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Nov 24th, 2014
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  1. CreateObject(3607,4.8000000,1531.0999800,17.9000000,0.0000000,0.0000000,352.0000000); //object(bevman2_law2) (1)
  2. CreateObject(10831,-57.4000000,1520.7000000,16.7000000,0.0000000,0.0000000,96.0000000); //object(drydock3_sfse) (1)
  3. CreateObject(10831,-85.5000000,1334.0000000,-260.2999900,0.0000000,0.0000000,122.0000000); //object(drydock3_sfse) (2)
  4. CreateObject(16139,18.2000000,1571.2000000,11.8000000,0.0000000,0.0000000,344.0000000); //object(des_rockgp2_19) (1)
  5. CreateObject(7916,1.9000000,1553.3000000,15.6000000,0.0000000,0.0000000,348.0000000); //object(vegaswaterfall02) (1)
  6. CreateObject(2985,4.3000000,1517.9000000,11.8000000,0.0000000,0.0000000,262.0000000); //object(minigun_base) (1)
  7. CreateObject(2985,-0.4000000,1518.5000000,11.8000000,0.0000000,0.0000000,262.0000000); //object(minigun_base) (2)
  8. CreateObject(16662,-69.9000000,1522.7000000,12.9000000,0.0000000,0.0000000,68.0000000); //object(a51_radar_stuff) (1)
  9. CreateObject(16782,-60.3000000,1535.1000000,13.1000000,0.0000000,0.0000000,300.0000000); //object(a51_radar_scan) (1)
  10. CreateObject(14582,-32.0000000,1487.8000000,17.4000000,0.0000000,0.0000000,344.0000000); //object(mafiacasinobar1) (1)
  11. CreateObject(14611,-31.5000000,1488.1000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(mafiacasinobarlite) (1)
  12. CreateObject(7033,59.1000000,1556.2000000,16.3000000,0.0000000,0.0000000,274.0000000); //object(vgnhsegate02) (1)
  13. CreateObject(7033,61.0000000,1529.7000000,16.3000000,0.0000000,0.0000000,274.0000000); //object(vgnhsegate02) (2)
  14. CreateObject(7033,63.0000000,1503.4000200,16.3000000,0.0000000,0.0000000,94.0000000); //object(vgnhsegate02) (3)
  15. CreateObject(1337,-75.4000000,1446.8000000,-61.1000000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (4)
  16. CreateObject(8210,82.0000000,1539.0000000,18.7000000,0.0000000,0.0000000,92.0000000); //object(vgsselecfence12) (1)
  17. CreateObject(8210,83.5000000,1506.8000000,15.8000000,0.0000000,0.0000000,94.0000000); //object(vgsselecfence12) (2)
  18. CreateObject(8210,58.4000000,1475.4000000,15.8000000,0.0000000,0.0000000,10.0000000); //object(vgsselecfence12) (3)
  19. CreateObject(8210,-16.1000000,1467.7000000,16.1000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (4)
  20. CreateObject(3749,21.4000000,1468.0999800,19.1000000,0.0000000,0.0000000,10.0000000); //object(clubgate01_lax) (1)
  21. CreateObject(8210,-62.9000000,1487.5999800,16.2000000,0.0000000,0.0000000,316.0000000); //object(vgsselecfence12) (5)
  22. CreateObject(8210,-77.9000000,1532.9000200,18.3000000,0.0000000,0.0000000,266.0000000); //object(vgsselecfence12) (6)
  23. CreateObject(8210,-58.0000000,1579.4000000,24.2000000,0.0000000,0.0000000,228.0000000); //object(vgsselecfence12) (7)
  24. CreateObject(8210,-12.8000000,1596.5000000,28.6000000,0.0000000,0.0000000,176.0000000); //object(vgsselecfence12) (8)
  25. CreateObject(8210,36.5000000,1589.7000000,31.3000000,0.0000000,0.0000000,170.0000000); //object(vgsselecfence12) (9)
  26. CreateObject(987,72.3000000,1582.5000000,26.7000000,0.0000000,0.0000000,162.0000000); //object(elecfence_bar) (1)
  27. CreateObject(987,83.5000000,1579.0000000,25.7000000,0.0000000,0.0000000,162.0000000); //object(elecfence_bar) (2)
  28. CreateObject(987,82.3000000,1564.9000000,14.3000000,0.0000000,0.0000000,62.0000000); //object(elecfence_bar) (3)
  29. CreateObject(987,83.3000000,1564.5000000,17.8000000,0.0000000,0.0000000,64.0000000); //object(elecfence_bar) (4)
  30. CreateObject(987,86.2000000,1568.5000000,24.6000000,0.0000000,0.0000000,110.0000000); //object(elecfence_bar) (5)
  31. CreateObject(11420,-31.6000000,1489.2000000,12.8000000,0.0000000,0.0000000,58.0000000); //object(con_lighth) (1)
  32. CreateObject(3279,8.8000000,1477.0000000,11.8000000,0.0000000,0.0000000,102.0000000); //object(a51_spottower) (1)
  33. CreateObject(3279,28.7000000,1479.6000000,11.8000000,0.0000000,0.0000000,104.0000000); //object(a51_spottower) (2)
