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- GoogleFrog - Klon as far as I can tell people want random slippery slope
- Klon - eh
- Klon - this is about unit morph?
- Klon - dont quite get what you want to say
- GoogleFrog - as in morph further rewards you for killing units with your units and surviving
- Klon - yeah it does add to the slippery slope a bit, but not much
- GoogleFrog - and it is fairly random
- Klon - on the other hand, it also gives the player with better survival skills and edge over the economically stronger, if the game develops that way
- GoogleFrog - as in you can't plan to raid their base with 5 glaives and then move back a bit and morph one to warrior
- GoogleFrog - who knows how the engadgement will go
- Klon - well, depends on the base
- Klon - but you can plan on other things, like killing a com with some mid sized unit and then morph it
- Klon - depends on the situation and involved units if its random or not
- Klon - for bigger units the only random part is which unit gets the vet, if there are more than 1
- GoogleFrog - I'll say that many things are somewhat randomish and important. Whether a commander dive works for example.
- GoogleFrog - But that I don't see the need to add extra randomness which has poor integration
- Klon - the random part is really only relevant for small units
- Klon - which usualy arent that powerful to morph anyway, some special cases like flea->glaive or glaive->scythe put aside
- GoogleFrog - those are most of the cases
- GoogleFrog - glaive -> warrior is powerful because warriors are slow
- Klon - everything from ravager size upwards is increasingly predictable
- GoogleFrog - you could get a warrior behind their base
- Klon - well ok
- Klon - i never did that
- GoogleFrog - I've farmed for Zeus -> Crabe and it is not that predictable
- GoogleFrog - you've got to manage who gets the last hit
- Klon - well
- Klon - zeuses are fairly easy to keep alive
- Klon - sure it doesnt always work, but its pretty predictable
- GoogleFrog - it can mean the difference of minutes
- Klon - ofc you cant pinpoint it, sometimes the wrong unit gets it, but if you got a couple of zeuses and keep them alive, you will get morphs
- Klon - yeah it can
- Klon - idk, i dont see a problem with that amount of random really
- GoogleFrog - so I we've got this extra mirco game where selectively forcing your units to not fire is required to implement your large scale plan of morphing to something
- Klon - but thats not realistic, does anyone do that?
- GoogleFrog - yes
- Klon - besides this is still only applicable for small to mid units, large units dont need that
- GoogleFrog - I've tried on occasion
- GoogleFrog - now we've hit on the Owling argument
- Klon - well ok, but its not really worth it imo
- Klon - its costly in terms of micro and risk
- GoogleFrog - that the morph-proponents want a system so weak that people can safely ignore it exists if they want to
- Klon - compared with the tradeoff you get for morphing small units
- GoogleFrog - a so-called "optional feature"
- Klon - i dont see why it should be owled either
- GoogleFrog - if morph is optional then it has been owled
- Klon - its optional right now because morph doesnt offer anything you cant get otherwise
- GoogleFrog - yes it does
- GoogleFrog - it offers you a unit at a wider range of locations without paying for the factory or the BP
- GoogleFrog - If I want 1 Crabe then the cheapest way to do it is morph a Zeus
- Klon - yeah, ok. but its not mandatory, and there are no units that you can only get from morph
- GoogleFrog - if I want 1 Warrior behind their base the fastest way to do it is morph Glaive
- Klon - right
- GoogleFrog - that isn't what mandatory means
- Klon - mandatory means necessary?
- GoogleFrog - it's not necessary to use every unit type all the time though
- GoogleFrog - if a morph-only unit was actually really really bad to have then the morph to it isn't necessary either
- Klon - well no, but using morph at all isnt something that gives you a huge edge, its something you can easily forgo entirely
- GoogleFrog - idk how you can say that
- GoogleFrog - what about warrior in the back of their base?
- Klon - that was my point, there is no meta for morphing things
- GoogleFrog - zeus -> crabe to counter all those rockos which are attacking my zeus?
- GoogleFrog - there is no meta for a lot of stuff
- Klon - a com can kill a warrior 1v1, dies to llt+defender, while annoying a warrior in the back of the base can be dealt with
- GoogleFrog - lots of people have to do it a realize it can be done to make up a meta
- Klon - well hammers do counter a crabe, and if he morphs a crabe, he needs time and money
- Klon - i just dont see it as such a huge advantage, even the fabled crabe morph
- Klon - just keeping the zeus and making more often enough is better
- GoogleFrog - no it's not
- GoogleFrog - and I am not saying that morph was always a good thing to do
- GoogleFrog - if your new unit would get countered like that easily then don't do it
- GoogleFrog - but there are situations (common ones) where it would not get countered easily and then it is good
- Klon - yeah but so could any other suprising unit or combo
- GoogleFrog - but as long as you realise you are designing for slippery slope and keep it in mind then some morph could be good to implement
- GoogleFrog - what?
- GoogleFrog - other surprising units or combos are either more expensive or impossible
- GoogleFrog - you can't move a warrior across the map that quickly
- GoogleFrog - crabe is more expensive to build from factory, 600 more metal and energy and about 2k more BP required
- Klon - well yeah, it wasnt specific to any particular morph, its just that getting suprised with something thats impossible to counter is part of the game
- GoogleFrog - except there are limits on what you can be surprised with
- GoogleFrog - you've got an idea of your opponents economy
- GoogleFrog - they can't dante drop you 5 minutes in
- Klon - well morph is pretty limited too, even more so, is just a bit of game knowledge thats needed, and people might not exspect it as readily as say a plane switch or something
- GoogleFrog - yea I agree there
- GoogleFrog - although another thing is that people can play factories such as hovercraft and not feel the lack of morphs
- Klon - there is scalpel-pene which was pretty strong
- GoogleFrog - oh that, perhaps
- GoogleFrog - I only did that when factories were still tierd
- Klon - the lack is felt with the things that cant morph anymore tho, because some things had been part of my regular play
- GoogleFrog - which?
- GoogleFrog - which things?
- Klon - think it was a reaper that i wanted to morph to a goli today
- Klon - dante - bantha was also something i would do sometimes
- GoogleFrog - I don't think Reaper needs that power
- GoogleFrog - the ability to absorb the exess metal you are reclaiming
- GoogleFrog - but I can see it being ok on Ravager
- GoogleFrog - same for Warrior -> Zeus
- Klon - it synergizes well with the overall idea of a reaper, because you generally keep them alive, so morphing them to the bigger tank is natural
- GoogleFrog - should it be fairly even between factories?
- GoogleFrog - Dagger -> Mace would just be brutal
- Klon - what do you mean? that all factories have about the same amount of morphs, with similar sizes and powers?
- GoogleFrog - Mace can already just barge into territory
- GoogleFrog - yes
- Klon - yeah dagger mace would be awesome
- GoogleFrog - it would win games
- Klon - i would think that all facs should have most of their units morph
- GoogleFrog - people already like to barge into territory with lone maces
- GoogleFrog - but they are speed limited
- GoogleFrog - dagger -> Mace would be massive slippery slope
- Klon - yeah that would really be a nasty one :D
- Klon - but then theres the risk that the enemy catches it while it morphs
- GoogleFrog - is there?
- Klon - sure
- GoogleFrog - what if you find a puddle?
- GoogleFrog - what if you defend it with your other few daggers?
- Klon - well if you find a puddle, i guess it might be safe
- GoogleFrog - daggers beat many raiders
- GoogleFrog - you effectively gain the ability to force them to attack your dagger ball
- Klon - if you have a number of daggers, enemy probably got some stuff too and mace morph isnt that strong anymore
- Klon - he wont be alone in his base with just an llt
- GoogleFrog - if you have daggers enemy may only have equal cost in dagger
- Klon - raiders can kill mace too if necessary
- GoogleFrog - and that doesn't beat daggers
- Klon - needs like 8 glaives, dont know about daggers
- GoogleFrog - certain raiders can kill a lone mace for cost
- GoogleFrog - well morph could take a lot longer
- Klon - a lot would be too much
- GoogleFrog - old morph could boost out units if you had the storage
- Klon - could be based on some formula tho, right now its tiered
- Klon - yeah its quite a lot of bp for some units, especially striders get a ton, but you can rarely supply the metal
- GoogleFrog - it was definately able to drain your entire economy
- Klon - yup
- GoogleFrog - that makes ordinary BP worse you know
- GoogleFrog - you can spend less metal on cons or send more cons to reclaim
- GoogleFrog - so being able to morph means you can spend less on your economy
- Klon - yeah but you can only use the bp for one thing
- GoogleFrog - perhaps it is the right thing
- GoogleFrog - perhaps the bonus is sufficient
- Klon - ?
- GoogleFrog - well not having exactly the right unit type is ok if you can spend more on it
- Klon - spending is seldomly an issue tho
- Klon - well it sometimes is, when you get a lot of reclaim, in which case morph is strong
- GoogleFrog - then maybe you have too many constructors and should have built units instead?
