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- // Make sure you don't get warnings about tabsize
- #pragma tabsize 0
- // Includék
- #include <a_samp>
- #include <sscanf2>
- #include <streamer>
- #include <zcmd>
- // ******************************************************************************************************************************
- // Settings that can be changed
- // ******************************************************************************************************************************
- // Define where the Camera-file is located (all camera's are stored in one file) and the max amount of speedcamera's
- #define CameraFile "PPC_Speedometer/Cameras.ini"
- #define MAX_CAMERAS 100
- // Define maximum fuel amount (default: 2400)
- // Changing MaxFuel changes how fast a vehicle will run without fuel
- // 1 fuel is consumed every half a second, that's 2 fuel per second
- // A value of 2400 allows you to drive 2400/2 = 1200 seconds (or 1200/60 = 20 minutes) without refuelling
- new MaxFuel = 2400;
- // RefuelMaxPrice is the price you pay for a total refuel (when the vehicle has no more fuel), the price to pay is calculated
- // by the amount of fuel to refuel (pay 50% of RefuelMaxPrice when vehicle has half a fuel-tank left)
- new RefuelMaxPrice = 1000;
- // An extra setting to disable the shadows for the speedometer and fuel textdraws (shadows enabled by default)
- new bool:DisableShadows = false;
- // ******************************************************************************************************************************
- // Enums and the array-setups that use them
- // ******************************************************************************************************************************
- // Setup a custom type that holds all data about a speedcamera
- enum TSpeedCamera
- {
- Float:CamX, // Holds the X-coordinate of the camera
- Float:CamY, // Holds the Y-coordinate of the camera
- Float:CamZ, // Holds the Z-coordinate of the camera
- Float:CamAngle, // Holds the Angle of the camera
- CamSpeed, // Holds the maximum speed allowed to pass this camera without being caught
- CamObj1, // Holds the reference to the first camera object
- CamObj2 // Holds the reference to the second camera object
- }
- new ACameras[MAX_CAMERAS][TSpeedCamera];
- // Setup a custom type that holds the data of pickups
- enum TPickupData
- {
- Float:pux, // Holds the x-position of the refuel-pickup
- Float:puy, // Holds the y-position of the refuel-pickup
- Float:puz, // Holds the z-position of the refuel-pickup
- PickupID // Holds the PickupID of the refuel-pickup
- }
- // Holds the data for pickups for refuelling (maximum 50 refuel-pickups)
- new ARefuelPickups[50][TPickupData];
- // Setup a custom type to hold all data about a vehicle
- enum TVehicleData
- {
- Fuel // Holds the amount of fuel for this vehicle
- }
- // Setup an array which holds all data for every vehicleid, max 2000 vehicles (server limit)
- new AVehicleData[2000][TVehicleData];
- // Setup all the fields required for the player data (Speedometer TextDraw, current job, ...)
- enum TPlayerData
- {
- Text:SpeedometerText, // The TextDraw of the speedometer for this player
- Text:FuelGauge, // The textdraw of the fuel-gauge for this player
- SpeedometerTimer, // Holds the reference to the speedometer timer for this player
- PlayerSpeed, // Holds the speed of the player
- PlayerCaughtSpeeding // This holds a value to prevent being caught multiple times by the same speedcamera
- }
- // Create an array to hold the playerdata for every player
- new APlayerData[MAX_PLAYERS][TPlayerData];
- // These variables are used when starting the script and debugging purposes
- new TotalRefuelStations, TotalCameras;
- // ******************************************************************************************************************************
- // Callbacks
- // ******************************************************************************************************************************
- // The main function (used only once when the server loads)
- main()
- {
- }
- // This callback gets called when the server initializes the filterscript
- public OnFilterScriptInit()
- {
- // Loop through all vehicles
- for (new vid; vid < 2000; vid++)
- {
- // If this vehicle belongs to the PPC_Housing script, don't refuel it, as the housing script manages the fuel for this vehicle
- // by using remote calls to this script
- if (CallRemoteFunction("Housing_IsVehicleOwned", "i", vid) == 1)
- {
- // The vehicle is owned by a player in the housing script, so do nothing, the housing script manages this vehicle's fuel
- }
- else // The vehicle doesn't belong to the housing script (it's created and managed by another script), set the fuel to maximum
- AVehicleData[vid][Fuel] = MaxFuel;
- }
- // Add all refuel-pickups to the world (including their icon)
- AddRefuelPickup(-1471.5, 1863.75, 32.7);
- AddRefuelPickup(-1326.5, 2677.5, 50.1);
- AddRefuelPickup(611.5, 1694.5, 7.0);
- AddRefuelPickup(-2249.25, -2559.0, 32.0);
- AddRefuelPickup(-1606.5, -2714.0, 48.6);
- AddRefuelPickup(-93.5, -1175.0, 2.3);
- AddRefuelPickup(1377.5, 457.0, 19.9);
- AddRefuelPickup(651.5, -565.5, 16.4);
- AddRefuelPickup(-1675.75, 412.75, 7.2);
- AddRefuelPickup(-2405.50, 976.25, 45.3);
- AddRefuelPickup(-2023.25, 156.75, 28.9);
- AddRefuelPickup(-1131.75, -204.25, 14.2);
- AddRefuelPickup(66.50, 1220.50, 18.9);
- AddRefuelPickup(350.50, 2537.50, 16.8);
- AddRefuelPickup(2147.00, 2747.75, 10.9);
- AddRefuelPickup(2639.75, 1106.00, 10.9);
- AddRefuelPickup(2115.00, 920.00, 10.9);
- AddRefuelPickup(2202.00, 2475.00, 10.9);
- AddRefuelPickup(1596.50, 2199.75, 10.9);
- AddRefuelPickup(1584.25, 1448.25, 10.9);
- AddRefuelPickup(1004.25, -940.50, 42.2);
- AddRefuelPickup(1935.00, -1772.75, 13.4);
- // Load all speedcamera's
- CameraFile_Load();
- printf("\n----------------------------------------");
- printf("PPC Speedometer filterscript initialized");
- printf("Gas-stations created: %i", TotalRefuelStations);
- printf("Speedcamera's loaded: %i", TotalCameras);
- printf("----------------------------------------\n");
- return 1;
- }
- // This callback gets called when a player connects to the server
- public OnPlayerConnect(playerid)
- {
- // Setup the speedometer for this player
- Speedometer_Setup(playerid);
- return 1;
- }
- // This callback gets called when a player disconnects from the server
- public OnPlayerDisconnect(playerid, reason)
- {
- // Cleanup the speedometer for this player
- Speedometer_Cleanup(playerid);
- return 1;
- }
- // This callback gets called when a vehicle respawns at it's spawn-location (where it was created)
- public OnVehicleSpawn(vehicleid)
- {
- // If this vehicle belongs to the PPC_Housing script, don't refuel it, as the housing script manages the fuel for this vehicle
- // by using remote calls to this script
- if (CallRemoteFunction("Housing_IsVehicleOwned", "i", vehicleid) == 1)
- {
- // The vehicle is owned by a player in the housing script, so do nothing, the housing script manages this vehicle's fuel
- }
- else // The vehicle doesn't belong to the housing script (it's created and managed by another script), set the fuel to maximum
- AVehicleData[vehicleid][Fuel] = MaxFuel;
- return 1;
- }
- // This callback gets called whenever a player changes state
- public OnPlayerStateChange(playerid,newstate,oldstate)
- {
- // Setup local variables
- new vehicleid, engine, lights, alarm, doors, bonnet, boot, objective;
- // Check if the player entered a vehicle as driver
- if (newstate == PLAYER_STATE_DRIVER)
- {
- // Get the player's vehicle
- vehicleid = GetPlayerVehicleID(playerid);
- // Check if the vehicle has fuel
- if (AVehicleData[vehicleid][Fuel] > 0)
- {
- // Start the engine and turn on the lights
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
- }
- }
- }
- // This callback gets called when a player exits his vehicle
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- // Setup local variables
- new engine, lights, alarm, doors, bonnet, boot, objective;
- // Check if the player is the driver of the vehicle
- if (GetPlayerVehicleSeat(playerid) == 0)
- {
- // Turn off the lights and engine
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
- }
- return 1;
- }
- // This callback gets called whenever a player presses a key
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- // Refuel a vehicle when driving a vehicle and pressing the HORN key near a refuelpickup
- // Check if the player presses the HORN key
- if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH))
- {
- // Check if the player is driving a vehicle
- if (GetPlayerVehicleSeat(playerid) == 0)
- {
- // Loop through all ARefuelPickups
- for (new i; i < sizeof(ARefuelPickups); i++)
- {
- // Check if this refuel-pickup exists (check for a valid pickup)
- if (IsValidDynamicPickup(ARefuelPickups[i][PickupID]))
- {
- // Check if the player is in range of a refuelpickup
- if(IsPlayerInRangeOfPoint(playerid, 5.0, ARefuelPickups[i][pux], ARefuelPickups[i][puy], ARefuelPickups[i][puz]))
- {
- // Show a message that the player's vehicle is refuelling
- GameTextForPlayer(playerid, "~g~tankolás...", 3000, 4);
- // Don't allow the player to move again (the timer will allow it after refuelling)
- TogglePlayerControllable(playerid, 0);
- // Start a timer (let the player wait until the vehicle is refuelled)
- SetTimerEx("RefuelVehicle", 5000, false, "i", playerid);
- // Stop the search
- break;
- }
- }
- else // No more refuel-pickups, so stop searching through the array
- break;
- }
- }
- }
- }
- // ******************************************************************************************************************************
