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Aug 9th, 2013
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  1. general:
  2. #the name of the projectile displayed in game
  3. projectileName: Wall Decimator
  4. #the name of the item to load this cannons.projectile
  5. itemName: diamond block
  6. #the item which is associated with the proectile.
  7. #items can be assigned to many different projectiles which are used with different cannons
  8. #example: on cannon can be loaded with stone but will fire an armor piercing round, while a different cannon
  9. #can be loaded with stone and it will fire an explosive projectile
  10. loadingItem: '57:0'
  11. #some item create a block when placed e.g. redstone dust makes a wire if placed on ground.
  12. #if you load the dust, type in the wire id and data, else there is a wire on the cannon.
  13. alternativeId: []
  14. cannonball:
  15. #the velocity of the projectile.
  16. velocity: 2
  17. #how many blocks the projectile will penetrate before it explodes. If it hits something impenetrable (e.g. obsidian) it will explode instantly.
  18. penetration: 5
  19. #whether the .projectile destroys blocks it penetrates. If false it will simple pass through them
  20. doesPenetrationDamage: true
  21. #how many seconds after firing the cannons.projectile will detonate if it does not hit anything
  22. timefuse: 0
  23. #how many pojectiles are fired
  24. numberOfBullets: 9
  25. #the higher this is, the more inaccurate the projectile. This multiplies the "spreadOfCannon" property of the cannon it is fired from
  26. spreadMultiplier: 10.0
  27. #different properties of the projectile. if you don't want any of these properties then just leave this all blank.
  28. #possible properties are: superbreaker, incendiary, teleport
  29. properties:
  30. #this means the cannonball will break through obsidian, water, and lava
  31. - superbreaker
  32. #this property sets the impact area on fire. range is determined by the explosion power propery
  33. explosion:
  34. #the explosion power of the cannonball when it hits; this number determines the explosions range in blocks.
  35. #for comparison, the explosion power of a creeper is 3. anything above 50 will cause lag on smaller servers
  36. explosionPower: 5
  37. #whether the explosion will destroy blocks
  38. doesExplosionDamage: true
  39. #the range of the potion effects specified below
  40. potionRange: 5
  41. #how long the effects will last. If the potion duration is <= 0 it will be disabled
  42. potionDuration: 7
  43. #how powerful the effect is, the higher this is the more powerful the effect. If set to 1 it has potion effect type II, if 0 potion effect type II
  44. potionAmplifier: 1
  45. #which potion effects are used. a list of effects supported by bukkit can be found here-
  46. #http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
  47. potionEffects: []
  48. #options which determine whether blocks are spawned around the impact area. Works with spawn eggs and blocks
  49. placeBlock:
  50. #the radius where blocks will be placed. If the radius is too small there might be no air gap to spawn a block.
  51. radius: 3
  52. #the maximum amount of blocks placed. To disable this feature set the amount to 0.
  53. amount: 0
  54. #the velocity of blocks/entities are slinged away from the impact
  55. velocity: 2.0
  56. #the blocks which will be placed. does not seem to support more tha one block type at a time.
  57. #you can either spawn a block of material, or an entity by using the spawn egg id (383) and its entity id (http://www.minecraftwiki.net/wiki/Data_values#Entity_IDs)
  58. material:
  59. #this one is a spawn-egg with its parameters set to launch a firework rocket
  60. - '383:20'
  61. #this is a cobweb to slow the enemy, will be spawned a block
  62. - '30:0'
  63. loadPermission:
  64. #the permissions required for a player to use this projectile. There can be several permissions to load a projectile
  65. - cannons.projectile.diamondblock
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