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llBeastModell

BO2 ForgeMode

Nov 21st, 2015
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  1. toggleforge()
  2. {
  3. if (self.forgeon == 0)
  4. {
  5. self thread forgemodeon();
  6. self iprintln("^7Forge Mode ^2ON ^1- ^7Hold [{+speed_throw}] to Move Objects");
  7. self.forgeon = 1;
  8. }
  9. else
  10. {
  11. self notify("stop_forge");
  12. self iprintln("^7Forge Mode ^1OFF");
  13. self.forgeon = 0;
  14. }
  15. }
  16.  
  17. forgemodeon()
  18. {
  19. self endon("death");
  20. self endon("stop_forge");
  21. while (self adsbuttonpressed())
  22. {
  23. trace = bullettrace(self gettagorigin("j_head"), self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 1000000, 1, self);
  24. while (self adsbuttonpressed())
  25. {
  26. trace["entity"] setorigin(self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 200);
  27. trace["entity"].origin = self gettagorigin("j_head") + anglesToForward(self getplayerangles()) * 200;
  28. wait 0.05;
  29. }
  30. }
  31. wait 0.05;
  32. }
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