- Klon - but otherwise you mostly dont have too little bp, but too little metal
- Klon - idk, i guess most people have more bp than they can spend anyway, so they can reclaim when needed
- Klon - or build things when the reclaim comes in
- GoogleFrog - but if they plan on the a morph and know the game really well so they think they will get it then they should make less constructors
- GoogleFrog - that is a general problem with morph I have
- GoogleFrog - that now when nobody really knows what to do it is seen as an ok random feature
- Klon - if it works out that way which is a bit of a gamble
- GoogleFrog - but if you plan with it you probably get all this stupid stuff like farming
- GoogleFrog - raiding isn't really a gamble
- GoogleFrog - you'd do it anyway
- GoogleFrog - you might just do it in such a way (with high mircomangement) such that you get a morph out of it
- Klon - idk, if the hypothetical meta gamer tries to figure out if he should rather farm for xp and morph things or just steamroll the enemy, i think option number 2 wins
- GoogleFrog - I can invisage a 1v1 meta that requires you to be able to last hit with units to get the morphs
- GoogleFrog - imagine Daggers doing it
- Klon - that would suck, i agree, but im not sure it could ever develop to that point
- Klon - because after all you can just build a mace
- GoogleFrog - a mace that takes a minute to put preassure on your opponent's base
- Klon - and trying to last hit stuff will invariably lead to failure at times, and thus metal cost
- GoogleFrog - and what we have at the moment is just approximating the last-hit requirement meta
- Klon - maybe the last hit thing is op
- Klon - its a bit silly anyway if you think about it :D
- GoogleFrog - this "invariably lead to failures" is the type of thing that leads you to a starcraft clickfest
- Klon - well its not only the risk but also added time cost
- Klon - not only micro but actual game time rearranging units and so on
- GoogleFrog - time cost sounds like it can be minimised
- GoogleFrog - hold fire and settarget?
- Klon - hmm
- GoogleFrog - run 4 daggers by a mex and organise them such that the same one always gets the last hit?
- Klon - idk, it might be possible
- GoogleFrog - that would be no time cost as they are all in range for a fair period of time
- GoogleFrog - or say you are attacking a normal expansion
- Klon - as i said, maybe the xp formula should consider the damage done primarily
- Klon - last hit could be a bonus
- GoogleFrog - have your swarm of glaives kill the LLT then single one out and have it kill the mexes. That is a time cost but not major
- GoogleFrog - that is with a non-last hit system
- Klon - yeah i might do that, but it doesnt require terrible clickfest micro
- GoogleFrog - it is still a bunch of attention spent
- Klon - yup
- GoogleFrog - I think the formula is hardcoded into the engine
- GoogleFrog - you get some XP for damage and the same XP for killing
- Klon - hm
- Klon - still, i think thats ok, if somebody wants to do that he can
- GoogleFrog - I can imagine a gadget which removes the last hit bonus by giving negative XP when a unit kills another unit
- GoogleFrog - to counteract the bonus
- GoogleFrog - so how do you readd morph with this in mind?
- GoogleFrog - do you accept that a required skill for some level of play will be the ability to last-hit or at least give most of the damage dealt to a certain unit?
- Klon - im not sure this is what will happen because i dont consider morph to be that powerful overall
- Klon - i can imagine that it may give people a major edge at times where this series of events plays out as planned
- GoogleFrog - the thing is the tradeoffs are low
- Klon - but then there are a number of things that can go wrong, most of which arent in the players control
- GoogleFrog - you want to kill things and have your units survive
- Klon - well tradeoff is time, risk and attention
- GoogleFrog - so people would only need to modify their behaviour slightly and input a lot more micro to do the same overall goal while attempting to get units with the required XP
- GoogleFrog - attention is not so much a risk as a skill level limiter
- Klon - plus the question if its worth it, because you just get some unit in a potentially neat place
- Klon - i would say this would require some major testing to find out if there is any real advantage to be gleaned from this, but seeing that morph is around since ever, if it was that powerful, that may have already happened
- GoogleFrog - there is obviously an advantage
- GoogleFrog - as in, being able to morph gives you more options so that is an advantage
- GoogleFrog - the advantage of one of these early game raider morphs would be the time spent moving an expensive unit across the map and the delayed constructor
- GoogleFrog - as in early game you need a constructor to assist your factory at some point, morph lets you delay this and focus on expanding
- Klon - huh
- Klon - how?
