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Aug 8th, 2013
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  1. #ifndef MAPFILEWRITER_HPP
  2. #define MAPFILEWRITER_HPP
  3.  
  4. #include <BinaryWriter.hpp>
  5.  
  6. namespace zelda
  7. {
  8. namespace io
  9. {
  10.  
  11. class MapFileWriter : protected BinaryWriter
  12. {
  13.     BINARYWRITER_BASE
  14. public:
  15.     MapFileWriter(const Uint8* data, const Uint64 length);
  16.     MapFileWriter(const std::string& filepath);
  17.  
  18.     void fromTMX(const std::string& filepath);
  19.  
  20.     void setFilepath(const std::string& filepath);
  21. };
  22.  
  23.  
  24. }
  25. }
  26. #endif // MAPFILEWRITER_HPP
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