- // Commands
- // ******************************************************************************************************************************
- // This command allows you to create a speedcamera
- COMMAND:createcamera(playerid, params[])
- {
- // Setup local variables
- new Float:x, Float:y, Float:z, Float:rot, MaxSpeed, Msg[128];
- // If a player hasn't logged in properly, he cannot use this command
- if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
- // If the player has an insufficient admin-level (he needs level 5 or RCON admin), exit the command
- // returning "SERVER: Unknown command" to the player
- if (INT_CheckPlayerAdminLevel(playerid, 5) == 0) return 0;
- // Split the parameters to useable variables
- if (sscanf(params, "i", MaxSpeed)) SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Használat: \"/createcamera <max_speed>\"");
- else
- {
- // Check if the player is on foot
- if (GetPlayerVehicleSeat(playerid) == -1)
- {
- // Get player's position and facing angle
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, rot);
- z = z - 1.0; // Adjust camera Z-coordinate 1m lower than normal (otherwise the camera floats in the air)
- // Move the player a bit, otherwise he could get stuck inside the camera-object
- SetPlayerPos(playerid, x, y + 1.0, z + 1.0);
- // Save the camera to a file
- for (new CamID; CamID < MAX_CAMERAS; CamID++)
- {
- // Check if this index is free
- if (ACameras[CamID][CamSpeed] == 0)
- {
- // Setup this camera (create the objects and store the data)
- SetupSpeedCamera(CamID, x, y, z, rot, MaxSpeed);
- // Also save the entire camerafile again to add this new camera to the file
- CameraFile_Save();
- // Let the player know he created a new camera
- format(Msg, 128, "{00FF00}Már létrehoztál egy sebességmérő id-t: {FFFF00}%i", CamID);
- SendClientMessage(playerid, 0xFFFFFFFF, Msg);
- // Exit the function
- return 1;
- }
- }
- // In case all camera-slots are occupied (100 camera's have been created already), let the player know about it
- format(Msg, 128, "{FF0000}Nem tudsz létrehozni több %i sebességmérő kamerát! ", MAX_CAMERAS);
- SendClientMessage(playerid, 0xFFFFFFFF, Msg);
- }
- else
- SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Csak gyalog tudod használni a parancsot!");
- }
- // Let the server know that this was a valid command
- return 1;
- }
- // This command allows you to delete a speedcamera
- COMMAND:delcamera(playerid, params[])
- {
- // Setup local variables
- new Msg[128];
- // If a player hasn't logged in properly, he cannot use this command
- if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
- // If the player has an insufficient admin-level (he needs level 5 or RCON admin), exit the command
- // returning "SERVER: Unknown command" to the player
- if (INT_CheckPlayerAdminLevel(playerid, 5) == 0) return 0;
- // Check if the player is on foot
- if (GetPlayerVehicleSeat(playerid) == -1)
- {
- // Loop through all camera's
- for (new CamID; CamID < MAX_CAMERAS; CamID++)
- {
- // Check if this index is used
- if (ACameras[CamID][CamSpeed] != 0)
- {
- // Check if the player is in range of the camera
- if (IsPlayerInRangeOfPoint(playerid, 5.0, ACameras[CamID][CamX], ACameras[CamID][CamY], ACameras[CamID][CamZ]))
- {
- // Delete both camera objects
- DestroyDynamicObject(ACameras[CamID][CamObj1]);
- DestroyDynamicObject(ACameras[CamID][CamObj2]);
- // Also clear the data from memory
- ACameras[CamID][CamX] = 0.0;
- ACameras[CamID][CamY] = 0.0;
- ACameras[CamID][CamZ] = 0.0;
- ACameras[CamID][CamAngle] = 0.0;
- ACameras[CamID][CamSpeed] = 0;
- ACameras[CamID][CamObj1] = 0;
- ACameras[CamID][CamObj2] = 0;
- // Also save the entire camerafile again to remove this camera from the file
- CameraFile_Save();
- // Let the player know he deleted a camera
- format(Msg, 128, "{00FF00}Törölted a sebességmérő kamerát. {FFFF00}%i", CamID);
- SendClientMessage(playerid, 0xFFFFFFFF, Msg);
- // Exit the function
- return 1;
- }
- }
- }
- // In case the player wasn't near a speedcamera, inform him about it
- SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You must be near a speedcamera to delete it");
- }
- else
- SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Csak gyalog tudod használni a parancsot!");
- // Let the server know that this was a valid command
- return 1;
- }
- // This command allows you to refuel your vehicle for free (admins only)
- COMMAND:fuel(playerid, params[])
- {
- // Setup local variables
- new vid, engine, lights, alarm, doors, bonnet, boot, objective;
- // If a player hasn't logged in properly, he cannot use this command
- if (INT_IsPlayerLoggedIn(playerid) == 0) return 0;
- // If the player has an insufficient admin-level (he needs level 1 or RCON admin), exit the command
- // returning "SERVER: Unknown command" to the player
- if (INT_CheckPlayerAdminLevel(playerid, 1) == 0) return 0;