  34. CreateObject(2892,22.5000000,1468.3000000,13.3000000,0.0000000,0.0000000,280.0000000); //object(temp_stinger) (1)
  35. CreateObject(2892,16.0000000,1467.5000000,13.1000000,0.0000000,0.0000000,282.0000000); //object(temp_stinger) (2)
  36. CreateObject(2921,30.5000000,1467.2000000,20.4000000,0.0000000,0.0000000,52.0000000); //object(kmb_cam) (1)
  37. CreateObject(2985,27.8000000,1466.6000000,13.6000000,0.0000000,0.0000000,282.0000000); //object(minigun_base) (3)
  38. CreateObject(2985,15.9000000,1464.6000000,13.8000000,0.0000000,0.0000000,276.0000000); //object(minigun_base) (4)
  39. CreateObject(3884,9.4000000,1475.7000000,27.9000000,0.0000000,0.0000000,190.0000000); //object(samsite_sfxrf) (1)
  40. CreateObject(3884,29.2000000,1478.8000000,27.9000000,0.0000000,0.0000000,196.0000000); //object(samsite_sfxrf) (2)
  41. CreateObject(16776,37.9000000,1465.3000000,14.0000000,0.0000000,0.0000000,6.0000000); //object(des_cockbody) (1)
  42. CreateObject(16776,9.5000000,1461.6000000,13.9000000,0.0000000,0.0000000,4.0000000); //object(des_cockbody) (2)
  43. CreateObject(9833,23.4000000,1473.8000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
  44. CreateObject(9833,20.7000000,1472.3000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
  45. CreateObject(9833,17.8000000,1470.0000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
  46. CreateObject(9833,15.6000000,1468.8000000,8.6000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
  47. CreateObject(9833,25.8000000,1474.0000000,8.1000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (5)
  48. CreateObject(7388,-3.0000000,1474.9000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (1)
  49. CreateObject(7388,38.1000000,1480.6000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vrockpole) (2)
  50. CreateObject(6965,4.6000000,1498.1000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
  51. CreateObject(3877,28.6000000,1466.9000000,15.2000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
  52. CreateObject(3877,14.2000000,1463.9000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
  53. CreateObject(3534,7.3000000,1518.8000000,17.5000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (1)
  54. CreateObject(3534,-2.8000000,1520.5000000,17.5000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (2)
  55. CreateObject(3534,2.0000000,1518.1000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(trdlamp01) (3)
  56. CreateObject(3528,21.7000000,1465.6000000,24.3000000,0.0000000,0.0000000,276.0000000); //object(vgsedragon) (1)
  57. CreateObject(3524,5.3000000,1518.2000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (1)
  58. CreateObject(3524,-1.1000000,1518.9000000,14.6000000,0.0000000,0.0000000,0.0000000); //object(skullpillar01_lvs) (2)
  59. CreateObject(3472,-10.9000000,1490.0000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
  60. CreateObject(3472,23.3000000,1496.2000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
  61. CreateObject(3472,41.8000000,1562.0000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
  62. CreateObject(3472,39.7000000,1518.1000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
  63. CreateObject(3472,-27.7000000,1508.1000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
  64. CreateObject(3472,-24.9000000,1546.9000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
  65. CreateObject(4003,22.3000000,1463.3000000,22.4000000,0.0000000,0.0000000,186.0000000); //object(lacityhalltrans_lan) (1)
  66. CreateObject(710,42.2000000,1530.1000000,27.3000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (1)
  67. CreateObject(710,-24.9000000,1535.0000000,27.3000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (2)
  68. CreateObject(710,-17.0000000,1501.8000500,27.3000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (3)
  69. CreateObject(710,32.3000000,1502.6999500,27.3000000,0.0000000,0.0000000,0.0000000); //object(vgs_palm01) (4)
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