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daniel_ziro

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Jun 24th, 2016
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  1. {$CLEO .cs}
  2.  
  3. //-------------MAIN---------------
  4. 03A4: name_thread 'CRN5'
  5.  
  6. :CRN5_11
  7. 0001: wait 0 ms
  8. 00D6: if and
  9. 0AB0: key_pressed 74
  10. 0AB0: key_pressed 75
  11. 004D: jump_if_false @CRN5_41
  12. 0002: jump @CRN5_1104
  13.  
  14. :CRN5_41
  15. 00D6: if and
  16. 0AB0: key_pressed 70
  17. 0AB0: key_pressed 82
  18. 004D: jump_if_false @CRN5_67
  19. 0002: jump @CRN5_1642
  20.  
  21. :CRN5_67
  22. 00D6: if and
  23. 0AB0: key_pressed 72
  24. 0AB0: key_pressed 74
  25. 004D: jump_if_false @CRN5_93
  26. 0050: gosub @CRN5_1818
  27.  
  28. :CRN5_93
  29. 00D6: if and
  30. 0AB0: key_pressed 74
  31. 0AB0: key_pressed 76
  32. 004D: jump_if_false @CRN5_11
  33.  
  34. :CRN5_112
  35. 0001: wait 0 ms
  36. 04C4: store_coords_to 11@ 12@ 13@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 -0.5
  37. 04D5: create_corona_at 11@ 12@ 13@ radius 3.0 type 3 flare 0 RGB 255 255 30
  38. 00D6: if and
  39. 0AB0: key_pressed 74
  40. 0AB0: key_pressed 76
  41. 004D: jump_if_false @CRN5_199
  42. 0002: jump @CRN5_112
  43.  
  44. :CRN5_199
  45. 0001: wait 0 ms
  46. 00D6: if and
  47. 0AB0: key_pressed 74
  48. 0AB0: key_pressed 76
  49. 004D: jump_if_false @CRN5_234
  50. 0001: wait 200 ms
  51. 0002: jump @CRN5_11
  52.  
  53. :CRN5_234
  54. 04D5: create_corona_at 11@ 12@ 13@ radius 3.0 type 3 flare 0 RGB 255 30 30
  55. 0A8D: 27@ = read_memory 12010640 size 4 virtual_protect 0
  56. 000A: 27@ += 4
  57. 0A8D: 27@ = read_memory 27@ size 4 virtual_protect 0
  58. 0006: 28@ = 0
  59.  
  60. :CRN5_301
  61. 0A8D: 2@ = read_memory 27@ size 1 virtual_protect 0
  62. 000A: 27@ += 1
  63. 00D6: if and
  64. 0029: 2@ >= 0
  65. 001B: 128 > 2@
  66. 004D: jump_if_false @CRN5_526
  67. 005A: 2@ += 28@ // (int)
  68. 00D6: if and
  69. 803C: not $PLAYER_ACTOR == 2@ // (int)
  70. 80DF: not actor 2@ driving
  71. 004D: jump_if_false @CRN5_526
  72. 00A0: store_actor 2@ position_to 7@ 8@ 9@
  73. 050A: 10@ = distance_between_XYZ 11@ 12@ 13@ and_XYZ 7@ 8@ 9@
  74. 00D6: if
  75. 00E1: player 0 pressed_key 4
  76. 004D: jump_if_false @CRN5_449
  77. 0007: 9@ = 10.0
  78. 0002: jump @CRN5_459
  79.  
  80. :CRN5_449
  81. 0007: 9@ = 3.0
  82.  
  83. :CRN5_459
  84. 00D6: if
  85. 0025: 9@ > 10@ // (float)
  86. 004D: jump_if_false @CRN5_526
  87. 083D: get_actor 2@ velocity_in_direction_XYZ 4@ 5@ 6@
  88. 000F: 5@ -= 5.0
  89. 000B: 6@ += 30.0
  90. 083C: set_actor 2@ velocity_in_direction_XYZ 4@ 5@ 6@
  91.  
  92. :CRN5_526
  93. 000A: 28@ += 256
  94. 0019: 28@ > 35584
  95. 004D: jump_if_false @CRN5_301
  96. 0A8D: 27@ = read_memory 12010644 size 4 virtual_protect 0
  97. 000A: 27@ += 4
  98. 0A8D: 27@ = read_memory 27@ size 4 virtual_protect 0
  99. 0006: 28@ = 0
  100.  
