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- Episode 78 Mar 7, 2016 Patch Size
- NPC Generation
- Star Citizen Flight Module
- Docking and Undocking Tech
- Realistic Audio Options
- Personally Owned NPCs
- The Point of Farming
- Procedural Tech
- Vulkan
- My Hobbies
- Feb 29, 2016 Server Population
- Tri-Monitor Support
- Hangar and Planet Side Module
- Your Name in the Game
- Carriers
- Procedural Tech
- Getting Everyone into the Same Instance
- Lowering Your Wanted Level
- More Economical or Versatile Corvettes
- Planetary Ship Entry
- Feb 1, 2016 Game Inspiration
- Docking Ships
- Repair and Items System Capability
- Lowering Your Wanted Level
- More Economical or Versatile Corvettes
- Planetary Ship Entry
- Feb 1, 2016 Game Inspiration
- Docking Ships
- Repair and Items System Capability
- Lowering Your Wanted Level
- More Economical or Versatile Corvettes
- Planetary Ship Entry
- Feb 1, 2016 Game Inspiration
- Docking Ships
- Repair and Items System Capability
- The Space Sky
- Netcode in Star Citizen
- Manned Turrets
- Your Fight Song
- Arena Commander
- Notifications
- Character Customization
- 2-Step Verification Login
- Ship connected to User Online/Offline Status
- Game Stability Updates
- Picking Up Objects On Planets
- Griefing
- Multi-Monitor HUD
- Large Ship Damage Control Lockers
- Patches Before Next Milestone
- Star Marine's Future
- Dogfights Through Space Stations
- Jan 4, 2016 Ship Persistence
- Configuring your ship to use in 2.0 Mini PU
- Buy and Sell Used Ships
- Stealth Game Play
- Ability for Privateers/Corsairs/Buccaneers
- Landing on Planets
- Subscriber Benefits
- Game Manual
- Procedurally-Generated Environments
- Starfarer's Refueling Mechanic
- Dec 21, 2015 Additional Star Systems
- Hornet History
- Rigging
- New Merchandise
- Mechanics
- Anchoring to an Asteroid
- Griefing
- Streaming in Game
- Kill Boards
- Star Citizen Play Time
- Dec 14, 2015 Cheating
- NPC ranks
- Thruster Trails
- Non-Leathal Combat Modules
- Raid Supply Shipments
- Owning an Alien Ship
- Hidden Ship Compartments
- Catapulting Through Space
- Piloting Skills
- Testing the PTU
- Dec 7, 2015 Locking Ships
- Jury Rig Repairing
- Server Infrastructure
- Dynamic Weather
- Starting in the Stanton System
- Automatic Battle Flight Pattern
- Living Spaces
- Horror Stories
- Insurance for Pilots
- Future Mining
- Nov 16, 2015 Swapping the P-52 to P72
- Escape Pods Functionality in Alpha 2.0
- Personal Armor (FPS) defined
- Setting an exmaple at GDC
- Landing on Crusader in Alpha 2.0
- Extreme Ship Maneuvers
- Your Inventory When The PU Goes Live.
- Start up Sequence for Large Multi-Crew Ships
- Voice Commands
- Availbility of Star Systems
- Nov 9, 2015 Releasing Squadron 42
- Remotely Hacking Ships
- Pacing NPC's
- Incentives to keep your orginal Ship's Hull
- Game Generated Missions
- Speed While in Quantum/Supercruise
- Communication Between Two Ships
- Evil Vanduul
- Fate of the Hangars
- Jump Distances
- Sep 28, 2015 Ship Armor
- Coordinates
- Controlled and Uncontrolled Space
- NPC Crews
- Guild Wars
- Trading in Star Citizen
- Inflation and Deflation
- Hiring NPC's for missions
- Open Space Travel
- Travelling in Fleets
- Sep 21, 2015 Tactical Game modes in FPS
- AC 2.0 a baby PU?
- Trading weapon in the FPS
- How to introduce game mechanics
- Bounty Hunting
- Will Voyager Direct disappear?
- Offline play in Squadron 42
- Subscriber Perks
- Player Generated Content
- Loaner Multicrew Ships
- Sep 14, 2015 Alien Language
- Transiting Between Systems
- Road to Developing Star Systems
- Assigning Ships to Landing Zones
- UI Customization
- Radar features
- Future Playable Maps
- Voice Comms Audibility
- Ships Developed by the Community
- Classic Movie Homages
- Sep 7, 2015 Multicrew Ship Tech
- Procedural Generated Content
- Social Community
- Warning NPC's of Attack
- Difference between Missile and Torpedo
- Base Retaliator Size
- Bots and Gold Seller
- Design and Technical Issues
- Players Per Server
- Pipeline for Landing Zones
- Aug 31, 2015 NPC crew AI
- Clothing Damage
- Character Creator
- Interior Damage System
- Roaming Floating Structures
- Ship Parking in the PU
- Currency Usage
- Hiring Programmers
- Player Orientation in Zero-G
- Realism in Star Citizen
- Aug 24, 2015 Chris'isms in the 'Verse
- Concept Sales for Alien Ships
- Vehicles for Planetside
- Walking or Running?
- Post release plans
- How will landing zones work?
- NPC dialogue
- Electronic Warfare in the PU
- Player Owned Cargo Space
- Steam Controller
- Aug 3, 2015 Getting back into Game Development
- NPC population in the PU
- Silent Protagonist?
- Community generated content
- Ship Inertia
- Multicrew gameplay
- Difficulty settings in Squadron 42
- Salvaging in the 'Verse
- Ships in my Hangar aging?
- A Linux client?
- Jul 27, 2015 In game Banking
- The jump to Windows 10
- VR in the 'Verse
- Can we be hunters?
- The history of your ship
- Spoken interactions with NPC's in SQ42
- Instancing on planet
- Short range ship vs Long range ship
- Merging first and third person animations
- Keeping the team focused
- Jul 20, 2015 Introduction and Squadron 42 Update
- What is the status of Star Marine?
- Have you been in contact with the team?
- Why is there stuff in the leak we haven't seen?
- What are your thoughts on controller balance?
- What's the story behind recent staff departures?
- Why isn't the concept ship I bought playable, yet?
- Why do you still have concept sales?
- How has Star Citizen changed since the beginning?
- Is Star Citizen impossible to finish?
- What's next for Star Citizen?
- Apr 6, 2015 Medic and Surgeon Skill progression
- FPS weapon type
- Mining and resource gathering
- Fabricate weapons/armor/ship parts
- Team Leader FPS
- Design of the Herald
- Vanguard shields
- FPS Inspiration
- FPS Armor Types
- NPC control in FPS
- Mar 30, 2015 Join in-progress free flight games.
- Hangar parties & instancing.
- Extra ammo for spare weapon size.
- Linux update.
- Larger ships and weapon class loss.
- Heavy personal armor.
- VR headsets.
- Physical grappling beam.
- FPS damage mechanic.
- Multicrew keycards.
- Mar 23, 2015 Repairing Gold Horizon Space Stations
- Further detail about tax.
- Natural areas in the 'Verse
- FPS environmental hazards
- Store ore in your hangar
- Organic ships
- Ship spoofing
- Non-combat ships relevancy
- Search players for weapons
- Flying a ship without a hud
- Sneak Peek
- Mar 9, 2015 Starting wars between the different races.
- Using tractor beams defensively.
- Flying while docked to another ship.
- NPCs reaction to weapons.
- Historical battles in Arena Commander.
- Direct X 12 plans.
- Drop pods for soldiers.
- Flying ships while limbs are damaged.
- Using characters as crewmen.
- Bounty Hunters and known associates.
- Sneak Peek
- Mar 2, 2015 Org recruiting NPCs.
- NPCs using different loadouts.
- Traveling without the quantam drive.
- Left helpless in space.
- Performance changes in engine.
- Replay Squadron 42 missions.
- Other handheld weapons.
- Resources respawn in the PU.
- NPC & Human scanning.
- 64-bit transition update.
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