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  1. Episode 78 Mar 7, 2016 Patch Size
  2. NPC Generation
  3. Star Citizen Flight Module
  4. Docking and Undocking Tech
  5. Realistic Audio Options
  6. Personally Owned NPCs
  7. The Point of Farming
  8. Procedural Tech
  9. Vulkan
  10. My Hobbies
  11.  
  12. Feb 29, 2016 Server Population
  13. Tri-Monitor Support
  14. Hangar and Planet Side Module
  15. Your Name in the Game
  16. Carriers
  17. Procedural Tech
  18. Getting Everyone into the Same Instance
  19. Lowering Your Wanted Level
  20. More Economical or Versatile Corvettes
  21. Planetary Ship Entry
  22.  
  23. Feb 1, 2016 Game Inspiration 
  24. Docking Ships
  25. Repair and Items System Capability
  26. Lowering Your Wanted Level
  27. More Economical or Versatile Corvettes
  28. Planetary Ship Entry
  29.  
  30. Feb 1, 2016 Game Inspiration 
  31. Docking Ships
  32. Repair and Items System Capability
  33. Lowering Your Wanted Level
  34. More Economical or Versatile Corvettes
  35. Planetary Ship Entry
  36.  
  37. Feb 1, 2016 Game Inspiration 
  38. Docking Ships
  39. Repair and Items System Capability
  40. The Space Sky
  41. Netcode in Star Citizen
  42. Manned Turrets
  43. Your Fight Song 
  44. Arena Commander
  45. Notifications
  46. Character Customization
  47.  
  48. 2-Step Verification Login
  49. Ship connected to User Online/Offline Status
  50. Game Stability Updates
  51. Picking Up Objects On Planets
  52. Griefing
  53. Multi-Monitor HUD
  54. Large Ship Damage Control Lockers
  55. Patches Before Next Milestone
  56. Star Marine's Future
  57. Dogfights Through Space Stations
  58.  
  59. Jan 4, 2016 Ship Persistence 
  60. Configuring your ship to use in 2.0 Mini PU
  61. Buy and Sell Used Ships
  62. Stealth Game Play 
  63. Ability for Privateers/Corsairs/Buccaneers
  64. Landing on Planets
  65. Subscriber Benefits 
  66. Game Manual 
  67. Procedurally-Generated Environments
  68. Starfarer's Refueling Mechanic
  69.  
  70. Dec 21, 2015 Additional Star Systems 
  71. Hornet History
  72. Rigging 
  73. New Merchandise
  74. Mechanics
  75. Anchoring to an Asteroid
  76. Griefing
  77. Streaming in Game
  78. Kill Boards
  79. Star Citizen Play Time
  80.  
  81. Dec 14, 2015 Cheating
  82. NPC ranks 
  83. Thruster Trails 
  84. Non-Leathal Combat Modules 
  85. Raid Supply Shipments
  86. Owning an Alien Ship
  87. Hidden Ship Compartments
  88. Catapulting Through Space
  89. Piloting Skills
  90. Testing the PTU
  91.  
  92. Dec 7, 2015 Locking Ships
  93. Jury Rig Repairing
  94. Server Infrastructure
  95. Dynamic Weather
  96. Starting in the Stanton System
  97. Automatic Battle Flight Pattern
  98. Living Spaces
  99. Horror Stories
  100. Insurance for Pilots
  101. Future Mining
  102.  
  103. Nov 16, 2015 Swapping the P-52 to P72
  104. Escape Pods Functionality in Alpha 2.0
  105. Personal Armor (FPS) defined 
  106. Setting an exmaple at GDC
  107. Landing on Crusader in Alpha 2.0
  108. Extreme Ship Maneuvers
  109. Your Inventory When The PU Goes Live. 
  110. Start up Sequence for Large Multi-Crew Ships
  111. Voice Commands
  112. Availbility of Star Systems
  113.  
  114. Nov 9, 2015 Releasing Squadron 42
  115. Remotely Hacking Ships
  116. Pacing NPC's
  117. Incentives to keep your orginal Ship's Hull 
  118. Game Generated Missions
  119. Speed While in Quantum/Supercruise
  120. Communication Between Two Ships
  121. Evil Vanduul
  122. Fate of the Hangars
  123. Jump Distances 
  124.  
  125. Sep 28, 2015 Ship Armor
  126. Coordinates
  127. Controlled and Uncontrolled Space
  128. NPC Crews
  129. Guild Wars
  130. Trading in Star Citizen
  131. Inflation and Deflation
  132. Hiring NPC's for missions
  133. Open Space Travel
  134. Travelling in Fleets
  135.  
  136. Sep 21, 2015 Tactical Game modes in FPS
  137. AC 2.0 a baby PU?
  138. Trading weapon in the FPS
  139. How to introduce game mechanics
  140. Bounty Hunting
  141. Will Voyager Direct disappear?
  142. Offline play in Squadron 42
  143. Subscriber Perks
  144. Player Generated Content
  145. Loaner Multicrew Ships
  146.  
  147. Sep 14, 2015 Alien Language 
  148. Transiting Between Systems 
  149. Road to Developing Star Systems
  150. Assigning Ships to Landing Zones
  151. UI Customization
  152. Radar features
  153. Future Playable Maps
  154. Voice Comms Audibility
  155. Ships Developed by the Community
  156. Classic Movie Homages
  157.  
  158. Sep 7, 2015 Multicrew Ship Tech
  159. Procedural Generated Content
  160. Social Community 
  161. Warning NPC's of Attack
  162. Difference between Missile and Torpedo
  163. Base Retaliator Size
  164. Bots and Gold Seller
  165. Design and Technical Issues
  166. Players Per Server
  167. Pipeline for Landing Zones 
  168.  
  169. Aug 31, 2015 NPC crew AI
  170. Clothing Damage
  171. Character Creator 
  172. Interior Damage System
  173. Roaming Floating Structures 
  174. Ship Parking in the PU
  175. Currency Usage
  176. Hiring Programmers
  177. Player Orientation in Zero-G
  178. Realism in Star Citizen
  179.  
  180. Aug 24, 2015 Chris'isms in the 'Verse
  181. Concept Sales for Alien Ships
  182. Vehicles for Planetside
  183. Walking or Running?
  184. Post release plans
  185. How will landing zones work?
  186. NPC dialogue
  187. Electronic Warfare in the PU
  188. Player Owned Cargo Space
  189. Steam Controller
  190.  
  191. Aug 3, 2015 Getting back into Game Development
  192. NPC population in the PU
  193. Silent Protagonist?
  194. Community generated content
  195. Ship Inertia 
  196. Multicrew gameplay
  197. Difficulty settings in Squadron 42
  198. Salvaging in the 'Verse
  199. Ships in my Hangar aging?
  200. A Linux client?
  201.  
  202. Jul 27, 2015 In game Banking
  203. The jump to Windows 10
  204. VR in the 'Verse
  205. Can we be hunters?
  206. The history of your ship
  207. Spoken interactions with NPC's in SQ42
  208. Instancing on planet
  209. Short range ship vs Long range ship
  210. Merging first and third person animations
  211. Keeping the team focused
  212.  
  213. Jul 20, 2015 Introduction and Squadron 42 Update
  214. What is the status of Star Marine?
  215. Have you been in contact with the team?
  216. Why is there stuff in the leak we haven't seen?
  217. What are your thoughts on controller balance?
  218. What's the story behind recent staff departures?
  219. Why isn't the concept ship I bought playable, yet?
  220. Why do you still have concept sales?
  221. How has Star Citizen changed since the beginning?
  222. Is Star Citizen impossible to finish?
  223. What's next for Star Citizen?
  224.  
  225. Apr 6, 2015 Medic and Surgeon Skill progression
  226. FPS weapon type
  227. Mining and resource gathering
  228. Fabricate weapons/armor/ship parts
  229. Team Leader FPS
  230. Design of the Herald
  231. Vanguard shields
  232. FPS Inspiration
  233. FPS Armor Types
  234. NPC control in FPS
  235.  
  236. Mar 30, 2015 Join in-progress free flight games.
  237. Hangar parties & instancing.
  238. Extra ammo for spare weapon size.
  239. Linux update.
  240. Larger ships and weapon class loss.
  241. Heavy personal armor. 
  242. VR headsets.
  243. Physical grappling beam.
  244. FPS damage mechanic.
  245. Multicrew keycards.
  246.  
  247. Mar 23, 2015 Repairing Gold Horizon Space Stations
  248. Further detail about tax.
  249. Natural areas in the 'Verse
  250. FPS environmental hazards
  251. Store ore in your hangar
  252. Organic ships
  253. Ship spoofing
  254. Non-combat ships relevancy
  255. Search players for weapons
  256. Flying a ship without a hud
  257. Sneak Peek
  258.  
  259. Mar 9, 2015 Starting wars between the different races.
  260. Using tractor beams defensively.
  261. Flying while docked to another ship.
  262. NPCs reaction to weapons.
  263. Historical battles in Arena Commander.
  264. Direct X 12 plans.
  265. Drop pods for soldiers.
  266. Flying ships while limbs are damaged.
  267. Using characters as crewmen.
  268. Bounty Hunters and known associates.
  269. Sneak Peek
  270.  
  271. Mar 2, 2015 Org recruiting NPCs.
  272. NPCs using different loadouts.
  273. Traveling without the quantam drive.
  274. Left helpless in space.
  275. Performance changes in engine.
  276. Replay Squadron 42 missions.
  277. Other handheld weapons.
  278. Resources respawn in the PU.
  279. NPC & Human scanning.
  280. 64-bit transition update.
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