  101. :CRN5_591
  102. 0A8D: 2@ = read_memory 27@ size 1 virtual_protect 0
  103. 000A: 27@ += 1
  104. 00D6: if and
  105. 0029: 2@ >= 0
  106. 001B: 128 > 2@
  107. 004D: jump_if_false @CRN5_1048
  108. 005A: 2@ += 28@ // (int)
  109. 00D6: if
  110. 056E: car 2@ defined
  111. 004D: jump_if_false @CRN5_1048
  112. 00AA: store_car 2@ position_to 7@ 8@ 9@
  113. 050A: 10@ = distance_between_XYZ 11@ 12@ 13@ and_XYZ 7@ 8@ 9@
  114. 00D6: if
  115. 00E1: player 0 pressed_key 4
  116. 004D: jump_if_false @CRN5_731
  117. 0007: 9@ = 10.0
  118. 0002: jump @CRN5_741
  119.  
  120. :CRN5_731
  121. 0007: 9@ = 3.0
  122.  
  123. :CRN5_741
  124. 00D6: if
  125. 0025: 9@ > 10@ // (float)
  126. 004D: jump_if_false @CRN5_1048
  127. 00D6: if and
  128. 8137: not car 2@ model == #PIZZABOY
  129. 8137: not car 2@ model == #PCJ600
  130. 8137: not car 2@ model == #FREEWAY
  131. 8137: not car 2@ model == #SANCHEZ
  132. 8137: not car 2@ model == #BMX
  133. 8137: not car 2@ model == #BIKE
  134. 8137: not car 2@ model == #MTBIKE
  135. 004D: jump_if_false @CRN5_1030
  136. 00D6: if and
  137. 8137: not car 2@ model == #FCR900
  138. 8137: not car 2@ model == #NRG500
  139. 8137: not car 2@ model == #COPBIKE
  140. 8137: not car 2@ model == #WAYFARER
  141. 8137: not car 2@ model == #BF400
  142. 8137: not car 2@ model == #FAGGIO
  143. 004D: jump_if_false @CRN5_1005
  144. 04FE: deflate_tire 2 on_car 2@
  145. 0699: set_car 2@ repair_tire 2
  146. 00D6: if
  147. 00E1: player 0 pressed_key 17
  148. 004D: jump_if_false @CRN5_959
  149. 07D5: set_car 2@ velocity_in_direction_XYZ 0.0 120.0 80.0 rotation_velocitiesXY 70.0 100.0 unk 0.0
  150. 0002: jump @CRN5_994
  151.  
  152. :CRN5_959
  153. 07D5: set_car 2@ velocity_in_direction_XYZ 0.0 10.0 40.0 rotation_velocitiesXY 50.0 60.0 unk 0.0
  154.  
  155. :CRN5_994
  156. 0001: wait 50 ms
  157. 0002: jump @CRN5_1023
  158.  
  159. :CRN5_1005
  160. 020C: create_explosion_with_radius 2 at 11@ 12@ 13@
  161. 0001: wait 200 ms
  162.  
  163. :CRN5_1023
  164. 0002: jump @CRN5_1048
  165.  
  166. :CRN5_1030
  167. 020C: create_explosion_with_radius 2 at 11@ 12@ 13@
  168. 0001: wait 200 ms
  169.  
  170. :CRN5_1048
  171. 000A: 28@ += 256
  172. 0019: 28@ > 27904
  173. 004D: jump_if_false @CRN5_591
  174. 00D6: if and
  175. 0AB0: key_pressed 72
  176. 0AB0: key_pressed 74
  177. 004D: jump_if_false @CRN5_1097
  178. 0050: gosub @CRN5_1818
  179.  
  180. :CRN5_1097
  181. 0002: jump @CRN5_199
  182.  
  183. :CRN5_1104
  184. 0001: wait 0 ms
  185. 00D6: if
  186. 8248: not model 1245 available
  187. 004D: jump_if_false @CRN5_1131
  188. 0247: load_model 1245
  189. 038B: load_requested_models
  190.  
  191. :CRN5_1131
  192. 8248: not model 1245 available
  193. 004D: jump_if_false @CRN5_1154
  194. 0001: wait 0 ms
  195. 0002: jump @CRN5_1131
  196.  
  197. :CRN5_1154
  198. 0006: 14@ = 0
  199.  
  200. :CRN5_1161
  201. 0107: 16@(14@,6i) = create_object 1245 at 0.0 0.0 0.0
  202. 09CA: set_object 16@(14@,6i) immunities BP 1 FP 1 EP 1 CP 1 MP 1
  203. 000A: 14@ += 1
  204. 0019: 14@ > 5
  205. 004D: jump_if_false @CRN5_1161
  206.  