- // Check if the player is the driver of a vehicle
- if (GetPlayerVehicleSeat(playerid) == 0)
- {
- // Get the vehicleid
- vid = GetPlayerVehicleID(playerid);
- // Refuel the vehicle
- AVehicleData[vid][Fuel] = MaxFuel;
- // Also (re-)start the engine and turn on the lights in case the vehicle is completely out of fuel
- GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vid, 1, 1, alarm, doors, bonnet, boot, objective);
- // Let the player know about it
- SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Jármű megtankolva.");
- }
- else
- SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Te nem vagy vezető.");
- // Let the server know that this was a valid command
- return 1;
- }
- // ******************************************************************************************************************************
- // Speedometer functions
- // ******************************************************************************************************************************
- // This function sets up the speedometer for the given player
- Speedometer_Setup(playerid)
- {
- // Setup the speedometer for the player
- APlayerData[playerid][SpeedometerText] = TextDrawCreate(500.0, 395.0, " ");
- APlayerData[playerid][FuelGauge] = TextDrawCreate(500.0, 410.0, " ");
- // Disable shadows if required
- if (DisableShadows == true)
- {
- TextDrawSetShadow(APlayerData[playerid][SpeedometerText], 0);
- TextDrawSetShadow(APlayerData[playerid][FuelGauge], 0);
- }
- // Enable the TextDraw for this player
- TextDrawShowForPlayer(playerid, APlayerData[playerid][SpeedometerText]);
- TextDrawShowForPlayer(playerid, APlayerData[playerid][FuelGauge]);
- // Start the speedometer timer for this player
- APlayerData[playerid][SpeedometerTimer] = SetTimerEx("Speedometer_Update", 500, true, "i", playerid);
- return 1;
- }
- // This function cleans up the speedometer for the given player
- Speedometer_Cleanup(playerid)
- {
- // Destroy the speedometer textdraw
- TextDrawDestroy(APlayerData[playerid][SpeedometerText]);
- TextDrawDestroy(APlayerData[playerid][FuelGauge]);
- // Kill the speedometer timer
- KillTimer(APlayerData[playerid][SpeedometerTimer]);
- // Set player speed to 0
- APlayerData[playerid][PlayerSpeed] = 0;
- return 1;
- }
- // Forward the function needed to update the speedometer
- forward Speedometer_Update(playerid);
- // This function gets called by a timer which runs every 500ms to display and update the speedometer
- public Speedometer_Update(playerid)
- {
- // Setup local variables
- new vid, Float:speed_x, Float:speed_y, Float:speed_z, Float:final_speed, speed_string[50], final_speed_int, Float:vehiclehealth;
- new FuelString[50], FuelStatus[20];
- // Get the ID of the player's vehicle
- vid = GetPlayerVehicleID(playerid);
- // If the player is inside a vehicle
- if(vid != 0)
- {
- // Get the vehicles velocity
- GetVehicleVelocity(vid, speed_x, speed_y, speed_z);
- // Calculate the speed (in kph)
- final_speed = floatsqroot(((speed_x * speed_x) + (speed_y * speed_y)) + (speed_z * speed_z)) * 158.179;
- // Convert the float value to an int value
- final_speed_int = floatround(final_speed, floatround_round);
- // Also save the speed for the player
- APlayerData[playerid][PlayerSpeed] = final_speed_int;
- // Setup the string to display for the player and display it
- format(speed_string, 50, "~w~sebesség: ~b~%i~w~ kph", final_speed_int);
- TextDrawSetString(APlayerData[playerid][SpeedometerText], speed_string);
- // Also display the vehicle's health through the player-health bar
- GetVehicleHealth(vid, vehiclehealth);
- SetPlayerHealth(vid, vehiclehealth / 10.0);
- // Check if the player is the driver of the vehicle (otherwise every passenger would consume fuel for just being in the car)
- if (GetPlayerVehicleSeat(playerid) == 0)
- if ((final_speed_int > 10) && (AVehicleData[vid][Fuel] > 0)) // Check if the speed is above 10kph and if the vehicle didn't run out of fuel
- AVehicleData[vid][Fuel] = AVehicleData[vid][Fuel] - 1; // Decrease the fuel for this vehicle every time the timer is run
- // Construct the fuelgauge
- if ((AVehicleData[vid][Fuel] > 0) && (AVehicleData[vid][Fuel] < 100000))
- format(FuelStatus, 20, "~g~%s~r~%s", "I", "IIIIIIIII"); // Fuel is between 0% and 10% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 1)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 2)))
- format(FuelStatus, 20, "~g~%s~r~%s", "II", "IIIIIIII"); // Fuel is between 10% and 20% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 2)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 3)))
- format(FuelStatus, 20, "~g~%s~r~%s", "III", "IIIIIII"); // Fuel is between 20% and 30% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 3)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 4)))
- format(FuelStatus, 20, "~g~%s~r~%s", "IIII", "IIIIII"); // Fuel is between 30% and 40% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 4)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 5)))
- format(FuelStatus, 20, "~g~%s~r~%s", "IIIII", "IIIII"); // Fuel is between 40% and 50% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 5)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 6)))
- format(FuelStatus, 20, "~g~%s~r~%s", "IIIIII", "IIII"); // Fuel is between 50% and 60% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 6)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 7)))
- format(FuelStatus, 20, "~g~%s~r~%s", "IIIIIII", "III"); // Fuel is between 60% and 70% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 7)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 8)))
- format(FuelStatus, 20, "~g~%s~r~%s", "IIIIIIII", "II"); // Fuel is between 70% and 80% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 8)) && (AVehicleData[vid][Fuel] < ((MaxFuel / 10) * 9)))
- format(FuelStatus, 20, "~g~%s~r~%s", "IIIIIIIII", "I"); // Fuel is between 80% and 90% full
- if ((AVehicleData[vid][Fuel] >= ((MaxFuel / 10) * 9)) && (AVehicleData[vid][Fuel] <= MaxFuel))
- format(FuelStatus, 20, "~g~%s", "IIIIIIIIII"); // Fuel is between 90% and 100% full (all bars are green)
- if (AVehicleData[vid][Fuel] == 0)
- format(FuelStatus, 20, "~r~%s", "IIIIIIIIII"); // Fuel is empty (all bars are red)
- // Format the final fuel-gauge readout
- format(FuelString, 50, "~w~Benzin: %s", FuelStatus);
- // Display the fuel-gauge
- TextDrawSetString(APlayerData[playerid][FuelGauge], FuelString);
- // Check if the vehicle is out of fuel
- if (AVehicleData[vid][Fuel] == 0)
- {
- // Stop the engine and turn off the lights so the player cannot drive anymore with this vehicle
- new engine,lights,alarm,doors,bonnet,boot,objective;
- GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vid, 0, 0, alarm, doors, bonnet, boot, objective);
- }
- // Check if the player is not in any plane or helicopter (those cannot be caught by speedcamera's)
- if (IsVehicleAirVehicle(vid) == 0)
- CheckPlayerSpeeding(playerid);
- }
- else
- {
- // If the player is not inside a vehicle, display an empty string (looks like the speedometer is gone)
- TextDrawSetString(APlayerData[playerid][SpeedometerText], " ");
- TextDrawSetString(APlayerData[playerid][FuelGauge], " ");
- // Set the speed of the player to 0
- APlayerData[playerid][PlayerSpeed] = 0;
- }
- }
- // This function checks if the player is speeding near a speedcamera
- CheckPlayerSpeeding(playerid)
- {
- // Check if the player hasn't been caught speeding recently
- if (APlayerData[playerid][PlayerCaughtSpeeding] == 0)
- {
- // Loop through all speedcameras
- for (new CamID; CamID < MAX_CAMERAS; CamID++)
- {
- // Check if this camera has been created
- if (ACameras[CamID][CamSpeed] != 0)
- {
- // Check if the player is the driver of the vehicle
- if (GetPlayerVehicleSeat(playerid) == 0)
- {
- // Check if the player's speed is greater than the speed allowed by this camera (no need to process a distance-check if not speeding)
- if (APlayerData[playerid][PlayerSpeed] > ACameras[CamID][CamSpeed])
- {
- // Check if the player is near the camera
- if (IsPlayerInRangeOfPoint(playerid, 50.0, ACameras[CamID][CamX], ACameras[CamID][CamY], ACameras[CamID][CamZ]))
- {
- // Prevent the player being caught multiple times by the same speed-camera
- APlayerData[playerid][PlayerCaughtSpeeding] = 20;
- // Increase the wanted-level of this player by 1 star
- SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 1);
- // Let the player know he's been caught speeding
- SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Elkapott egy trafipax, kérlek lassíts!");
- }
- }
- }
- }
- }
- }
- else // If the player has been caught before, reduce the value until it's 0 again, then he can be caught again
- APlayerData[playerid][PlayerCaughtSpeeding]--;
- }
- // This function returns "1" if the given vehicle-id is a plane or helicopter
- IsVehicleAirVehicle(vid)
- {
- switch (GetVehicleModel(vid))
- {
- case 592, 577, 511, 512, 593, 520, 553, 476, 519, 460, 513, 548, 425, 417, 487, 488, 497, 563, 447, 469: return 1;
- default: return 0;
- }
- return 0;
- }
- // Forward the refueltimer
- forward RefuelVehicle(playerid);
- // This timer-function is called when a player refuels near a refuelpickup
- public RefuelVehicle(playerid)
- {
- new RefuelMsg[128];
- // Get the vehicle-id of the player's vehicle
- new vid = GetPlayerVehicleID(playerid);
- // Calculate the amount of fuel that needs to be refuelled
- new Amount = MaxFuel - AVehicleData[vid][Fuel];
- // Calculate the price to refuel
- new RefuelPrice = (Amount * RefuelMaxPrice) / MaxFuel;
- // Check if the player has enough cash
- if (INT_GetPlayerMoney(playerid) >= RefuelPrice)
- {
- // Refuel the vehicle
- AVehicleData[vid][Fuel] = MaxFuel;
- // Withdraw the money from the player
- INT_GivePlayerMoney(playerid, -RefuelPrice);
- // Let the player know he refuelled his vehicle
- format(RefuelMsg, 128, "{00FF00}A Benzin ára: $%i", RefuelPrice);
- SendClientMessage(playerid, 0xFFFFFFFF, RefuelMsg);
- }
- else
- SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}Nincs elég pénzed hogy megtankold!");
- // Allow the player to move again
- TogglePlayerControllable(playerid, 1);
- return 1;
- }
- // This function is used to add refuelling pickups to the map
- AddRefuelPickup(Float:x, Float:y, Float:z)
- {
- // Add the pickup-id to the ARefuelPickups array
- for (new i; i < sizeof(ARefuelPickups); i++)
- {
- // If an empty array-index is found (no valid pickup)
- if (!IsValidDynamicPickup(ARefuelPickups[i][PickupID]))
- {
- // Store the pickup-id in this empty slot
- ARefuelPickups[i][PickupID] = CreateDynamicPickup(1244, 1, x, y, z, 0); // Type 1, cannot be pickup up, exists all the time
- ARefuelPickups[i][pux] = x;
- ARefuelPickups[i][puy] = y;
- ARefuelPickups[i][puz] = z;
- // Count the total amount of refuelstations that have been created
- TotalRefuelStations++;
- // Add a 3DText message above the refuel-pickup
- CreateDynamic3DTextLabel("Dudálj egyet\nhogy megtankolják a kocsidat.", 0x008080FF, x, y, z + 0.8, 30.0);
- // Add an icon to the map for this refuel-spot
- CreateDynamicMapIcon(x, y, z, 56, 0, 0, 0, -1, 300.0);
- // Stop browsing through the array
- break;
- }
- }
- }
- // This function will load the speedcamera's datafile (used when the server is started to load all cameras)
- CameraFile_Load()
- {
- // Setup local variables
- new file[128], File:CFile, LineFromFile[100], ParameterName[50], ParameterValue[50];
- new CamID, Float:x, Float:y, Float:z, Float:rot, MaxSpeed;
- // Construct the complete filename for this camera-file
- format(file, sizeof(file), CameraFile);
- // Check if the camerafile exists
- if (fexist(file))
- {
- // Open the camerafile for reading
- CFile = fopen(file, io_read);
- // Read the first line of the file
- fread(CFile, LineFromFile);
- // Keep reading until the end of the file is found (no more data)
- // An empty line between data-segments still has the NewLine characters (\r\n) so it's not completely empty
- // Reading past the last line will read a completely empty line, therefore indicating the end of the file
- while (strlen(LineFromFile) > 0)
- {
- StripNewLine(LineFromFile); // Strip any newline characters from the LineFromFile
- sscanf(LineFromFile, "s[50]s[50]", ParameterName, ParameterValue); // Extract parametername and parametervalue
- // Check if there is anything in the LineFromFile (skipping empty lines)
- if (strlen(LineFromFile) > 0)
- {
- // Check if a header for a camera has been found
- if (strcmp(ParameterName, "[Camera]", false) == 0)
- {
- // Clear all variables
- x = 0.0;
- y = 0.0;
- z = 0.0;
- rot = 0.0;
- MaxSpeed = 0;
- }
- // Store the proper value in the proper place
- if (strcmp(ParameterName, "CamX", false) == 0) // If the parametername is correct ("CamX")
- x = floatstr(ParameterValue); // Store the CamX
- if (strcmp(ParameterName, "CamY", false) == 0) // If the parametername is correct ("CamY")
- y = floatstr(ParameterValue); // Store the CamY
- if (strcmp(ParameterName, "CamZ", false) == 0) // If the parametername is correct ("CamZ")
- z = floatstr(ParameterValue); // Store the CamZ
- if (strcmp(ParameterName, "CamAngle", false) == 0) // If the parametername is correct ("CamAngle")
- rot = floatstr(ParameterValue); // Store the CamAngle
- if (strcmp(ParameterName, "CamSpeed", false) == 0) // If the parametername is correct ("CamSpeed")
- MaxSpeed = strval(ParameterValue); // Store the CamSpeed
- // Check if a end of a camera has been found
- if (strcmp(ParameterName, "[/Camera]", false) == 0)
- {
- SetupSpeedCamera(CamID, x, y, z, rot, MaxSpeed); // Setup the camera
- TotalCameras++; // Count the total camera's loaded from the file
- CamID++; // Increase the CamID to select the next camera before data is loaded (in case more camera's are found in the file)
- }
- }
- // Read the next line of the file
- fread(CFile, LineFromFile);
- }
- // Close the file
- fclose(CFile);
- }
- }
- // This function will save the speedcamera's datafile
- CameraFile_Save()
- {
- // Setup local variables
- new file[100], File:PFile, LineForFile[100];
- // Save the file
- format(file, sizeof(file), CameraFile); // Construct the complete filename for the camera-file
- PFile = fopen(file, io_write); // Open the camera-file for writing
- // Loop through all camera's
- for (new CamID; CamID < MAX_CAMERAS; CamID++)
- {
- // Check if this index holds a camera
- if (ACameras[CamID][CamSpeed] != 0)
- {
- fwrite(PFile, "[Camera]\r\n"); // Save the header of the camera
- format(LineForFile, 100, "CamX %f\r\n", ACameras[CamID][CamX]);
- fwrite(PFile, LineForFile); // And save it to the file
