Advertisement
Guest User

Untitled

a guest
Sep 4th, 2011
204
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.22 KB | None | 0 0
  1. [CPU] Detected 1 CPUs
  2. OpenAL device available: DirectSound Default (default SB Audigy 4 Audio [A000])
  3. OpenAL device available: WaveOut Default (default SB Audigy 4 Audio [A000])
  4. OpenAL device available: No Output (default SB Audigy 4 Audio [A000])
  5. OpenAL device available: SB Audigy 4 Audio [A000] (default SB Audigy 4 Audio [A000])
  6. OpenAL device available: Generic Hardware (default SB Audigy 4 Audio [A000])
  7. OpenAL device available: Generic Software (default SB Audigy 4 Audio [A000])
  8. Available video driver: windows
  9. Available video driver: dummy
  10. NO SELFEXE: bootstrapping from CWD
  11. Booting T-Engine from: D:\Games\ToME 4 b32\t-engine.exe
  12. SelfExe gave us app directory of: D:\Games\ToME 4 b32\
  13. LuaVM: LuaJIT 2.0.0-beta8 x86
  14. Creating particles thread 0
  15. LuaVM: LuaJIT 2.0.0-beta8 x86
  16. [DO RESIZE] 800x600 (0)
  17. OpenGL max texture size: 2048
  18. OpenGL max texture size: 2048
  19. ===fbo 1
  20. Running lua loader code...
  21. Reboot using te4 LATEST boot player false
  22. [ENGINE LOADER] available from teae: te4-0.9.32
  23. [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=32.000000 , [4]="te4" , [5]=15.000000 , ["load_teae"]="/engines/te4-0.9.32.teae" , } , } __byname={["te4-0.9.32"]=true , }
  24. [ENGINE LOADER] looked in:
  25. C:\Documents and Settings\Clearsight\\T-Engine\4.0
  26. bootstrap
  27. D:\Games\ToME 4 b32\\game\thirdparty
  28. D:\Games\ToME 4 b32\\game
  29. [ENGINE LOADER] sorted: te4 0 9 32
  30. [ENGINE LOADER] loading engine: 0 9 32 te4
  31. [ENGINE LOADER] using archived engine: /engines/te4-0.9.32.teae
  32. Using cached font /data/font/Vera.ttf 12
  33. Available resolutions: 1280x1024x32
  34. Available resolutions: 1280x960x32
  35. Available resolutions: 1280x768x32
  36. Available resolutions: 1280x720x32
  37. Available resolutions: 1152x864x32
  38. Available resolutions: 1024x768x32
  39. Available resolutions: 1024x480x32
  40. Available resolutions: 848x480x32
  41. Available resolutions: 800x600x32
  42. Available resolutions: 720x576x32
  43. Available resolutions: 720x480x32
  44. Available resolutions: 640x480x32
  45. Available resolutions: 640x400x32
  46. Available resolutions: 512x384x32
  47. Available resolutions: 400x300x32
  48. Available resolutions: 320x240x32
  49. Available resolutions: 320x200x32
  50. Available resolutions: 1280x1024x16
  51. Available resolutions: 1280x960x16
  52. Available resolutions: 1280x768x16
  53. Available resolutions: 1280x720x16
  54. Available resolutions: 1152x864x16
  55. Available resolutions: 1024x768x16
  56. Available resolutions: 1024x480x16
  57. Available resolutions: 848x480x16
  58. Available resolutions: 800x600x16
  59. Available resolutions: 720x576x16
  60. Available resolutions: 720x480x16
  61. Available resolutions: 640x480x16
  62. Available resolutions: 640x400x16
  63. Available resolutions: 512x384x16
  64. Available resolutions: 400x300x16
  65. Available resolutions: 320x240x16
  66. Available resolutions: 320x200x16
  67. [KEYBINDER] Loaded keybinds: move
  68. [KEYBINDER] Loaded keybinds: hotkeys
  69. [KEYBINDER] Loaded keybinds: inventory
  70. [KEYBINDER] Loaded keybinds: actions
  71. [KEYBINDER] Loaded keybinds: interface
  72. [KEYBINDER] Loaded keybinds: debug
  73. Switching resolution to 1152x921 1152 921 false
  74. Setting resolution to 1152x921 (windowed)
  75. [DO RESIZE] 1152x921 (0)
  76. OpenGL max texture size: 2048
  77. [RESOLUTION] changed to 1152 921 from 1152 921
  78. Creating profile thread
  79. [PROFILE] mounted online on /current-profile
  80. [PROFILE] unmounted online from /current-profile
  81. [ENGINE] Setting requested FPS to 30 (33 ms)
