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- scriptName "Functions\misc\fn_selfActions.sqf";
- /***********************************************************
- ADD ACTIONS FOR SELF
- - Function
- - [] call fnc_usec_selfActions;
- ************************************************************/
- private ["_buildOwner","_nearestBuilding","_nearestBuildList","_originHousing","_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_ownerID2","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached","_playerUID","_characterID"];
- if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
- _vehicle = vehicle player;
- _isPZombie = player isKindOf "PZombie_VB";
- _inVehicle = (_vehicle != player);
- _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
- _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
- //################################# Hades (www.hellgn.com) && Inkko (opendayz.net) | Door ball ##########################################
- if ( cursorTarget isKindOf "Infostand_1_EP1" && (player distance cursorTarget) < 2 ) then {
- if (s_player_zvonok < 0) then {
- s_player_zvonok = player addaction[("<t color=""#0000ff"">" + ("To Ring The Bell") +"</t>"),"zvonok.sqf",cursorTarget,5,false,true,"", ""];
- };
- } else {
- player removeAction s_player_zvonok;
- s_player_zvonok = -1;
- };
- //########################### Hades (www.hellgn.com) && Inkko (opendayz.net) | Door ball stop ############################################
- //################################# Hades | www.hellgn.com | Stove ##########################################
- if ( cursorTarget isKindOf "MAP_Kitchenstove_Elec_normal" && (player distance cursorTarget) < 2 ) then {
- if (s_player_stove < 0) then {
- s_player_stove = player addaction[("<t color=""#0000ff"">" + ("Cooking") +"</t>"),"Cooking.sqf",cursorTarget,5,false,true,"", ""];
- };
- } else {
- player removeAction s_player_stove;
- s_player_stove = -1;
- };
- //########################### Hades | www.hellgn.com | Stove stop ############################################
- //################################# Hades | www.hellgn.com | Sleep at bad ##########################################
- if ( cursorTarget isKindOf "MAP_bed_husbands" || cursorTarget isKindOf "MAP_F_postel_manz_kov" || cursorTarget isKindOf "MAP_F_postel_panelak2" || cursorTarget isKindOf "MAP_F_Vojenska_palanda" || cursorTarget isKindOf "MAP_postel_manz_kov" || cursorTarget isKindOf "MAP_postel_panelak1" || cursorTarget isKindOf "MAP_vojenska_palanda" && (player distance cursorTarget) < 2 ) then {
- if (s_player_son < 0) then {
- s_player_son = player addaction[("<t color=""#0000ff"">" + ("Sleep") +"</t>"),"\z\addons\dayz_code\actions\player_sleep.sqf",cursorTarget,5,false,true,"", ""];
- };
- } else {
- player removeAction s_player_son;
- s_player_son = -1;
- };
- //########################### Hades | www.hellgn.com | Sleep at bad stop ############################################
- //################################# Hades (www.hellgn.com) && Inkko (opendayz.net) | Radio music ##########################################
- if ( cursorTarget isKindOf "MAP_radio_b_normal" && (player distance cursorTarget) < 2 ) then {
- if (s_player_radio_1 < 0) then {
- s_player_radio_1 = player addaction[("<t color=""#0000ff"">" + ("Михаил Шуфутинский - Наколочка") +"</t>"),"radio\radio_1.sqf",cursorTarget,5,false,true,"", ""];
- };
- /*
- if (s_player_radio_2 < 0) then {
- s_player_radio_2 = player addaction[("<t color=""#0000ff"">" + ("Test 2") +"</t>"),"radio\radio_2.sqf",cursorTarget,5,false,true,"", ""];
- };
- if (s_player_radio_3 < 0) then {
- s_player_radio_3 = player addaction[("<t color=""#0000ff"">" + ("Test 3") +"</t>"),"radio\radio_3.sqf",cursorTarget,5,false,true,"", ""];
- };
- */
- } else {
- player removeAction s_player_radio_1;
- s_player_radio_1 = -1;
- /*
- player removeAction s_player_radio_2;
- s_player_radio_2 = -1;
- player removeAction s_player_radio_3;
- s_player_radio_3 = -1;
- */
- };
- //########################### Hades (www.hellgn.com) && Inkko (opendayz.net) | Radio music stop ############################################
- //################################# Hades | www.hellgn.com | Dog house ##########################################
- if ( cursorTarget isKindOf "Land_psi_bouda" && (player distance cursorTarget) < 2 ) then {
- if (s_player_call_a_dog < 0) then {
- s_player_call_a_dog = player addaction[("<t color=""#0000ff"">" + ("Call A Dog") +"</t>"),"spawndog.sqf","",5,false,true,"", ""];
- };
- } else {
- player removeAction s_player_call_a_dog;
- s_player_call_a_dog = -1;
- };
- //########################### Hades | www.hellgn.com | Dog house stop ############################################
- //################################# Hades | www.hellgn.com | Cow house ##########################################
- if ( cursorTarget isKindOf "Land_Farm_Cowshed_a_normal" && (player distance cursorTarget) < 5 ) then {
- if (s_player_call_a_cow < 0) then {
- s_player_call_a_cow = player addaction[("<t color=""#0000ff"">" + ("Call A Cow") +"</t>"),"spawncow.sqf","",5,false,true,"", ""];
- };
- } else {
- player removeAction s_player_call_a_cow;
- s_player_call_a_cow = -1;
- };
- //########################### Hades | www.hellgn.com | Cow house stop ############################################
- _adminsList= call compile preProcessFileLineNumbers "superadmins.sqf";
- if(("ItemMap_Debug" in items player) and ((getPlayerUID player) in _adminsList)) then {
- if (s_player_run_events < 0) then {
- s_player_run_events = player addaction [("<t color=""#0074E8"">" + ("Events Menu") +"</t>"),"custom\fixes\execute.sqf","",5,false,true,"",""];
- };
- } else {
- player removeAction s_player_run_events;
- s_player_run_events = -1;
- };
- _nearLight = nearestObject [player,"LitObject"];
- _canPickLight = false;
- if (!isNull _nearLight) then {
- if (_nearLight distance player < 4) then {
- _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
- };
- };
- //Grab Flare
- if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
- if (s_player_grabflare < 0) then {
- _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
- s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
- s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_grabflare;
- player removeAction s_player_removeflare;
- s_player_grabflare = -1;
- s_player_removeflare = -1;
- };
- if (_inVehicle && {_vehicle isKindOf "MV22"}) then {
- if (isEngineOn _vehicle) then {[_vehicle,0] call mv22_pack;};
- if (mv22_fold < 0) then {
- themv22 = _vehicle;
- if !(isEngineOn themv22) then {
- mv22_fold = themv22 addAction ["Fold","scripts\animate\mv22_fold.sqf","",5,false,true];
- mv22_unfold = themv22 addAction ["UnFold","scripts\animate\mv22_unfold.sqf","",5,false,true];
- mv22_open = themv22 addAction ["Open Ramp","scripts\animate\mv22_open.sqf","",5,false,true];
- mv22_close = themv22 addAction ["Close Ramp","scripts\animate\mv22_close.sqf","",5,false,true];
- };
- };
- if (isEngineOn themv22) then {
- themv22 removeAction mv22_fold;
- mv22_fold = -1;
- themv22 removeAction mv22_unfold;
- mv22_unfold = -1;
- themv22 removeAction mv22_open;
- mv22_open = -1;
- themv22 removeAction mv22_close;
- mv22_close = -1;
- };
- } else {
- if (!isNil "themv22") then {
- themv22 removeAction mv22_fold;
- mv22_fold = -1;
- themv22 removeAction mv22_unfold;
- mv22_unfold = -1;
- themv22 removeAction mv22_open;
- mv22_open = -1;
- themv22 removeAction mv22_close;
- mv22_close = -1;
- };
- };
- if (_inVehicle && {_vehicle isKindOf "ArmoredSUV_Base_PMC"}) then {
- if ((_vehicle animationPhase "HideGun_01") == 1) then {
- _unit = _vehicle turretUnit [0];
- if (!(isNull _unit)) then {
- _unit action ["moveToCargo",_vehicle,2];
- titleText ["\n\nYou must open the hatch first.","PLAIN DOWN"];titleFadeOut 4;
- };
- };
- if (suv_close < 0) then {
- thesuv = _vehicle;
- suv_close = thesuv addAction ["Close Hatch","scripts\animate\suv_close.sqf","",5,false,true];
- suv_open = thesuv addAction ["Open Hatch","scripts\animate\suv_open.sqf","",5,false,true];
- };
- } else {
- if (!isNil "thesuv") then {
- thesuv removeAction suv_close;
- suv_close = -1;
- thesuv removeAction suv_open;
- suv_open = -1;
- };
- };
- if (_inVehicle && {(typeOf _vehicle) in ["UH1Y","UH1Y_DZ","UH1Y_DZE"]}) then {
- if (isEngineOn _vehicle) then {[_vehicle,0] call uh1y_pack;};
- if (uh1y_fold < 0) then {
- theuh1y = _vehicle;
- if !(isEngineOn theuh1y) then {
- uh1y_fold = theuh1y addAction ["Fold","scripts\animate\uh1y_fold.sqf","",5,false,true];
- uh1y_unfold = theuh1y addAction ["UnFold","scripts\animate\uh1y_unfold.sqf","",5,false,true];
- };
- };
- if (isEngineOn theuh1y) then {
- theuh1y removeAction uh1y_fold;
- uh1y_fold = -1;
- theuh1y removeAction uh1y_unfold;
- uh1y_unfold = -1;
- };
- } else {
- if (!isNil "theuh1y") then {
- theuh1y removeAction uh1y_fold;
- uh1y_fold = -1;
- theuh1y removeAction uh1y_unfold;
- uh1y_unfold = -1;
- };
- };
- if (_inVehicle && {_vehicle isKindOf "AH1Z"}) then {
- if (isEngineOn _vehicle) then {[_vehicle,0] call ah1z_pack;};
- if (ah1z_fold < 0) then {
- theah1z = _vehicle;
- if !(isEngineOn theah1z) then {
- ah1z_fold = theah1z addAction ["Fold","scripts\animate\ah1z_fold.sqf","",5,false,true];
- ah1z_unfold = theah1z addAction ["UnFold","scripts\animate\ah1z_unfold.sqf","",5,false,true];
- };
- };
- if (isEngineOn theah1z) then {
- theah1z removeAction ah1z_fold;
- ah1z_fold = -1;
- theah1z removeAction ah1z_unfold;
- ah1z_unfold = -1;
- };
- } else {
- if (!isNil "theah1z") then {
- theah1z removeAction ah1z_fold;
- ah1z_fold = -1;
- theah1z removeAction ah1z_unfold;
- ah1z_unfold = -1;
- };
- };
- if (DZE_HeliLift) then {
- _hasAttached = _vehicle getVariable["hasAttached",false];
- if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
- if (s_player_heli_detach < 0) then {
- dayz_myLiftVehicle = _vehicle;
- s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
- };
- } else {
- dayz_myLiftVehicle removeAction s_player_heli_detach;
- s_player_heli_detach = -1;
- };
- };
- if(DZE_HaloJump) then {
- if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
- if (s_halo_action < 0) then {
- DZE_myHaloVehicle = _vehicle;
- s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
- };
- } else {
- DZE_myHaloVehicle removeAction s_halo_action;
- s_halo_action = -1;
- };
- };
- if (!DZE_ForceNameTagsOff) then {
- if (s_player_showname < 0 && !_isPZombie) then {
- if (DZE_ForceNameTags) then {
- s_player_showname = 1;
- player setVariable["DZE_display_name",true,true];
- } else {
- s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
- s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
- };
- };
- };
- if(DZE_Origins_Building_System) then {
- if(isnil "s_player_build_origins_H1") then {s_player_build_origins_H1 = -1;};
- if(isnil "s_player_build_origins_B1") then {s_player_build_origins_B1 = -1;};
- if(isnil "s_player_build_origins_H2") then {s_player_build_origins_H2 = -1;};
- if(isnil "s_player_build_origins_B2") then {s_player_build_origins_B2 = -1;};
- if(isnil "s_player_build_origins_H3") then {s_player_build_origins_H3 = -1;};
- if(isnil "s_player_build_origins_B3") then {s_player_build_origins_B3 = -1;};
- if(isnil "s_player_build_origins_SG") then {s_player_build_origins_SG = -1;};
- if(isnil "s_player_build_origins_LG") then {s_player_build_origins_LG = -1;};
- if(isnil "s_player_build_origins_KING") then {s_player_build_origins_KING = -1;};
- if(isnil "s_player_build_origins_SH") then {s_player_build_origins_SH = -1;};
- if(isnil "s_player_build_origins_NESTLVL1H") then {s_player_build_origins_NESTLVL1H = -1;};
- if(isnil "s_player_build_origins_NESTLVL2H") then {s_player_build_origins_NESTLVL2H = -1;};
- if(isnil "s_player_build_origins_NESTLVL3H") then {s_player_build_origins_NESTLVL3H = -1;};
- if(isnil "s_player_build_origins_NESTLVL1B") then {s_player_build_origins_NESTLVL1B = -1;};
- if(isnil "s_player_build_origins_NESTLVL2B") then {s_player_build_origins_NESTLVL2B = -1;};
- if(isnil "s_player_build_origins_NESTLVL3B") then {s_player_build_origins_NESTLVL3B = -1;};
- if(isnil "s_player_build_origins_H4") then {s_player_build_origins_H4 = -1;};
- if(isnil "s_player_build_origins_B4") then {s_player_build_origins_B4 = -1;};
- if(isnil "s_player_origins_unlock") then {s_player_origins_unlock = -1;};
- if(isnil "s_player_origins_stronghold_doors") then {s_player_origins_stronghold_doors = -1;};
- _cursorTarget = cursorTarget;
- if (!isNull _cursorTarget) then {
- _typeOfCursorTarget = (typeOf _cursorTarget);
- if(_typeOfCursorTarget == DZE_Origins_Container ) then {
- if((player distance _cursorTarget) < DZE_Origins_Build_Distance) then {
- private["_humanity","_houselevel","_humanityNeed","_actionText","_classname","_neededMaterials"];
- _humanity = player getVariable["humanity",0];
- {
- _houselevel = _x select 0;
- _humanityNeed = _x select 1;
- _actionText = _x select 2;
- _classname = _x select 3;
- _neededMaterials = _x select 4;
- if((_humanityNeed > 0 && _humanity >= _humanityNeed) || (_humanityNeed < 0 && _humanity <= _humanityNeed)) then {
- if(_houselevel in ["H1"] ) then {
- if(s_player_build_origins_H1 < 0) then {
- s_player_build_origins_H1 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["H2"] ) then {
- if(s_player_build_origins_H2 < 0) then {
- s_player_build_origins_H2 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["H3"] ) then {
- if(s_player_build_origins_H3 < 0) then {
- s_player_build_origins_H3 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["B1"] ) then {
- if(s_player_build_origins_B1 < 0) then {
- s_player_build_origins_B1 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["B2"] ) then {
- if(s_player_build_origins_B2 < 0) then {
- s_player_build_origins_B2 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["B3"] ) then {
- if(s_player_build_origins_B3 < 0) then {
- s_player_build_origins_B3 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["SGH","SGB"] ) then {
- if(s_player_build_origins_SG < 0) then {
- s_player_build_origins_SG = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["LGH","LGB"] ) then {
- if(s_player_build_origins_LG < 0) then {
- s_player_build_origins_LG = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["KINGH","KINGB"] ) then {
- if(s_player_build_origins_KING < 0) then {
- s_player_build_origins_KING = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["SHH","SHB"] ) then {
- if(s_player_build_origins_SH < 0) then {
- s_player_build_origins_SH = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["NESTLVL1H"] ) then {
- if(s_player_build_origins_NESTLVL1H < 0) then {
- s_player_build_origins_NESTLVL1H = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["NESTLVL2H"] ) then {
- if(s_player_build_origins_NESTLVL2H < 0) then {
- s_player_build_origins_NESTLVL2H = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["NESTLVL3H"] ) then {
- if(s_player_build_origins_NESTLVL3H < 0) then {
- s_player_build_origins_NESTLVL3H = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["NESTLVL1B"] ) then {
- if(s_player_build_origins_NESTLVL1B < 0) then {
- s_player_build_origins_NESTLVL1B = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["NESTLVL2B"] ) then {
- if(s_player_build_origins_NESTLVL2B < 0) then {
- s_player_build_origins_NESTLVL2B = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["NESTLVL3B"] ) then {
- if(s_player_build_origins_NESTLVL3B < 0) then {
- s_player_build_origins_NESTLVL3B = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["H4"] ) then {
- if(s_player_build_origins_H4 < 0) then {
- s_player_build_origins_H4 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- if(_houselevel in ["B4"] ) then {
- if(s_player_build_origins_B4 < 0) then {
- s_player_build_origins_B4 = player addAction ["Build " + _actionText, "origins\player_build.sqf", [_cursorTarget, _houselevel, _classname, _neededMaterials, _actionText]];
- };
- };
- };
- } forEach DZE_Origins_Build_HousesGarages;
- } else {
- [1] call origins_removeActions;
- };
- };
- if(_typeOfCursorTarget in DZE_Origins_Buildings && (player distance _cursorTarget) < DZE_Origins_LockUnlock_Distance) then {
- private["_ownerUID","_ownerName","_playerUID","_state","_openClose"];
- _playerUID = dayz_playerUID;
- _ownerUID = _cursorTarget getVariable ["OwnerUID","0"];
- _ownerName = _cursorTarget getVariable ["OwnerName","0"];
- if(_playerUID != _ownerUID && !(_typeOfCursorTarget in DZE_Origins_Stronghold)) exitWith {
- cutText [format["This house was built by %1", _ownerName], "PLAIN DOWN",5];
- sleep 5;
- };
- _state = (_cursorTarget getVariable ["CanBeUpdated",false]);
- if(_typeOfCursorTarget in DZE_Origins_Stronghold && _state) then {
- private["_strongholdDoorsOpen"];
- _strongholdDoorsOpen = (_cursorTarget getVariable ["DoorsOpen",false]);
- if(_strongholdDoorsOpen) then {
- if(s_player_origins_stronghold_doors < 0) then {
- s_player_origins_stronghold_doors = player addAction [ "Close Doors","origins\origins_strongholdDoors.sqf",[_cursorTarget,0]];
- };
- } else {
- if(s_player_origins_stronghold_doors < 0)then {
- s_player_origins_stronghold_doors = player addAction [ "Open Doors","origins\origins_strongholdDoors.sqf",[_cursorTarget,1]];
- };
- };
- } else {
- [3] call origins_removeActions;
- };
- if(s_player_origins_unlock < 0) then {
- //########################### Hades | www.hellgn.com | Open\close helipads for electro nests ############################################
- if(_typeOfCursorTarget == "elektro3_hero" && (player distance _cursorTarget < 25)) then {
- player addAction ["Open Helipad In Hero Nest", "scripts\open_helipad_h.sqf",_cursorTarget, 0, false, true, "",""];
- };
- if(_typeOfCursorTarget == "elektro3_hero" && (player distance _cursorTarget < 25)) then {
- player addAction ["Close Helipad In Hero Nest", "scripts\close_helipad_h.sqf",_cursorTarget, 0, false, true, "",""];
- };
- if(_typeOfCursorTarget == "elektro3" && (player distance _cursorTarget < 25)) then {
- player addAction ["Open Helipad In Bandit Nest", "scripts\open_helipad_b.sqf",_cursorTarget, 0, false, true, "",""];
- };
- if(_typeOfCursorTarget == "elektro3" && (player distance _cursorTarget < 25)) then {
- player addAction ["Close Helipad In Bandit Nest", "scripts\close_helipad_b.sqf",_cursorTarget, 0, false, true, "",""];
- };
- //########################### Hades | www.hellgn.com | Open\close helipads for electro nests stop ############################################
- _matched = false;
- {
- if(_typeOfCursorTarget == (_x select 0)) then {
- if(_state) then {
- _openClose = format["Lock %1", _X select 1];
- } else {
- _openClose = format["Unlock %1", _X select 1];
- };
- _matched = true;
- };
- if (_matched) exitWith {
- s_player_origins_unlock = player addAction [_openClose, "origins\player_lockUnlock.sqf", [_cursorTarget,_typeOfCursorTarget,_state]];
- };
- } count DZE_Origins_NameLookup;
- };
- } else {
- [2] call origins_removeActions;
- };
- } else {
- [0] call origins_removeActions;
- };
- };
- //allow demolition of Origins Housing
- if (typeOf _vehicle =="ori_excavator") then
- {
- if (bucketOut < 0) then {
- bucketOut = _vehicle addAction ["Bucket Out","custom\build\bucketOut.sqf","",5,false,true];
- };
- if(bucketIn < 0) then {
- bucketIn = _vehicle addAction ["Bucket In","custom\build\bucketIn.sqf","",5,false,true];
- };
- _nearestBuildList = [];
- _nearestBuilding = "";
- _originHousing = DZE_Origins_Buildings;
- _nearestBuildList = nearestObjects [_vehicle, _originHousing, 20];
- _nearestBuilding = _nearestBuildList select 0;
- if(!isNil "_nearestBuilding") then
- {
- _buildOwner = _nearestBuilding getVariable['OwnerUID','0'];
- if(s_demolish < 0) then {
- if (_buildOwner == (getplayerUID player)) then {
- s_demolish = _vehicle addaction [("<t color=""#ff0000"">" + format["Demolish %1",typeOf(_nearestBuilding)] +"</t>"),"custom\build\demolish.sqf",_nearestBuilding,6,false,true,"",""];
- sleep 5;
- };
- } else {
- _vehicle removeAction s_demolish;
- s_demolish = -1;
- };
- } else {
- if(!isNil "player") then {
- _vehicle removeAction s_demolish;
- s_demolish = -1;
- };
- };
- } else {
- _vehicle removeAction bucketIn;
- bucketIn = -1;
- _vehicle removeAction bucketOut;
- bucketOut = -1;
- _vehicle removeAction s_demolish;
- s_demolish = -1;
- };
- //Submarine Submerging
- if (typeOf _vehicle == "ori_submarine" && surfaceIsWater position player) then {
- if ((_vehicle animationPhase "sink") == 1) then {
- if (sub_Up < 0) then {
- sub_Up = _vehicle addAction ["Rise","scripts\sub_UPDown.sqf",0,5,false,true];
- };
- } else {
- if (sub_down < 0) then {
- sub_Down = _vehicle addAction ["Submerge","scripts\sub_UPDown.sqf",1,5,false,true];
- };
- };
- } else {
- _vehicle removeAction sub_Up;
- sub_Up = -1;
- _vehicle removeAction sub_Down;
- sub_Down = -1;
- };
- if(_isPZombie) then {
- if (s_player_callzombies < 0) then {
- s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
- };
- if (DZE_PZATTACK) then {
