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Pilz

Thing for sad and justice lads

Nov 18th, 2019
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  1. 含 神 嚮
  2. dan shin kyo
  3. contain, spirit/mind, direct
  4.  
  5. -Tap Attribute (20 MK) : As Characteristic Aug, but it must match the attribute value of the contained demon and costs half the initial ki.
  6. -Tap Life (20 MK) : The user may spend ki up to their Constitution value to gain 10 points of LP for every point of Ki spent, but blood must be repaid in blood. After combat ends, the user's max LP drops by 5 per point of Ki spent. This recovers at a rate of 5 LP per week.
  7. -Tap Ki (20 MK): The user may spend LP to harness the contained demon's ki at a rate of 1 to 1.
  8. -Tap Fatigue (20 MK): The user may spend LP to harness the contained demon's fatigue at a rate of 10 to 1.
  9. -------------------------------------
  10. 含 神 嚮 道 術
  11. dan shin kyo jutsu
  12.  
  13. -Strike the Heart (20 MK): Spend 3 Ki to make a critical location roll hit the heart.
  14. -Avenge the Host (40 MK): At the end of a round, spend 5 ki plus 1 ki per attack: you may counterattack once against every attack that struck you and went un-countered.
  15. -Empty the Gourd (20 MK, UoNE): Spend fatigue without limit.
  16.  
  17. --One Body, Two Desires(20 MK): Sacrifice Ki Regeneration for fatigue, at a rate of 6 points of Ki to one point of Fatigue.
  18. --Two Souls, One Goal (30 MK): Spend 2 fatigue to double ki accumulation for a round
  19.  
  20. ---Confrontation (10 MK): Look into the Abyss
  21.  
  22.  
  23. 含 神 嚮 道
  24. dan shin kyo dou
  25.  
  26. --Strike without Rhythm (50 MK)(3 ki): This strike appears to be carried out without any preparatory movements. In reality, the majority of the motions (the tensing of muscles, the positioning of the arm, even the follow-through of the blow) all takes place in the 'spirit realm'. Targets without See Supernatural suffer surprise penalties to defence.
  27. --Flawless Hexagram (50 MK): This power allows the user to manifest a contained demon to help defend from attack. For the price of 1 ki, increasing by 1 ki per attack, the user can block any number of attacks without penalty.
  28. --Two Lives, One End (50 MK): Once per campaign, the user may choose to cheat death by deepening the bond with their inner demon. The user is restored to their full LP but must roll on Table 35 in Gaia: Beyond the Dreams
  29.  
  30. -------------------------------------------------------
  31. 含 神 嚮 打
  32. dan shin kyo da
  33.  
  34. Transformation: Control (30 MK)
  35. [The user's chest moves rapidly as he takes in air. As others watch his arteries glow red with hyper-oxygenated blood. Capillaries in his hands burst from the strain, the life-burdened ichor wicking up into the blade of their weapon as an offering to the dread being within.]
  36. 10 Ki to initiate, can be activated as a free action at any time during a round.
  37. +2 Dex and Perception
  38. +No penalties to defending from flanking attacks
  39. +No penalties to called shots to limbs using an Edged Weapon or a weapon with the Precision trait
  40. +Spend 1 fatigue to defend 100% without penalty
  41. +Can spend fatigue to increase Crit severity by 30 per point after defending PhR roll
  42. +No fatigue penalties while in use
  43. -Drains 1 fatigue per turn of use after activation (Min 1)
  44. -Attacks that do not Crit do not deal damage
  45.  
  46. Transformation: Consume (30 MK)
  47. [The user impales himself with his weapon. As others watch his muscles bulge, his eyes roll back into his head, and steam clouds his breath. Only the user's mental strength keeps the beast within its new prison.]
  48. 10 Ki to initiate, free action
  49. +2 Str
  50. +2 Str when making a trapping, etc check
  51. +Grappling attacks deal full damage
  52. +No fatigue penalties while active
  53. + Natural Knowledge of Pankration equivalent to highest learned Martial Art
  54. +/- User becomes a Damage Resistant creature. Gain 5* Current LP upon activation as your new current LP, but divide LP by 5 when you return to normal. Only roll unmodified 1d100s for defence.
  55. -No use of Weapons during transformation
  56. -WP check against 12 every turn after activation. If failed, can spend 2 fatigue to make WP check against 10 to 'wake up' or character goes berserk
  57. -take (Weapon base) damage on activation (applies before LP Increase)
  58. -Take (weapon base)/2 damage on emergency deactivation (applies after LP Reduction)
  59. -2 Agi, Dex, due to size
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