- GoogleFrog - because with morph you can spend more on units without tieing up a constructor assisting your factory
- Klon - anyway my point before was that if the advantage was that big, it probably would have found its way into the meta already, it probably isnt that great, which also means that it could be balanced by small steps later on if it would develop to a problem
- GoogleFrog - it did
- GoogleFrog - before Redback Godde would farm xp on fleas to get glaives and warriors
- Klon - ok
- Klon - well but thats more of a problem with the spider fac design :D
- GoogleFrog - it can work around it
- GoogleFrog - the factory can work in spite of the raider weakness
- Klon - ok
- GoogleFrog - that is the point of having distinct factories
- GoogleFrog - Zeus -> Crabe seems to be a good idea most of the time
- GoogleFrog - it's an accepted thing
- GoogleFrog - in the meta
- GoogleFrog - hover and amph lack morphs
- GoogleFrog - there are no air morphs
- Klon - hm
- GoogleFrog - shieldbot has fairly sparse morphs
- GoogleFrog - veh has a progression which is used
- GoogleFrog - a lone koda from a scorcher is quite powerful due to their different approaches to raiding
- Klon - well ok. the thing is, people arent really microing for last hit, or not much, which leads me to believe that the advantage of doing do wouldnt be so great
- GoogleFrog - people aren't skilled enough
- Klon - not so great as to make it mandatory in competetive games
- Klon - could be
- GoogleFrog - they are definately not as skilled as they could be
- GoogleFrog - I don't think you can say that it can be balanced around
- GoogleFrog - as in the core of the XP morph system is the fact that units get XP and then morph for som bonus
- Klon - not some bonus but into another unit
- GoogleFrog - as in some bonus to the player
- GoogleFrog - potentially
- Klon - potentially
- GoogleFrog - they get a cheaper unit in a different location
- Klon - unless he morphed into something stupid
- GoogleFrog - as in when something has a broken core mechanic and you try to balance it what you are really doing is owling it
- Klon - well morph could be based on something else but xp, tho it seems the most logical thing aside from no requirement at all
- GoogleFrog - well apart from XP what else is there?
- Klon - tax, reclaim
- GoogleFrog - Also most people seem to require XP
- GoogleFrog - as in they want the coolness of playing pokemons with their units
- Klon - just a 10% on unit cost for free morphs for example, lets you morph stuff always anywhere, but costs more than facs (turns whole game around tho :) )
- GoogleFrog - if you're trying to make people happy then implementing a replacement which doesn't depend on XP would not work, I think
- Klon - well i wouldnt want to change anything, i dont think of it based on xp as beeing broken
- GoogleFrog - 10% of what?
- GoogleFrog - you couldn't make Glaive -> warrior cost 800 metal
- GoogleFrog - I think that would be an owling
- Klon - 10% of the target units cost as an example
- Klon - in addition to the difference, which is used now
- GoogleFrog - so glaive -> warrior cost 220-65 + 22?
- Klon - basically
- Klon - otherwise, it could use regular buildpower as a last resort, but that would be massive nerf
- GoogleFrog - would it be a nerf to the RPG aspect though?
- GoogleFrog - if it required BP you could still have your strider morphs
- GoogleFrog - but you wouldn't be able to do it behind enemy lines
- Klon - well strider morph behind enemy lines is not that common :)
- Klon - but yeah
- Klon - kinda defeats the point of morph a bit unless there are more options in that case, so there is an actual reason to do it if you have to pay for everything in the first place
- GoogleFrog - as in you could still have morphs but not the offensive kind
- GoogleFrog - you still get a unit away from a factory
- GoogleFrog - what is the point of morph?
- Klon - there is not one point i guess
- GoogleFrog - the point seems to be for cool RPG mechanics
- Klon - i guess so
- GoogleFrog - the fact that your economy gets a boost because you get free BP is just a side effect of the implementation
- Klon - but if its about getting rid of those you need to take a long, hard look at com morphes
- Klon - well true, but having your unit sit around as a nanoframe waiting to get upgraded is a bit weak with the current options
- GoogleFrog - I don't see anyone arguing for morph from the point of view that they like the ability to spend less on normal BP
- Klon - but the fact that the unit doesnt require any additonal input to do its thing is certainly important
- GoogleFrog - that is weird, is it really?
- Klon - i would say so? i mean the unit undergoes a metamorphosis, so it just sits there in its cocoon and at some point its done
- GoogleFrog - what if constructors had an "upgrade" command that they could use on units
- GoogleFrog - when started it becomes immobile and waits for the upgrade to finish
- GoogleFrog - this doesn't give the cocoon impression
- Klon - then it would be like building a unit at the front line, a bit like athena would do, and reclaiming some other unit you have, except you dont have to actually reclaim it
- GoogleFrog - reclaim is only 50% though
- Klon - yeah
- GoogleFrog - but the point is that the morph maintains the unit and rewards it for doing stuff well
- Klon - right
- GoogleFrog - as in the requirements for morph seems to be in psychology more than anything else
- Klon - its fun
- GoogleFrog - it was accidentally implemented as one of those addictive reward things on facebook games
- GoogleFrog - use unit well -> click buttons -> reward
- GoogleFrog - I think it would be cool to have something like the Glaive -> Warrior morph
- GoogleFrog - as in a unit designed as something which runs around rapidly in a light version but can beef up to be a slow powerful unit
- GoogleFrog - that sounds like an interesting mechanic for a raider to have
- Klon - sounds like starcraft
- GoogleFrog - but if you base it on XP it gets all these farming and micromanagment problems eventually
- GoogleFrog - baneling, lurker?
- Klon - idk i didnt play it much tbh
- Klon - i think the farming isnt not so much an issue because the bonus isnt big enough, and its situational on top of it
- Klon - you could incorporate it into a strategy to eventually morph, maybe you could then try to farm for it, but its not like you could just level up units that automatically get better doing so
- GoogleFrog - the thing is that as people get better the meta would get closer to a game where the farming is a problem
- Klon - well we are talking from the perspective that its already taken out, otherwise i would have said you can take it out when it becomes a problem
- GoogleFrog - that seems like a poor thing to do
- GoogleFrog - I really don't like that idea
- Klon - it would also be a very complicated process of finding out what to morph, when to morph, i am unsure there would ever develop a definite meta over morph
- GoogleFrog - that you leave in things which are going to be broken because they are not now
- GoogleFrog - it really doesn't sounds that complicated to me
- Klon - but youre based the assesment that its broken on the assumption that eventually a meta would develop that would be bag
- Klon - bad even
- Klon - its not obviously broken when such a meta doesnt exist yet, and you dont know if it really is worth farming for
- Klon - maybe it just plain isnt
- GoogleFrog - I already said. Morph is not some great tradeoff
- GoogleFrog - it rewards you for doing well independantly of whether you aim for it
- GoogleFrog - but you could game it to get the rewards faster
- GoogleFrog - that gaming is farming
- GoogleFrog - and it would mostly be an attention based thing
- Klon - also greatly impacted by unit choice
- Klon - and slows you down a good deal. even randy can only do so many things at a time
- Klon - i dont know if its worth it, randy for one could probably not very often morph units because he would just bludgeon people to death and rarely even make cost
- GoogleFrog - I don't think it is infeasible for people to manage
- GoogleFrog - remember if you get better at a game you are also able to do actions efficiently
- GoogleFrog - exactly
- GoogleFrog - if there is only one person as good as rAndy then they don't need to get these small advantages
- Klon - k maybe
- GoogleFrog - but if you consider many people that good then whether you farm a morph would be the game changer
- GoogleFrog - as in a warrior near your base is a pretty big threat and would take resources to counter
- Klon - could be
- Klon - but then why is it a problem? because it only impacts people that are that good
- Klon - hypothetically speaking, we dont even know if it would be worth it, even among even matched opponents
- GoogleFrog - I think it would be that worth it
- Klon - they most likely still have better things to do than to farm xp
- GoogleFrog - and if it only impact people who are that good it matters for scalability
- GoogleFrog - but there is also the fact that there is a cost for keeping morph in
- GoogleFrog - https://github.com/ZeroK-RTS/Zero-K/issues/165
- GoogleFrog - and that morph on a unit adds 2 buttons to the UI (the morph button and morph priority)
- Klon - the latter two dont seem so terrible to me
- Klon - idk about the bugs, second one seems to apply to comms as well, both look pretty grim, but surely there is some way to fix it?
- GoogleFrog - sure but someone has to do it
- GoogleFrog - immunity is not a problem for commmorphs because they have a fix already
- GoogleFrog - comms are not stunned during morph but other units are. this stun is simply an application of a large amount of emp which is removed at the end
- GoogleFrog - the resource generating bug was fixed
- Klon - hm
- GoogleFrog - also I would want improved UI
- GoogleFrog - a unit which is able to morph might have it's rank icon flash
- Klon - sure why not
- GoogleFrog - at least for several seconds after it gains the rank
- GoogleFrog - and it needs to be visible to enemies
- GoogleFrog - and perhaps the last hit bonus should be removed as well
- Klon - you could just make ranks visible on all known units
- Klon - if thats not too complicated, as in let a xp counter run for each team for all enemy units
- GoogleFrog - and then you have the issue of explaining this seperate economy system to new players
- GoogleFrog - the 1:1:1 system has an exception with morph
- Klon - 1:1:1?
- Klon - understood
- Klon - where is the exception?
- GoogleFrog - well there is no BP spent
- GoogleFrog - the morph speed is not regulateable or balanceable in the usual way
- Klon - its pretty straightforward tho, dont remember having any trouble figuring it out
- Klon - you could also, as a balance measure, have it build with a very low base bp and make it assistable
- GoogleFrog - which is more work
- Klon - so morphing in enemy bases is less powerful
- Klon - yeah
- GoogleFrog - but a balance lever for the base morph is morph time
- GoogleFrog - anyway so say you have the bugs fixed, rank flash + enemy rank and lasthit removal
- GoogleFrog - and you're going to implement morphs with the idea that high level play may involve some strats where you raid with the intention of morphing
- GoogleFrog - but deem that to be an ok thing
- GoogleFrog - then what do you implement as morphs?
- GoogleFrog - Glaive -> Warrior -> Zeus? I like the first one but Warrior -> Zeus sounds like your unit mix will eventually turn into pure zeus
- Klon - well most of those that exist are ok, otherwise we had discussed some guidelines like upgrade along role, same fac, etc
- GoogleFrog - maybe that is ok, it would mean you are not stuck with warriors
- GoogleFrog - Ravager -> Reaper -> Golly?