- call pz_attack;
- DZE_PZATTACK = false;
- };
- if (s_player_pzombiesvision < 0) then {
- s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
- };
- if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
- _isAnimal = cursorTarget isKindOf "Animal";
- _isZombie = cursorTarget isKindOf "zZombie_base";
- _isHarvested = cursorTarget getVariable["meatHarvested",false];
- _isMan = cursorTarget isKindOf "Man";
- // Pzombie Gut human corpse || animal
- if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
- if (s_player_pzombiesfeed < 0) then {
- s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
- };
- } else {
- player removeAction s_player_pzombiesfeed;
- s_player_pzombiesfeed = -1;
- };
- } else {
- player removeAction s_player_pzombiesfeed;
- s_player_pzombiesfeed = -1;
- };
- };
- // Increase distance only if AIR || SHIP
- _allowedDistance = 4;
- _isAir = cursorTarget isKindOf "Air";
- _isShip = cursorTarget isKindOf "Ship";
- if(_isAir || _isShip || (typeOf cursorTarget in ["BMP2_HQ_TK_EP1","BMP2_HQ_CDF"]) ) then {
- _allowedDistance = 8;
- };
- if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
- // set cursortarget to variable
- _cursorTarget = cursorTarget;
- // get typeof cursortarget once
- _typeOfCursorTarget = typeOf _cursorTarget;
- // hintsilent _typeOfCursorTarget;
- _isVehicle = _cursorTarget isKindOf "AllVehicles";
- _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
- _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
- // get items && magazines only once
- _magazinesPlayer = magazines player;
- //boiled Water
- _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
- _hastinitem = false;
- {
- if (_x in _magazinesPlayer) then {
- _hastinitem = true;
- };
- } count boil_tin_cans;
- _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
- _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
- _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
- _itemsPlayer = items player;
- _temp_keys = [];
- _temp_keys_names = [];
- // find available keys
- _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
- {
- if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
- _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
- _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
- _temp_keys_names set [_ownerKeyId,_ownerKeyName];
- _temp_keys set [count _temp_keys,str(_ownerKeyId)];
- };
- } count _itemsPlayer;
- _hasKnife = "ItemKnife" in _itemsPlayer;
- _hasToolbox = "ItemToolbox" in _itemsPlayer;
- _playerUID = getPlayerUID player;
- _isMan = _cursorTarget isKindOf "Man";
- _traderType = _typeOfCursorTarget;
- _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
- _ownerID2 = _cursorTarget getVariable ["CharacterID","0"];
- _characterID = _cursorTarget getVariable ["CharacterID","0"];
- _isAnimal = _cursorTarget isKindOf "Animal";
- _isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
- _isZombie = _cursorTarget isKindOf "zZombie_base";
- _isDestructable = _cursorTarget isKindOf "BuiltItems";
- _isWreck = _typeOfCursorTarget in DZE_isWreck;
- _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
- _isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in Custom_Buildables);
- _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
- _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
- _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
- _isTent = _cursorTarget isKindOf "TentStorage";
- _isAlive = alive _cursorTarget;
- _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
- _rawmeat = meatraw;
- _hasRawMeat = false;
- {
- if (_x in _magazinesPlayer) then {
- _hasRawMeat = true;
- };
- } count _rawmeat;
- _isFuel = false;
- if (_hasFuelE || _hasFuelBarrelE) then {
- {
- if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
- } count dayz_fuelsources;
- };
- // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
- // logic vars
- _player_flipveh = false;
- _player_deleteBuild = false;
- _player_lockUnlock_crtl = false;
- if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
- if (s_player_plotManagement < 0) then {
- _adminList = ["76561198049704275"]; // Add admins here if you admins to able to manage all plotpoles
- _owner = _cursorTarget getVariable ["CharacterID","0"];
- _friends = _cursorTarget getVariable ["plotfriends", []];
- _fuid = [];
- {
- _friendUID = _x select 0;
- _fuid = _fuid + [_friendUID];
- } forEach _friends;
- _allowed = [_owner];
- _allowed = [_owner] + _adminList + _fuid;
- if(_owner == dayz_characterID || (getPlayerUID player) in _allowed)then{
- s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false];
- };
- };
- if (s_player_maintain_area < 0) then {
- s_player_maintain_area = player addAction [format[], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
- s_player_maintain_area_preview = player addAction [format[], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
- };
- } else {
- player removeAction s_player_plotManagement;
- s_player_plotManagement = -1;
- player removeAction s_player_maintain_area;
- s_player_maintain_area = -1;
- player removeAction s_player_maintain_area_preview;
- s_player_maintain_area_preview = -1;
- };
- // CURSOR TARGET ALIVE
- if(_isAlive) then {
- //diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [_isModularDoor: %3] [typeOfCursorTarget: %4]",_playerUID, _ownerID, _isModularDoor, _typeOfCursorTarget];
- //diag_log format["[_isDestructable:%1 ] [_isWreck: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",_isDestructable, _isWreck, _isRemovable, _isWreckBuilding];
- //Allow player to delete objects
- if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
- if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
- _player_deleteBuild = true;
- };
- };
- ///Allow owners to delete modulars
- if(_isModular) then {
- if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
- _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
- _IsNearPlot = count (_findNearestPoles);
- _fuid = [];
- _allowed = [];
- if(_IsNearPlot > 0)then{
- _thePlot = _findNearestPoles select 0;
- _owner = _thePlot getVariable ["ownerPUID","010"];
- _friends = _thePlot getVariable ["plotfriends", []];
- {
- _friendUID = _x select 0;
- _fuid = _fuid + [_friendUID];
- } forEach _friends;
- _allowed = [_owner];
- _allowed = [_owner] + _fuid;
- if ( _playerUID in _allowed && _ownerID in _allowed ) then {
- _player_deleteBuild = true;
- };
- }else{
- if(_ownerID == _playerUID)then{
- _player_deleteBuild = true;
- };
- };
- };
- };
- //Allow owners to delete modular doors without locks
- if(_isModularDoor) then {
- if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
- _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
- _IsNearPlot = count (_findNearestPoles);
- _fuid = [];
- _allowed = [];
- if(_IsNearPlot > 0)then{
- _thePlot = _findNearestPoles select 0;
- _owner = _thePlot getVariable ["ownerPUID","010"];
- _friends = _thePlot getVariable ["plotfriends", []];
- {
- _friendUID = _x select 0;
- _fuid = _fuid + [_friendUID];
