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Aug 9th, 2015
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  1. Cancer RMT
  2.  
  3. illuminati (Sableye) (M) @ Sablenite
  4. Ability: Prankster
  5. EVs: 248 HP / 252 Def / 8 SpD
  6. Bold Nature
  7. IVs: 0 Atk / 0 SpA
  8. - Recover
  9. - Will-O-Wisp
  10. - Foul Play
  11. - Protect
  12.  
  13. Sableye's my physical wall, to tank most physical hits within reason and spread burn around. It has reliable recovery and uses Protect to scout out moves and extend burn damage. It's use is to invalidate any status move thrown at my other team members with Magic Bounce and keeps Shedinja and my other team members alive by doing this.
  14.  
  15. deity (Shedinja) @ Safety Goggles
  16. Ability: Wonder Guard
  17. EVs: 252 Atk / 4 SpD / 252 Spe
  18. Jolly Nature
  19. IVs: 0 HP / 0 SpA
  20. - Protect
  21. - Will-O-Wisp
  22. - Secret Power
  23. - Baton Pass
  24.  
  25. This shit walls like half of OU and is very good paired with Sableye for luring status moves that it might draw by Magic Bouncing them back with Sab. Will-O-Wisp and Protect are just like on Sableye for passive damage and physical crippling. Secret Power is a physical attack that has 30% chance to para which is nice but is used mostly so shit like Tankchomp and Ferrothorn won't kill it with their contact abilities. Baton Pass is for scouting switches and gives me momentum into a counter or trapper.
  26.  
  27. fetty wap (Wobbuffet) @ Custap Berry
  28. Ability: Shadow Tag
  29. EVs: 4 HP / 252 Def / 252 SpD
  30. Calm Nature
  31. - Encore
  32. - Destiny Bond
  33. - Counter
  34. - Mirror Coat
  35.  
  36. trap queen (Gothitelle) (F) @ Choice Scarf
  37. Ability: Shadow Tag
  38. EVs: 248 HP / 8 Def / 252 Spe
  39. Timid Nature
  40. IVs: 0 Atk
  41. - Substitute
  42. - Trick
  43. - Calm Mind
  44. - Psychic
  45.  
  46. Gothitelle and Wobbuffet together are infamous for fucking over so much shit because encore on a boosting move or status move like stealth rock, and a free gothitelle switch is inbound to trick it's choice scarf and sub+cm to max, and sweep the opposing team. Other than that Goth serves as a decent revenge killer if Wobbitelle fails to commence with STAB psychic. Wobbuffet can also eat up hits and dish out major damage with Counter/Mirror Coat.
  47.  
  48. trap king (Dugtrio) @ Focus Sash
  49. Ability: Arena Trap
  50. EVs: 252 Atk / 4 SpD / 252 Spe
  51. Jolly Nature
  52. IVs: 27 HP / 0 SpA
  53. - Stealth Rock
  54. - Reversal
  55. - Stone Edge
  56. - Earthquake
  57.  
  58. Dugtrio serves as the third trapper and serves as one of my only checks to dark-types/grounded very fast hard hitting attackers. Things like Weavile and T-Tar are destroyed by EQ/Reversal, Stone Edge can hit birds for good damage, and gets up my own hazards with Stealth Rock for passive damage. Tissue paper defenses are both a blessing and a burden for me as Dugtrio cannot live most hits but Reversal provides for very powerful coverage against types weak to fighting.
  59.  
  60. hax machine (Togekiss) (F) @ Leftovers
  61. Ability: Serene Grace
  62. EVs: 80 HP / 252 SpD / 176 Spe
  63. Timid Nature
  64. IVs: 0 Atk
  65. - Roost
  66. - Defog
  67. - Heal Bell
  68. - Air Slash
  69.  
  70. Defog, Heal Bell are necessary moves in case hazards are up and teammates are statused. This provides amazing support for my team that not many other pokemon are able to provide. Also, this can flinchhax basically every slowmon into oblivion which has helped me win games before. Roost is for reliable recovery.
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