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Jun 9th, 2013
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  1. 10:26:894 EmuThread.cpp:75 I[BOOT]: Done.
  2. 10:37:044 EmuScreen.cpp:54 I[BOOT]: Starting up hardware.
  3. 10:37:045 System.cpp:70 I[HLE]: PPSSPP v0.7.6-1245-g477cbdd
  4. 10:37:045 MemArena.cpp:369 I[MM]: Found valid memory base at 0B000000 after 41 tries.
  5. 10:37:045 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 10D70000 (mirror at 0 @ 13000000, uncached @ 13000000)
  6. 10:37:168 Loaders.cpp:130 I[LOAD]: Identifying file...
  7. 10:37:175 PSPLoaders.cpp:67 I[LOAD]: NPJH50468 : FRONTIER GATE
  8. 10:37:177 PSPLoaders.cpp:132 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
  9. 10:37:177 HLE\sceKernelMemory.cpp:162 I[HLE]: Kernel and user memory pools initialized
  10. 10:37:191 HLE\sceIo.cpp:261 I[HLE]: Starting up I/O...
  11. 10:37:192 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\
  12. 10:37:192 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\
  13. 10:37:192 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\flash0\
  14. 10:37:192 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\flash0\
  15. 10:37:247 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path Cheats
  16. 10:37:247 FileUtil.cpp:167 I[COMMON]: CreateDir: directory Cheats
  17. 10:37:248 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
  18. 10:37:248 FileUtil.cpp:208 I[COMMON]: CreateFullPath: path exists C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
  19. 10:37:340 HLE\sceKernel.cpp:131 I[HLE]: Kernel initialized.
  20. 10:37:483 HLE\sceKernelModule.cpp:426 I[HLE]: Decrypting ~PSP file
  21. 10:37:625 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 174F0020
  22. 10:37:625 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804018 does not align to grain. Grain will be off.
  23. 10:37:631 Util\BlockAllocator.cpp:359 I[HLE]: -----------
  24. 10:37:631 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804018 size 00004018 taken=0 tag=(untitled)
  25. 10:37:631 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804018 - 08ddbc18 size 005d7c00 taken=1 tag=ELF
  26. 10:37:631 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08ddbc18 - 0a000000 size 012243e8 taken=0 tag=(untitled)
  27. 10:37:631 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
  28. 10:37:632 HLE\sceKernelModule.cpp:546 I[LOAD]: Module Aska: 08db2200 08be7e6c 08be7e84
  29. 10:37:632 HLE\HLE.cpp:187 I[HLE]: Syscall (sceUmdUser, 0e20f177) unknown
  30. 10:37:632 HLE\HLE.cpp:187 I[HLE]: Syscall (sceDisplay, 03444eb4) unknown
  31. 10:37:632 HLE\HLE.cpp:187 I[HLE]: Syscall (sceDisplay, 1f6752ad) unknown
  32. 10:37:632 HLE\HLE.cpp:187 I[HLE]: Syscall (sceDisplay, a4fc06a4) unknown
  33. 10:37:632 HLE\HLE.cpp:187 I[HLE]: Syscall (sceAudio, 019b25eb) unknown
  34. 10:37:632 HLE\sceKernelModule.cpp:715 I[HLE]: Exporting ent 0 named Aska, 2 funcs, 4 vars, resident 08c6cb54
  35. 10:37:633 HLE\sceKernelModule.cpp:938 I[LOAD]: Module entry: 08804040
  36. 10:37:686 root N[BOOT]: EmuScreen.cpp:98 Loading C:\Users\Viktor\PPSSPP\UMDs\FrontierGate.iso...
  37. 10:37:690 root I[HLE]: HLE\sceKernelThread.cpp:1886 276=sceKernelCreateThread(name=AskaMainThread, entry=08804160, prio=20, stacksize=131072)
  38. 10:37:690 root I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
  39. 10:37:690 root I[HLE]: HLE\sceKernelThread.cpp:2015 __KernelReturnFromThread: 0
  40. 10:37:690 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:359 -----------
  41. 10:37:690 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804018 size 00004018 taken=0 tag=(untitled)
  42. 10:37:690 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804018 - 08ddbc18 size 005d7c00 taken=1 tag=ELF
  43. 10:37:691 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ddbc18 - 08dfc000 size 000203e8 taken=1 tag=UserSbrk
  44. 10:37:691 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:363 Block: 08dfc000 - 09fdfc00 size 011e3c00 taken=0 tag=(untitled)
  45. 10:37:691 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fdfc00 - 09fffc00 size 00020000 taken=1 tag=stack/AskaMainThread
  46. 10:37:691 AskaMainThre I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
  47. 10:37:778 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 292=sceKernelCreateThread(name=Aska, entry=089220c4, prio=1f, stacksize=16384)
  48. 10:37:778 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=292, argSize=4, argPtr=09fff600)
  49. 10:37:780 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 296=sceKernelCreateThread(name=Aska, entry=089220c4, prio=15, stacksize=4096)
  50. 10:37:780 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=296, argSize=4, argPtr=09fff5d0)
  51. 10:37:796 AskaMainThre W[HLE]: HLE\sceDisplay.cpp:512 sceDisplaySetFramebuf: PSP_DISPLAY_SETBUF_IMMEDIATE without topaddr?