  207. :CRN5_1228
  208. 0001: wait 0 ms
  209. 069B: attach_object 16@ to_actor $PLAYER_ACTOR with_offset 1.0 5.0 0.0 rotation 0.0 0.0 270.0
  210. 0682: detach_object 16@ 0.0 0.0 0.0 collision_detection 0
  211. 00D6: if and
  212. 0AB0: key_pressed 74
  213. 0AB0: key_pressed 75
  214. 004D: jump_if_false @CRN5_1318
  215. 0002: jump @CRN5_1228
  216.  
  217. :CRN5_1318
  218. 0006: 14@ = 0
  219.  
  220. :CRN5_1325
  221. 0093: 4@ = integer 14@ to_float
  222. 0013: 4@ *= 100.0
  223. 000B: 4@ += 5.0
  224. 069B: attach_object 16@(14@,6i) to_actor $PLAYER_ACTOR with_offset 1.0 4@ 0.0 rotation 0.0 0.0 270.0
  225. 0682: detach_object 16@(14@,6i) 0.0 0.0 0.0 collision_detection 0
  226. 01BB: store_object 16@(14@,6i) position_to 1@ 2@ 3@
  227. 000B: 3@ += 1000.0
  228. 02CE: 5@ = ground_z_at 1@ 2@ 3@
  229. 000B: 5@ += 0.9
  230. 01BC: put_object 16@(14@,6i) at 1@ 2@ 5@
  231. 000A: 14@ += 1
  232. 0019: 14@ > 5
  233. 004D: jump_if_false @CRN5_1325
  234.  
  235. :CRN5_1510
  236. 0001: wait 0 ms
  237. 00D6: if and
  238. 0AB0: key_pressed 74
  239. 0AB0: key_pressed 75
  240. 004D: jump_if_false @CRN5_1580
  241. 0108: destroy_object 16@
  242. 0108: destroy_object 17@
  243. 0108: destroy_object 18@
  244. 0108: destroy_object 19@
  245. 0108: destroy_object 20@
  246. 0108: destroy_object 21@
  247. 0249: release_model 1245
  248. 0001: wait 200 ms
  249. 0002: jump @CRN5_11
  250.  
  251. :CRN5_1580
  252. 0811: 22@ = actor $PLAYER_ACTOR car // versionC
  253. 00D6: if
  254. 056E: car 22@ defined
  255. 004D: jump_if_false @CRN5_1609
  256. 0A30: repair_car 22@
  257.  
  258. :CRN5_1609
  259. 00D6: if and
  260. 0AB0: key_pressed 72
  261. 0AB0: key_pressed 74
  262. 004D: jump_if_false @CRN5_1635
  263. 0050: gosub @CRN5_1818
  264.  
  265. :CRN5_1635
  266. 0002: jump @CRN5_1510
  267.  
  268. :CRN5_1642
  269. 0001: wait 0 ms
  270. 0172: 4@ = actor $PLAYER_ACTOR Z_angle
  271. 00D6: if
  272. 00DF: actor $PLAYER_ACTOR driving
  273. 004D: jump_if_false @CRN5_1733
  274. 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 -10.0 0.0
  275. 0A92: create_custom_thread "EXBIKE.S" 1 1@ 2@ 3@ 4@
  276. 0002: jump @CRN5_1789
  277.  
  278. :CRN5_1733
  279. 04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 0.0 3.0 0.0
  280. 0A92: create_custom_thread "EXBIKE.S" 0 1@ 2@ 3@ 4@
  281.  
  282. :CRN5_1789
  283. 0AB0: key_pressed 70
  284. 004D: jump_if_false @CRN5_1811
  285. 0001: wait 0 ms
  286. 0002: jump @CRN5_1789
  287.  
  288. :CRN5_1811
  289. 0002: jump @CRN5_11
  290.  
  291. :CRN5_1818
  292. 0001: wait 0 ms
  293. 0A8D: 0@ = read_memory 9867616 size 1 virtual_protect 0
  294. 00D6: if
  295. 0039: 0@ == 0
  296. 004D: jump_if_false @CRN5_1885
  297. 0A8C: write_memory 9867616 size 1 value 1 virtual_protect 0
  298. 03E5: show_text_box 'CHEAT1'
  299. 0002: jump @CRN5_1909
  300.  
  301. :CRN5_1885
  302. 0A8C: write_memory 9867616 size 1 value 0 virtual_protect 0
  303. 03E5: show_text_box 'CHEAT8'
  304.  
  305. :CRN5_1909
  306. 0001: wait 500 ms
  307. 0051: return
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