  82. [ENGINE] Switching to turn based
  83. LuaVM: LuaJIT 2.0.0-beta8 x86
  84. TE4Online starting...
  85. Creating module boot-te4-0.9.32-nomusic.team :: (as dir) false :: (as team) 24
  86. Module mismatch engine version boot-0.9.29 using engine te4-0.9.29
  87. Loaded module definition for boot-0.9.29 using engine te4-0.9.29
  88. Creating module example :: (as dir) true :: (as team) nil
  89. Loaded module definition for example-1.0.0 using engine te4-0.9.32
  90. Creating module example_realtime :: (as dir) true :: (as team) nil
  91. Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.32
  92. Creating module tome-3.9.32-nomusic.team :: (as dir) false :: (as team) 20
  93. [PROFILE] Thread connected to te4.org
  94. [ONLINE PROFILE] reconnecting to channels
  95. Loaded module definition for tome-3.9.32 using engine te4-0.9.32
  96. tome boot
  97. example tome
  98. boot example
  99. example_realtime boot
  100. boot example_realtime
  101. boot tome
  102. example example_realtime
  103. * Module: tome
  104. ** 3.9.32
  105. * Module: boot
  106. ** 0.9.29
  107. * Module: example
  108. ** 1.0.0
  109. * Module: example_realtime
  110. ** 1.0.0
  111. [ENGINE] Switching to turn based
  112. Make wait background texture 2 : 1152x921 (2048, 1024)
  113. Using cached font /data/font/Vera.ttf 12
  114. [MODULE LOADER] module MD5 74e94a01c768707f9906a80061186976 computed in 194
  115. [PROFILE THREAD] batching CSETs
  116. [ENGINE] Switching to realtime, interval 125 ms
  117. Using cached font /data/font/VeraMoBd.ttf 14
  118. [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
  119. [GAMMA] Setting gamma correction using SDL 1.2
  120. [ENGINE] Switching to turn based
  121. [GAMMA] Setting gamma correction using SDL 1.2
  122. Using cached font /data/font/Vera.ttf 12
  123. [TALENT] player 1 learning T_MANATHRUST true 2
  124. [TALENT] player 1 learning T_FLAME true 2
  125. [TALENT] player 1 learning T_FIREFLASH true 2
  126. [TALENT] player 1 learning T_LIGHTNING true 2
  127. [TALENT] player 1 learning T_SUNSHIELD true 2
  128. [TALENT] player 1 learning T_FLAMESHOCK true 2
  129. Using cached font /data/font/VeraMoBd.ttf 22
  130. Using cached font /data/font/VeraMoBd.ttf 22
  131. Using cached font /data/font/VeraMoBd.ttf 22
  132. Using cached font /data/font/VeraMoBd.ttf 22
  133. Using cached font /data/font/VeraMoBd.ttf 22
  134. Using cached font /data/font/VeraMoBd.ttf 22
  135. Using cached font /data/font/VeraMoBd.ttf 22
  136. [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
  137. New GL Shader program 1
  138. New GL Shader 2 of type 35632
  139. [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
  140. OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
  141. Fragment Shader not supported by HW
  142. [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
  143. New GL Shader program 3
  144. New GL Shader 4 of type 35632
  145. [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
  146. *p 3: Uniform: 0: 1406 gamma
  147. *p 3: Uniform: 1: 8B5E sceneBuffer
  148. [GAMMA] Setting gamma correction using fullscreen shader 1.2
  149. Loading entities file from file /data/zones/dungeon/npcs.lua
  150. Loading entities file from file /data/general/npcs/skeleton.lua
  151. Loading entities file from file /data/general/npcs/canine.lua
  152. Loading entities file from file /data/general/npcs/troll.lua
  153. Loading entities file from file /data/zones/dungeon/grids.lua
  154. Loading entities file from file /data/general/grids/basic.lua
  155. Loading entities file from file /data/general/grids/forest.lua
  156. Loading entities file from file /data/general/grids/water.lua
  157. Loading entities file from file /data/general/grids/underground.lua
  158. Loading entities file from file /data/zones/dungeon/objects.lua
  159. Loading entities file from file /data/zones/dungeon/traps.lua
  160. Initiated zone Forest with base_level 1
  161. C Map size 24:19 :: 456
  162. C Map seens texture: 37 (50x50)
  163. Stored entities list actor table: 0x05735498
  164. Stored entities list object table: 0x05736d00
  165. Stored entities list trap table: 0x05736d88
  166. Generating cavern
  167. Floodfill group 1 1047
  168. Floodfill group 4 13
  169. Floodfill group 7 10
  170. Floodfill group 10 1
  171. Floodfill group 11 25
  172. Floodfill group 15 7
  173. Floodfill group 18 1
  174. Floodfill group 842 144
  175. Floodfill group 854 12
  176. Floodfill group 1246 4
  177. Floodfill group 1265 1
  178. Ok floodfill
  179. Loading tile terrain/crystal_floor1.png
  180. Loading tile terrain/crystal_alpha1.png
  181. Loading tile terrain/crystal_alpha5.png
  182. Loading tile terrain/crystal_floor1.png
  183. Loading tile terrain/crystal_alpha6.png
  184. Loading tile terrain/crystal_alpha2.png
  185. Loading tile terrain/crystal_alpha3.png
  186. Loading tile terrain/crystal_alpha4.png
  187. Loading tile npc/canine_w.png
  188. Loading tile npc/troll_m.png
  189. Loading tile npc/troll_c.png
  190. Loading tile npc/canine_warg.png
  191. Loading tile npc/troll_f.png
  192. Loading tile npc/skeleton_warrior.png
  193. Loading tile npc/degenerated_skeleton_warrior.png
  194. Loading tile npc/troll_s.png
  195. Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
  196. [TALENT] mountain troll thunderer 289 learning T_LIGHTNING true 4
  197. Loading tile npc/troll_mt.png
  198. Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
  199. [TALENT] mountain troll thunderer 291 learning T_LIGHTNING true 4
  200. Loading tile terrain/crystal_floor7.png
  201. Loading tile terrain/cryst
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement