Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [CPU] Detected 1 CPUs
- OpenAL device available: DirectSound Default (default SB Audigy 4 Audio [A000])
- OpenAL device available: WaveOut Default (default SB Audigy 4 Audio [A000])
- OpenAL device available: No Output (default SB Audigy 4 Audio [A000])
- OpenAL device available: SB Audigy 4 Audio [A000] (default SB Audigy 4 Audio [A000])
- OpenAL device available: Generic Hardware (default SB Audigy 4 Audio [A000])
- OpenAL device available: Generic Software (default SB Audigy 4 Audio [A000])
- Available video driver: windows
- Available video driver: dummy
- NO SELFEXE: bootstrapping from CWD
- Booting T-Engine from: D:\Games\ToME 4 b32\t-engine.exe
- SelfExe gave us app directory of: D:\Games\ToME 4 b32\
- LuaVM: LuaJIT 2.0.0-beta8 x86
- Creating particles thread 0
- LuaVM: LuaJIT 2.0.0-beta8 x86
- [DO RESIZE] 800x600 (0)
- OpenGL max texture size: 2048
- OpenGL max texture size: 2048
- ===fbo 1
- Running lua loader code...
- Reboot using te4 LATEST boot player false
- [ENGINE LOADER] available from teae: te4-0.9.32
- [ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=32.000000 , [4]="te4" , [5]=15.000000 , ["load_teae"]="/engines/te4-0.9.32.teae" , } , } __byname={["te4-0.9.32"]=true , }
- [ENGINE LOADER] looked in:
- C:\Documents and Settings\Clearsight\\T-Engine\4.0
- bootstrap
- D:\Games\ToME 4 b32\\game\thirdparty
- D:\Games\ToME 4 b32\\game
- [ENGINE LOADER] sorted: te4 0 9 32
- [ENGINE LOADER] loading engine: 0 9 32 te4
- [ENGINE LOADER] using archived engine: /engines/te4-0.9.32.teae
- Using cached font /data/font/Vera.ttf 12
- Available resolutions: 1280x1024x32
- Available resolutions: 1280x960x32
- Available resolutions: 1280x768x32
- Available resolutions: 1280x720x32
- Available resolutions: 1152x864x32
- Available resolutions: 1024x768x32
- Available resolutions: 1024x480x32
- Available resolutions: 848x480x32
- Available resolutions: 800x600x32
- Available resolutions: 720x576x32
- Available resolutions: 720x480x32
- Available resolutions: 640x480x32
- Available resolutions: 640x400x32
- Available resolutions: 512x384x32
- Available resolutions: 400x300x32
- Available resolutions: 320x240x32
- Available resolutions: 320x200x32
- Available resolutions: 1280x1024x16
- Available resolutions: 1280x960x16
- Available resolutions: 1280x768x16
- Available resolutions: 1280x720x16
- Available resolutions: 1152x864x16
- Available resolutions: 1024x768x16
- Available resolutions: 1024x480x16
- Available resolutions: 848x480x16
- Available resolutions: 800x600x16
- Available resolutions: 720x576x16
- Available resolutions: 720x480x16
- Available resolutions: 640x480x16
- Available resolutions: 640x400x16
- Available resolutions: 512x384x16
- Available resolutions: 400x300x16
- Available resolutions: 320x240x16
- Available resolutions: 320x200x16
- [KEYBINDER] Loaded keybinds: move
- [KEYBINDER] Loaded keybinds: hotkeys
- [KEYBINDER] Loaded keybinds: inventory
- [KEYBINDER] Loaded keybinds: actions
- [KEYBINDER] Loaded keybinds: interface
- [KEYBINDER] Loaded keybinds: debug
- Switching resolution to 1152x921 1152 921 false
- Setting resolution to 1152x921 (windowed)
- [DO RESIZE] 1152x921 (0)
- OpenGL max texture size: 2048
- [RESOLUTION] changed to 1152 921 from 1152 921
- Creating profile thread
- [PROFILE] mounted online on /current-profile
- [PROFILE] unmounted online from /current-profile
- [ENGINE] Setting requested FPS to 30 (33 ms)
- [ENGINE] Switching to turn based
- LuaVM: LuaJIT 2.0.0-beta8 x86
- TE4Online starting...
- Creating module boot-te4-0.9.32-nomusic.team :: (as dir) false :: (as team) 24
- Module mismatch engine version boot-0.9.29 using engine te4-0.9.29
- Loaded module definition for boot-0.9.29 using engine te4-0.9.29
- Creating module example :: (as dir) true :: (as team) nil
- Loaded module definition for example-1.0.0 using engine te4-0.9.32
- Creating module example_realtime :: (as dir) true :: (as team) nil
- Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.32
- Creating module tome-3.9.32-nomusic.team :: (as dir) false :: (as team) 20
- [PROFILE] Thread connected to te4.org
- [ONLINE PROFILE] reconnecting to channels
- Loaded module definition for tome-3.9.32 using engine te4-0.9.32
- tome boot
- example tome
- boot example
- example_realtime boot
- boot example_realtime
- boot tome
- example example_realtime
- * Module: tome
- ** 3.9.32
- * Module: boot
- ** 0.9.29
- * Module: example
- ** 1.0.0
- * Module: example_realtime
- ** 1.0.0
- [ENGINE] Switching to turn based
- Make wait background texture 2 : 1152x921 (2048, 1024)
- Using cached font /data/font/Vera.ttf 12
- [MODULE LOADER] module MD5 74e94a01c768707f9906a80061186976 computed in 194
- [PROFILE THREAD] batching CSETs
- [ENGINE] Switching to realtime, interval 125 ms
- Using cached font /data/font/VeraMoBd.ttf 14
- [MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
- [GAMMA] Setting gamma correction using SDL 1.2
- [ENGINE] Switching to turn based
- [GAMMA] Setting gamma correction using SDL 1.2
- Using cached font /data/font/Vera.ttf 12
- [TALENT] player 1 learning T_MANATHRUST true 2
- [TALENT] player 1 learning T_FLAME true 2
- [TALENT] player 1 learning T_FIREFLASH true 2
- [TALENT] player 1 learning T_LIGHTNING true 2
- [TALENT] player 1 learning T_SUNSHIELD true 2
- [TALENT] player 1 learning T_FLAMESHOCK true 2
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- Using cached font /data/font/VeraMoBd.ttf 22
- [SHADER] Loading from /data/gfx/shaders/main_fbo.lua
- New GL Shader program 1
- New GL Shader 2 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/main_fbo.frag
- OPENGL ERROR: Program link ErrorFragment shader(s) failed to link, no vertex shader(s) defined.
- Fragment Shader not supported by HW
- [SHADER] Loading from /data/gfx/shaders/full_fbo.lua
- New GL Shader program 3
- New GL Shader 4 of type 35632
- [SHADER] created fragment shader from /data/gfx/shaders/full_fbo.frag
- *p 3: Uniform: 0: 1406 gamma
- *p 3: Uniform: 1: 8B5E sceneBuffer
- [GAMMA] Setting gamma correction using fullscreen shader 1.2
- Loading entities file from file /data/zones/dungeon/npcs.lua
- Loading entities file from file /data/general/npcs/skeleton.lua
- Loading entities file from file /data/general/npcs/canine.lua
- Loading entities file from file /data/general/npcs/troll.lua
- Loading entities file from file /data/zones/dungeon/grids.lua
- Loading entities file from file /data/general/grids/basic.lua
- Loading entities file from file /data/general/grids/forest.lua
- Loading entities file from file /data/general/grids/water.lua
- Loading entities file from file /data/general/grids/underground.lua
- Loading entities file from file /data/zones/dungeon/objects.lua
- Loading entities file from file /data/zones/dungeon/traps.lua
- Initiated zone Forest with base_level 1
- C Map size 24:19 :: 456
- C Map seens texture: 37 (50x50)
- Stored entities list actor table: 0x05735498
- Stored entities list object table: 0x05736d00
- Stored entities list trap table: 0x05736d88
- Generating cavern
- Floodfill group 1 1047
- Floodfill group 4 13
- Floodfill group 7 10
- Floodfill group 10 1
- Floodfill group 11 25
- Floodfill group 15 7
- Floodfill group 18 1
- Floodfill group 842 144
- Floodfill group 854 12
- Floodfill group 1246 4
- Floodfill group 1265 1
- Ok floodfill
- Loading tile terrain/crystal_floor1.png
- Loading tile terrain/crystal_alpha1.png
- Loading tile terrain/crystal_alpha5.png
- Loading tile terrain/crystal_floor1.png
- Loading tile terrain/crystal_alpha6.png
- Loading tile terrain/crystal_alpha2.png
- Loading tile terrain/crystal_alpha3.png
- Loading tile terrain/crystal_alpha4.png
- Loading tile npc/canine_w.png
- Loading tile npc/troll_m.png
- Loading tile npc/troll_c.png
- Loading tile npc/canine_warg.png
- Loading tile npc/troll_f.png
- Loading tile npc/skeleton_warrior.png
- Loading tile npc/degenerated_skeleton_warrior.png
- Loading tile npc/troll_s.png
- Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
- [TALENT] mountain troll thunderer 289 learning T_LIGHTNING true 4
- Loading tile npc/troll_mt.png
- Talent resolver for mountain troll thunderer : T_LIGHTNING => 4
- [TALENT] mountain troll thunderer 291 learning T_LIGHTNING true 4
- Loading tile terrain/crystal_floor7.png
- Loading tile terrain/cryst
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement