Guest User

Untitled

a guest
Mar 21st, 2015
303
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.34 KB | None | 0 0
  1. Hrono is host, unmarked questions are by him
  2.  
  3. Why did Hawken fail?
  4. Josh:
  5. Meteor had high risk, high reward approach → expensive
  6. game couldn't cope with expenses
  7. capnjosh will try to make a postmortem
  8.  
  9. Can you be more specific?
  10. Josh:
  11. too many projects, worked themselves too thin, possibly bad office politics
  12. only speculation though, hasn't talked with too many people
  13.  
  14. How do you plan on keeping Hawken alive? What about monetization?
  15. Josh:
  16. old base for monetization is ok, want to expand on it
  17. will stay f2p, hates p2w
  18. wants to have a talk with community about how to go forward
  19. DerMax: people left negative reviews on steam, saying it “seemed” to be p2w and promptly left game, josh agrees
  20. josh: “Air Compressor is different playstyle, not better” → massive groaning in TS ensues
  21.  
  22. G2 is poorly designed, low quality content, are you going to leave them in?
  23. Josh: will try to tweak
  24. Houruck: artists prepared a lot of chasses, tried (rushed) to push mechs too fast
  25.  
  26. josh: Hawken has beautiful lore, will try to integrate it into the game → mech design will be based on that (as long as it doesn't impede the gameplay)
  27.  
  28. DerMax: Campaign would be very good for new players
  29. josh: DLC campaign would be good, would be a “clean”. New product
  30.  
  31. A lot of players get frustrated too easily, why does this happen?
  32. Hrono: bad tutorial, no info on radar (when does it go on or not?), campaign could resolve that
  33. josh: had a hard time digesting what the radar was indicating, would colors/zoom improve it?
  34. Josh: new players can't compete, have to buy stuff
  35. Hrono/Houruck/Rasti: new players had access to CRT with good internals, good for learning, but was removed, no reason given → josh: had no idea
  36. josh: takes a lot of time to earn HC
  37. Vulong: easier HC access would make players try/buy new mechs more, keep them in the game → josh agrees, josh: backend is mostly working, will focus on ? (derail)
  38.  
  39. A lot of people have wrong expectations, expect a mech sim (MWO)
  40. josh: definitely, will still try to
  41. josh: what are your thoughts on tuning?
  42. Rasti: everyone took movement/health, so they removed it; Gookywun: too cookie cutter
  43. → i.e. an ok system, but poorly implemented
  44. Houruck: illusion of choice
  45.  
  46. Start with CRT, can only select between two weapons, no variety
  47. josh: was looking at stats, barely any retention after steam launch
  48.  
  49. Let's talk about Ascention: a lot of bad choices, questionable HUD change (hp bar) to adapt it to Oculus
  50. josh: can't even use Oculus atm, would need to switch to new SDK
  51. Rasti: old HUD was allegedly broken, took to many resources, was not expansible, etc
  52. Houruck: doesn't feel like I'm in a mech anymore, cursor is useless when boosting
  53. josh: agree with cursors
  54. josh: had problem with cooldown timers
  55. Houruck: old HUD had better cooldown indicator as well
  56. - Fantus Longhorn: changing the look of bullets/ammunition was cool
  57. Vulong: barely any weapon choice, x types of shotties; Houruck: they had trouble balancing new weapons/mechs, weapons shared across multiple mechs (flak on scout/brawler) was bad
  58. josh: allowing all mechs to equip all weapons is a no-no
  59. Houruck: tech op, incinerator op;
  60.  
  61. Ascention: Air speed increased, fuel consumption reduced, air compressor introduced
  62. new meta became: press space to win (cuz of mobility), before ASC: could jump, but no dodge → i.e. risk; with air compressor: no disadvantage any more
  63. Vulong: air speed is higher than walking speed in some cases
  64. summary: it's fun to fly around, but it's not fun to play against
  65. josh: So you have to have an Air Compressor to compete? (Yes!)
  66. multiple people: and it's behind a grindwall
  67. josh: actually trying to play without giving himself extra xp, to get a feel for the progression
  68. josh: usually, to balance, give it some disadvantage
  69. Houruck: too many options to heal
  70.  
  71. Being so mobile makes you feel like you're not in a mech
  72. josh: heard that old game felt more immersive, would like to experience it
  73. josh: could backtrack commit history, but not sure if could reimplement easily
  74.  
  75. Oversimplified heat management:
  76. there was a time when you had to aim and manage heat, now you just wait a few secs to cool down
  77. Houruck: it was a resource to manag, kind of equivalent to ammo
  78. josh: heat is interesting, can balance weapons around it
  79.  
  80. Fantus Longhorn: new mechs lame (incin sucks heat out of you, tech has sticky beam → health/repair has to be nerfed), Houruck: really frustrating to play against
  81. josh: do you think tech, etc could work if balanced right?
  82. Tim: no, broken by design
  83. tech doesn't make sense lore-wise
  84. DerMax: before tech, had to pick place+time to heal
  85. Fantus_Longhorn: pls no back boost (can reverse out of engagements you picked poorly)
  86.  
  87. Every new patch simplified game, but never brought in new players but scared old ones away
  88. josh heard that as well
  89. they had problems with patch cycles; brought out big changes after long whiles of silence
  90.  
  91. Horuck: We heard that forums will be english-only, could we have language specific sections in forum?
  92. josh: what would be better, have a section in the forum or support other-language fansites?
  93. Off-siting other languages would segregate people
  94. Tiggs: would have mods for each language section; really difficult
  95. josh: was going for the most parctical approach (english only), but this should be an ongoing discussion
  96.  
  97. Really happy you're reaching out to us and took the time, with old devs, Europeans felt like second class citizens
  98. test servers, mayhem, private servers are US only
  99. Tiggs: we'll try to make ourselves more accessible, very sensitive about other countries, will do our best to include everyone
  100.  
  101. Josh: how much should be integrate tourney stuff into the game?
  102. Houruck: good spectator mode would be good enough to narrate
  103.  
  104. Hotdog: timeframe! Patches, changes, etc?
  105. big advances finished, ash fixed some bugs
  106. next up: customer support
  107. after that: get the server build system up etc
  108. client builds very difficult, poorly documented, was done by someone else
  109. will TRY to do the above within 3-4 months, investors would be happy with sub-6
  110.  
  111. Josh: long haul project, try not to throw too much money at it
  112. if in the next 4-5 weeks Hawken shows promise (revenue-wise), we will hire more devs
  113. Houruck: (jokingly) so we have to buy those skins now, huh
  114. josh: avoiding high risk, high reward
  115. Hrono: a lot pessimism in the russian community, will have to prove that things will change
Advertisement
Add Comment
Please, Sign In to add comment