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zoofman

new capture

Jul 14th, 2015
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  1. A Pokémon’s Capture Rate depends on its Level, Hit Points, Status Afflictions, Evolutionary Stage, and Rarity.
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  3. Normally, a Pokémon’s Capture Rate starts at 0, but in the event you want the Pokémon to be more difficult to catch, like if it were a Boss, Shiny, or a Legendary Pokémon, then lower this number by a value between 25 and 100 based on what you feel is appropriate for its rarity. Remember that Pokémon that have been Knocked Out cannot be captured; Poké Balls will simply fail to attempt to energize them.
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  5. Next, follow the following checklist and adjust as needed.
  6. * Is the Pokémon under level 25? If so add 20 to its Capture Rating.
  7. * Is the Pokémon's HP at or under 50% its max HP? If so add 10 to its Capture Rating.
  8. * Is the Pokémon's HP at or under 25% its max HP? If so add another 10 to its Capture Rating.
  9. * Is the Pokémon suffering from 5 or more Injuries? If so, add 20 to its Capture Rating.
  10. * Is the Pokémon suffering from a Persistent or Volatile Status Condition? If so, add 10 to its Capture Rating (These do not stack for each condition!)
  11. * Does the Pokémon have two evolution stages remaining? If so, add 20 to its Capture Rating.
  12. * Does the Pokémon have one evolution stage remaining? If so, add 10 to its Capture Rating.
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  14. Got all that? Let’s see a few examples so you can be sure.
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  16. A level 10 Pikachu that is at 50% Hit Points and Confused would have a Capture Rate of 60.
  17. Math: Under Level 25 (+20), At 50% HP (+10), Confused (+10), Two Evolution Stages Remaining (+20)
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