- } forEach _friends;
- _allowed = [_owner];
- _allowed = [_owner] + _fuid;
- if ( _playerUID in _allowed && _ownerID in _allowed) then {
- _player_deleteBuild = true;
- };
- }else{
- if(_ownerID == _playerUID)then{
- _player_deleteBuild = true;
- };
- };
- };
- };
- // CURSOR TARGET VEHICLE
- if(_isVehicle) then {
- //flip vehicle small vehicles by your self && all other vehicles with help nearby
- if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
- _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
- if(_isVehicletype || (_playersNear >= 2)) then {
- _player_flipveh = true;
- };
- };
- if(!_isMan && _characterID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
- _player_lockUnlock_crtl = true;
- };
- };
- };
- if(_player_deleteBuild) then {
- if (s_player_deleteBuild < 0) then {
- s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = -1;
- };
- if (DZE_HeliLift) then {
- _liftHeli = objNull;
- _found = false;
- _allowTow = false;
- if ((count (crew _cursorTarget)) == 0) then {
- {
- if(!_allowTow) then {
- _allowTow = _cursorTarget isKindOf _x;
- };
- } count DZE_HeliAllowToTow;
- };
- //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
- if (_allowTow) then {
- _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
- {
- if(!_found) then {
- _posL = [_x] call FNC_getPos;
- _posC = [_cursorTarget] call FNC_getPos;
- _height = (_posL select 2) - (_posC select 2);
- _hasAttached = _x getVariable["hasAttached",false];
- if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
- if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
- _liftHeli = _x;
- _found = true;
- };
- };
- };
- } count _liftHelis;
- };
- //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
- _attached = _cursorTarget getVariable["attached",false];
- if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
- if (s_player_heli_lift < 0) then {
- s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
- };
- } else {
- player removeAction s_player_heli_lift;
- s_player_heli_lift = -1;
- };
- };
- // Allow Owner to lock && unlock vehicle
- if(_player_lockUnlock_crtl) then {
- if (s_player_lockUnlock_crtl < 0) then {
- _hasKey = _characterID in _temp_keys;
- _oldOwner = (_characterID == dayz_playerUID);
- if(locked _cursorTarget) then {
- if(_hasKey || _oldOwner) then {
- _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _characterID))], 2, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
- s_player_lockUnlock_crtl = 1;
- } else {
- if(_hasHotwireKit) then {
- _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
- } else {
- _Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
- };
- s_player_lockunlock set [count s_player_lockunlock,_Unlock];
- s_player_lockUnlock_crtl = 1;
- };
- } else {
- if(_hasKey || _oldOwner) then {
- _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
- s_player_lockunlock set [count s_player_lockunlock,_lock];
- s_player_lockUnlock_crtl = 1;
- };
- };
- };
- } else {
- {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
- s_player_lockUnlock_crtl = -1;
- };
- if(DZE_AllowForceSave) then {
- //Allow player to force save
- if((_isVehicle || _isTent) && !_isMan) then {
- if (s_player_forceSave < 0) then {
- s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
- };
- };
- If(DZE_AllowCargoCheck) then {
- if((_isVehicle || _isTent || _isnewstorage || _typeOfCursorTarget in DZE_Origins_Buildings) && _isAlive && !_isMan && !locked _cursorTarget) then { if (s_player_checkGear < 0) then {
- s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
- };
- };
- //flip vehicle small vehicles by your self && all other vehicles with help nearby
- if(_player_flipveh) then {
- if (s_player_flipveh < 0) then {
- s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_flipveh;
- s_player_flipveh = -1;
- };
- //Allow player to fill jerrycan
- if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
- if (s_player_fillfuel < 0) then {
- s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- };
- // logic vars for addactions
- _player_butcher = false;
- _player_studybody = false;
- _player_SurrenderedGear = false;
- if ( cursorTarget isKindOf "GraveDZE") then {
- _player_studybody = true;
- };
- // CURSOR TARGET NOT ALIVE
- if (!_isAlive) then {
- // Gut animal/zed
- if((_isAnimal || _isZombie) && _hasKnife) then {
- _isHarvested = _cursorTarget getVariable["meatHarvested",false];
- if (!_isHarvested) then {
- _player_butcher = true;
- };
- };
- // Study body
- if (_isMan && !_isZombie && !_isAnimal) then {
- _player_studybody = true;
- }
- } else {
- // unit alive
- // gear access on surrendered player
- if(_isMan && !_isZombie && !_isAnimal) then {
- _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
- if (_isSurrendered) then {
- _player_SurrenderedGear = true;
- };
- };
- };
- // Human Gut animal || zombie
- if (_player_butcher) then {
- if (s_player_butcher < 0) then {
- if(_isZombie) then {
- s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
- } else {
- s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- };
- } else {
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- };
- // Study Body
- if (_player_studybody) then {
- if (s_player_studybody < 0) then {
- s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- };
- // logic vars
- _player_cook = false;
- _player_boil = false;
- // CURSOR TARGET IS FIRE
- if (inflamed _cursorTarget) then {
- //Fireplace Actions check
- if (_hasRawMeat) then {
- _player_cook = true;
- };
- // Boil water
- if (_hasbottleitem && _hastinitem) then {
- _player_boil = true;
- };
- };
- if (_player_SurrenderedGear) then {
- if (s_player_SurrenderedGear < 0) then {
- s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- } else {
- player removeAction s_player_SurrenderedGear;
- s_player_SurrenderedGear = -1;
- };
- //Fireplace Actions check
- if (_player_cook) then {
- if (s_player_cook < 0) then {
- s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_player_cook;
- s_player_cook = -1;
- };
- // Boil water
- if (_player_boil) then {
- if (s_player_boil < 0) then {
- s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_player_boil;
- s_player_boil = -1;
- };
- if(_cursorTarget == dayz_hasFire) then {
- if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
- s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- };
- //Auctionhouse
- if(_typeOfCursorTarget in serverTraders && (player distance _cursorTarget < 5)) then {
- if (s_auction_dialog2 < 0) then {
- s_auction_dialog2 = player addAction ["Buy Items from the Auctionhouse", "custom\scripts\auctionhouse\item_dialog.sqf",_cursorTarget, 0, true, false, "", ""];
- };
- if (s_auction_dialog < 0) then {
- s_auction_dialog = player addAction ["Sell Items to the Auctionhouse", "custom\scripts\auctionhouse\item_sell_list.sqf",_cursorTarget, 0, true, false, "", ""];
- };
- if (s_auction_claim < 0) then {
- s_auction_claim = player addAction ["Claim your Money", "custom\scripts\auctionhouse\claimmoney.sqf",_cursorTarget, 0, true, false, "", ""];
- };
- } else {
- player removeAction s_auction_dialog2;
- s_auction_dialog2 = -1;
- player removeAction s_auction_dialog;
- s_auction_dialog = -1;
- player removeAction s_auction_claim;
- s_auction_claim = -1;
- };
- //Packing my tent
- if(_isTent && (player distance _cursorTarget < 3)) then {
- if (_ownerID == _playerUID) then {
- if (s_player_packtent < 0) then {
- s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
- if (s_player_packtent < 0) then {
- s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
- };
- };
- };
- } else {
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- };
- //Allow manage door
- if((_typeOfCursorTarget in DZE_DoorsLocked)) then {
- if (s_player_manageDoor < 0) then {
- s_player_manageDoor = player addAction ["<t color='#0059FF'>Manage Door</t>", "doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
- };
- } else {
- player removeAction s_player_manageDoor;
- s_player_manageDoor = -1;
- };
- //Allow owner to unlock vault
- if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID2 != "0" && (player distance _cursorTarget < 3)) then {
- if (s_player_unlockvault < 0) then {
- if(_typeOfCursorTarget in DZE_LockedStorage) then {
- if(_ownerID2 == dayz_combination || _ownerID2 == dayz_playerUID) then {
- _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
- s_player_combi set [count s_player_combi,_combi];
- } else {
- _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
- s_player_combi set [count s_player_combi,_combi];
- };
- s_player_unlockvault = 1;
- } else {
- if(_ownerID2 != dayz_combination && _ownerID2 != dayz_playerUID) then {
- _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
- s_player_combi set [count s_player_combi,_combi];
- s_player_unlockvault = 1;
- };
- };
- };
- } else {
- {player removeAction _x} count s_player_combi;s_player_combi = [];
- s_player_unlockvault = -1;
- };
- if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {
- if (s_bank_dialog < 0) then {
- s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_bank_dialog;
- s_bank_dialog = -1;
- };
- // cars
- if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {
- if (s_bank_dialog2 < 0) then {
- s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_bank_dialog2;
- s_bank_dialog2 = -1;
- };
- //Allow owner to pack vault
- if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID2 != "0" && (player distance _cursorTarget < 3)) then {
- if (s_player_lockvault < 0) then {
- if(_ownerID2 == dayz_combination || _ownerID2 == dayz_playerUID) then {
- s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
- };
- };
- if (s_player_packvault < 0 && (_ownerID2 == dayz_combination || _ownerID2 == dayz_playerUID)) then {
- s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_packvault;
- s_player_packvault = -1;
- player removeAction s_player_lockvault;
- s_player_lockvault = -1;
- };
- //Player Deaths
- if(_typeOfCursorTarget == "Info_Board_EP1") then {
- if (s_player_information < 0) then {
- s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
- };
- } else {
- player removeAction s_player_information;
- s_player_information = -1;
- };
- if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
- if (s_givemoney_dialog < 0) then {
- s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "ZSC\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
- };
- } else {
- player removeAction s_givemoney_dialog;
- s_givemoney_dialog = -1;
- };
- //Fuel Pump
- if(_typeOfCursorTarget in dayz_fuelpumparray) then {
- if (s_player_fuelauto < 0) then {
- // check if Generator_DZ is running within 30 meters
- _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
- _findNearestGen = [];
- {
- if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
- _findNearestGen set [(count _findNearestGen),_x];
- };
- } count _findNearestGens;
- _IsNearRunningGen = count (_findNearestGen);
- // show that pump needs power if no generator nearby.
- if(_IsNearRunningGen > 0) then {
- s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
- } else {
- s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_fuelauto;
- s_player_fuelauto = -1;
- };
- //Fuel Pump on truck
- if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
- if (s_player_fuelauto2 < 0) then {
- // show that fuel truck pump needs power.
- if(isEngineOn _cursorTarget) then {
- s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_fuelauto2;
- s_player_fuelauto2 = -1;
- };
- // inplace upgrade tool
- if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
- if ((s_player_lastTarget select 0) != _cursorTarget) then {
- if (s_player_upgrade_build > 0) then {
- player removeAction s_player_upgrade_build;
- s_player_upgrade_build = -1;
- };
- };
- if (s_player_upgrade_build < 0) then {
- // s_player_lastTarget = _cursorTarget;
- s_player_lastTarget set [0,_cursorTarget];
- s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "custom\BuildVectors\action\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
- };
- } else {
- player removeAction s_player_upgrade_build;
- s_player_upgrade_build = -1;
- };
- //diag_log text "============================================";
- //diag_log format["fn_actons: [PlayerUID: %1] [_ownerID: %2] [DZE_Lock_Door: %3] [_characterID: %4] [typeOfCursorTarget: %5]",_playerUID, _ownerID, DZE_Lock_Door, _characterID, _typeOfCursorTarget];
- //diag_log format["[s_player_downgrade_build:%1 ] [s_player_lastTarget: %2 ] [_isRemovable: %3 ] [_isWreckBuilding: %4 ]",s_player_downgrade_build, s_player_lastTarget, _isRemovable, _isWreckBuilding];
- // downgrade system
- if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _characterID)) then {
- if ((s_player_lastTarget select 1) != _cursorTarget) then {
- if (s_player_downgrade_build > 0) then {
- player removeAction s_player_downgrade_build;
- s_player_downgrade_build = -1;
- };
- };
- if (s_player_downgrade_build < 0) then {
- s_player_lastTarget set [1,_cursorTarget];
- s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "custom\BuildVectors\action\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
- };
- } else {
- player removeAction s_player_downgrade_build;
- s_player_downgrade_build = -1;
- };
- // inplace maintenance tool
- if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
- if ((s_player_lastTarget select 2) != _cursorTarget) then {
- if (s_player_maint_build > 0) then {
- player removeAction s_player_maint_build;
- s_player_maint_build = -1;
- };
- };
- if (s_player_maint_build < 0) then {
- s_player_lastTarget set [2,_cursorTarget];
- s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
- };
- } else {
- player removeAction s_player_maint_build;
- s_player_maint_build = -1;
- };
- //Start Generator
- if(_cursorTarget isKindOf "Generator_DZ") then {
- if (s_player_fillgen < 0) then {
- // check if not running
- if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
- s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- // check if not filled && player has jerry.
- if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
- s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- if("ItemJerrycan" in _magazinesPlayer) then {
- s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
- };
- };
- };
- };
- } else {
- player removeAction s_player_fillgen;
- s_player_fillgen = -1;
- };
- //Towing with tow truck
- /*
- if(_typeOfCursorTarget == "TOW_DZE") then {
- if (s_player_towing < 0) then {
- if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
- s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
- } else {
- s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
- };
- };
- } else {
- player removeAction s_player_towing;
- s_player_towing = -1;
- };
- */
- //Sleep
- if(_isTent && _ownerID == _playerUID) then {
- if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
- s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
- };
- } else {
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- };
- //################################# Hades (www.hellgn.com) && Inkko (opendayz.net) | Take milk ##########################################
- if (("ItemEmptyBucket" in _itemsPlayer) && cursorTarget isKindOf "Cow01" || cursorTarget isKindOf "Cow02" || cursorTarget isKindOf "Cow03" || cursorTarget isKindOf "Cow04" || cursorTarget isKindOf "Cow04_normal" && (player distance cursorTarget) < 2 ) then {
- if (s_player_moloko < 0) then {
- s_player_moloko = player addaction[("<t color=""#0000ff"">" + ("Take Milk") +"</t>"),"scripts\player_takemoloko.sqf",cursorTarget,5,false,true,"", ""];
- };
- } else {
- player removeAction s_player_moloko;
- s_player_moloko = -1;
- };
- //################################# Hades (www.hellgn.com) && Inkko (opendayz.net) | Take milk stop ##########################################
- _clothesTaken = cursorTarget getVariable["clothesTaken",false];
- // Take clothes by Zabn @ BalotaBuddies.net
- if (_isMan and !_isAlive and !_isZombie and !_clothesTaken and !_isAnimal) then {
- if (s_player_clothes < 0) then {
- s_player_clothes
- = player addAction [("<t color='#0096ff'>")+("Take
- Clothes")+("</t>"), "scripts\player_takeClothes.sqf",cursorTarget,
- -10, false, true, "",""];
- };
- } else {
- player removeAction s_player_clothes;
- s_player_clothes = -1;
- };
- //Repairing Vehicles
- if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
- if (s_player_repair_crtl < 0) then {
- dayz_myCursorTarget = _cursorTarget;
- _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
- _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
- s_player_repairActions set [count s_player_repairActions,_menu];
- s_player_repairActions set [count s_player_repairActions,_menu1];
- //########################### Hades (www.hellgn.com) | Vehicles upgrade stop ############################################
- if (_typeOfCursorTarget in Ori_VehiclesList) then {
- _cfg = configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "AnimationSources";
- _tc = count _cfg;
- _part = "PartGeneric";
- for "_mti" from 0 to _tc-1 do {
- _mt = (_cfg select _mti);
- _st = getText(_mt >> "source");
- _anim_array = Ori_VehicleUpgrades;
- if (_st in _anim_array) then {
- _statuss = _cursorTarget getVariable [_st,1];
- if (_statuss == 1) then {
- _num = _anim_array find _st;
- _upgrade = _anim_array select _num;
- _upgradeName = "";
- switch _upgrade do {
- case "pluhPredni" : {_upgradeName = "Front Plow";};
- case "kolaOchrana" : {_upgradeName = "Wheel Guards";};
- case "oknaOchrana" : {_upgradeName = "Window Guards";};
- case "predniOknoOchrana" : {_upgradeName = "Windshield Guards";};
- };
- _color = "color='#ff0000'";
- _stname = format["Upgrade %1",_upgradeName];
- _string = format["<t %2>%1</t>", _stname,_color];
- hint format["menu: %1", _string];
- _handle = dayz_myCursorTarget addAction [_string, "compile\ori_upgrade.sqf",[_cursorTarget,_part,_st], 0, false, true, "",""];
- s_player_repairActions set [count s_player_repairActions,_handle];
- };
- };
- };
- };
- //########################### Hades (www.hellgn.com) | Vehicles upgrade stop ############################################
- s_player_repair_crtl = 1;
- } else {
- {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- };
- };
- // All Traders
- if (_isMan && !_isPZombie && _traderType in serverTraders) then {
- if (s_player_parts_crtl < 0) then {
- // get humanity
- _humanity = player getVariable ["humanity",0];
- _traderMenu = call compile format["menu_%1;",_traderType];
- // diag_log ("TRADER = " + str(_traderMenu));
- _low_high = "low";
- _humanity_logic = false;
- if((_traderMenu select 2) == "bandit_1_lvl") then {
- _low_high = "high";
- _humanity_logic = (_humanity > -2500);
- };
- if((_traderMenu select 2) == "hero_1_lvl") then {
- _humanity_logic = (_humanity < 7500);
- };
- if((_traderMenu select 2) == "bandit_2_lvl") then {
- _low_high = "high";
- _humanity_logic = (_humanity > -7500);
- };
- if((_traderMenu select 2) == "hero_2_lvl") then {
- _humanity_logic = (_humanity < 12500);
- };
- if((_traderMenu select 2) == "bandit_3_lvl") then {
- _low_high = "high";
- _humanity_logic = (_humanity > -17500);
- };
- if((_traderMenu select 2) == "hero_3_lvl") then {
- _humanity_logic = (_humanity < 22500);
- };
- if(_humanity_logic) then {
- _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
- s_player_parts set [count s_player_parts,_cancel];
- } else {
- // Static Menu
- {
- //diag_log format["DEBUG TRADER: %1", _x];
- _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
- s_player_parts set [count s_player_parts,_buy];
- } count (_traderMenu select 1);
- _buySm = player addAction ["Skins Trading (Male)", "custom\chameleon\male_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
- s_player_parts set [count s_player_parts,_buySm];
- _buySf = player addAction ["Skins Trading (Female)", "custom\chameleon\female_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
- s_player_parts set [count s_player_parts,_buySf];
- _buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];
- s_player_parts set [count s_player_parts,_buyV];
- // Database menu
- LastTraderMenu = (_traderMenu select 0);
- _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
- s_player_parts set [count s_player_parts,_buy];
- };
- s_player_parts_crtl = 1;
- };
- } else {
- {player removeAction _x} count s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
- };
- if(dayz_tameDogs) then {
- //Dog
- if (_isDog && _isAlive && (_hasRawMeat) && _characterID == "0" && player getVariable ["dogID", 0] == 0) then {
- if (s_player_tamedog < 0) then {
- s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
- };
- } else {
- player removeAction s_player_tamedog;
- s_player_tamedog = -1;
- };
- if (_isDog && _characterID == dayz_characterID && _isAlive) then {
- _dogHandle = player getVariable ["dogID", 0];
- if (s_player_feeddog < 0 && _hasRawMeat) then {
- s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
- };
- if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
- s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
- };
- if (s_player_staydog < 0) then {
- _lieDown = _dogHandle getFSMVariable "_actionLieDown";
- if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
- s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
- };
- if (s_player_trackdog < 0) then {
- s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
- };