- Klon - ye
- Klon - sure that one is classic, dont see a reason why not
- GoogleFrog - what about dart and flea?
- GoogleFrog - and dirtbag
- Klon - flea -> infi
- GoogleFrog - such cheap units that killing almost anything is the 3x cost requirement
- Klon - flea -> roach would also be good fun
- GoogleFrog - but you have to kill something left alone by itself
- GoogleFrog - the flea would really be the farming factory
- Klon - well, how can you farm with fleas other than you already do? you try to kill anything without dying, and youre good to go
- GoogleFrog - the way to play against spiders would be the never let fleas kill anything
- GoogleFrog - so lone mexes, cons, power generators
- GoogleFrog - but is the current farming with fleas a good mechanic?
- Klon - that shouldnt happen too often anyway
- GoogleFrog - the current xp limit is set to 3x cost
- GoogleFrog - so a flea would need to kill 2 mexes
- GoogleFrog - or 1 constructor
- Klon - thats more of a question about if flea is a well designed unit i think
- GoogleFrog - but itself
- GoogleFrog - *by
- GoogleFrog - currently it scouts, kills lone things like arty and prevents naked expansion
- Klon - it also gets xp for shooting stuff, its pretty quick at gaining xp from anything really
- GoogleFrog - morph just punishes naked expansion more
- Klon - true
- Klon - well in this case
- GoogleFrog - and the cost difference is so massive
- GoogleFrog - from flea to almost anything
- GoogleFrog - I am unhappy with flea -> Glaive
- GoogleFrog - imo factories should at least retain their iconic raiders
- GoogleFrog - flea to infiltrator is actually sounding good
- Klon - flea infi seems fine from a style and role point of view, theyre both spies in essence
- GoogleFrog - then what else?
- GoogleFrog - ahh
- GoogleFrog - that is another thing about morph
- GoogleFrog - the way of assigning xp is so silly
- GoogleFrog - eg, wolverine cannot gain XP
- GoogleFrog - it doesn't actually do damage
- Klon - yeah
- GoogleFrog - Venom could gain XP really really slowly
- Klon - but racks could gain xp now right`?
- GoogleFrog - Raketerr - nope
- Klon - venom gets from ae damage?
- GoogleFrog - yes
- GoogleFrog - 20 or so damage
- GoogleFrog - but if you did gain XP from other types of damage venom would get so much
- GoogleFrog - just keep the unit stationary and farm it
- Klon - maybe just a fraction of emp damages? would make the most sense
- GoogleFrog - so the Venom -> Redback morph may as well never be added
- GoogleFrog - but a fraction of EMP damage would still let you keep the unit around forever for farming
- GoogleFrog - oh hey
- GoogleFrog - you know how you can repair your opponents units?
- Klon - but you want to do that anyway dont you? i mean there is no reason to constantly emp something if you can, even if its a solar
- Klon - nope
- GoogleFrog - well you can
- Klon - to not*
- GoogleFrog - exactly
- GoogleFrog - you want to constatly emp stuff already
- Klon - but this is what people do anyway
- GoogleFrog - farming tonnes of xp from doing so would be an added bonus
- Klon - right
- GoogleFrog - yes
- Klon - doesnt need to be tons, but yeah
- Klon - if it doesnt work for racks i guess it wouldnt be so much of a problem
- Klon - venoms need to expose themselves to do so
- GoogleFrog - racketeer would get XP constantly
- Klon - yeah racks would xp a lot
- Klon - and then morph to firewalkers for example
- GoogleFrog - and stuff with high DPS gets a lot of XP
- Klon - but then, maybe keep the racks, theyre so good
- GoogleFrog - as in felon probably gets a lot
- GoogleFrog - stuff like Halberd doesn't get much
- Klon - yeah
- GoogleFrog - because halberd is for tanking
- GoogleFrog - it's just that XP rewards units for dealing damage not taking it
- Klon - could keep that in mind and hand out special morphes for things that have a hard time getting xp
- GoogleFrog - so you've got a lopsided easyness to morph
- Klon - not every single unit has to be able to morph i guess
- GoogleFrog - the unusual factories are a bit sparse for morphs that make sense
- Klon - some units just are more supplementary than others
- GoogleFrog - does anything morph to Crabe? Hermit or Recluse are the things that would make sense
- GoogleFrog - that is still 1k metal though
- GoogleFrog - Hermit -> Recluse -> Crabe?
- GoogleFrog - that really does jump around the roles
- Klon - hermit -> jack
- GoogleFrog - that doesn't make much sense
- Klon - :P
- Klon - hermit is too small
- GoogleFrog - the thing is you could monospam some unit type and then get the support units you need via morph
- Klon - i mean it wouldnt be so tragic to remove some of the less popular morphes so in the end each factory has a select few options
- GoogleFrog - 1 or 2 per factory?
- Klon - yeah that would be possible, but that would need more inter role morphs than we had
- Klon - nah more like 3 to 4 imo
- GoogleFrog - that is a morph for half the units
- Klon - yeah
- GoogleFrog - you could predictably replace some constructor BP with morph
- Klon - morph doesnt actually build anything
- Klon - doesnt reclaim or repair either
- GoogleFrog - yes it does
- Klon - well kinda, but it needs an existing unit
- GoogleFrog - you spend money on armies
- Klon - ok
- GoogleFrog - spending some of that army money can go to increasing the expense of a single thing
- GoogleFrog - it can be equivelent
- Klon - but taking bp off cons would somewhat enforce people to use morph just to make up for it
- GoogleFrog - I mean they would be able to get away with making less constructors
- Klon - not really, they still need them to reclaim
- Klon - that would only work if morph was much better than it is
- Klon - so people could reliably use it in a meaningful way, right now you cant always morph to something sensible
- GoogleFrog - being better can simply be having more options
- Klon - hm
- GoogleFrog - but I guess the XP requirement can modulate the rarity
- GoogleFrog - except when people then intentionally farm it
- GoogleFrog - because if it were balanced for that it would be very rare of the "optional" level players
- Klon - i wouldnt fiddle with the cons just because morph gives some bp
- GoogleFrog - that is not what I said
- GoogleFrog - wait
- GoogleFrog - ambiguity
- GoogleFrog - I would not fiddle with the cons attributes because of a morph system
- GoogleFrog - but I can imagine players fiddling with their con production because they can morph for the BP
- GoogleFrog - that is why the nanoframe system sounds good
- Klon - its too situational to plan for it
- Klon - if you fail, youre in double trouble because you didnt make enough cons
- GoogleFrog - except when you hone your composition and tactics such that it isn't situational
- Klon - its still a gamble
- GoogleFrog - sure, many things are
- Klon - so maybe they would yeah, but then its not a problem is it
- GoogleFrog - so I'd want a list before I am convinced that it is worthwhile coding or fixing anything
- Klon - what kind of list
- GoogleFrog - because the normal way of coming up with morphs leads to weird stuff or cloakybot lopsidedness
- GoogleFrog - Recluse -> Crabe sounds good to me
- GoogleFrog - they sort of beat the same things (skirmishers)
- Klon - you mean a complete list of all morph options there shall be? i would do such a thing
- GoogleFrog - with good reasons
- Klon - good reasons for what?
- GoogleFrog - each of the morphs
- Klon - sounds feasible
- GoogleFrog - also morph is a system which softens your bad descisions
- GoogleFrog - as in if you make a poor mix then a morph can fix it
- GoogleFrog - you may be beaten by rockos because you made too many Hermits
- GoogleFrog - but if you can morph on of them you are ok
- Klon - and you dont want this to happen a lot
- GoogleFrog - while recluse may take too long to reach the front
- GoogleFrog - Glaive -> Warrior * Potential for raiding them Warrior morph. Could be an interesting tactic but has farming problems. Increases Warrior use.
- GoogleFrog - Warrior -> Zeus * Increases Warrior use because it allows for a transition to Zeus. Perhaps Warrior should be
- GoogleFrog - Ravager -> Reaper * Spearheading? Similar role.
- GoogleFrog - Reaper -> Goliath * Further spearheading. Beats other Reaper so could turn the tide of a Reaper war.
- GoogleFrog - Recluse -> Crabe * Both have range and beat similar thing (skirmishers). Crabe does a lot more though.
- Klon - hmhm
- GoogleFrog - I'm not so sure about complementary morphs
- GoogleFrog - as in Zeus -> Crabe was a perfect complementary morph because Crabe deals with those ligh skirmishers that outrange Zeus
- GoogleFrog - but ones that walk a bit around are nicer
- GoogleFrog - Warrior -> Zeus are still beaten by skirmishers
- GoogleFrog - also what of the untouched air?
- Klon - idk, does morph properly with fliers?