- format(LineForFile, 100, "CamY %f\r\n", ACameras[CamID][CamY]);
- fwrite(PFile, LineForFile); // And save it to the file
- format(LineForFile, 100, "CamZ %f\r\n", ACameras[CamID][CamZ]);
- fwrite(PFile, LineForFile); // And save it to the file
- format(LineForFile, 100, "CamAngle %f\r\n", ACameras[CamID][CamAngle]);
- fwrite(PFile, LineForFile); // And save it to the file
- format(LineForFile, 100, "CamSpeed %i\r\n", ACameras[CamID][CamSpeed]);
- fwrite(PFile, LineForFile); // And save it to the file
- fwrite(PFile, "[/Camera]\r\n"); // Save the end of this camera
- fwrite(PFile, "\r\n"); // Save an empty line to split the camera's up a bit (for readability)
- }
- }
- fclose(PFile); // Close the file
- }
- // This function creates a speedcamera (store data and create the objects)
- SetupSpeedCamera(CamID, Float:x, Float:y, Float:z, Float:rot, MaxSpeed)
- {
- // Store all the given values
- ACameras[CamID][CamX] = x;
- ACameras[CamID][CamY] = y;
- ACameras[CamID][CamZ] = z;
- ACameras[CamID][CamAngle] = rot;
- ACameras[CamID][CamSpeed] = MaxSpeed;
- // Create both camera objects and store their reference
- ACameras[CamID][CamObj1] = CreateDynamicObject(18880, x, y, z, 0.0, 0.0, rot);
- ACameras[CamID][CamObj2] = CreateDynamicObject(18880, x, y, z, 0.0, 0.0, rot + 180.0);
- // Update the draw distance of each camera to 300m, otherwise they could be invisible until you're standing right next to them
- // By default, dynamic objects have a draw distance of 0m, meaning they're only visible when you're very close to them
- Streamer_SetFloatData(STREAMER_TYPE_OBJECT, ACameras[CamID][CamObj1], E_STREAMER_DRAW_DISTANCE, 300.0);
- Streamer_SetFloatData(STREAMER_TYPE_OBJECT, ACameras[CamID][CamObj2], E_STREAMER_DRAW_DISTANCE, 300.0);
- }
- // ******************************************************************************************************************************
- // Support functions
- // ******************************************************************************************************************************
- // This function is copied from the include-file "dutils.inc"
- stock StripNewLine(string[])
- {
- new len = strlen(string); // Get the length of the given string
- if (string[0] == 0) return ; // If the given string is empty, exit the function
- if ((string[len - 1] == '\n') || (string[len - 1] == '\r')) // If the string ends with \n or \r
- {
- string[len - 1] = 0; // Replace the \n or \r with a 0 character
- if (string[0]==0) return ; // If the string became empty, exit the function
- if ((string[len - 2] == '\n') || (string[len - 2] == '\r')) // Check again if the string ends with \n or \r
- string[len - 2] = 0; // Replace the \n or \r again with a 0 character
- }
- }
- // ******************************************************************************************************************************
- // Special functions that try to access external public functions to retreive data from another script
- // ******************************************************************************************************************************
- // This function is used to get the player's money
- INT_GetPlayerMoney(playerid)
- {
- // Setup local variables
- new Money;
- // Try to call the external function to get the player's money (used to get the serversided money for this player)
- Money = CallRemoteFunction("Admin_GetPlayerMoney", "i", playerid);
- // The external function returned "0" (as the player doesn't have any money yet), or the function is not used in another script
- if (Money == 0)
- return GetPlayerMoney(playerid); // Return the normal money of the player
- else
- return Money; // Return the money that was returned by the external function
- }
- // This function is used to set the player's money
- INT_GivePlayerMoney(playerid, Money)
- {
- // Setup local variables
- new Success;
- // Try to call the external function to get the player's money (used to get the serversided money for this player)
- Success = CallRemoteFunction("Admin_GivePlayerMoney", "ii", playerid, Money);
- // The external function returned "0" as the function is not used in another script
- if (Success == 0)
- GivePlayerMoney(playerid, Money); // Use the normal money (client-sided money)
- }
- // This function checks if the admin-level of a player is sufficient
- INT_CheckPlayerAdminLevel(playerid, AdminLevel)
- {
- // Setup local variables
- new Level;
- // Check if the player is an RCON admin
- if (IsPlayerAdmin(playerid))
- return 1; // Return 1 to indicate this player has a sufficient admin-level to use a command
- // If the player is not an RCON admin, try to get his admin-level from an external script using a remote function
- Level = CallRemoteFunction("Admin_GetPlayerAdminLevel", "i", playerid);
- // Check if the player has a sufficient admin-level
- if (Level >= AdminLevel)
