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- <?xml version="1.0" encoding="utf-8"?>
- <osYeloSettings engine="Halo1_CE">
- <postprocessing
- shader_directory=
- "C:\shaders"
- texture_directory=
- "C:\shaders">
- <shaders>
- <shader id="visr_shader">visr</shader>
- </shaders>
- <effects>
- <effect id="visr_effect">
- <shaders>
- <shader>visr_shader</shader>
- </shaders>
- </effect>
- </effects>
- <effect_instances>
- <effect_instance name="visr_effect_instance" effect="visr_effect" render_stage="3" activation_operation="0">
- <quad>
- <tessellation x="4" y="4"/>
- <x_bounds lower="0.0" upper="1.0"/>
- <y_bounds lower="0.0" upper="1.0"/>
- </quad>
- <activation_controls>
- <activation_control state="0" invert="true"/>
- </activation_controls>
- </effect_instance>
- </effect_instances>
- </postprocessing>
- </osYeloSettings>
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