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- {$CLEO .cs}
- //-------------MAIN---------------
- 03A4: name_thread 'CRN5'
- :CRN5_11
- 0001: wait 0 ms
- 00D6: if and
- 0AB0: key_pressed 74
- 0AB0: key_pressed 75
- 004D: jump_if_false @CRN5_41
- 0002: jump @CRN5_1104
- :CRN5_41
- 00D6: if and
- 0AB0: key_pressed 70
- 0AB0: key_pressed 82
- 004D: jump_if_false @CRN5_67
- 0002: jump @CRN5_1642
- :CRN5_67
- 00D6: if and
- 0AB0: key_pressed 72
- 0AB0: key_pressed 74
- 004D: jump_if_false @CRN5_93
- 0050: gosub @CRN5_1818
- :CRN5_93
- 00D6: if and
- 0AB0: key_pressed 74
- 0AB0: key_pressed 76
- 004D: jump_if_false @CRN5_11
- :CRN5_112
- 0001: wait 0 ms
- 04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 -0.5
- 04D5: create_corona_at 11@ 12@ 13@ radius 3.0 type 3 flare 0 RGB 255 255 30
- 00D6: if and
- 0AB0: key_pressed 74
- 0AB0: key_pressed 76
- 004D: jump_if_false @CRN5_199
- 0002: jump @CRN5_112
- :CRN5_199
- 0001: wait 0 ms
- 00D6: if and
- 0AB0: key_pressed 74
- 0AB0: key_pressed 76
- 004D: jump_if_false @CRN5_234
- 0001: wait 200 ms
- 0002: jump @CRN5_11
- :CRN5_234
- 04D5: create_corona_at 11@ 12@ 13@ radius 3.0 type 3 flare 0 RGB 255 30 30
- 0A8D: 27@ = read_memory 12010640 size 4 virtual_protect 0
- 000A: 27@ += 4
- 0A8D: 27@ = read_memory 27@ size 4 virtual_protect 0
- 0006: 28@ = 0
- :CRN5_301
- 0A8D: 2@ = read_memory 27@ size 1 virtual_protect 0
- 000A: 27@ += 1
- 00D6: if and
- 0029: 2@ >= 0
- 001B: 128 > 2@
- 004D: jump_if_false @CRN5_526
- 005A: 2@ += 28@ // (int)
- 00D6: if and
- 803C: not $PLAYER_ACTOR == 2@ // (int)
- 80DF: not actor 2@ driving
- 004D: jump_if_false @CRN5_526
- 00A0: store_actor 2@ position_to 7@ 8@ 9@
- 050A: 10@ = distance_between_XYZ 11@ 12@ 13@ and_XYZ 7@ 8@ 9@
- 00D6: if
- 00E1: player 0 pressed_key 4
- 004D: jump_if_false @CRN5_449
- 0007: 9@ = 10.0
- 0002: jump @CRN5_459
- :CRN5_449
- 0007: 9@ = 3.0
- :CRN5_459
- 00D6: if
- 0025: 9@ > 10@ // (float)
- 004D: jump_if_false @CRN5_526
- 083D: get_actor 2@ velocity_in_direction_XYZ 4@ 5@ 6@
- 000F: 5@ -= 5.0
- 000B: 6@ += 30.0
- 083C: set_actor 2@ velocity_in_direction_XYZ 4@ 5@ 6@
- :CRN5_526
- 000A: 28@ += 256
- 0019: 28@ > 35584
- 004D: jump_if_false @CRN5_301
- 0A8D: 27@ = read_memory 12010644 size 4 virtual_protect 0
- 000A: 27@ += 4
- 0A8D: 27@ = read_memory 27@ size 4 virtual_protect 0
- 0006: 28@ = 0
- :CRN5_591
- 0A8D: 2@ = read_memory 27@ size 1 virtual_protect 0
- 000A: 27@ += 1
- 00D6: if and
- 0029: 2@ >= 0
- 001B: 128 > 2@
- 004D: jump_if_false @CRN5_1048
- 005A: 2@ += 28@ // (int)
- 00D6: if
- 056E: car 2@ defined
- 004D: jump_if_false @CRN5_1048
- 00AA: store_car 2@ position_to 7@ 8@ 9@
- 050A: 10@ = distance_between_XYZ 11@ 12@ 13@ and_XYZ 7@ 8@ 9@
- 00D6: if
- 00E1: player 0 pressed_key 4
- 004D: jump_if_false @CRN5_731
- 0007: 9@ = 10.0
- 0002: jump @CRN5_741
- :CRN5_731
- 0007: 9@ = 3.0
- :CRN5_741
- 00D6: if
- 0025: 9@ > 10@ // (float)
- 004D: jump_if_false @CRN5_1048
- 00D6: if and
- 8137: not car 2@ model == #PIZZABOY
- 8137: not car 2@ model == #PCJ600
- 8137: not car 2@ model == #FREEWAY
- 8137: not car 2@ model == #SANCHEZ
- 8137: not car 2@ model == #BMX
- 8137: not car 2@ model == #BIKE
- 8137: not car 2@ model == #MTBIKE
- 004D: jump_if_false @CRN5_1030
- 00D6: if and
- 8137: not car 2@ model == #FCR900
- 8137: not car 2@ model == #NRG500
- 8137: not car 2@ model == #COPBIKE
- 8137: not car 2@ model == #WAYFARER
- 8137: not car 2@ model == #BF400
- 8137: not car 2@ model == #FAGGIO
- 004D: jump_if_false @CRN5_1005
- 04FE: deflate_tire 2 on_car 2@
- 0699: set_car 2@ repair_tire 2
- 00D6: if
- 00E1: player 0 pressed_key 17
- 004D: jump_if_false @CRN5_959
- 07D5: set_car 2@ velocity_in_direction_XYZ 0.0 120.0 80.0 rotation_velocitiesXY 70.0 100.0 unk 0.0
- 0002: jump @CRN5_994
- :CRN5_959
- 07D5: set_car 2@ velocity_in_direction_XYZ 0.0 10.0 40.0 rotation_velocitiesXY 50.0 60.0 unk 0.0
- :CRN5_994
- 0001: wait 50 ms
- 0002: jump @CRN5_1023
- :CRN5_1005
- 020C: create_explosion_with_radius 2 at 11@ 12@ 13@
- 0001: wait 200 ms
- :CRN5_1023
- 0002: jump @CRN5_1048
- :CRN5_1030
- 020C: create_explosion_with_radius 2 at 11@ 12@ 13@
- 0001: wait 200 ms
- :CRN5_1048
- 000A: 28@ += 256
- 0019: 28@ > 27904
- 004D: jump_if_false @CRN5_591
- 00D6: if and
- 0AB0: key_pressed 72
- 0AB0: key_pressed 74
- 004D: jump_if_false @CRN5_1097
- 0050: gosub @CRN5_1818
- :CRN5_1097
- 0002: jump @CRN5_199
- :CRN5_1104
- 0001: wait 0 ms
- 00D6: if
- 8248: not model 1245 available
- 004D: jump_if_false @CRN5_1131
- 0247: load_model 1245
- 038B: load_requested_models
- :CRN5_1131
- 8248: not model 1245 available
- 004D: jump_if_false @CRN5_1154
- 0001: wait 0 ms
- 0002: jump @CRN5_1131
- :CRN5_1154
- 0006: 14@ = 0
- :CRN5_1161
- 0107: 16@(14@,6i) = create_object 1245 at 0.0 0.0 0.0
- 09CA: set_object 16@(14@,6i) immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 000A: 14@ += 1
- 0019: 14@ > 5
- 004D: jump_if_false @CRN5_1161
- :CRN5_1228
- 0001: wait 0 ms
- 069B: attach_object 16@ to_actor $PLAYER_ACTOR with_offset 1.0 5.0 0.0 rotation 0.0 0.0 270.0
- 0682: detach_object 16@ 0.0 0.0 0.0 collision_detection 0
- 00D6: if and
- 0AB0: key_pressed 74
- 0AB0: key_pressed 75
- 004D: jump_if_false @CRN5_1318
- 0002: jump @CRN5_1228
- :CRN5_1318
- 0006: 14@ = 0
- :CRN5_1325
- 0093: 4@ = integer 14@ to_float
- 0013: 4@ *= 100.0
- 000B: 4@ += 5.0
- 069B: attach_object 16@(14@,6i) to_actor $PLAYER_ACTOR with_offset 1.0 4@ 0.0 rotation 0.0 0.0 270.0
- 0682: detach_object 16@(14@,6i) 0.0 0.0 0.0 collision_detection 0
- 01BB: store_object 16@(14@,6i) position_to 1@ 2@ 3@
- 000B: 3@ += 1000.0
- 02CE: 5@ = ground_z_at 1@ 2@ 3@
- 000B: 5@ += 0.9
- 01BC: put_object 16@(14@,6i) at 1@ 2@ 5@
- 000A: 14@ += 1
- 0019: 14@ > 5
- 004D: jump_if_false @CRN5_1325
- :CRN5_1510
- 0001: wait 0 ms
- 00D6: if and
- 0AB0: key_pressed 74
- 0AB0: key_pressed 75
- 004D: jump_if_false @CRN5_1580
- 0108: destroy_object 16@
- 0108: destroy_object 17@
- 0108: destroy_object 18@
- 0108: destroy_object 19@
- 0108: destroy_object 20@
- 0108: destroy_object 21@
- 0249: release_model 1245
- 0001: wait 200 ms
- 0002: jump @CRN5_11
- :CRN5_1580
- 0811: 22@ = actor $PLAYER_ACTOR car // versionC
- 00D6: if
- 056E: car 22@ defined
- 004D: jump_if_false @CRN5_1609
- 0A30: repair_car 22@
- :CRN5_1609
- 00D6: if and
- 0AB0: key_pressed 72
- 0AB0: key_pressed 74
- 004D: jump_if_false @CRN5_1635
- 0050: gosub @CRN5_1818
- :CRN5_1635
- 0002: jump @CRN5_1510
- :CRN5_1642
- 0001: wait 0 ms
- 0172: 4@ = actor $PLAYER_ACTOR Z_angle
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @CRN5_1733
- 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 -10.0 0.0
- 0A92: create_custom_thread "EXBIKE.S" 1 1@ 2@ 3@ 4@
- 0002: jump @CRN5_1789
- :CRN5_1733
- 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0
- 0A92: create_custom_thread "EXBIKE.S" 0 1@ 2@ 3@ 4@
- :CRN5_1789
- 0AB0: key_pressed 70
- 004D: jump_if_false @CRN5_1811
- 0001: wait 0 ms
- 0002: jump @CRN5_1789
- :CRN5_1811
- 0002: jump @CRN5_11
- :CRN5_1818
- 0001: wait 0 ms
- 0A8D: 0@ = read_memory 9867616 size 1 virtual_protect 0
- 00D6: if
- 0039: 0@ == 0
- 004D: jump_if_false @CRN5_1885
- 0A8C: write_memory 9867616 size 1 value 1 virtual_protect 0
- 03E5: show_text_box 'CHEAT1'
- 0002: jump @CRN5_1909
- :CRN5_1885
- 0A8C: write_memory 9867616 size 1 value 0 virtual_protect 0
- 03E5: show_text_box 'CHEAT8'
- :CRN5_1909
- 0001: wait 500 ms
- 0051: return
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