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- general:
- #the name of the projectile displayed in game
- projectileName: Wall Decimator
- #the name of the item to load this cannons.projectile
- itemName: diamond block
- #the item which is associated with the proectile.
- #items can be assigned to many different projectiles which are used with different cannons
- #example: on cannon can be loaded with stone but will fire an armor piercing round, while a different cannon
- #can be loaded with stone and it will fire an explosive projectile
- loadingItem: '57:0'
- #some item create a block when placed e.g. redstone dust makes a wire if placed on ground.
- #if you load the dust, type in the wire id and data, else there is a wire on the cannon.
- alternativeId: []
- cannonball:
- #the velocity of the projectile.
- velocity: 2
- #how many blocks the projectile will penetrate before it explodes. If it hits something impenetrable (e.g. obsidian) it will explode instantly.
- penetration: 5
- #whether the .projectile destroys blocks it penetrates. If false it will simple pass through them
- doesPenetrationDamage: true
- #how many seconds after firing the cannons.projectile will detonate if it does not hit anything
- timefuse: 0
- #how many pojectiles are fired
- numberOfBullets: 9
- #the higher this is, the more inaccurate the projectile. This multiplies the "spreadOfCannon" property of the cannon it is fired from
- spreadMultiplier: 10.0
- #different properties of the projectile. if you don't want any of these properties then just leave this all blank.
- #possible properties are: superbreaker, incendiary, teleport
- properties:
- #this means the cannonball will break through obsidian, water, and lava
- - superbreaker
- #this property sets the impact area on fire. range is determined by the explosion power propery
- explosion:
- #the explosion power of the cannonball when it hits; this number determines the explosions range in blocks.
- #for comparison, the explosion power of a creeper is 3. anything above 50 will cause lag on smaller servers
- explosionPower: 5
- #whether the explosion will destroy blocks
- doesExplosionDamage: true
- #the range of the potion effects specified below
- potionRange: 5
- #how long the effects will last. If the potion duration is <= 0 it will be disabled
- potionDuration: 7
- #how powerful the effect is, the higher this is the more powerful the effect. If set to 1 it has potion effect type II, if 0 potion effect type II
- potionAmplifier: 1
- #which potion effects are used. a list of effects supported by bukkit can be found here-
- #http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- potionEffects: []
- #options which determine whether blocks are spawned around the impact area. Works with spawn eggs and blocks
- placeBlock:
- #the radius where blocks will be placed. If the radius is too small there might be no air gap to spawn a block.
- radius: 3
- #the maximum amount of blocks placed. To disable this feature set the amount to 0.
- amount: 0
- #the velocity of blocks/entities are slinged away from the impact
- velocity: 2.0
- #the blocks which will be placed. does not seem to support more tha one block type at a time.
- #you can either spawn a block of material, or an entity by using the spawn egg id (383) and its entity id (http://www.minecraftwiki.net/wiki/Data_values#Entity_IDs)
- material:
- #this one is a spawn-egg with its parameters set to launch a firework rocket
- - '383:20'
- #this is a cobweb to slow the enemy, will be spawned a block
- - '30:0'
- loadPermission:
- #the permissions required for a player to use this projectile. There can be several permissions to load a projectile
- - cannons.projectile.diamondblock
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