  52. 10:37:801 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  53. 10:37:804 AskaMainThre I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08c6d2b0)
  54. 10:37:807 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 311=sceKernelCreateThread(name=CRI FS File Access 0, entry=089f2938, prio=20, stacksize=8192)
  55. 10:37:808 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=311, argSize=4, argPtr=09fff450)
  56. 10:37:808 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 316=sceKernelCreateThread(name=CRI FS Memory File System, entry=089f2938, prio=20, stacksize=8192)
  57. 10:37:808 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=316, argSize=4, argPtr=09fff450)
  58. 10:37:808 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 319=sceKernelCreateThread(name=CRI FS Data Decompression 0, entry=089f2938, prio=20, stacksize=8192)
  59. 10:37:808 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=319, argSize=4, argPtr=09fff450)
  60. 10:37:811 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 332=sceKernelCreateThread(name=CRI Server Manager, entry=089f2938, prio=20, stacksize=8192)
  61. 10:37:811 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=332, argSize=4, argPtr=09fff490)
  62. 10:37:843 CRI FS File I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\PSP\SAVEDATA\NPJH50468DAT\000.DNS (/PSP/SAVEDATA/NPJH50468DAT/000.DNS)
  63. 10:37:843 CRI FS File E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  64. 10:37:843 CRI FS File E[HLE]: HLE\sceIo.cpp:783 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50468DAT/000.DNS, 40004001, 000021a4) - file not found
  65. 10:37:877 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 345=sceKernelCreateThread(name=Aska, entry=089220c4, prio=15, stacksize=1024)
  66. 10:37:877 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=345, argSize=4, argPtr=09fff5f0)
  67. 10:37:901 AskaMainThre W[HLE]: HLE\sceDisplay.cpp:512 sceDisplaySetFramebuf: PSP_DISPLAY_SETBUF_IMMEDIATE without topaddr?
  68. 10:37:988 AskaMainThre I[HLE]: HLE\sceSas.cpp:68 sceSasInit(08dca2c0, 512, 32, 0, 44100)
  69. 10:37:988 AskaMainThre E[HLE]: HLE\sceAtrac.cpp:1186 UNIMPL sceAtracReinit(..)
  70. 10:37:990 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 350=sceKernelCreateThread(name=CRI ADX Audio, entry=089c24f4, prio=16, stacksize=24576)
  71. 10:37:990 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=350, argSize=0, argPtr=00000000)
  72. 10:37:991 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 351=sceKernelCreateThread(name=CRI ADX File, entry=089c256c, prio=18, stacksize=8192)
  73. 10:37:991 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=351, argSize=0, argPtr=00000000)
  74. 10:37:991 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 352=sceKernelCreateThread(name=CRI Idle, entry=089c247c, prio=32, stacksize=1024)
  75. 10:37:991 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=352, argSize=0, argPtr=00000000)
  76. 10:37:994 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 353=sceKernelCreateThread(name=CRI Wave out, entry=089d1594, prio=10, stacksize=8192)
  77. 10:37:996 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=353, argSize=0, argPtr=00000000)
  78. 10:38:010 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1886 356=sceKernelCreateThread(name=Game::SoundThread, entry=08815a7c, prio=10, stacksize=65536)
  79. 10:38:010 AskaMainThre I[HLE]: HLE\sceKernelThread.cpp:1929 sceKernelStartThread(thread=356, argSize=0, argPtr=00000000)
  80. 10:38:042 AskaMainThre I[HLE]: GLES\Framebuffer.cpp:432 Creating FBO for 00178000 : 480 x 272 x 0
  81. 10:38:128 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  82. 10:38:135 AskaMainThre I[HLE]: GLES\Framebuffer.cpp:432 Creating FBO for 001bc000 : 480 x 272 x 0
  83. 10:38:136 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  84. 10:38:137 CRI FS File I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\PSP\SAVEDATA\NPJH50468DAT\008.DNS (/PSP/SAVEDATA/NPJH50468DAT/008.DNS)
  85. 10:38:137 CRI FS File E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  86. 10:38:137 CRI FS File E[HLE]: HLE\sceIo.cpp:783 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50468DAT/008.DNS, 40004001, 000021a4) - file not found
  87. 10:38:140 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  88. 10:38:144 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  89. 10:38:144 CRI FS File I[HLE]: FileSystems\DirectoryFileSystem.cpp:289 Actually opening C:\Users\Viktor\PPSSPP\ppsspp-v0.7.6-1245-g477cbdd-windows-x86\ppsspp\memstick\PSP\SAVEDATA\NPJH50468DAT\009.DNS (/PSP/SAVEDATA/NPJH50468DAT/009.DNS)
  90. 10:38:144 CRI FS File E[HLE]: FileSystems\DirectoryFileSystem.cpp:369 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
  91. 10:38:144 CRI FS File E[HLE]: HLE\sceIo.cpp:783 ERROR_ERRNO_FILE_NOT_FOUND=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50468DAT/009.DNS, 40004001, 000021a4) - file not found
  92. 10:38:147 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  93. 10:38:163 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  94. 10:38:175 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  95. 10:38:191 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  96. 10:38:229 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  97. 10:38:241 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  98. 10:38:259 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  99. 10:38:273 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  100. 10:38:302 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  101. 10:38:310 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  102. 10:38:324 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  103. 10:38:341 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  104. 10:38:357 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  105. 10:38:374 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  106. 10:38:390 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  107. 10:38:409 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  108. 10:38:426 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
  109. 10:38:441 idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: 0001 0000
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