105. MaxSmoothedFrameRate=300
  106. AllowScreenDoorFade=False
  107. AllowNvidiaStereo3d=False
  108. bForceStaticTerrain=True
  109.  
  110. [Engine.GameViewportClient]
  111. bUseHardwareCursorWhenWindowed=False
  112.  
  113. [TribesGame.TrDevice]
  114. m_bTinyWeaponsEnabled=True
  115.  
  116. [Engine.Engine]
  117. bForceStaticTerrain=True
  118.  
  119. [Engine.ISVHacks]
  120. bInitializeShadersOnDemand=False
  121. DisableATITextureFilterOptimizationChecks=True
  122. UseMinimalNVIDIADriverShaderOptimization=True
  123. PumpWindowMessagesWhenRenderThreadStalled=False
  124.  
  125. [TextureStreaming]
  126. PoolSize=2048
  127. MemoryMargin=20
  128. MemoryLoss=0
  129. HysteresisLimit=30
  130. DropMipLevelsLimit=30
  131. StopIncreasingLimit=20
  132. StopStreamingLimit=12
  133. MinEvictSize=12
  134. MinFudgeFactor=1.0
  135. FudgeFactorIncreaseRateOfChange=1.0
  136. FudgeFactorDecreaseRateOfChange=-0.5
  137. MinRequestedMipsToConsider=11
  138. MinTimeToGuaranteeMinMipCount=0
  139. MaxTimeToGuaranteeMinMipCount=0
  140. UseTextureFileCache=True
  141. LoadMapTimeLimit=10
  142. LightmapStreamingFactor=0.06
  143. ShadowmapStreamingFactor=0.06
  144. MaxLightmapRadius=9000.0
  145. AllowStreamingLightmaps=true
  146. TextureFileCacheBulkDataAlignment=1
  147. UsePriorityStreaming=False
  148. bAllowSwitchingStreamingSystem=True
  149. UseDynamicStreaming=True
  150. bEnableAsyncDefrag=False
  151. bEnableAsyncReallocation=False
  152. MaxDefragRelocations=0
  153. MaxDefragDownShift=128
  154.  
  155. [XAudio2.XAudio2Device]
  156. MaxChannels=32
  157. m_bEnableBassBoost=false
  158.  
  159. [TribesGame.TrPlayerController]
  160. m_bEnableChatFilter=False
  161. m_bShowHUDObjectives=False
  162. m_bShowHUDNotifications=True
  163. m_bShowHUDFriendStateNotifications=True
  164. m_bEnableOverheadDamageIndicators=False
  165. m_bShowHUDReticule=True
  166. m_bShowHUDCredits=False
  167. m_bShowHUDAccolades=False
  168. m_bShowHUDBadges=False
  169. m_bShowHUDScores=True
  170. m_bShowHUDHealthBar=True
  171. m_bShowHUDVisor=False
  172. m_bShowHUDChat=True
  173. m_bShowHUDCombatLog=True
  174. m_bShowHUDKillbox=False
  175. m_bShowHUDDeathcam=False
  176. m_bShowHUDHeroText=True
  177. m_bShowHUDPromptPanel=False
  178. m_bShowHUDRespawnTimer=False
  179. m_bShowHUDSkiBars=True
  180. m_bShowHUDFriendColoring=False
  181. m_WhisperFilter=0
  182. m_bShowHUDCracks=False
  183. EnableAlienFX=False
  184. m_bAnimMenu=False
  185. m_bAllowSimulatedProjectiles=False
  186. m_bShowHUDWeapons=True
  187.  
  188. [TribesGame.TrEntryPlayerController]
  189. m_bEnableChatFilter=false
  190. m_bShowHUDObjectives=true
  191. m_bShowHUDNotifications=true
  192. m_bShowHUDFriendStateNotifications=true
  193.  
  194. [TribesGame.TrCustomImageManager]
  195. +ImageData=(ImageName="THR_SPINFUSOR",FileName="")
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