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- Brander - Inquisitor Archetype
- Alignment: A Brander must not be neutral on any axis of her alignment. They must always be Lawful or Chaotic, Good or Evil. If a Brander's alignment shifts to neutral, she loses the Brander's archetype features and reverts to the base Inquisitor class.
- Stigmatize (Sp)
- At 2nd level, as a move action, a Brander may declare any target within her line of sight as of a specific alignment of the Brander's choosing for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive.
- Targets that have been stigmatized are treated as if they are of that particular alignment and affecting how spells, attacks, and abilities function towards that creature. The Brander may only stigmatize one target at a time and branding a different target returns the first target to its original alignment. At 5th level, this is reduced to a swift action.
- This ability replaces Detect Alignment and Discern Lies
- Denounce (Su)
- The Brander adds a new option to her list of Judgments.
- Denounce: The inquisitor is an avatar of vengeance against those against her faith, gaining a +1 sacred bonus on all weapon and damage rolls against creatures opposite her alignment. If two axis of the alignment are in direct opposition to the Inquisitor's alignment (Chaotic vs Lawful and Good vs Evil) the bonuses are doubled. This bonus increases by +1 for every three inquisitor levels she possesses.
- Rigid Tactics
- The Brander is an agent whose ideology demands non-compromise, even with her close allies. She may only treat allies who share her alignment or within one step of her alignment, as though they share the same teamwork feats as the Brander.
- This ability alters Solo Tactics
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