- GoogleFrog - there are only two fighters and by the cost ordering the only morph is Swift -> Hawk
- GoogleFrog - idk
- GoogleFrog - if you morph mid air they probably crash
- GoogleFrog - not sure
- GoogleFrog - maybe they float there
- Klon - avenger to vamp and vulture seems reasonble, bombers could morph into one another maybe
- Klon - phoenix-stiletto seems fitting
- GoogleFrog - double morphs seems like too much
- GoogleFrog - as in one thing morphing to two things
- GoogleFrog - say we have that glaive morph strategy with Scythe and Warrior
- Klon - why not? avenger is both fighter and scout
- Klon - plus is the cheapest unit in the fac, seems logical it has the most options
- GoogleFrog - you get raided, see that they gained enough XP and they retreat
- GoogleFrog - now you have to prepare for Scythe (make glaive) or Warrior (make some turrets or rocko)
- Klon - hm
- GoogleFrog - whereas if you know what they could do (say, only warrior) then it is easier to prepare
- GoogleFrog - and it reduces UI complexity
- GoogleFrog - on the other hand scouting the morph would then be important
- GoogleFrog - but also Scythe is fairly fast
- Klon - said situation wouldnt be a problem for the avenger morph tho, vulture is hardly a threat to prepare for :)
- GoogleFrog - and it seems a bit uneven when some units have no morphs
- GoogleFrog - I'd not have any morphs to vulture
- GoogleFrog - it is a support thing
- Klon - otherwise, ye i get the point, never seemed much of a problem, in that case taking out the warrior morph might be better tho since scythe is still a raider
- GoogleFrog - warrior sounds less annoying though
- GoogleFrog - and more counter-y
- Klon - ofc one could also consider to give each factory 2 morphs on their raider
- GoogleFrog - although scythe is fairly fast by itself
- GoogleFrog - so then when you get raided in this morph-raid strategy you also have to scout for which morph they are doing?
- GoogleFrog - which you should do given you have radar
- GoogleFrog - and if they go out of radar range the heavy takes longer to reach you
- GoogleFrog - so what of bandit, it has few things which make sense
- Klon - well i dont know if you really have to scout for it, since most people probably prefer keeping their raiders
- GoogleFrog - bandit -> Thug would be fairly nifty utility because you can hide under the shield
- Klon - but yeah i guess you would somehow have to deal with the different possibilities
- Klon - ye
- GoogleFrog - there are often two slightly more expensive and complementary units for raiders to morph to
- GoogleFrog - ravager, leveler. Warrior rocko, thug outlaw
- GoogleFrog - but that would be putting a lot on the mechanic
- GoogleFrog - I think it is better to leave them with one
- Klon - it happens too rarely to really be a problem for raiders
- Klon - imo
- GoogleFrog - raiders are high DPS and clash with things of similar weight early in the game
- GoogleFrog - and they get in and kill defenceless mexes and windgens
- Klon - i morphed a bunch of glaives to glaive or warrior sometimes, but cant say if it was worth it
- GoogleFrog - and it seems like the difference in situation is a bit too extreme
- Klon - yeah but theyre good at what they do already, unless you really need a riot you might just keep em
- GoogleFrog - as in if there is no morph availible to you then your opponent can relax
- GoogleFrog - but if you can morph they need to find out and prepare for any of two units which could come at them
- GoogleFrog - if the morph is only one unit type then at least they know what to expect, if anything
- GoogleFrog - a riot with your raiders is really good
- GoogleFrog - it gives you a retreat zone
- GoogleFrog - you can force conflicts with it instead of being stuck in standoff
- Klon - but enemy has a fac that can build some 8 kinds of units, which may come too - depending on unit it may take slightly more than 20 seconds for them to show
- GoogleFrog - it takes a long time for slow units to reach you
- GoogleFrog - even across something like red comet
- Klon - bit longer, guess at most a minute or so?
- GoogleFrog - a minute is a lot
- Klon - sure but the morph takes some time too, 20 for the small ones i think
- GoogleFrog - that is probably going to be 600 extra metal to defend with? more time to scout
- Klon - so its an advantage that you have to prepare for something, but its not like something couldnt just come anyway
- GoogleFrog - it also takes up a lot of space on the UI
- Klon - :D
- GoogleFrog - hey that is important
- Klon - why?
- GoogleFrog - the UI has to be understandable and usable
- Klon - its just 1 or 2 greyed out buttons
- GoogleFrog - what if you select 5 unit types?
- Klon - if you dont know what it does and its greyed out, you move on to something else
- GoogleFrog - it overflows
- Klon - hm
- Klon - never noticed that happening
- Klon - at most its like 4
- Klon - hm ok i just checked in game, it actually seemes to overflow even without morph buttons when you select a ton of units
- Klon - but thats not so much a problem of the morph buttons but the ui itself and the habit of displaying all options for all units no?
- GoogleFrog - so why increase the problem?
- Klon - is it a problem? does anyone want to select all his units and then do stuff in the menu?
- Klon - well maybe that does happen
- GoogleFrog - if you select a few units it could overflow if they all have a bunch of morphs
- Klon - probably happens a lot with builders and other types of units
- Klon - idk, scale buttons down? make some options disappear when many units are selected?
- GoogleFrog - that seems very disruptive
- Klon - gonna have to sleep now, its really late here :) so gnite
- GoogleFrog - ok
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