- if (s_player_barkdog < 0) then {
- s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
- };
- if (s_player_warndog < 0) then {
- _warn = _dogHandle getFSMVariable "_watchDog";
- if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
- s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
- };
- if (s_player_followdog < 0) then {
- s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
- };
- } else {
- player removeAction s_player_feeddog;
- s_player_feeddog = -1;
- player removeAction s_player_waterdog;
- s_player_waterdog = -1;
- player removeAction s_player_staydog;
- s_player_staydog = -1;
- player removeAction s_player_trackdog;
- s_player_trackdog = -1;
- player removeAction s_player_barkdog;
- s_player_barkdog = -1;
- player removeAction s_player_warndog;
- s_player_warndog = -1;
- player removeAction s_player_followdog;
- s_player_followdog = -1;
- };
- };
- /////////////////////////////
- // CCTV Custom self actions
- _isLaptop = _cursorTarget isKindOf "Notebook";
- if (_isLaptop && _canDo) then {
- if (s_player_laptop < 0) then {
- s_player_laptop = player addAction ["Activate Laptop", "cctv\init.sqf",_cursorTarget, 1, true, true, "", ""];
- }
- } else {
- player removeAction s_player_laptop;
- s_player_laptop = -1;
- };
- /////////////////////////////
- } else {
- //Engineering
- player removeAction s_player_plotManagement;
- s_player_plotManagement = -1;
- {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
- s_player_repair_crtl = -1;
- {player removeAction _x} count s_player_combi;s_player_combi = [];
- dayz_myCursorTarget = objNull;
- s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
- {player removeAction _x} count s_player_parts;s_player_parts = [];
- s_player_parts_crtl = -1;
- {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
- s_player_lockUnlock_crtl = -1;
- player removeAction s_player_checkGear;
- s_player_checkGear = -1;
- player removeAction s_player_SurrenderedGear;
- s_player_SurrenderedGear = -1;
- //Others
- player removeAction s_player_maintain_area;
- s_player_maintain_area = -1;
- player removeAction s_player_maintain_area_preview;
- s_player_maintain_area_preview = -1;
- player removeAction s_player_forceSave;
- s_player_forceSave = -1;
- player removeAction s_player_flipveh;
- s_player_flipveh = -1;
- player removeAction s_player_sleep;
- s_player_sleep = -1;
- player removeAction s_player_deleteBuild;
- s_player_deleteBuild = -1;
- player removeAction s_player_butcher;
- s_player_butcher = -1;
- player removeAction s_player_cook;
- s_player_cook = -1;
- player removeAction s_player_boil;
- s_player_boil = -1;
- player removeAction s_player_fireout;
- s_player_fireout = -1;
- player removeAction s_player_packtent;
- s_player_packtent = -1;
- player removeAction s_player_fillfuel;
- s_player_fillfuel = -1;
- player removeAction s_player_studybody;
- s_player_studybody = -1;
- //Dog
- player removeAction s_player_tamedog;
- s_player_tamedog = -1;
- player removeAction s_player_feeddog;
- s_player_feeddog = -1;
- player removeAction s_player_waterdog;
- s_player_waterdog = -1;
- player removeAction s_player_staydog;
- s_player_staydog = -1;
- player removeAction s_player_trackdog;
- s_player_trackdog = -1;
- player removeAction s_player_barkdog;
- s_player_barkdog = -1;
- player removeAction s_player_warndog;
- s_player_warndog = -1;
- player removeAction s_player_followdog;
- s_player_followdog = -1;
- // door
- player removeAction s_player_manageDoor;
- s_player_manageDoor = -1; // u might also want to add this to variables reset in your variables.sqf
- // vault
- player removeAction s_player_unlockvault;
- s_player_unlockvault = -1;
- player removeAction s_player_packvault;
- s_player_packvault = -1;
- player removeAction s_player_lockvault;
- s_player_lockvault = -1;
- player removeAction s_player_information;
- s_player_information = -1;
- player removeAction s_player_fillgen;
- s_player_fillgen = -1;
- player removeAction s_player_ckc;
- s_player_ckc = -1;
- player removeAction s_player_Safe_ckc;
- s_player_Safe_ckc = -1;
- player removeAction s_player_upgrade_build;
- s_player_upgrade_build = -1;
- player removeAction s_player_maint_build;
- s_player_maint_build = -1;
- player removeAction s_player_downgrade_build;
- s_player_downgrade_build = -1;
- /*
- player removeAction s_player_ckc;
- s_player_ckc = -1;
- player removeAction s_player_Safe_ckc;
- s_player_Safe_ckc = -1;
- */
- player removeAction s_auction_dialog2;
- s_auction_dialog2 = -1;
- player removeAction s_auction_dialog;
- s_auction_dialog = -1;
- player removeAction s_auction_claim;
- s_auction_claim = -1;
- player removeAction s_player_towing;
- s_player_towing = -1;
- player removeAction s_player_fuelauto;
- s_player_fuelauto = -1;
- /////////////////////////////
- // CCTV Custom self actions
- player removeAction s_player_laptop;
- s_player_laptop = -1;
- /////////////////////////////
- player removeAction s_player_fuelauto2;
- s_player_fuelauto2 = -1;
- player removeAction s_givemoney_dialog;
- s_givemoney_dialog = -1;
- player removeAction s_bank_dialog;
- s_bank_dialog = -1;
- player removeAction s_bank_dialog2;
- s_bank_dialog2 = -1;
- };
- //Dog actions on player self
- _dogHandle = player getVariable ["dogID", 0];
- if (_dogHandle > 0) then {
- _dog = _dogHandle getFSMVariable "_dog";
- _characterID = "0";
- if (!isNull cursorTarget) then { _characterID = cursorTarget getVariable ["CharacterID","0"]; };
- if (_canDo && !_inVehicle && alive _dog && _characterID != dayz_characterID) then {
- if (s_player_movedog < 0) then {
- s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
- };
- if (s_player_speeddog < 0) then {
- _text = (localize "str_epoch_player_249");
- _speed = 0;
- if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
- s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
- };
- if (s_player_calldog < 0) then {
- s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
- };
- };
- } else {
- player removeAction s_player_movedog;
- s_player_movedog = -1;
- player removeAction s_player_speeddog;
- s_player_speeddog = -1;
- player removeAction s_player_calldog;
- s_player_calldog = -1;
- };
- _driver = driver _vehicle;
- if(_inVehicle && (_driver == player)) then {
- _rideAR=nearestObjects[player, ["Ship","Air","LandVehicle"], 25];
- _ride=_rideAR select 0;
- _player_name = name player;
- if((name _ride)!="") then {
- _ride setVehicleVarName "CurrentRide"+_player_name;
- };
- _crew=crew _vehicle;
- _crew=_crew-[player];
- if(Player_Vehicle_Crew_Count != (count _crew)) then {
- Player_Vehicle_Crew_Count=(count _crew);
- if((count Eject_Array)>0) then{
- {_ride removeAction _x} forEach Eject_Array;
- };
- Eject_Array=[];
- _eject_text="";
- _counter=0;
- _crew_name="";
- _friendlies = player getVariable ["friendlyTo",[]];
- {
- _crew_name=name _x;
- _crewID = _x getVariable["CharacterID","0"];
- if(_crewID in _friendlies) then {} else {
- _eject_text=format ["Eject %1",_crew_name];
- s_player_driver_eject = _vehicle addaction[_eject_text,"custom\eject.sqf",[_x,_ride],0,false,true,"", "(driver _target)==player"];
- Eject_Array set[_counter, s_player_driver_eject];
- _counter=_counter + 1;
- };
- }forEach _crew;
- };
- }else {
- {_ride removeAction _x} forEach Eject_Array;
- Eject_Array=[];
- Player_Vehicle_Crew_Count=0;
- };
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