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- // Todas as máquinas de recuperações (vida/colete)
- RemoveBuildingForPlayer(playerid,955,0.0,0.0,0.0,3000.0);
- RemoveBuildingForPlayer(playerid,956,0.0,0.0,0.0,3000.0);
- RemoveBuildingForPlayer(playerid,1209,0.0,0.0,0.0,3000.0);
- RemoveBuildingForPlayer(playerid,1302,0.0,0.0,0.0,3000.0);
- RemoveBuildingForPlayer(playerid,1775,0.0,0.0,0.0,3000.0);
- RemoveBuildingForPlayer(playerid,1776,0.0,0.0,0.0,3000.0);
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