- return 1; // Return 1 to indicate this player has a sufficient admin-level
- else
- return 0; // Return 0 to indicate this player has an insufficient admin-level
- }
- // This function checks if the player has logged in properly by entering his password
- INT_IsPlayerLoggedIn(playerid)
- {
- // Setup local variables
- new LoggedIn;
- // Try to determine if the player logged in properly by entering his password in another script
- LoggedIn = CallRemoteFunction("Admin_IsPlayerLoggedIn", "i", playerid);
- // Check if the player has logged in properly
- switch (LoggedIn)
- {
- case 0: return 1; // No admin script present that holds the LoggedIn status of a player, so allow a command to be used
- case 1: return 1; // The player logged in properly by entering his password, allow commands to be used
- case -1: return 0; // There is an admin script present, but the player hasn't entered his password yet, so block all commands
- // This prevents executing the commands using F6 during login with an admin-account before entering a password
- }
- // In any other case, block all commands
- return 0;
- }
- // ******************************************************************************************************************************
- // External functions to be used from within other filterscripts or gamemode (these aren't called anywhere inside this script)
- // These functions can be called from other filterscripts or the gamemode to get data from the speedometer filterscript
- // ******************************************************************************************************************************
- // This function can be used to get the fuel-status from the given vehicle
- forward Speedo_GetVehicleFuel(vehicleid);
- public Speedo_GetVehicleFuel(vehicleid)
- {
- return AVehicleData[vehicleid][Fuel];
- }
- // This function can be used to set the fuel-status for the given vehicle
- forward Speedo_SetVehicleFuel(vehicleid, fuel);
- public Speedo_SetVehicleFuel(vehicleid, fuel)
- {
- // If a fuel-value of -1 is used, this will refuel the vehicle to maximum fuel
- if (fuel == -1)
- {
- AVehicleData[vehicleid][Fuel] = MaxFuel; // Set fuel to maximum
- return 1; // Return 1 (this can be used in the other script to check if the function was called successfully)
- }
- // Fuel cannot be negative (other negative values are ignored)
- if (fuel >= 0)
- {
- // Check if the fuel is within normal limits
- if (fuel > MaxFuel)
- AVehicleData[vehicleid][Fuel] = MaxFuel; // If a higher value was given than allowed (higher than MaxFuel), set fuel to maximum
- else
- AVehicleData[vehicleid][Fuel] = fuel; // Set the fuel to the given value
- }
- else
- return -1; // Return -1 (this can be used in the other script to check if the function was called successfully,
- // but the fuel-value was not acceptable)
- // Return 1 (this can be used in the other script to check if the function was called successfully)
- return 1;
- }
- // This function can be used to get the player's speed (returns 0 if the player is not inside a vehicle)
- forward Speedo_GetPlayerSpeed(playerid);
- public Speedo_GetPlayerSpeed(playerid)
- {
- return APlayerData[playerid][PlayerSpeed];
- }
- // ******************************************************************************************************************************
- // Functions that need to be placed in the gamemode or filterscript which holds the playerdata
- // Only needed when the server uses server-sided money, otherwise the normal money is used
- // ******************************************************************************************************************************
- /*
- // This function is used to get the player's money
- forward Admin_GetPlayerMoney(playerid);
- public Admin_GetPlayerMoney(playerid)
- {
- return APlayerData[playerid][PlayerMoney];
- }
- // This function is used to get the player's money
- forward Admin_GivePlayerMoney(playerid, Money);
- public Admin_GivePlayerMoney(playerid, Money)
- {
- // Add the given money to the player's account
- APlayerData[playerid][PlayerMoney] = APlayerData[playerid][PlayerMoney] + Money;
- // Return that the function had success (another script holds the player's money on the server-side)
- return 1;
- }
- // This function is used to get the player's admin-level
- forward Admin_GetPlayerAdminLevel(playerid);
- public Admin_GetPlayerAdminLevel(playerid)
- {
- return APlayerData[playerid][AdminLevel];
- }
- // This function is used to determine if the player has logged in (he succesfully entered his password)
- forward Admin_IsPlayerLoggedIn(playerid);
- public Admin_IsPlayerLoggedIn(playerid)
- {
- if (APlayerData[playerid][LoggedIn] == true)
- return 1; // The player has logged in succesfully
- else
- return -1; // The player hasn't logged in (yet)
- }
- */
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