Advertisement
Guest User

Reflex Map Editor Readme

a guest
May 25th, 2015
215
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.54 KB | None | 0 0
  1. Build Documentation
  2.  
  3. Playing
  4.  
  5. Bring down the console with ~
  6. Type map <mapname> to load a map. Maps are found in /base/internal/maps.
  7. Adjust m_invert, m_speed and r_fov from console.
  8. Weapons can be switched with weapon <number>
  9. Editing
  10.  
  11. Switch between editing and playing with 0
  12. To create a brush/object, with nothing selected, click and drag in the world.
  13. To resize a brush, select it, hold SHIFT and click and drag a face to pull/push it.
  14. To move a brush/object, select it and then click and drag. Hold ALT to move vertically.
  15. To delete a brush/object, select it and hit backspace.
  16. To clone brushes/objects, select it and press G.
  17. To enter vertex edit mode, select a brush and hit V.
  18. Create different objects with me_createtype. Valid options are PointLight, JumpPad, Teleporter, Target and WorldSpawn (for walls etc).
  19. Change the grid size with me_snapdistance.
  20. Save a map with savemap <name>. Name is optional and functions as a “Save As”.
  21. Undo and Redo are Z and X respectively.
  22. Use M to apply the current material to the selected brush.
  23. To copy a material from a selected brush to the active material, select the brush and press SHIFT + K. This material can then be applied with M
  24. For more materials, use our ultra crap, temporary content browser, run ContentBrowserHack.exe
  25. Bring down the console in Reflex and alt+tab to the ContentBrowser. Find the material you want and click “Send to Reflex”. All this does is paste the console command required, so the console must be down. This material can then be applied with M
  26. Place a decorative light / mesh
  27.  
  28. These are lights that have an attached model. Basic, invisible lights can just be placed with me_createtype pointlight
  29. Use me_createtype effect to create a new effect.
  30. Click and drag to place object in world.
  31. Push N to see property dialog (if it isn't already visible)
  32. Put cursor in effectName
  33. Alt-tab to content browser, find a EFFECT, click send to Reflex.
  34. You should see the light appear in Reflex :)
  35. Liquids
  36.  
  37. Applying a water/lava/slime material to a brush will cause it to behave like a liquid.
  38. Don't forget that you still need a floor to prevent players from falling out the bottom of the world.
  39. Lightmap System
  40.  
  41. To build lightmaps type r_lm_build
  42. Lightmaps are invalidated whenever the world is changed, so it's best to leave lighting until last.
  43. Pickup Placement
  44.  
  45. Create a new pickup with me_createtype pickup
  46. Type of pickup is controlled by changing the number in the pickupType property. Below is a list of current pickups.
  47. Burst Gun 0
  48. Shotgun 1
  49. Grenade Launcher 2
  50. Plasma Rifle 3
  51. Rocket Launcer 4
  52. Ion Cannon 5
  53. Bolt Rifle 6
  54. Stake Gun 7
  55. 5 Health 40
  56. 25 Health 41
  57. 50 Health 42
  58. 100 Health 43
  59. 5 Armor 50
  60. Light Armor 51
  61. Medium Armor 52
  62. Heavy Armor 53
  63. Quad Damage 60
  64. Texture Alignment
  65.  
  66. Select the brush you want to align the texture of
  67. Use the arrow keys to move the texture
  68. Use pageup/pagedown to flip the texture x/y.
  69. Use INS/HOME and DELETE/END to scale by x/y.
  70. Use , and . to rotate the texture by 90 degrees.
  71. Online
  72.  
  73. It's possible to jump around/edit online. Our netcode is currently very basic and quite buggy, so save often.
  74. Server runs on UDP port 25787. If you want someone to connect to your game, you'll need to properly foward/firewall this port.
  75. Current builds use Steam integration. You will need to forward 25797 for these features. Without a steam connection, your server will not appear in the master server list.
  76. If you're running around a map, you're running a server. Anyone can connect to your IP and build/test maps.
  77. Savemap is only available on the server.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement